So, I've been wondering about this for a while, but how is the SCEDQuest content going to be handled? Incorporated into our own projects and efforts after the time skip? Kinda laid off to the side?
What SCED quest ? english isn't my first language so don't know what the full word areSo, I've been wondering about this for a while, but how is the SCEDQuest content going to be handled? Incorporated into our own projects and efforts after the time skip? Kinda laid off to the side?
A side quest, it is in the Apocrypha tab.
I check it but there seem to be a few different quest that seem to related to space agency here ? So what SCED actually represent for ?
Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.I just want to research all the tech projects before the end of the quest. Hopefully to boost the next quest in some way.
Will there be a wrap up chapter at the end?
Something like "You heavily invested in health care. That affected the future in this way. You greatly invested in tiberium tech. The future gets this benefit. You alienated a amount of the population politically. You gain a detriment in the future. Nod still exists..." and so on.
Like how what we did and didn't do affects the next quest. Assuming the next quest is a direct continuation of this one.
As regards Mad Science stuff, some may well get done anyway a few decades later, because the technology is mature enough that it's just moderately aggravated, not properly Mad.Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.
The only techs I think might be an exception to this are Mad Science stuff. If Seo's not in charge mad science won't get done (probably)
Seo's mad science philosophy could influence a few of the future ministers of the department since he has gotten a lot of nice stuff out of it.Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.
The only techs I think might be an exception to this are Mad Science stuff. If Seo's not in charge mad science won't get done (probably)
Honestly that doesn't seem like as much of a problem as it used to be. I'd rather have it than not but there's good reasons it's never been a priority. For a start, Nod have their own nukes so they don't have to steal ours.The one mad science proposal that probably needs to be decided on, and to my view preferably done, is to move the nuclear arsenal off earth to be utilized in other ways. We don't need to leave that lying around for Nod to get feisty with.
This is true, but one thing against that is the nukes will still be deep in the blue zones where the ASAT can't stop them if Nod invests the resources.Honestly that doesn't seem like as much of a problem as it used to be. I'd rather have it than not but there's good reasons it's never been a priority. For a start, Nod have their own nukes so they don't have to steal ours.
Right, but that means they have to get a sufficient force into a deep blue zone. ASAT also can probably stop the launch of a single missile or silo worth of missiles, even from a blue zone.This is true, but one thing against that is the nukes will still be deep in the blue zones where the ASAT can't stop them if Nod invests the resources.
I'm not fear-mongering on this, but it is one of those projects I'm interested in even if I'm not willing to drop a priority over it.
To me, a war that needs to use canned sunshine is most likely to be against the visitors. That was one of the reasons o want them off earth, they're effectively useless there as long as we have ion cannons and even if we lost ion control we probably wouldn't touch them.The reason to put nukes in orbital caches is not to keep them out of Nod hands (although that is a nice bonus), it is to make sure plenty of canned sunshine is available to Space Command in case of war.
Pretty much this. "Keep it out of nod's hands" was always mostly a fig leaf for getting them into space where more things could be done with them.To me, a war that needs to use canned sunshine is most likely to be against the visitors. That was one of the reasons o want them off earth, they're effectively useless there as long as we have ion cannons and even if we lost ion control we probably wouldn't touch them.
Space Command Exploratory Division, a civilian subdepartment of GDI space command mainly doing smaller scale space exploration and scientific stuff not large enough to warrant main quest attention.
Just an FYI, Squid is ignoring Red Alert for this quest. I assume it would be a major tonal dissonance with all the wackiness and mindbendingly broken tech. Plus he did a hell of a lot of work fitting GDI in as a believable outgrowth of the modern world of the nineties we know, accounting for Red Alert and no nazis would be a bit much.Wondering if anyone feels like doing a early version of GDI. You know the 1995 one. Or what ever is was between alt ww2 and begin tw1.
squid did yes. no reason for somebody else to not do.Just an FYI, Squid is ignoring Red Alert for this quest. I assume it would be a major tonal dissonance with all the wackiness and mindbendingly broken tech. Plus he did a hell of a lot of work fitting GDI in as a believable outgrowth of the modern world of the nineties we know, accounting for Red Alert and no nazis would be a bit much.
If you want to, go ahead and have fun with it. You or anyone else.squid did yes. no reason for somebody else to not do.
or just give it some other reasons to exist and show me that
I just found this video here, could help give idea for more better farm tech