So, I've been wondering about this for a while, but how is the SCEDQuest content going to be handled? Incorporated into our own projects and efforts after the time skip? Kinda laid off to the side?
 
I just want to research all the tech projects before the end of the quest. Hopefully to boost the next quest in some way.

Will there be a wrap up chapter at the end?

Something like "You heavily invested in health care. That affected the future in this way. You greatly invested in tiberium tech. The future gets this benefit. You alienated a amount of the population politically. You gain a detriment in the future. Nod still exists..." and so on.

Like how what we did and didn't do affects the next quest. Assuming the next quest is a direct continuation of this one.
 
At some point this plan I would like to get at least one phase of secure Yellow Zones done, we have created YZ pockets with no brotherhood presence around some of our MARV hubs and RZ mining operations and securing them should allow further pushes against the RZ. It also means more of our RZ mitigation efforts can go into areas that Nod has no presence and so when we push back the RZ it doesnt help Nod out as much.
 
It starts off as Carter's micromanaging adventure. It's marked semicanon but it does end up directly connecting to the quest later down the line. It fell off at Q4 2062. It started as a response for a character, Carter, to have when we consistently refused to fund his projects and a quester took that premise and ran with it.

Edit: specifically, I've been wondering whether we will do anything about the bases we set up on Mars and the Craterscope built to look further out into the galaxy.
 
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I just want to research all the tech projects before the end of the quest. Hopefully to boost the next quest in some way.

Will there be a wrap up chapter at the end?

Something like "You heavily invested in health care. That affected the future in this way. You greatly invested in tiberium tech. The future gets this benefit. You alienated a amount of the population politically. You gain a detriment in the future. Nod still exists..." and so on.

Like how what we did and didn't do affects the next quest. Assuming the next quest is a direct continuation of this one.
Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.

The only techs I think might be an exception to this are Mad Science stuff. If Seo's not in charge mad science won't get done (probably)
 
Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.

The only techs I think might be an exception to this are Mad Science stuff. If Seo's not in charge mad science won't get done (probably)
As regards Mad Science stuff, some may well get done anyway a few decades later, because the technology is mature enough that it's just moderately aggravated, not properly Mad.
 
Any tech we don't research before the end of the quest will almost certainly be researched during the timeskip, GDI won't exactly just stop all R&D because we're not in charge.

The only techs I think might be an exception to this are Mad Science stuff. If Seo's not in charge mad science won't get done (probably)
Seo's mad science philosophy could influence a few of the future ministers of the department since he has gotten a lot of nice stuff out of it.
 
The one mad science proposal that probably needs to be decided on, and to my view preferably done, is to move the nuclear arsenal off earth to be utilized in other ways. We don't need to leave that lying around for Nod to get feisty with.
 
The one mad science proposal that probably needs to be decided on, and to my view preferably done, is to move the nuclear arsenal off earth to be utilized in other ways. We don't need to leave that lying around for Nod to get feisty with.
Honestly that doesn't seem like as much of a problem as it used to be. I'd rather have it than not but there's good reasons it's never been a priority. For a start, Nod have their own nukes so they don't have to steal ours.
 
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Honestly that doesn't seem like as much of a problem as it used to be. I'd rather have it than not but there's good reasons it's never been a priority. For a start, Nod have their own nukes so they don't have to steal ours.
This is true, but one thing against that is the nukes will still be deep in the blue zones where the ASAT can't stop them if Nod invests the resources.

I'm not fear-mongering on this, but it is one of those projects I'm interested in even if I'm not willing to drop a priority over it.
 
This is true, but one thing against that is the nukes will still be deep in the blue zones where the ASAT can't stop them if Nod invests the resources.

I'm not fear-mongering on this, but it is one of those projects I'm interested in even if I'm not willing to drop a priority over it.
Right, but that means they have to get a sufficient force into a deep blue zone. ASAT also can probably stop the launch of a single missile or silo worth of missiles, even from a blue zone.
 
The reason to put nukes in orbital caches is not to keep them out of Nod hands (although that is a nice bonus), it is to make sure plenty of canned sunshine is available to Space Command in case of war.
 
The reason to put nukes in orbital caches is not to keep them out of Nod hands (although that is a nice bonus), it is to make sure plenty of canned sunshine is available to Space Command in case of war.
To me, a war that needs to use canned sunshine is most likely to be against the visitors. That was one of the reasons o want them off earth, they're effectively useless there as long as we have ion cannons and even if we lost ion control we probably wouldn't touch them.
 
To me, a war that needs to use canned sunshine is most likely to be against the visitors. That was one of the reasons o want them off earth, they're effectively useless there as long as we have ion cannons and even if we lost ion control we probably wouldn't touch them.
Pretty much this. "Keep it out of nod's hands" was always mostly a fig leaf for getting them into space where more things could be done with them.

It's also a thing only Seo will do, so we have to actually do it and some of its followup before quest end if we want nukes to be in our space fleet.
 
Wondering if anyone feels like doing a early version of GDI. You know the 1995 one. Or what ever is was between alt ww2 and begin tw1.
 
Wondering if anyone feels like doing a early version of GDI. You know the 1995 one. Or what ever is was between alt ww2 and begin tw1.
Just an FYI, Squid is ignoring Red Alert for this quest. I assume it would be a major tonal dissonance with all the wackiness and mindbendingly broken tech. Plus he did a hell of a lot of work fitting GDI in as a believable outgrowth of the modern world of the nineties we know, accounting for Red Alert and no nazis would be a bit much.
 
Just an FYI, Squid is ignoring Red Alert for this quest. I assume it would be a major tonal dissonance with all the wackiness and mindbendingly broken tech. Plus he did a hell of a lot of work fitting GDI in as a believable outgrowth of the modern world of the nineties we know, accounting for Red Alert and no nazis would be a bit much.
squid did yes. no reason for somebody else to not do.

or just give it some other reasons to exist and show me that
 
So, for anyone familiar with Terra Invicta, how well, or how badly do you think the situation of GDI here maps to the game? This might have had a closer link earlier in the quest, but I only just had this thought.

Particularly, if we take from SCED's exploration, how would the settlement of Mars' and Venus' orbitals proceed and what would it look like? Just discussion to kill some time.
 
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