- Location
- USA
If PS is over 100 any that we start with over 100 goes away, new PS can bring us back over thoughWant. Really want.
But species restoration…
And PS… if it's over 100 it burns off with time?
If PS is over 100 any that we start with over 100 goes away, new PS can bring us back over thoughWant. Really want.
But species restoration…
And PS… if it's over 100 it burns off with time?
Fixing our Labor shortfall. That's hugely important.
Yes. We are absolutely in a good position to burn Political Support on useful projects, and this is a not bad time to burn it on projects that are unpopular, since the next election is a long time from now as I recall.Want. Really want.
But species restoration…
And PS… if it's over 100 it burns off with time?
I agree that overspending on Homesteads is a bad idea, but I think you and I have a very different definition of the word "overspending". 8 dice on a project that is only 500 progress practically screams "overspending" to me. I'd much rather only do seven, and eighth the third on some other orbital project.I'm thinking we put one die on Species Restoration Bay to see it finished, and shovel like 6+2 Free dice into Lunar Homesteading. I'm nervous about throwing too many Free dice at any one area, as we saw with Columbia that can lead to problematic rush-jobs. And if we do need to rush the homesteads, it's probably best not to rush the FIRST generation TOO hard, because that increases the risk of disaster striking or us having to rebuild things entirely.
I would swap to a different Steel Talon project, that eats up labor which we cant afford to spend where we dont have to--[] Modular Rapid Assembly Prototype Factory: 168/265, 1 die (20R) 51%
not really. In this case, it is more a confluence of me stripping out options I felt would be controversial, or simply useless in the context of the remaining span of the game, and not replacing them with anything. I will say that leaving a bureau die idle is fine this turn.
Maybe, but at this point we're pretty firmly headed spacewards and I don't think that'll change until we actually beat tiberium. Like, GDI isn't going to go back to head-in-sand policies that tiberium is firmly under control. I think the overall loss of fearful desire to rapidly colonize space will be more than offset by increased hope and confidence that GDI actually has long-term plans and is taking matters seriously.Okay, I have a question. If we get things like Reforestation and Abatement done, will that decrease Starbound Party support and make people live on the planet because they can actually walk in a forest without need of a suit or fear of contamination?
It is impossible to get Abatement "done". At least, not without a Tiberium Control Network. Getting lots of abatement and reforestation done may reduce Starbound support somewhat, but there will still be massive cultural trauma leading to the desire of "get off this dying planet".Okay, I have a question. If we get things like Reforestation and Abatement done, will that decrease Starbound Party support and make people live on the planet because they can actually walk in a forest without need of a suit or fear of contamination?
True, though in the short term we do have a promise to build more total refining capacity and I'm not sure when the xenotech refineries come online.
Okay, I have a question. If we get things like Reforestation and Abatement done, will that decrease Starbound Party support and make people live on the planet because they can actually walk in a forest without need of a suit or fear of contamination?
I'm not sure building arcologies is a good idea right now, though it's not a BAD idea; we essentially have Infrastructure dice to burn.[]Plan Sweeping Out the Cobwebs
-[]Infrastructure (5/5 dice, +27) 55 Resources
--[] Blue Zone Arcologies (Stage 5): 29/450, 2 dice (15R) 0%
--[] Rail Network Construction Campaigns (Phase 6): 108/245, 2 dice (30R) 78%
--[] Trans-American Railroad: 0/120, 1 die (10R) 11%
I don't think we should put four dice on the Deep Red glacier mines this turn. Completing two phases of the project is not necessarily a good thing; ZOCOM strain is a real concern.-[]Tiberium (7/7 dice, +39) 240 Resources
--[] Deep Red Zone Tiberium Glacier Mining (Stage 4+5): 0/380, 4 dice (120R) 46%
--[] Xenotech Tiberium Processing Plants (Stage 1): 0/300, 3 dice (120R) 34%
I don't think we can spare three dice for the assembler bay unless there's a clear reason to expect it to benefit the homesteading. I want to be more confident that we can actually hit the space population target without a frantic last-minute dash, and that means investing more dice early. We have plenty of spacelift to loft stuff to Columbia in the short term, and if we turn out to have spare dice in 2065 we can finish the assembler bay then.-[]Orbital (10/7 dice, +34) 230 Resources
--[] High Density Housing Bay: 0/295, 3 dice (60R) 42%
--[] Assembler Bay: 0/255, 3 dice (60R) 71%
--[] Species Restoration Bay (Stage 1): 206/255, 1 die (20R) 100%
--[] Lunar Homesteading (Phase 1): 3 dice (90R) 71%
I'd rather do phage engineering before biowar countermeasures since the former is obviously likely to augment the latter. Cosmetic Biosculpting seems like a lower priority than autodoc deployment, which we need for Political Support flare and because, well, possible nuclear war soon. We may need to shovel a LOT of burn victims into something that can keep them alive, FAST, a year from now.-[]Services (5/4 dice, +35) 100 Resources
--[] Cosmetic Biosculpting: 308/345, 1 die (30R) 100%
--[] Civil Sensory Augmentics Development: 67/120, 1 die (20R) 100%
--[] Civil Prosthetics Development: 79/120, 1 die (20R) 100%
--[] Phage Engineering Development: 0/40, 1 die (15R) 100%
--[] Biowarfare Countermeasures Development: 0/40, 1 die (15R) 100%
I feel like we should prioritize zrbite guns over the Governor-A refits; the Labor crunch isn't THAT desperate that we need +1 Labor THIS MINUTE. I also think that three dice on the laser rollout may be overkill, though I don't feel strongly on that.-[]Military (9/7 dice, +31) 190 Resources
--[] Initiative Laser Systems Deployment (Phase 1): 0/185, 3 dice (90R) 99%
--[] Antiradiation Munitions Deployment: 250/265 (Munitions Department autocomplete)
--[] GD-3 Deployment (Phase 1): 0/180, 2 dice (20R) 49%
--[] Governor-A Deployment (Refits): 66/350, 3 dice (60R) 27%
--[] Modular Rapid Assembly Prototype Factory: 168/265, 1 die (20R) 51%
I think there's something to be said for "Realign," and I may take that and an idle Bureaucracy die in my own plan later now that I know it's okay.-[]Bureaucracy (4/4 dice, +29) 60 Resources
--[] Transfer Funding to InOps (-60 RpT), 1 die (autocomplete)
--[] Hand Off Capital Goods to Market (-10 CG), 1 die (autocomplete)
--[] Realign Standard of Living (Large Adjustments), 1 die (autocomplete)
--[] Idk what to do with this last die, have everyone defrag their hard drives or something, 1 die (autocomplete)
Total Cost: 1145/1250R + 130R reserved, new reserve 235R
[ ] Stealth Disruptor DeploymentDo we want to pull the trigger on the anti-stealth tech? Karachi is coming up soon ...
A poor idea with our labor crunch--[] Modular Rapid Assembly Prototype Factory 168/265 (1 die, 20 R) (51% chance)
Yeah I changed my mind on that when I saw it is the only processing increase we have so going to do 1 stage to cross out that plan goalXenotech tiberium processing blurb from turn end has a 10% RpT increase and a nearly 100% increase in produced STUs for the same quantity of processed material. I would estimate that Xenotech refineries are 1 STU per 50 RpT.
May I suggest moving some of these dice to Isolinear Fabricator, since you're doing Drone Control Hub? The description text outright states that making progress on isolinear development is helpful for drone swarms. Simply moving a free and AA die would give us a >90% chance of getting Phase 1 done without unduly slowing North Boston. Just because there are no listed benefits for getting it done doesn't mean that none exist. They could be gated behind Drone Control Hub.HI 5/5+2+AA 135R +34
-[] North Boston Chip Fabricator (Phase 5) 750/1805 7 dice+Erewhon+AA 135R 0%
Some readers may remember how in the past, last generation nod laser technologies saw more widespread application in the economy after we developed the modern laser tech. I suspect that we may see a similar benefit once we develop modern particle weapons, perhaps 2-3 turns from now if we start this turn. This is all setting aside just directly shooting people with the things, too! As befitting one of the highest possible rolls on the nod gacha, particle beams appear to be an excellent investment.[ ] Low Velocity Particle Applicator Development (Tech)
The Brotherhood's Charged Particle Beams are, in effect, very high-efficiency particle accelerators, energized from Tiberium-based power cells. While the Initiative is unwilling to adopt the power cells, the technologies behind the particle beams have potential uses in a wide range of industries, including extremely high-precision additive manufacturing, lithography, large particle projectors, and industrial cutting machinery.
(Progress 121/120: 20 resources per die) [67]
Well, good news, I'm no longer proposing to spend that many dice.I agree that overspending on Homesteads is a bad idea, but I think you and I have a very different definition of the word "overspending". 8 dice on a project that is only 500 progress practically screams "overspending" to me. I'd much rather only do seven, and eighth the third on some other orbital project.
I'd like to see math done on how many total dice we need to spend before end of Plan to fulfill the promise before I commit to spending dice on a bunch of other bays. We can't really afford to throw 3-4 Free dice per turn at Orbital for several turns to make up for past deficiencies if it turns out we frittered away our opportunity.Finally, we do have new moon projects, this is our way to fulfill the "inhabitants in space promise, but we should not neglect the outstanding bays as well.
I don't think it's politically safe for us to leave that particular project undone indefinitely now that it's so close to completion. I know Labor is precious, but we can't be perfectly stern guardians of it. We're not the only people with control over what happens here.I would swap to a different Steel Talon project, that eats up labor which we cant afford to spend where we dont have to
That's the problem. It's TOO soon. We won't have time to train operators and deploy the tech until well after the fighting's already happening. Deployment times are the issue here. We've done a lot to prepare ourselves for this, but at some point we have to shrug and just try to do what makes sense.Do we want to pull the trigger on the anti-stealth tech? Karachi is coming up soon ...