O_O'
Blanked out on what the dice were. Had to look it up. (No I am not enjoying the memory issues.)
Tib Election Results:
Oh my, it appears the HUNGER party has taken a strong lead in this one. Aggressive push on all their policies. Other parties are asleep at the wheel and busy with infighting.
Interesting Times indeed.
What a perfect time to post my draft plan! Note: Does not take into consideration currently unavailable projects. A bunch of numbers about our resources and percentages were also up in the air when I wrote this, so total accuracy is not guaranteed.
[] Draft Plan Only 80% Wedge Issues
-[] Infrastructure 5/5 Field Dice 70 resources
--[] Postwar Housing Refits (Phase 2) 33/150
3 dice 30 resources 100% Phase 2, 31% Phase 3
--[] Yellow Zone Fortress Towns (Phase 8) 270/250
2 dice 40 resources ???
-[] Heavy Industry 5/5 Field Dice 4/6 Free Dice 160 resources
--[] Second Generation Continuous Cycle Fusion Plants (Phase 5)
19/270 1 die 20 resources 0%
--[] Microfusion Cell Laboratories 0/150
2 dice 50 resources 94%
--[] North Boston Chip Fabricator (Phase 5) 750/1805
2 dice 4 free dice 90 resources 0%
-[] Light and Chemical Industry 4/4 Field Dice 60 resources
--[] Adaptive Cloth Factories 0/300
4 dice 60 resources 80%
-[] Agriculture 6/6 Field Dice 50 resources
--[] Reforestation Campaign Preparations (Phase 2) 280/790
1 die 5 resources 0%
--[] Spider Cotton Plantations (Phase 2) 60/160
1 die 15 resources 51%
--[] Tarberry Plantations (Phase 3) Progress 3/65
2 dice 20 resources 100% Phase 3, 98% Phase 4
--[] Organ Farming Programs 81/120
1 die 10 resources ???
-[] Tiberium 7/7 Field Dice 200 resources
--[] Red Zone Containment Lines (Stage 6) 54/180
2 dice 50 resources 99%
--[] Forgotten Experimentation 0/260
3 dice 90 resources 87%
--[] Tiberium Inhibitor Deployment
---[] Blue Zone 5 0/75
1 die 30 resources 92%
---[] Blue Zone 8 0/75
1 die 30 resources 92%
-[] Orbital 7/7 Field Dice 140 resources
--[] GDSS Shala Bays
---[] Species Restoration Bay (Stage 1) (206/255)
4 dice 80 resources ???
---[] Experimental Crops Bay (Stage 1) 0/255
3 dice 60 resources 80%
-[] Services 4/4 Field Dice 2/6 Free Dice 1/1 Erewhon Dice 1/1 Admin Dice 195 resources
--[] Cosmetic Biosculpting 308/345
1 die 30 resources 100%
--[] Civil Sensory Augmentics Development 67/120
1 die 20 resources ???
--[] Civil Prosthetics Development 79/120
1 die 20 resources ???
--[] Regional Hospital Expansions (Phase 2) 85/270
1 die 1 free die 50 resources 53%
--[] Biowarfare Countermeasures Development 0/40
1 free die 15 resources 100%
--[] Stasis Box Development 0/120
1 Erewhon die, 1 admin die 60 resources 33%
-[] Military 7/7 Field Dice 135 resources
--[] Modular Rapid Assembly Prototype Factory 168/265
1 die 20 resources ???
--[] Orbital Nuclear Caches 0/140
2 dice 40 resources 96%
--[] Advanced Articulation Systems 0/60
1 die 15 resources 99%
--[] Ground Forces Zone Armor (Set 2) (Phase 1) (High Priority) 16/285
3 dice 60 resources 42%
-[] Bureaucracy 4/4 Field Dice 0 resources
--[] Administrative Assistance
2 dice
--[] Interdepartmental Favors
1 die
---[] Elder Services: Complete AEVA Deployment for Bureaucracy before 2066 Q1 (+5 Political Support)
---[] Healthcare: Complete 1 of Phage Engineering Development, Civil Prosthetics Development and at least 1 phase of the resulting deployment before 2068 Q1 (+5 Political Support)
---[] Tiberium: Complete Xenotech Refining Development before 2066 Q1 (+5 Political Support)
--[] Make Political Promises
1 die
---[] Developmentalists: Complete Xenotech Refining Development and have at least 500 processing capacity using the resulting method before 2066 Q1. Complete Liquid Tiberium Fabrication Development before 2066 Q1.
---[] Market Socialists: Release remaining capital goods promised to the civilian economy before 2065 Q1
---[] Reclamation: Affirm commitment to Reforestation Campaign Preparations
---[] Socialists: Complete 2 of: Cosmetic Biosculpting, Civil Sensory Augmentics Development, Civil Prosthetics Development, Phage Engineering Development, before 2066 Q1
---[] Free Market Party: Authorize at least one purchasing contract before 2066 Q1.
---[] United Yellow List: Complete at least two of: Civil Sensory Augmentics Development, Civil Prosthetics Development, and Fast-Twitch Myomers Development before 2066 Q1
-[] Free Dice 6/6
--[] 4 in Heavy Industry
--[] 2 in Services
-[] Resources 1010/1380
Industrial: Nothing fancy here - hardening and completing the plan goal.
Heavy Industry: It was a tossup between dicecrushing this or services. I picked this, mostly. Microfusion cells are a necessary stepping stone tech. Actual fusion generators we can afford to slack on.
Light Industry: We are not finishing Phase 5 anytime soon anyway, so I think filling out the wings here is beneficial.
Agriculture: Finish off Tarberries for some nice fuel energy gains, finish off organ farms because it'd be wild not to, slow-rolling reforestation. I see little value in the food stockpiling project. If a nuclear war happens at this stage it is likely curtains for humanity regardless.
Tiberium: Xenotech refining TBA. Now that we have all this medtech forgotten experiments could unlock some serious juice for us. Let's not forget that we have a handful of forgotten with honest-to-fuck
psychic powers in a mostly grounded universe. However, in light of the mutation roll the big thing I want to say here is that we
absolutely must put multiple dice on the inhibitor network from this turn onwards. I was advocating for it before, but now it's just a requirement in my eyes.
The inhibitor network is our only way of protecting large areas without major labor investment. It is probably the single most undervalued project in terms of its crunch. I am beyond confident at this point that it gives us more than a couple points of abatement. And now it's so cheap that blue zones are 9/10ths likely to finish with one die each.
Once we're through our tech bottleneck I am going to be putting 4 to 6 dice on inhibitors in my plans until completion.
Orbital: In all likelihood this will be at least five dice on moon colonies. All seven if the restoration project is just screwed. But here's an idea of my non-plan goal priorities.
Services: Welcome to the great debate... I'm finishing off the operating projects in spite of some disagreement since I know it will be impossible to do otherwise. Regional hospitals are still more important than autodocs. Next on docket are biowar countermeasures since we don't want Nod getting ideas and it's dirt cheap, followed by stasis box for the countless benefits it offers. I continue to believe stasis box is the keystone tech for working with liquid tib more widely.
Military: A die for the Steel Talons. A die for our soon-to-be standard Zone Armor articulation abilities. Three dice towards actually rolling out Zone Armor.
And two for nuclear caches. Why? I think if we really believe Karachi necessitates a nuclear war, that we should just fail the plan goal. But one step down from that is good old deterrence, and the description of this project suggests it is our gateway to making that possible. We'll see how willing Al-Isfahani is to play games with nukes pointed right back at him. He's a realpolitik sort according to his description.
Novahawk will not be ready in time for anything we're doing, so I haven't prioritized it.
Bureaucracy: Welcome to LOBBYDOME. Most of this isn't hard to fit into our schedule, and I think we could benefit from having an absolute majority of strong supporters. If we reach that kind of popularity, I bet it would allow us to get away with
even more mad science. Plus, if we're going to play the game of burning political support under an optimal level, we're going to continuously make enemies among the particular members of the parties even though our PS levels are high. This can counteract that.