- Location
- New England
Yeah, that GDI-standard breakfast cereal could use a little more kick, it's starting to get a little stale.
Just put some sauce #82 on it, it'll taste great.Yeah, that GDI-standard breakfast cereal could use a little more kick, it's starting to get a little stale.
Yes.
Basically, my view on that is that pushing out Dairy Ranches right this turn would need to go hand-in-hand with projects to increase bulk Food surplus. Because our Food surplus is a little thin right now, thinner than I'd like, especially if we're contemplating trade with some of the Nod factions.I'd much rather debate the merits of say, pushing out dairy farmes fast and getting butter on kitchen tables and cream for kudzu tea.
"Can," yes. "Should have to," no.
I wonder if we can make the epitomes of fictional spirits fungus/mushroom wine.🤔
True, but keep in mind we do have six dice to work with there. Even with one die maybe having to go to the last round of Kudzu, that still leave us with five. Three on vertical farms, two on dairy near enough guarantees more food and goodness now to soon, and has a not unreasonable chance of getting the first dairy farms started, and if they don't would only need a die to finish the turn after.Basically, my view on that is that pushing out Dairy Ranches right this turn would need to go hand-in-hand with projects to increase bulk Food surplus. Because our Food surplus is a little thin right now, thinner than I'd like, especially if we're contemplating trade with some of the Nod factions.
By contrast, Vertical Farms provide both Food and Consumer Goods, so they're a ______ project that also addresses the other problem we have in Agriculture.
[Shrug]True, but keep in mind we do have six dice to work with there. Even with one die maybe having to go to the last round of Kudzu, that still leave us with five. Three on vertical farms, two on dairy near enough guarantees more food and goodness now to soon, and has a not unreasonable chance of getting the first dairy farms started, and if they don't would only need a die to finish the turn after.
It depends. Are you prioritizing immediately noticeable effects that will occur as soon as possible? Or are you prioritizing "set some date X turns from now and have as many things as possible by then, while deciding that you can set X to be whatever you want?"If they take longer to mature that's an argument for doing them sooner isn't it?
Doing it this way gets both immediate benefit from vertical farms, and then more long-term benefit from dairy ranching. Plus it's just more +Consumer Goods total by doing both of them.[Shrug]
I'm not against it; I just don't see much advantage to doing that as opposed to, say, five dice on vertical farms, or three dice on dairy ranching and two on farm mechanization.
Also, I suspect dairy ranches will have a longer spool-up time to start producing usable amounts of product, compared to vertical farms. My understanding is that dairy cattle take longer to mature to where they are useful than egg-laying hens do.
Doing it this way gets both immediate benefit from vertical farms, and then more long-term benefit from dairy ranching. Plus it's just more +Consumer Goods total by doing both of them.
It seems like the solution is just trying to do more than the most bare-bones minimum possible for Agriculture, but that's just me.
Now, if I were the one saying that, it'd mean one of two things.It seems like the solution is just trying to do more than the most bare-bones minimum possible for Agriculture, but that's just me.
I could work with something like that. Though if it was me putting together a plan centered that way... I'd be happier, I dunno, scraping up an AA die to put on the kudzu plantations, putting off poulticeplant development for one more turn, and consolidating three dice on each of the two _________ options.This is kind of swinging back to plans but I think a split of:
Kudzu: 1 Die 10 R 100%
Vert Farms: 2 Dice 30 R 56%
Dairy Ranches: 2 Dice 40 R 26%
Politiceplant Dev: 1 Die 20 R 100%
One thing that should be noted is that by your own analysis, we have eighteen dice required to fill our Agriculture Consumer Goods target. Which means three turns out of the fourteen remaining in the Four Year Plan.I'm sorry if I come across a bit forcefully here. I know that no one in the thread is acting maliciously and that folks have good intentions. People can disagree and both sides can still have good points. If that wasn't the case this quest would devolve down to a number counting game, and while those pass the time, they are not particularly fun to play past the point where you figure out the formula to 'solve' them in my opinion. All this discussion is a good thing, it means not only are people engaged, but also that there is stuff to be engaged with and that is to the QM's credit. I've certainly dedicated far too much time maintaining an excel spreadsheet to keep track of everything.
Only recruiting Dr. Bora has given us the capacity to fulfill our Plan goals for _______ within about one in-game year.I don't know about having 'taken several steps' to get Agri going further. Other than recruiting Dr Bora, we've done what else?
Since we now get six dice per turn, we'd need to spend six Free dice to accelerate Agriculture by one turn.One thing to consider is that with Dr Bora's expertise, Agri is likely able to start taking a bit of strain from our Industry areas once we are able to get those special crops going. But even with six dice to work with, it will take some time before we are really going to see any return on that investment.
However, if we can spare a few Free Dice to jump Agriculture forward a bit, we'll be able to get those special things from Dr Bora started earlier. After that, we'll likely be fine sitting with our six dice per turn.
Even assuming that the vitriol over calling them "yummies" was overblown, which I think it kinda was, continuing that just makes the whole mess worse.
Why are you still doing this my man. I'm not going to engage with anyone who expects me to refer to "_______", seriously. This is a joke, it's a bad joke, and it rubs it in my face every time I see it that you got in a dumb fight over a dumb name and kept making the names dumber and dumber. The people yelling at you were in the wrong, but it was annoying to them, and to others who didn't yell at you.I could work with something like that. Though if it was me putting together a plan centered that way... I'd be happier, I dunno, scraping up an AA die to put on the kudzu plantations, putting off poulticeplant development for one more turn, and consolidating three dice on each of the two _________ options.
I don't know what the requirements are for the reforestation initiatives, of course. I'm expecting something with a high Progress requirement and a low cost per die, since it involves a lot of actual work but not a lot of expensive capital investment to plant trees outdoors. But since those aren't even on the docket for now, we have almost nothing but the _________ projects to pursue... and we can have those out of the way in three turns.
Four turns if we bother to do anything else, like a phase of poulticeplants or spider cotton, which personally I can take or leave because I consider the _______ projects more important.
Only recruiting Dr. Bora has given us the capacity to fulfill our Plan goals for _______ within about one in-game year.
I don't actually expect the overblown arguments to ever stop, though as you read this, this is very much the last glimmer of interest I ever had in them dying.And for the vastly overblown and excessively vitriolic arguments about the subject, and the terminology used to refer to it, to stop. Because that is significantly contributing to my desire *not* to engage.
I'm not sure what that would look like in context, unless you're comparing to a benchmark of at least several months ago. There has been considerable discussion of which of these projects to do first, which is more important, and so on.I'm being admittedly snippy because I'd honestly like to see Agriculture projects get a bit more general respect than it's felt they've gotten.
I don't think you need to be concerned there.I'm also concerned that we're falling into a rut of spending half a Plan, or at least an entire Year (4 turns) obsessing with just INCOMMMMMMEEEEEE and then suddenly scrambling to do other things in less time.
Maybe scrape it anyway? Do we have anything too critical in Bureaucracy?