--[] Microfusion Cell Development 0/60 (1 E die, 20 R) (94% chance)
--[] Railgun Munitions Factories (Phase 1) 142/200 (1 die, 10 R) (<88% chance) <- From Admin assistance
Erewhon and Admin Assistance dice roll without die bonuses. Instead of, say, 1d100+33, they would only roll 1d100. Including the +15 Omake bonus, the probabilities here would be 56% for Microfusion and 58% for Munitions.
 
Wonder if Liquid Tib fabrication might help Liquid Tib power? Even if only narratively.
If Liquid Tiberium fabrication means fabricating stuff out of Liquid Tiberium it can actually be a very important tech, since we will have to deal with liquid tiberium anyway, so dealing with it more effectively is important.

It is similar to what @DinoHank noticed - that since the tiberium glaciers actually utilized all the tib fields nearby to regenerate themselves and thus slowed down their growth, actually researching tib growth enhancers might be a very good idea, since we possibly could direct tiberium growth this way, enhancimg growth where we want it to and slowing down growth elsewhere, since like the glaciers this growth could happen by pulling from surrounding tiberium fields, slowing their growth in turn.
 
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Wonder if Liquid Tib fabrication might help Liquid Tib power? Even if only narratively.
Actually, it might be really good for it. The biggest safety risk with liquid tib power is that you have a large amount of explosive material in one place.
But what if you instead had a large amount of contained crystalline tib, with only a small amount converted to liquid as it is needed for power generation?
Explosion risk greatly minimised.
 
Wasn't the idea to only work on Columbia at the moment so that Shala would receive any benefits from alloys after Columbia was done?
That's certainly what I want to do.

Possibility 3, he didn't realize the meeting was infiltrated beforehand, but noticed the transmission after it started(or worse, his spy within GDI sent an express alert to him), and thus engaged in a bit of theater to pretend it was all as planned.
That's possible, but Kane seemed very sure when he told Gideon of how this had come to happen, and any spy in GDI who could tell Kane that the conclave was being spied on would probably have known Gideon's other teleconferences were being spied on... and would presumably have done their best to alert Kane as soon as possible.

It just seems like too much of a coincidence that Kane would learn of the bug in Gideon's holochamber that way. Not out of the question given Kane's very literal "hey, is this thing on" moment during the First Tiberium War, but too much of a coincidence.

Whereas Kane knowing in advance that the bug was there and staging the whole thing makes a lot of sense. Among other things, just this once, us knowing what Kane is telling the warlords to do probably serves Kane's purposes of statecraft. It is very much not to his advantage if GDI and Nod fight a nuclear war, or if GDI mauls Nod even more seriously than it already has. So telling the warlords that their decision to attack GDI in the first place was stupid, and making sure GDI knows this, serves the purpose of presenting Kane as the 'reasonable' man who actually wants to restrain the warlords, even given that he is still an enemy. And since Kane seems to genuinely want this particular war to end, instructing the warlords to cease provocative counterattack action in a way that GDI knows the order has been given serves that purpose.
 
On the other hand, urban mass transit is going to have sizeable quality of life impact for the many many millions of people we've housed in freshly constructed urban centers all over Initiative territory in the last several waves of apartment construction...
Right now I am doing both metro phase 4 and shuttle phase 2

Infra 5/5 90R +36
-[] Blue Zone Apartment Complexes (Phase 10) 87/160 1 die 10R 79%
-[] Suborbital Shuttle Service (Phase 2) 22/250 2 dice 50R 18%
-[] Urban Metros (Phase 4) 0/150 2 dice 30R 81%
 
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Yeah, that suits me fine, especially since we have no assurance of there being a Phase 5 to Urban Metros at the moment, though it would arguably make sense given that we just built like -20 Logistics worth of apartment complexes.

I was more discussing the relative merits of the actions.

If BZ-18 were still under intense pressure, my narrative (as opposed to 'number-go-up') priorities for Logistics-granting Infrastructure projects would be "shuttles, metro, rails." As things are, it's "metro, rails, shuttles," and "rails" is just because I want to be prepared for the eventual Australian Red Zone border offensives... which we're not doing for some time, because ZOCOM needs time to adapt and probably zrbite guns.
 
Rails would also be good because we've built secondary and tertiary cites over the last several turns and they could do with some new and improved rail connections considering the industrial stuff we are hoping they get up to.
 
Yeah without knowing if we get more metros I mostly just want to finish the current phase which does make things nicer for distributing industry out. Rails will cycle in as well but I figure having shuttle phase 2 is quicker to get the logistics (I like to keep large buffers of stats where we can so we have the flex to spend those down if something comes up). But I figure Q4 finish phase 2 shuttles and start in on Chicago phase 5 as long as we put work into the Improved Hewlett Gardener Process so that the processing capacity from Chi Phase 5 does not have to be refit.

Rough plan:
Q3 finish apartments, start shuttle phase 2 (chance to finish) try and finish metro phase 4
Q4 finish anything from Q3 that did not finish that phase, start Chicago phase 5
Q1 finish Chicago Phase 5- if dice available start rail phase 5
Q2 mix of rails and housing refits
Q? Karachi start

We do want to figure out when we aim for Karachi because that does make a difference.
 
Possibility 3, he didn't realize the meeting was infiltrated beforehand, but noticed the transmission after it started(or worse, his spy within GDI sent an express alert to him), and thus engaged in a bit of theater to pretend it was all as planned.
I suppose it's possible in the Quantum Realm that Kane just spontaneously developed knowledge of not only the cameras position but the names, spouses, and habits/nagging by said spouses, of the two specific people monitoring the feed, sure.
 
But what if you instead had a large amount of contained crystalline tib, with only a small amount converted to liquid as it is needed for power generation?
Could work.

We're still left with the issue of the build up of oxygen, methane and acetylene in the LT soup in the cell itself, though. Not to mention the LT eating the cell--and whereever the droplets end up when the gases are vented.

Hmm. This is probably why NOD uses LT-enhanced gas turbines, it burns the stuff off and they don't necessarily care about spewing LT droplets and more mundane heavy metal pollutants out the exhaust.
 
I think the liquid tiberium reactor is actually separate from the gas turbine, and that the problem with liquid tiberium as a power source is that you have to spend energy to make energy with it (sort of like nuclear fusion). The gas turbine is a simple and fairly rugged option for first-stage power that then enables the liquid tiberium reactor to operate.

Rails would also be good because we've built secondary and tertiary cites over the last several turns and they could do with some new and improved rail connections considering the industrial stuff we are hoping they get up to.
To be fair, they were almost certainly built in locations already on existing rail lines, but expansion wouldn't go amiss. It's just very dice-intensive and we've got a lot else on our plate.

I suppose it's possible in the Quantum Realm that Kane just spontaneously developed knowledge of not only the cameras position but the names, spouses, and habits/nagging by said spouses, of the two specific people monitoring the feed, sure.
I don't mean to contradict you, seeing as how you're the author...

But the impression I got from the text was that Kane was selecting the names of prominent, highly placed people in InOps' "monitor stuff like this" branch, who weren't necessarily watching the feed at the very moment of the conclave, but who of course saw the video later, both because it's of incredible importance and because Kane mentioned them by name.
 
I suppose it's possible in the Quantum Realm that Kane just spontaneously developed knowledge of not only the cameras position but the names, spouses, and habits/nagging by said spouses, of the two specific people monitoring the feed, sure.
Theoretically, while he was waiting to join in the meeting, one of his staff could have noticed an extra data feed and determined its source, Kane knew it had to be InOps, estimated time since the last point he had done communications to Gideon, used a tablet to bring up some details regarding people in InOps/gov't, then set the tablet down and joined the meeting, having left the impression he was merely letting the warlords stew a bit. ;)

Whatever way it happened, we can all agree Kane made excellent use of the opportunity afforded.

--

Hm. if Q4 2063 is go time for Karachi... I'd like to get Disco ball refits done, but if we knock out half of it this turn, then I'd be okay with swapping those 3 dice to Seattle next turn, then using the 3D in some combination to work on refits and finish Seattle if needed in Q4 2062. That ought to get a first wave out from Seattle in time for Karachi, or perhaps one turn into its construction work, and also get the disco balls out to the Navy. After that... 3D on Orca Wingmen? If we did that, we're looking at 2-3 turns to complete both phases of that.

We kinda have 3-5 dice to fiddle with in Mil out of 6+2 in the next year or two. 3D on Disco/Seattle/Orca-drones. 2D a turn on GFZA (which, if we complete a phase a turn after Q2, is Q4 finish). 1D+ on Talons (project varies). 2D on other stuff.

Personally on Talons, after MRASP I'm looking at the Med Plasma Deployment (Q3), then probably buckler shield (Q4) since it's a modification of an existing system we're using, right? That should make it easier to deploy. Then Combat Lasers Dev (Q1). At that point, I think Deployment projects might need priority leading to Karachi. If we can fit in USGV Dev/Deploy in there, great.

I'm in no hurry to start Set 2 GFZA currently, so once Set 1's complete, those dice are free for most of 2063 minimum. I probably want to spend some dice on Zrbite deployment, but I might 1D slow roll it over a few turns so ZOCOM has more time to recover from losses and reassess the situation before they're stocked with new generation sonic weaponry. GD-3, Adv ECCM, and Stealth Disruptors probably ought to be in there for dev/deploy. That might eat up most of our dice leading up to Karachi. FA Armor Refit completion probably ought to get squeezed in there somewhere too.

If possible, I'd like to get Mammoth III Block IV dev/deploy before Karachi (thinking Q1-2, with the buckler and combat lasers developed if possible, but buckler dev at minimum), but if we're packed with other stuff, I don't mind missing it pre-Karachi.
 
I think the liquid tiberium reactor is actually separate from the gas turbine, and that the problem with liquid tiberium as a power source is that you have to spend energy to make energy with it (sort of like nuclear fusion). The gas turbine is a simple and fairly rugged option for first-stage power that then enables the liquid tiberium reactor to operate.
If that's the case, though, the gas turbine should just be a small peaker planet, operating for only a short period of time to jumpstart the LT power cell and then shut off to conserve precious fuel oil. That doesn't seem to track with what we see in TIberium Wars, where the Nod power plant gets a Liquid TIberium Core as an upgrade--suggesting that the gas turbine is in fact the primary source of power and the largest thing, by volume, in the powerplant when gas turbines have huge power density and shouldn't be that big if they're only operating for a few minutes and don't need to be maximally efficient.

It also doesn't track with LT's proclivity to chain-detonate when sufficiently disturbed, which at least suggests that the problem isn't providing enough energy to get 'over the hump' so much as keeping the stuff from running away from you. Getting the stuff to decompose in a gas turbine could well be as simple as dripping the stuff a milligram at a time into the combustor section.
 
Hm. if Q4 2063 is go time for Karachi... I'd like to get Disco ball refits done, but if we knock out half of it this turn, then I'd be okay with swapping those 3 dice to Seattle next turn, then using the 3D in some combination to work on refits and finish Seattle if needed in Q4 2062. That ought to get a first wave out from Seattle in time for Karachi, or perhaps one turn into its construction work, and also get the disco balls out to the Navy. After that... 3D on Orca Wingmen? If we did that, we're looking at 2-3 turns to complete both phases of that.
We need at least one phase of Orca Wingmen done a quarter or two before Karachi so the Navy can get a (relatively small) number for its escort carriers, because otherwise a sizeable chunk of our delay in designing and constructing the escort carriers retroactively becomes fucking pointless. Two phases is gravy.

Likewise, I consider Seattle more important than the disco balls, because the Seattle yard has the potential to have actual ships in the water in 2063Q4, if we complete it promptly, but we're running out of time for that. Whereas if the disco balls go on the ships in 2063Q2, they will be working and fine and good to go.

One thing I would very much like to deploy before Karachi if at all possible, though, is SADN. There is some chance that one or more Nod factions will respond to the Karachi attack by overreacting and launching weapons of mass destruction, thinking that this heralds a resumption of the devastating Steel Vanguard offensives and that they need to neuter our industrial advantage and heavy metal before we can get in gear and take big slices of their territory.

I would like to have at least our most critical facillities covered under the SADN grid (Phase 1+2) by 2063Q3, and preferably all our major metropolitan centers (Phase 3). This dream may or may not be possible.

If possible, I'd like to get Mammoth III Block IV dev/deploy before Karachi (thinking Q1-2, with the buckler and combat lasers developed if possible, but buckler dev at minimum), but if we're packed with other stuff, I don't mind missing it pre-Karachi.
I want SADN more than Mammoths, personally.

If that's the case, though, the gas turbine should just be a small peaker planet, operating for only a short period of time to jumpstart the LT power cell and then shut off to conserve precious fuel oil. That doesn't seem to track with what we see in TIberium Wars, where the Nod power plant gets a Liquid TIberium Core as an upgrade--suggesting that the gas turbine is in fact the primary source of power and the largest thing, by volume, in the powerplant when gas turbines have huge power density and shouldn't be that big if they're only operating for a few minutes and don't need to be maximally efficient.

It also doesn't track with LT's proclivity to chain-detonate when sufficiently disturbed, which at least suggests that the problem isn't providing enough energy to get 'over the hump' so much as keeping the stuff from running away from you. Getting the stuff to decompose in a gas turbine could well be as simple as dripping the stuff a milligram at a time into the combustor section.
Hm. That's an interesting possibility.

Of course, your two points together suggest a converse possibility. Maybe in a Nod-style liquid tiberium power plant, the gas turbine (which would be a respectable generator in its own right) is powering some kind of containment or suppression system. That is, to make liquid tiberium power safe, you need an external energy source that is not itself more liquid tiberium in the same facility because otherwise there's a risk of some kind of runaway cascade reaction.
 
o_O:wtf: @Ithillid please remember to incorporate the misgendering of Dr. Taylor Bernard by some planmakers into the story of this quest.

Right then I need to go update my preliminary plan now that this turn is over.
You should know that you have managed to be sufficiently abrasive that I do not feel the need to continue interacting with you, ever.
I don't know if it is intentional, but I do not care to anymore.

If you had phrased this as "hey, people, you messed up on this", that would have been appreciated, and I'd be thanking you.
Instead, I take this as a continuation of a trend of behavior that I don't feel I need to be exposed to.
I don't mean to contradict you, seeing as how you're the author...

But the impression I got from the text was that Kane was selecting the names of prominent, highly placed people in InOps' "monitor stuff like this" branch, who weren't necessarily watching the feed at the very moment of the conclave, but who of course saw the video later, both because it's of incredible importance and because Kane mentioned them by name.
I believe that the point there was "you're digging a rabbit hole that may not exist, and putting way too much effort into it."
 
Advanced ECCM Development (0/40, 1 die)
AECCM Deployment (0/300, 4 dice)
SADN Phase 1+2+3 (0/975, 12 dice)

Zrbite Weapons Development (0/60, 1 die)
Zrbite Weapons Deployment (0/200, 3 dice)

Orca Wingmen Phase 1 (0/275, 4 dice)

Railgun Munitions Phase 1+2 (142/400, 3 dice)
GFZA Set 1 (147/720, 7 dice)
GD-3 Development (0/40, 1 die)
GD-3 Deployment (0/300, 4 dice)

Infernium Refits (0/450, 6 dice)
Seattle Yard (0/300, 4 dice)
Island Deployment (0/180, 2 dice)

Talons (fixed 1 die/turn trickle)

So we have, effectively, seven dice per turn, subtracting the Talons, and six turns that are definitively "before" Karachi.

The stack of projects I just outlined adds up to

17+4+4+15+12 = 52 dice

So we need either two Free dice per turn on military, or to revise our expectations downward. The big projects that can reasonably be sacrificed are the naval laser refits and (sigh) SADN Phase 3... But this is basically my checklist; these are projects we more or less need to monofocus on from my perspective, and anything that isn't on this list needs to be covered by Free dice spending, and conceivably so do some of the things that are.
 
Advanced ECCM Development (0/40, 1 die)
AECCM Deployment (0/300, 4 dice)
SADN Phase 1+2+3 (0/975, 12 dice)

Zrbite Weapons Development (0/60, 1 die)
Zrbite Weapons Deployment (0/200, 3 dice)

Orca Wingmen Phase 1 (0/275, 4 dice)

Railgun Munitions Phase 1+2 (142/400, 3 dice)
GFZA Set 1 (147/720, 7 dice)
GD-3 Development (0/40, 1 die)
GD-3 Deployment (0/300, 4 dice)

Infernium Refits (0/450, 6 dice)
Seattle Yard (0/300, 4 dice)
Island Deployment (0/180, 2 dice)

Talons (fixed 1 die/turn trickle)

So we have, effectively, seven dice per turn, subtracting the Talons, and six turns that are definitively "before" Karachi.

The stack of projects I just outlined adds up to

17+4+4+15+12 = 52 dice

So we need either two Free dice per turn on military, or to revise our expectations downward. The big projects that can reasonably be sacrificed are the naval laser refits and (sigh) SADN Phase 3... But this is basically my checklist; these are projects we more or less need to monofocus on from my perspective, and anything that isn't on this list needs to be covered by Free dice spending, and conceivably so do some of the things that are.
I do not want to hear about "we need X for Karachi". Mostly, this is because I believe that with zero special further investment, just working on our existing priorities, our forces will be more than capable of handling the landing and fortification of Karachi in a couple years.

I think that basing planning around it, beyond "yeah, it's going to happen", is (as frequently happens here) hyperfocusing on something way too much.

Edit: to expand on this, by that time, I expect will will be sending in divisions of Zone Armor, have frigates and escort carriers sufficient to free up a massive fleetball off-shore, and a local concentration of air power to achieve air superiority. Just based on what we are working on or have completed right now.
 
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I am Sufficiently Abrasive on Sufficient Velocity. This is a problem as that qualifies me for continuous Rule 4 Violations. Anyone know how I could fix this?

Because I've been trying to be less abrasive and at this point it is obvious I'm failing in at least some instances of communication in this very thread considering this is the second request from a user to stop interacting with them.

In the meantime here is my new preliminary plan:

[ ] Plan The Green Line v2.1:
-[ ] Infrastructure (5/5 Dice +36 bonus) 80 Resources:
--[ ] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 20 RpD, 2 Die = 40 R 33% DC 60
--[ ] Blue Zone Apartment Complexes (Phase 10) 87/160 10 RpD, 1 Die = 10 R 79% DC 22
--[ ] Urban Metros (Phase 4) 0/150 15 RpD, 2 Die = 30 R 81% ADC 32
-[ ] Heavy Industry (5/5+1 = 6 Dice +33 bonus) 85? Resources:
--[ ] Advanced Alloys Deployment 0/??? 15? RpD, 3 Dice = 45? R ???% ?DC ???
--[ ] Improved Continuous Cycle Fusion Development (Tech) 0/120 20 RpD, 1 Die = 20 R 33% DC 72
--[ ] Personal Electric Vehicle Plants 112/300 10 RpD, 2 Die = 20 R 45% ADC 54
-[ ] Light and Chemical Industry (4/4+1 = 5 Dice +28-5 = +23 bonus) 100 Resources:
--[ ] Reykjavik Myomer Macrospinner (Phase 5) 20 RpD, 5 Dice = 100 R 5/17 Median ADC N/A
-[ ] Agriculture (4/4+2 = 6 Dice +28 bonus) 70 Resources:
--[ ] Vertical Farming Projects (Stage 3) (Updated) 74/240 15 RpD, 2 Die = 30 R 56% ADC 48
--[ ] Wadmalaw Kudzu Plantations (Phase 3) 315/450 10 RpD, 2 Die = 20 R 86% ADC 27
--[ ] Tarberry Development (Tech) 0/40 20 RpD, 1 Die = 20 R 100% DC 1
--[ ] Security Review Agriculture 1 Die
-[ ] Tiberium (7/7 Dice + 2 Free Dice +38 bonus) 175 Resources:
--[ ] Tiberium Vein Mines (Stage 2+3+4?) 5/195/385/570 20 RpD, 6 Dice = 120 R 100%/99%/40% ADC 1/23/54
--[ ] Intensification of Green Zone Harvesting (Stage 8) 4/100 15 RpD, 1 Die = 15 R 58% DC 43
--[ ] Improved Hewlett Gardener Process Development (Tech) 0/160 20 RpD, 2 Die = 40 R 83% ADC 30
-[ ] Orbital (6/6+1 = 7 Dice + 3 Free Dice + Erewhon Die +33 bonus) 200 Resources:
--[ ] GDSS Columbia (Phase 1) 0/65/200/475/1030 20 RpD, 8 Dice + Erewhon Die = 180 R 100%/100%/100%/1% ADC 1/1/18/80
--[ ] Orbital Cleanup (Stage 11) 32/85/170 10 RpD, 2 Die = 20 R 100%/81% ADC 1/36
-[ ] Services (4/4 Dice +31 bonus) 70 Resources:
--[ ] Gene Clinics 94/120 10 RpD, 1 Die = 10 R 100% DC 1
--[ ] Kamisuwa Optical Laboratories 0/250 20 RpD, 3 Dice = 60 R 57% ADC 48
-[ ] Military (8/8 Dice + 2 Free Dice +30 bonus) 150? Resources:
--[ ] Infantry Recon Support Drone Deployment 0/??? 10? RpD, 2 Die = 20? R
--[ ] Zrbite Sonic Weapons Development (Tech) 0/60 20 RpD, 1 Die = 20 R
--[ ] Railgun Munitions Factories (Phase 1) (Very High Priority) 142/200 10 RpD, 1 Die = 10 R 88% DC 13
--[ ] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) 147/180/360/540 20 RpD, 4 Dice = 80 R 100%/99%/65% ADC 1/20/65
--[ ] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 56/125 20 RpD, 1 Die = 20 R 77% DC 24
--[ ]Security Reviews Military 1 Die
-[ ] Bureaucracy (4/4 Dice +28 bonus)
--[ ] Security Review Agriculture 1 Die
--[ ] Security Review Military 2 Die
--[ ] Focus Reallocation
---[ ] Heavy Industry
---[ ] Tiberium
---[ ] Orbital
-[ ] Total Cost: 80+85?+100+70+175+200+70+150? = 930/1150

+5 to Genetically Engineered Plants < Must remember this until it is incorporated into the regular posts next turn.

- In Infrastructure I put the Dice onto Urban Metros Phase 4 and Blue Zone Apartment Complexes to get the new general city sectors over and done with in Infrastructure. Also 2 Die onto Yellow Zone Fortresses because there are only two Phases left. The plan is called The Green Line people I want the border between GDI and NOD fully fortified and the Fortresses get us +4 Housing so we can take in more refugees.

- In Heavy Industry I'm going to start deploying Advanced Alloys while trying to finish off Personal Electrical Vehicle Plants. Also preparing to do DAE by first researching Improved Fusion Power Plants with one Die because more would be overkill.

- In L&C Industry I'm just going after the Reykjavik capstone. Should be done by the end of the year.

- Agriculture is doing Phase 3 of Vertical Farming, with two Dice because three is overkill at this point, completing Wadmalaw Kudzu, Developing Tarberries so we can see what sort of Energy for what sort of progress and cost they bring to the table and of course that Security Review which is overdue.

- Tiberium is about doing Vein Mines, Green Zone Intensification, again the plan is called The Green Line, and researching the improved Hewlett Gardener Process for more STU gain.

- Orbital is about surging into existence of Colombia. Since we are waiting for Advanced Alloys to do Shala we can surge this one further than before and at the same time finish off Orbital Cleanup because those 2 Die make no difference for completing Phase 4 of Columbia this turn.

- Services just finshes off the Gene Clinics and then does the Optical Lab Because it takes more Dice. Not entirely sure this is the order I want to do the optics in, but it's the cheaper order so until we have the confirmation that we have all the Tiberium we have earned this turn I'm sticking to it until the next turn actually starts since I want to read more about other options in Services.

- Military is about getting ZOCOM some more relief while finishing off the high priority actions we started last turn and doing a Security Review.

- Security Reviews in Agriculture and Military and switching a Die from Services to Heavy Industry.
 
I do not want to hear about "we need X for Karachi". Mostly, this is because I believe that with zero special further investment, just working on our existing priorities, our forces will be more than capable of handling the landing and fortification of Karachi in a couple years.
I'd delete SADN and Island Deployment from that list and save 14 dice. Island, because there's no way in hell that any of them will be in service in time to be useful for Karachi. SADN, because I'm trying to think of which Nod warlord globally might be mentally unhinged enough that GDI forces building up in the Indian Ocean region or doing Karachi operations would be considered an existential crisis to said Warlord that nukes would fly.

I mean, we know the Shah has nukes, but IIRC the only time they've used them was to blow a hole in GDI lines to allow Nod forces to escape the Middle East to the Shah's territory. I'd expect nukes from the Shah to be directed towards Karachi area. Gideon? We know he unlocked his stockpile at the end of the Regency War, but didn't use them. And hasn't used them at any point in the year+ of quiet since then (while being aware that GDI knows he unlocked his stockpile).

Furthermore, Kane chided Bintang over her use of nukes right there in Q1 2061.
Here he turned and pointed at Bintang, his face showing restrained anger.

"Count yourself lucky your many successful adventures upon the seas have not forced my hand in matters, and that you have preserved as much metal as you did. If nothing else, despite deploying nuclear weapons, GDI has not escalated in kind."
Which warlord is mentally unstable enough to not remember or care about Kane's anger over Bintang's use of nukes and the comment about GDI not escalating in kind?

I honestly see little chance of a Nod Warlord panicking over Karachi and firing off nukes at targets that would otherwise be protected by SADN.

--

Meanwhile, something like Combat Lasers deployment could help reduce supply needs (replace MGs on vehicles with laser equivs, for instance, so less ammo needed supplied). Adv ECCM and Stealth Disruptors could help make Nod attacks harder to get close/ambush. GD-3 would improve combat capability vs gana by non-ZA forces (particularly support personnel). Zrbite is not required, IMO, for Karachi. I just want it done and in service for ZOCOM and potentially helping solve the issues of Deep Red offensives. Thus the 1D per turn slow roll of its deployment. And there probably ought to be a ZA recon drone deploy in there somewhere too, as that'd be useful for Karachi and Red Zone work.

Honestly, I'm pushing hard for Orca drones pre-Karachi for the simple fact that the carriers were designed for them, and by god I'd rather not have the carriers operating for years without the damn things they were delayed to incorporate. Hammerhead drones can get slow rolled in post-Karachi-start to finish kitting out the escort carriers. Disco balls would be highly useful for missile defense off shore during Karachi, and given the numbers of Governors and Mountains/Summits likely needing refit (at a minimum, beyond the frigates), more time is better to get the full fleet upgraded. Whereas I honestly don't feel potentially getting 18 frigates out 1 turn sooner would have as much an effect overall.

Mammoth III Block IV is mainly because it's basically untouched since TW3 and really could use modernization. Having it modernized in time for Karachi could be highly useful, but not required.

If we don't complete everything on my wishlist in time, oh well. As has been said, we can handle it regardless.
 
I do not want to hear about "we need X for Karachi". Mostly, this is because I believe that with zero special further investment, just working on our existing priorities, our forces will be more than capable of handling the landing and fortification of Karachi in a couple years.
Lightwhispers, most of the stuff on that list IS our existing priorities.

Let me take that list and color the Plan goals blue, the deployment projects associated with existing Plan goal development projects light blue. Stuff that isn't a Plan goal but is rated High Priority by one or more branches of the armed forces is green. Stuff that isn't blue or green, but gets consistent in-thread support is yellow.

Advanced ECCM Development (0/40, 1 die)
AECCM Deployment (0/300, 4 dice)
SADN Phase 1+2+3 (0/975, 12 dice)

Zrbite Weapons Development (0/60, 1 die)

Zrbite Weapons Deployment (0/200, 3 dice)

Orca Wingmen Phase 1 (0/275, 4 dice)

Railgun Munitions Phase 1+2 (142/400, 3 dice)
GFZA Set 1 (147/720, 7 dice)
GD-3 Development (0/40, 1 die)
GD-3 Deployment (0/300, 4 dice)


Infernium Refits (0/450, 6 dice)
Seattle Yard (0/300, 4 dice)
Island Deployment (0/180, 2 dice)

With the possible exception of the laser refits (which even I described as optional) everything on this list is something we are required to do anyway, have been begged to do anyway, or wanted to do anyway.

At most, this is a debate about build order. And build order is the kind of thing that is logically influenced by an upcoming military operation.

I'd delete SADN and Island Deployment from that list and save 14 dice.
Notably, that does mean 14 more dice of mandatory SADN spending on the back half of the Four Year Plan, because completing up through Phase 4 is a mandatory Plan target. The Islands, I threw on the list because I don't really think they can be postponed for 5-6 turns without people putting them into a winning plan anyway; I don't disagree with your analysis but like to try to restrict myself to plans I consider realistic given the voterbase's interests.

SADN, because I'm trying to think of which Nod warlord globally might be mentally unhinged enough that GDI forces building up in the Indian Ocean region or doing Karachi operations would be considered an existential crisis to said Warlord that nukes would fly.

I mean, we know the Shah has nukes, but IIRC the only time they've used them was to blow a hole in GDI lines to allow Nod forces to escape the Middle East to the Shah's territory. I'd expect nukes from the Shah to be directed towards Karachi area. Gideon? We know he unlocked his stockpile at the end of the Regency War, but didn't use them. And hasn't used them at any point in the year+ of quiet since then (while being aware that GDI knows he unlocked his stockpile).

Furthermore, Kane chided Bintang over her use of nukes right there in Q1 2061.

Which warlord is mentally unstable enough to not remember or care about Kane's anger over Bintang's use of nukes and the comment about GDI not escalating in kind?

I honestly see little chance of a Nod Warlord panicking over Karachi and firing off nukes at targets that would otherwise be protected by SADN.
A fair point- though again, we do still face a mandatory Plan target, and it is at least worthwhile to start the project, even if we're not committing to pushing it through Phase 3 in such a short time.

Meanwhile, something like Combat Lasers deployment could help reduce supply needs (replace MGs on vehicles with laser equivs, for instance, so less ammo needed supplied). Adv ECCM and Stealth Disruptors could help make Nod attacks harder to get close/ambush. GD-3 would improve combat capability vs gana by non-ZA forces (particularly support personnel). Zrbite is not required, IMO, for Karachi. I just want it done and in service for ZOCOM and potentially helping solve the issues of Deep Red offensives. Thus the 1D per turn slow roll of its deployment. And there probably ought to be a ZA recon drone deploy in there somewhere too, as that'd be useful for Karachi and Red Zone work.

Honestly, I'm pushing hard for Orca drones pre-Karachi for the simple fact that the carriers were designed for them, and by god I'd rather not have the carriers operating for years without the damn things they were delayed to incorporate. Hammerhead drones can get slow rolled in post-Karachi-start to finish kitting out the escort carriers. Disco balls would be highly useful for missile defense off shore during Karachi, and given the numbers of Governors and Mountains/Summits likely needing refit (at a minimum, beyond the frigates), more time is better to get the full fleet upgraded. Whereas I honestly don't feel potentially getting 18 frigates out 1 turn sooner would have as much an effect overall.

Mammoth III Block IV is mainly because it's basically untouched since TW3 and really could use modernization. Having it modernized in time for Karachi could be highly useful, but not required.
AECCM and the GD-3 are already on my list.

AECCM is notably important not just for the reason you said, but also because it probably makes Nod communications easier to monitor, thus giving us considerably more intelligence on the combat zone we'll be fighting in, and potentially gives us more warning if Nod attacks on some other front. The Low Orbit Support Satellites are another project that has the same advantage.

Disco balls versus more frigates is indeed a tricky question. I could respect a plan that openly said "no Seattle for now" and put 3-ish dice into the laser refits. The catch is that the Navy's pretty explicit about wanting more hulls more than anything else, and so far our existing crystal beam laser defense seems to hold up against all but the heaviest and most aggressive Nod salvoes. I don't now which is more important, but I do feel like picking one.

Zrbite is on my list, not for Karachi, but because we will need it by then and must therefore budget dice for it, even if it is not used in the Karachi operation proper.

Combat lasers, I don't think will work out that well, because the deployment project to replace every pintle-mounted machine gun in GDI is going to be massive. It's a project the Department of Refits will spend years chewing through.

When it comes to ground vehicles, the Mammoth and Guardian II are at the top of my list, and at least developing them sounds great, but actually tooling up the factories for enough production may be prohibitive.

For Services I really don't want the hospital expansions to be left undone again.
Do you mean "we need to push Phase 1," or do you mean "I want a full-bore hard-core attempt to finish Phase 2 in this very turn?"
 
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