So, as before, but with some changes: New housing options are go, removed the LVPAD in favor of ensuring Visceroid Studies complete, but keeping on with Alloys, Moar Power, and Hovertrucks. Obvious stuff from LCI - we want superconductors and drones, and looking into the Artificial Wood will help with Consumer Goods. Agriculture does go to Vertical Farms rather than Aquaponics, since better food will make for happier peoples. I do think we need the Security Review, since we're at 3 years since the last one. The Vein Mines are actually something I want to push hard for, since they will give us more of an idea what actually is under our feet, as well as providing income - and yes, the Treasury doesn't get to keep it, but that will hopefully provide a buffer of goodwill if we decide to spin off funding for a subdepartment. The reasoning for the Border Offensives should be obvious, and the science is there to eat PS and keep Seo happy. And our Qatarites alive.
Prep for stations is prep for stations. Services finishes some things, slow-walks others, but the idea is +Health. For military, finishing our promises with a 90%+ chance of success, keeping the advanced sonics for improved abatement and possibly mining, tossing a couple dice at the Talons for shields and advanced base options, and another security review, since that's also almost at 3 years since the last one.
But on a more serious note, there are some nice promisses both here and in Interdepatamental Favours. I wonder where Erewhon gets their PS from - or does this refer to the whole developmental team?
Erewhon is beloved by much of the populace - the roll for popular reception was a 99.
Plan Save Moneys, with more SCIENCE!
Infrastructure 5 dice +32 60R
-[] Yellow Zone Fortress Towns (Phase 6) 273/300 1 die 20R 100%
-[] Blue Zone Apartment Complexes (Phase 9) (Updated) 82/160 1 die 10R 70%
-[] Communal Housing Experiments (New) 0/150 2 dice 20R 82%
-[] Green Architecture Risk Assessment and Testing (New) 0/90 1 die 10R 63%
Heavy Industry 4 dice +29 75R
-[] Advanced Alloys Development 0/120 1 die 15R 30%
-[] Continuous Cycle Fusion Plants (Phase 9) 236/300 1 die 20R 81%
-[] Suzuka Prototype Hover Chassis Factory 0/175 2 dice 40R 50%
Light and Chemical Industry 4 dice +24 80R
-[] Bergen Superconductor Foundry (Phase 3) 251/380 2 dice 60R 79%
-[] Civilian Drone Factories 292/380 1 die 10R 52%
-[] Isolinear Peripherals Development (New) 0/160 1 die 10R
Agriculture 4 dice +24 4+1 Free die 50R
-[] Vertical Farming Projects (Stage 2) 65/240 2 dice 30R 40%
-[] Strategic Food Stockpile Construction (Phase 4) 134/200 2 dice 20R 100%
-[] Free die for security review
Tiberium 7 dice +39 7+2 Free Die 190R
-[] Tiberium Vein Mines (Stage 2) 5/195 3 dice 60R 97%
-[] Red Zone Border Offensives (Stage 1) 0/250 3 dice 75R 74%
-[] Visceroid Research Programs 0/120 2 dice 30R 99%
-[] Venusian Tiberium Studies 95/120 1 die 25R 100%
Orbital 6 dice +26 6+2 Free Dice 160R
-[] Station Bay 0/400 4 dice 80R 9%
-[] Leopard II Factory 0/350 4 dice 80R 32%
Services 5 dice +27 115R
-[] Human Genetic Engineering Programs 77/120 1 die 25R 100%
-[] Regional Hospital Expansions (Phase 1) 121/300 2 dice 50R 42%
-[] Ocular Implant Development 83/120 1 die 20R 100%
-[] Specialist Isolinear Programming Development (New) 0/120 1 die 20R 28%
Military 8 dice +26 8+2 Free Dice +Erewhon 210R
-[] ASAT Defense System (Phase 4) 36/220 3 dice 60R 93%
-[] Zrbite Sonic Weapons Development 0/60 1 die 20R 87%
-[] OSRCT Station (Phase 4) 319/395 1 die + Erewhon 40R 96%
-[] Ground Forces Zone Armor (London) 121/180 2 dice 40R 100%
-[] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 22%
-[] Sparkle Shield Module 0/120 1 die 30R 27%
-[] Free die for security review
Bureaucracy 4 dice +24
-[] Security Reviews (Agriculture) DC50 0/50 2 dice 100%
-[] Security Reviews (Military) DC50 0/50 2 dice 100%
7/7 Free dice
940/1155R + 110 Reserve