Okay, some minor tweaks to the draft.
@BOTcommander informs me that SCED is likely to roll out some cool stuff that would improve the
Conestogas in the next couple of years, making me more willing to procrastinate the design while they tinker with their gravitic drive tech in hopes of getting better acceleration out of it. That leaves me with an unallocated Orbital die. Now, Botcom may not be happy with my choice here, but of the available options, starting staions right now seems unwise, starting
Enterprise bays seems borderline unethical while we're still striving to narrow down our options, and working conditions in the moon mines are so bad that I don't much want to expand those until we have a better space habitat design.
That leaves
Orbital Cleanup and
Outer System Survey Probes. Finishing cleanup in Q4 gives us Political Support we can burn at reallocation (even as we try to burn off the surplus we got in Q3). It lets us store up money for 2062Q1 by being a cheap option, and it probable even pays for itself. Cleanup it is.
I gave up on the ion power refit (we're unlikely to have time to pursue it in 2062Q1 or 'Q2) and put a second die on tiberium power plants and a first die on tiberium
silo construction, another project we've been idly thinking about for a long time. This, too, saved some money that went into savings.
EDIT: Also, since
Ocular Implants can't justify two dice of effort, I'm flipping a die to hallucinogens. Again, saves more money.
MONEY BUDGET
1155 RpT income + 110(?) R reserves
1095/1265
170 R surplus budget at plan end (plus 10-30 R from orbital cleanup)
PESSIMISTIC CAPITAL GOODS BUDGET
+17 (?) baseline
+17 +2 (DHIA) -2 (claws) -1 (London) = +16
(I am not counting the +6 from Chicago or the +2 from Bergen; those 'only' have ~75% chances each of completing)
FOOD BUDGET
+20 (baseline from projects) -5 (refugees, pessimistic) = +15 (?) baseline, pessimistic
Becomes +12 with storehouses, 90% chance of +16 if vertical farms finish
MILDLY PESSIMISTIC ENERGY BUDGET
+8 baseline (huh, that was surprisingly spot-on)
+8 (baseline) + 16 (fusion) +8 (tiberium Phase 1) -4 (Chicago) -2 (Suzuka) -2 (drones) -2 (vertical farms) -1 (hospitals) -3 (London)
+18 Energy
GETTING YELLED AT BUDGET
117 (75 + 17 from projects + 25 from promises ), need to spend some
117 - 10 (Visceroids) -5 (genetic engineering) -5 (tiberium power) = 97 Political Support
15% chance of less if Phase 2 tiberium power finishes,
76% chance of +5 PS we can burn off in reallocation.
7/7 Free dice
[] Plan Attempting To Finish In Chicago With MAD SCIENCE! (Mk II)
-
[] Infrastructure (5 dice + 2 Free dice, +32 bonus, 140 R)
--[] Yellow Zone Fortress Towns Phase 6 273/300 (1 die, 20 R) (100% chance)
--[] Chicago Planned City (Phase 4) 3/550 (6 dice + HI die, 120 R) (71% chance)
-
[] Heavy Industry (4 dice + 2 Free dice + EREWHON!!!, +29 bonus, 110 R)
--[] Continuous Cycle Fusion Plants (Phase 9) 236/300 (2 dice, 40 R) (100% chance)
--[] Advanced Alloys Development 0/120 (1+E dice, 30 R) (72% chance)
--[] Suzuka Prototype Hover Chassis Factory 0/175 (2 dice, 40 R) (50% chance)
--[] Chicago Planned City Phase 4 (see above)
-
[] Light Industry (4 dice, +24 bonus, 90 R)
--[] Bergen Superconductor Foundry (Phase 3) 251/380 (2 dice, 60 R) (79% chance)
--[] Civilian Drone Factories 292/380 (1 die, 10 R) (52% chance)
--[] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 (1 die, 20 R) (1/16.5 median)
-
[] Agriculture (4 dice + 1 Free die, +24 bonus, 65 R)
--[] Strategic Food Stockpile Construction Phase 4 134/200 (2 dice, 20 R) (99.99% chance of Phase 4)
--[] Vertical Farming Projects (Stage 2) 65/240 (3 dice, 45R) (90% chance, less if progress decay)
-
[] Tiberium (7 dice, +39 bonus, 135 R)
--[] Tiberium Processing Refits (Phase 5) 6/100 (1 die, 20 R) (61% chance)
--[] Improved Tiberium Containment Facilities Construction 0/120 (1 die, 20 R) (35% chance)
--[] Liquid Tiberium Power Cell Deployment (Phase 1+2) 41/280 (2 dice, 40 R) (99% Phase 1, 15% Phase 2) (-5/?? PS from Phase 1/2)
--[] Visceroid Research Programs 0/120 (2 dice, 30 R) (99% chance) (-10 PS)
--[] Venusian Tiberium Studies 95/120 (1 die, 25 R) (100% chance)
--[] Tiberium Harvesting Claw Deployment 363/380 (autocompletes without dice)
-
[] Orbital (6 dice, +26 bonus, 100 R)
--[] Orbital Cleanup (Stage 11+12) 32/170 (2 die, 20 R) (Stage 11, 76% chance of Stage 12)
--[] Leopard II Factory 0/350 (4 dice, 80 R) (32% chance)
-
[] Services (5 dice, +27 bonus, 115 R)
--[] Human Genetic Engineering Programs 77/120 (1 die, 25 R) (100% chance) (-5 PS)
--[] Regional Hospital Expansions (Phase 1) 121/300 (2 dice, 50 R) (42% chance)
--[] Ocular Implant Deployment 77/120 (1 die, 25 R) (??% chance)
--[] Hallucinogen Research 0/60 (1 die, 15 R) (??% chance)
-
[] Military (8 dice + 2 Free dice + AA die, +26 bonus, 240 R)
--[] ASAT Defense System (Phase 4) 36/220 (4 dice, 80 R) (99.4% chance, 99.9% with Seo bonus)
---[] Deliberate overkill onto Phase 5, a 30 R/die project
--[] OSRCT Stations (Phase 4) 319/395 (2 dice, 40 R) (99.7% chance, 100% with Seo bonus)
--[] Ground Forces Zone Armor (London) 121/180 (1+AA dice, 40 R) (98.6% chance)
--[] Shark Class Frigate Shipyards (Seattle) 0/300 (1 die, 20 R) (1/4 median)
--[] Sparkle Shield Module 0/120 (2 dice, 60 R) (91% chance)
---[] Toss a coin to your Talon
-
[] Bureaucracy (4 dice, 100 R)
--[] Erewhon: GDI Dorfs Need Mithril Badly
--[] Administrative Assistance: Awoo Zone Troopers Of London
--[] Banking Reforms (-100 R)