Minor revisions to the plan draft. Thanks to Derpmind for pointing out a few bugs.
@Rakuhn , I put the InOps promise in just for you.
First,
yes I am deliberately cutting my sole remaining ASAT die to put three dice on Zone Armor. Zone Armor is important, and four dice on ASAT in Q4 will be actively cheaper in the long run than 2-3 dice now and predictably 1-2 dice later, because we'll need Phase 5 in the next plan as we thicken space defenses and orbital fire platforms, and Phase 5 costs 30 R/die.
Second, swapping out the Colombian Yellow Zone inhibitor for the Venusian tiberium studies.
Third, swapping out the banking reforms for some political promises. Still planning to do banking reforms in Q4.
MONEY BUDGET
1060/1200 R
CAPITAL GOODS BUDGET
+16 (baseline) +6 (crystal beam) -1 (Mastodons) -2 (Newark) -1 (New York) = +18
FOOD BUDGET
+27 (baseline) -5 (refugees) -4 (ranching) -6 (granaries with freeze-drying) = +12
(Yes, I am still making pessimistic assumptions about how much they will eat. +14 if the refugees eat only -3 Food next turn, as they did in 2061Q2)
MILDLY PESSIMISTIC ENERGY BUDGET
+17 (baseline) +10 (crystal beam) -2 (ranching) -4 (refineries) -2 (URLS) -5 (Newark) -3 (Mastodons) -3 (New York) = +8 Energy.
(Obviously, this assumes everything completes; many projects might or might not. 13% chance of +4 more if Bergen completes, 6% chance of -10 less if
Crystal Beam doesn't complete, very slim chance of going into negatives if our luck is absolutely ass and
everything power-hungry completes but
nothing power-generating does)
7/7 Free dice
[] Draft Plan Attempting To Supply the Power Armor
-
[] Infrastructure (5 dice, +32 bonus, 60 R)
--[] Yellow Zone Fortress Towns Phase 6 220/300 (1 die, 20 R) (68% chance)
--[] Blue Zone Apartment Complexes (Phase 8+9) 15/320 (3 dice, 30 R) (Phase 8, 21% chance Phase 9)
--[] Emergency Caloric Reclamation Processor Installations 0/80 (1 die, 10 R) (68% chance)
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[] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
--[] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
--[] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
--[] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
-
[] Light Industry (4 dice, +24 bonus, 120 R)
--[] Bergen Superconductor Foundry Phase 3 0/380 (4 dice, 120 R) (13% chance)
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[] Agriculture (4 dice, +24 bonus, 50 R)
--[] Ranching Domes 228/250 (1 die, 20 R) (100% chance)
--[] Strategic Food Stockpile Construction Phase 3+4 128/375 (3 dice, 30 R) (Phase 3, 44% chance of Phase 4)
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[] Tiberium (7 dice, +39 bonus, 160 R)
--[] Tiberium Processing Plants Stage 2 20/200 (2 dice, 60 R) (63% chance)
--[] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
--[] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
--[] Venusian Tiberium Studies 0/120 (1 die, 25 R) (40% chance)
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[] Orbital (6 dice + 1 Free Die + EREWHON!!!, +26 bonus, 140 R)
--[] GDSS Enterprise Phase 5 997/1535 (6+E dice, 120 R) (58.6% chance)
---[] Likely number of dice needed in 2061Q4 for 99.9% chance of completion follows:
---[] 58.6% of 0 dice (and done), 15.0% of 1 die, 12.8% of 2 dice,
---[] 9.2% of 3 dice, 3.7% of 4 dice, 0.7% of 5+ dice.
--[] Lunar Rare Metals Harvesting (Phase 2) 56/115 (1 die, 20 R) (83% chance)
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[] Services (5 dice, +27 bonus, 125 R)
--[] Human Genetic Engineering Programs 0/120 (1 die, 25 R) (28% chance) (-5 PS on completion)
--[] NOD Research Initiatives 87/200 (1 die, 30 R) (35% chance)
--[] Regional Hospital Expansions Phase 1 (2 dice, 50 R) (2/4 median)
--[] Ocular Implant Development 0/120 (1 die, 20 R) (28% chance)
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[] Military (8 dice + 6 Free dice + AA die, +26 bonus, 275 R)
--[] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
--[] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
--[] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
--[] Ground Forces Zone Armor (London) 0/180 (1 dice, 20 R) (1/2.25 median)
--[] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
--[] Mastodon Heavy Assault Walker Deployment 144/225 (1+AA dice, 20 R) (93% chance)
---[] Yes, no dice on ASAT. I'm explicitly planning four dice and 99.3% chance completion next turn.
---[] This is actively beneficial, because it lets us spend 20 R/die for overflow
---[] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
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Bureaucracy (4 dice, 0 R)
--[] Erewhon: Play Space Factorio
--[] Administrative Assistance: Mastodons
--[] Make Political Promises
---[] Homeland Party: 50 seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[] Biodiversity Party: 34 seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[] Interdepartmental Favors
---[] Navy: Develop and Deploy Governor A: +5 Political Support
---[] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
@Ithillid request for clarification. Are the Market Socialist, MIlitarist, and Starbound political promises for
next Plan or
this Plan? Unclear on the timeframe. And does the UYL promise refer to a deadline in this Plan, or by the end of next Plan, and is it taking into account the existence of the Bureau of Arcologies? I'm hesitant to make any of those promises until I have clarification there.