Recalculating all of the zone percentages since the beginning of the quest was a small project for me potentially making maps for every turn that doesn't have one. I hope I get the time and energy to do so, but I hope those of you who noticed appreciated that both blue and red zones are bigger than they otherwise would have :p

edit: To anyone reading through, spoilers, i never got the energy
 
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Recalculating all of the zone percentages since the beginning of the quest was a small project for me potentially making maps for every turn that doesn't have one. I hope I get the time and energy to do so, but I hope those of you who noticed appreciated that both blue and red zones are bigger than they otherwise would have :p
Great job and I look forward to seeing said maps if you do make them.
They'll be especially useful for new readers
 
So, my internet cut out shortly after the update was posted. In order to keep myself busy I wrote down some of my thoughts and ideas. It ended up being quite a lot. I don't know if any of this has been covered in the discussion already, I'm still catching up. I still felt it was best to post this now, before I get it in my head to re-write the entire thing or something.

While we should be careful about expanding into YZs for a while, doing a bit of strategic analysis can't hurt. Of all the warlords, Mondragón might have the shittiest position. He inhabits what is mostly a sparsely populated mountainous desert. While it is probably easily defended, limited manpower and some struggles acquiring food(other than corpse-starch) and water means his position is fairly weak. He is lso largely cut of from the rest of the Brotherhood. While he can certainly get goods in and out through his costal holdings, GDI prescense on Baja, with both coastal guns and Navy bases, means he's effectively under a semi-blockade at all times. It would likely take very little to cut him off completely.

Gideon is in a superficially similar position to Mondragón, but his territory is better able to support a population and he is not nearly as restricted in terms of contact with the rest of Nod. While we have MARVs trundling about around the gulf coast and while we took Jacksonville, he still has a lot of coastline he can use. It's a shame really that he's a cornered, nuclear-armed rat likely to do something drastic if we push him too hard. His skill at demagoguery is likely to cause us lots of problems going forward, as Nod shifts to a greater emphasis on hearts and minds (and insurgency/terrorism).

Majors, up in Canada, has been a non-entity since we were told she broke off from Gideon. While she has been described as being mostly focused on harvesting operations most of her territory is less than ideal for Tib. Odds are most of her truly valuable territories are close to GDI positions. She might drop sharply in value to her boss Krukov even with fairly small losses of territory. Alternatively, she might be vulnerable to being encircled in the north. Lots of low-value yellow-zone in the Canadian arctic. hile I don't think she'd be stupid enough to let us isolate her that way, limited offensives up north might be viable even now as the land might not be worth contesting.

Speaking of Krukov, I don't think I have anything to say about him, really. what we've been doing this far seems to work just fine. As with all of the warlords, nukes are a concern of course, so hold our positions, build SADN and so on.

Now, Yao Quinglian in China is interesting. Her strategic situation kind of sucks, being surrounded by blue and red with Krukov as her most reliable source of support. Krukov who, of course, is likely to need all the vehicles and mechs he can build himself and thus have little to spare. Though she also have somewhat cordial relations with GDI, which is were the real interesting part begins IMO. Kane just told her to stop sitting on her ass and start doing Nod things, but I wonder if she might have herd it as "Stop waffling and pick a side already!". While Kane would obviously expect her to commit to Nod, I wonder if there isn't a small but fascinating chance that she decides to defect instead?

The strategic calculus for Bintang hasn't really changed significantly since before the start of the war. Her position is mostly the same, except having lost her minions in Australia. With our new navy gradually coming online, her position is likely to weaken in the coming years, even if we might not be able to seize territory for a while. Still, building MARV hubs in Eastern, especially North-Eastern, Australia to beef up our defensive capacity might not be the worst idea if we want to do something productive in regards to Bintang.

Mehrethu is also interesting. In terms of the war he has actually done OK against us, but his pants-on-head stupid moves in regards to the Caravanserai has put him far up on Kanes shitlist I imagine. Still, with him having absorbed The Ten Rings in the lead-up to the war he controls a lot of territory and has direct access to TTR's information gathering network, something that synergies well with his specialty. A specialty, by the way, which is likely a good fit for the doctrine Nod is probably moving towards. I'd honestly rate him as one of the most dangerous warlords right now. If we could do so without the risk of nukes, I would suggest building MARV hubs in the West African YZ, both north and south, which would work towards sealing of that territory from the rest of Nod. That is TTR's territory IIRC and much of it is desert. Odds are the Nod forces there would wither if we can cut them off. Also, Reynaldo probably gets most of his material support through there, so that might also weaken him.

Speaking of Reynaldo, his position also seems weak. Limited territory, few reliable ways to connect to the rest of the Brotherhood and Kane-semapi is disappointed in him. I very much want to plant a MARV fleet on his front lawn as soon as we can get away with it. While he will probably transition entirely to insurgency if we do that, taking him of the board in terms of strategic level threats seems worth it.

Stahl's position in South America seems very secure. An uneasy cease-fire seems the way to go for now. We could perhaps deprive him of technological support from Mondragón if we play our cards right. An interesting idea if we get the option might be to reclaim the territory to his north, ere we already have some presence. Building up that territory and abating the RZ until we could threaten him from the north as well as the south. That would take a long time, though. There is a lot of red in South America. I think Stahl is the warlord most likely to try to barter for Inhibitors from the Bannerjee's. He has always struck me as someone who is at least partially interested in nation-building, and turning his territory cyan is certainly a way to gain legitimacy.

So, on to India then. The Bannerjee siblings are still largely an unknown, so there is only so much to say here. Still, letting them stay focused on messing with the Himalayas might be beneficial to us. If they commit to besieging the BZ properly, they might have some trouble pivoting quickly when we launch Karachi. Assuming our plans don't leak first...

I think our biggest military concerns going forward is securing BZ-18, preparing for Karachi and reinforcing ZOCOM.

For BZ-18 I think the most important things we can do is to continue working on the shuttle service. Beyond that, my priorities is Zone Armor, GD3 and munitions. Zone Armor will help directly counter Gana (assuming the ZA isn't too big to fit in the tunnels), GD3 will help everyone who don't get a ZA suit (eventually) and rail munitions will make everything already deployed better. The GD3 might be the least important project on this list, purely because I believe its performance against Gana will be disappointing (still better than current options though) and the time and resources it will take to get everyone outfitted with one. Now, I acknowledge that the situation in the Himalayas is not a crisis, nothing we need to upend all of our priorities for, but I will point out that it is one of our most active conflicts right now and considered concerning enough that the Treassury is kept up to date. I believe some concern is very warranted by us, the players.

For Karachi prep, Zone Armor is once again the most impactful thing we can do IMO. Continuing the naval buildup and doing Inferium Laser refits is also very, very important. If we can manage it, getting one of the more offense-oriented designs to at least limited deployment would be preferable. Alternatively doing the Govenor-A refit to improve our general-purpose workhorse is an option. Next up for Karachi is IMO upgrading our vehicle pool, especially our anti-infantry platforms. While Gana probably straddle the line between infantry and light vehicles at times (much like Zone Armor) I believe (heavy) anti-infantry weapons are our best counter. While I'm as much of a fan of Mammoth Tanks as anyone, I don't think neither them nor the Paladin should be our first priority. As an alternative to new or upgraded vehicles, expanding production of Wolverines and/or Havocs to also supply ground forces might be the way to go. I think my ideal vehicle deployment for this would be an upgraded Shatterer, using a xenotech-derived hover system to allow it to carry actual armor instead of the tissue paper(or double-layer tissue paper for the Zone version) it's currently using. AoE sonics against tightly packed masses of tib mutants? Yes please. While I think a new Shatterer might be one of the first options for a military hover-vehicle we get, it would probably only see limited service with ZOCOM until it has proven itself/the kinks have been worked out (much like the Havoc with the Talons). Therefore, I don't think we could actually get any serious numbers of them before Karachi.

Strengthening ZOCOM is going to be necessary soon, as they are likely to get involved in RZ border offensives, the oft-discussed super glacier mines and who knows what else. Thankfully their biggest and most longstanding wish is about to come true. We have finally reached the time for Zone Armor deployment, and they are likely to see some immediate benefit as they can start shifting forces around to where they are actually needed. Beyond that, I think working on a new Shatterer (see above) would be in our interest. Drone warfare might end up falling under ZOCOM's responsibilities as well. With xenotech-based developments in that field coming down the pipe, that might be an effective way to stretch their manpower further.

In regards to the Visitors at Europa, we might not need too much in the way of military force to deal with them if we're lucky. As alluded to in the update, we might be able to spoof a Visitor IFF and get a bunch of commandos on board their (automated?) facility. We would probably still need the Conestoga to get a means of actually ferrying anyone there, and returning with any loot e manage to acquire. Or supplying the base if we manage to take it over I guess.

Outside the military, I think we should try to devote as many dice and resources as we can manage with all our other responsibilities to building Inhibitors. Further, I think the focus should be on GZ and YZ locations. Why do I think this? Well. Nod is going to milk their new cyan zone for all the propaganda it is worth, and the best way to lessen the impact of this is to greatly expand our own network of them, and to expand that network where people live. While focusing on RZ might make the most sense, numbers-wise, for most people hearing that a tib-glacier on the other side of the world has shrunk by 1.3% (or w.e.) is less impactful than hearing that their old hometown is no longer at risk of being swallowed by tib, and might even be resettled in the near future. Hearts and Minds and all that.
 
Specifically regarding Zocom for a second.

Zone armour is my number one priority going into next plan.

And, right now with the nuclear threat and the war going cold we don't want to try pushing them, now is the time for us to consolidate and build up industrially and look after the new people we gained.

But. While Nod is likewise probably going to step back from an outright war they've been losing. We can likely expect more terror attacks, assassinations, sabotages, and industrial espionage from Nod.

But here's the thing. Those of us wanting to retaliate? In the past that has been Steel Talons Job. To defend research stations against those kinds of raids, and also to a lesser degree to test out new weapons against Nod. Zocom, is another of our special forces divisions, with their main speciality being operating in deep yellow or red zones.

So, getting to work, on getting Zocom off guard duty, and where they can be more proactive to threats, and being the ones on the offense. Will be of great value. Not only in defending those red zone harvesting ops, but in going for missions through the red to strike at nod from their 'rear' purely for example, looking at south america. Stahl is likely watching the south where GDI is, and is also likely on watch for a naval invasion. But, if and when GDI is able to either cut through the red zone to open a second front, or just to try and catch him unawares either would be helpful.

Treating our special forces like special forces, and rolling out zone armour so our regular troops can do guard duty. Not to mention adding survivability for infantry against Gana, along with greater numbers of Zocom,steel talons and other elites to guard against remembrancers is, going into the next turns plan. My top priority.
 
Unless we drop Seattle or go for E-CRP in Agriculture I don't see how we're going to get the 3 dice to on-median complete even one ZA factory in the time we have.

In regards to the Visitors at Europa, we might not need too much in the way of military force to deal with them if we're lucky. As alluded to in the update, we might be able to spoof a Visitor IFF and get a bunch of commandos on board their (automated?) facility. We would probably still need the Conestoga to get a means of actually ferrying anyone there, and returning with any loot e manage to acquire. Or supplying the base if we manage to take it over I guess.

The other half of this being that the Visitor base appears to be mostly inactive:
The results are interesting. While clearly not a large-scale base, approximately half the average size of the ones built during the Scrin incursion, it is built around a gateway. The base currently appears thoroughly inactive, being nearly the same temperature as the Europan surface, but it is a significant potential risk if it can communicate to the outside universe. While details are a little difficult to make out, much of the base seems to be resting on a low power mode, emitting little enough that the first automated pass registered it as being nothing more than an unusual terrain feature. It was only when humans began sweeping the area that it became obvious that there was a base there.

We have time to put our house in order before we poke the hornet's nest.
 
Unless we drop Seattle or go for E-CRP in Agriculture I don't see how we're going to get the 3 dice to on-median complete even one ZA factory in the time we have.

Lucky for you. You don't have to. I've said I'll make a plan. I'll come up with a plan once the options for next turn are up. Then you can choose to vote for it or not.

I'll also point out I've been making plans for zone armour factories for a while now. But don't worry about it.
 
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We know this one. It was speculated that since Tiberium is adaptive, at some point it will adapt immunity to sonics.

Then our most effective harvesting and abatement is going to go to shit really really fast
Not just harvesting and abatement, we use sonics for a whole lot of tib decontamination and filtration. If it becomes immune to sonics a lot of our ability to keep people safe from tib goes away.
 
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I mostly just lurk in this thread (hence the name) and write funny little snippets, so take my thoughts with a grain of salt.

I think that doing some Vein Mining (instead of Red Zone) for a quarter or two to give ZOCOM some slack might be a good idea. It'll give them time to reorganize and to get more zone armor. At the same time it'll still give some good income and increase abatement. I'm personally worried that the underground tiberium will be the silent killer that destroys everything.

It's also annoying when a bunch of green crystals pops up in my den.
 
I am definitely against anything Red Zone before we get some Zone Armour out to normal troops to free ZOCOM, but I also think there wouldn't anything wrong with the treasury gaming the system a bit to get more income in the beginning of the plan. Since we actually fulfil the income goal and then some, there shouldn't be much complaining from other departments - and besides, I doubt we would be leaving the Tiberium dice fallow even if don't spend them on tendrils.
 
I think that doing some Vein Mining (instead of Red Zone) for a quarter or two to give ZOCOM some slack might be a good idea. It'll give them time to reorganize and to get more zone armor.
That won't give them slack , they will still be carrying out existing ops in and around the red zone when not seconding their troops to the ground forces , to give them slack we need to upgrade their zone armor or give the ground forces their own zone armor so as to free up personal for more deep red zone ops
 
That won't give them slack , they will still be carrying out existing ops in and around the red zone when not seconding their troops to the ground forces , to give them slack we need to upgrade their zone armor or give the ground forces their own zone armor so as to free up personal for more deep red zone ops
This is wrong.
Vein mining is happening in blue zones, so this does not add to their workload and thus does give them some slack compared to red zone or yellow zone mining, the other options on our list.

To lessen their burden instead of just giving them slack, on the other hand, we would need to give the army zone armors, thus allowing the ZOCOM troops garrisoning tiberium mining locations to be relieved by the army and being redeployed.
 
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Whether or not ZOCOM could manage one more round of red zone mining, I personally would still prefer to get a zone armor factory up first because even if they can, they're going to be stretched to the red line, and I'd much prefer for our defenses to have slack and reserves instead of needing to be stretched to the utmost to cover our deployments. Like, whether it's possible or not, at this point I don't consider making them try wise.

Let's at least begin to get mass deployment of zone armor running and see what that does, both for red zone deployments and for taking the pressure of the tunnel fighting. Let's see if we can do a few thing like the Backpack Rocket Launcher or Infantry Recon Support Drone research, or the alternate zone armors, the Defender or the Lancer, and get those deployed. Let's take the pressure off so when we go into the red zone we have slack, we have reserves, we have high morale, instead of forcing people to give 110% to try to cover everything.

Or at least that's what I'd prefer to do.
 
Vein mining has the added benefit of digging up the stuff under out feet be good to have it gone. Just in case we suffer a mutation that cases that stuff to pop up and causes issues.
 
Heh, hostile? I figured that's just the normal thread temperature.
Nah, it's been more intense than average.

On the one hand, there's a big "weather front" of "we need to be good stewards" and "respect quality of life issues and take them seriously" and people have actually been getting quite worked up over that lately. And on the other hand there's pieces of bad news that are being interpreted as "we can't do this or it would be Wrong" and other bad news that presents us with practical problems. And sometimes people get pretty worked up about the intersection of practical problems and "can't do this or it would be Wrong."

Alright, let me be clearer about Kane's scene. @Ithillid asked me to write the concept. I did so. I came up with the idea of Kane fucking with InOps because it's funny.
We got this scene as a prompt of a look at the "other side". That's it.
Yes. And it's really good. And I think it was very insightful of you to say "Feel free to stress-test the proposition that Kane of all people was speaking purely on the level when he knew GDI's top leadership was in the audience." That was all really good all around.

Everyone, I have noticed that this thread is getting very hostile very quickly. I know I dropped a lot of stuff on you all at once, and it is already a highly stressful setup. Let me just say that things are going to be fine. You won't be able to tackle all the different directions I am pulling you in. That is intentional. There are compromises and tradeoffs, and not everything is going to get done. And that is okay. The game won't end. the Initiative won't overturn on your heads, just because ranching domes (for example) get delayed. There are a lot of important things, and dozens of factors to consider.

I like a lot of my posters. Some of you, and you know who you are, do a lot of work to help me make this entire affair functional. Can we extend a bit more trust that everyone is trying to pull towards issues that they consider critically important, and try not to fight?
I generally believe this to be quite true, and will try.

I mostly just lurk in this thread (hence the name) and write funny little snippets, so take my thoughts with a grain of salt.

I think that doing some Vein Mining (instead of Red Zone) for a quarter or two to give ZOCOM some slack might be a good idea. It'll give them time to reorganize and to get more zone armor. At the same time it'll still give some good income and increase abatement. I'm personally worried that the underground tiberium will be the silent killer that destroys everything.
The thing is, in the normal course of things we would do NO serious mining this late in a budget cycle. it does not line up with our incentives, and Parliament knows it.

Remember, Parliament has chosen the four year reallocation cycle. If they wanted to just skim 10% of our budget off the top every year for stability's sake, they could do that. They choose not to, and they have their reasons, but it creates a very distinct and cyclic situation where for Treasury to remain fully functional as an organization, it has to take 6-12 months every four years where the bulk of its energy is concentrated purely on efficient tiberium mining at the expense of other concerns such as abatement, research, industrial projects, and infrastructure construction. This has already happened twice and we have not been censured for it. Everyone in Parliament is either a rookie or a veteran of one or more Four Year Plans at this point. It is not a matter of somehow "cheating" that we do this.

Remember, roughly two thirds of Parliament approves of the Treasury. The actual proportion of Parliament whose support we would even want is less than a third, as well, because we are universally disliked by Initiative First and they make up about 8% of the legislature. Add the ultracapitalists from the FMP who frankly the thread would not approve of in any case, and probably only about 20% of the legislature is truly "up for grabs" in that they object to our current practices for ways we would or could want to change their minds about.

Parliament knows what we're about. They've designed the budget cycle accordingly. They could change it at any time, but choose not to.

...

Treasury's budget is about to be slashed, at the end of this year, to a level so low that it will be unable to function in the manner the people of GDI have grown accustomed to expect. They have grown accustomed to us being able to fund massive infrastructure projects, factories whose output can change the whole world, great agricultural projects, scientific research, tiberium abatement programs, space stations, and a mighty war machine all at once. We simply will not be able to do that soon. And every quarter that passes while we can't do that means we fall further behind on the public's expectations. Fewer funds for growing delicious food. Fewer funds for advanced technology to improve our way of life and hold off the threat of Nod superweapons. Fewer funds for railroads and housing and consumer goods production and every other material thing.

Right now, our incentive is to catch up on expensive per-die Tiberium projects that do not necessarily produce immediate income payoffs. Inhibitor construction. Refinery construction. Tiberium options that prioritize abatement over return on resource investment. Last plan we put a lot of Tiberium dice into planned city construction around the end of the Plan, as I recall. Same principle. Remember that the duty of the Tiberium department is not ONLY to provide income to GDI. It is to keep tiberium at bay and to construct the infrastructure that does so, which does not always mean the same thing.

Soon, at the start of 2062, our incentive becomes "Increase your income by about +200 to +400 RpT very quickly. Everyone is waiting for you. Everyone in all of GDI has many expectations of you. Everyone is demanding things of you, things you cannot provide unless you perform at the level such an increased budget allows. They'll be disappointed if you don't."

This act of giving up so much of our budget is not theft, and is not self-sacrifice. It is simply the normal ebb and flow of post-TWIII politics in GDI. It is what will happen.

It behooves us to plan accordingly.

...

The fact that ZOCOM is anxious about their ability to secure more Red Zone operations, to the point where the thread is extremely wary of the wisdom of attempting even one such operation, only further constrains our options. We will still be expected to greatly increase our budget in 2062, the sooner the better, just to provide everyone with the things they expect from us. Spinning off dice into separate projects will not help us much, because we will probably still be expected to fund those departments, or will have to make significant political sacrifices to get that responsibility taken off our list.

So we need to ask ourselves in advance, where is the money coming from?

A heroic effort at vein mining can potentially help a lot, as you discuss. A full meme plan investment into vein mining would cost a majority of our likely post-reallocation budget (~280 R), but would give us something close to 1250 Progress on vein mines, which is probably enough for a full six phases and +150 RpT of income in a hurry.

However, even this will take 2-3 turns of full-bore investment to bring us back up to something like the levels we might hope for, where we can afford 20 RpT projects in all areas. Such as Karachi in Infrastructure, myomer factories in Light Industry, Nuuk in Heavy Industry, Ranching Domes and its successor projects in Agriculture, Columbia and Shala in Orbital, and any number of military projects that are all greatly desired to reduce casualties and give us a better chance of defending ourselves against Nod's worst.

It would be quite desirable to have the option of, with just a few dice invested in 2062Q1, surging an additional +100 RpT of income- notice that this is fully competitive with four phases of vein mining and ten dice of investment. And there is one way we can do so, just by replacing existing harvesters with new ones that work more quickly and require fewer replacements, with little or no extra strain placed on ZOCOM in any way.

But doing this with Tendrils Phase 2 would be wrong, perhaps. Unethical. Selfish.

But see what I said above. Treasury is not an alien entity greedily withholding its funds from the government. Treasury is part of the government, and its budget is controlled in such a way that to fulfill the expectations placed upon it, it must do something like this (broadly speaking) every four years, to build up the funds it uses to build the rest of the Plan.

I think we should take this idea seriously.

Again.

Red Zone operations. Tendrils Phase 2 slow-roll. A bunch of extra 2062 fallow dice.

Pick any one of the three to have happen.

Let's at least begin to get mass deployment of zone armor running and see what that does, both for red zone deployments and for taking the pressure of the tunnel fighting. Let's see if we can do a few thing like the Backpack Rocket Launcher or Infantry Recon Support Drone research, or the alternate zone armors, the Defender or the Lancer, and get those deployed. Let's take the pressure off so when we go into the red zone we have slack, we have reserves, we have high morale, instead of forcing people to give 110% to try to cover everything.

Or at least that's what I'd prefer to do.
My own priority will be on squeezing in 1-2 Zone Armor factories because it seems pretty clear that ZOCOM's main problem is numbers, not gizmos. Defender Revision becomes desirable as a way to bring down the cost of the remaining factories, and better ZOCOM weapons don't go amiss, but we're very hard pressed for dice in these next three turns and I don't think we can fit it all in alongside the very important naval laser refit, which is going to be very hard to fit in between now and the end of 2063 otherwise... and Karachi, you may recall, is on the horizon.
 
One thing to throw in there. Lets say someone (gideon) decides that North Boston needs a good smacking next turn. Suddenly, you are twenty capital goods in the hole, and need to drag yourself out of that hole within five turns before things start going very pear shaped, very quickly.
 
Right so keep a healthy surplus of cap goods to stop from being crippled by a single site getting taken out, also be careful on spending cap goods.
 
Right so keep a healthy surplus of cap goods to stop from being crippled by a single site getting taken out, also be careful on spending cap goods.
More importantly, that is why the rest of the government is very uncomfortable releasing the capgoods stockpile. It is one of those things where having a sizable capgoods stockpile means that you have months or years of backup supply to keep things ticking even when things get blown up significantly.
 
Anyway, do you think there's any possibility for GDI Command to launch regional assault after Regency war ends against relatively soft targets? Let's say… Western Australia, sometime in 2062-63?
Western Australia would make an excellent target, especially if we can pull off OPERATION MULBERRY - that is, build the southern Australia MARV hub with orders to gopher us an invasion corridor through the Red Zone instead of the typical bubble. If we can get the hub set up, there's a decent chance we can maintain large scale strategic surprise and hit Bintang with a coup de main.
Getting Western Australia secured before Karachi would be great, as it would force Nod light naval units back inside the Malay barrier, and allow for increased aerial harassment of vessels attempting to transit it, thus providing flank security for Karachi. I'd suggest dropping the MARV hub in Q4 2061, with the intention of firing the invasion of relatively early in 2062, so we'll have time to recover and absorb lessons learned before Karachi.
 
Clarification:

Is ZOCOM proposing to put the operators of the harvesters and other nonmilitary equipment used in Red Zone mining into Zone Armor suits?

Because that was not my impression of what was being recommended here. My impression was that, to a rough first approximation, even under ambitious plans, shooters would wear Zone Suits and non-shooters would usually not.

And if you are a shooter in a Red Zone, your mission is not "security from tiberium," it is "secure from Nod the people and machines that are themselves securing the operation from tiberium."

I am pretty sure that a Zone Suit for unarmed non-shooters whose job is something like "drive a harvester" would look different from any suit so far designed.

The purpose of ZA is not to protect against Nod.

It's kinda in the name, you see. It's Zone Armour. It is 'fuck I am standing in a Red Zone and want to not die' armour.

Also, non-military equipment and operators, in a Red Zone? You are kidding, right? Everybody has gone through military training here, knows how to shoot a gun. This is not the 2040s when Nod made limited assaults on ZOCOM operations, some disasters aside, and we can afford to properly equip everybody out in the field if the bureaucrats stop trying to stall deployment of ZA so they can make their charts look nice.

ZOCOM also makes sure that if you are outside a base properly secured against tib you are probably in ZA, just in case you need to dismount in the middle of a tib field, or glacier. Since, you know, that is kinda a risk when you are in a Red Zone.

Let me reiterate; Zone Armour's purpose is not to make sure GDI personnel survives Nod assaults, or can tote big fucking guns to make Nod disappear in a bloody mist and photogenic fireball. Zone Armour exists to make sure that when GDI personnel is walking around in heavily contaminated areas they don't get tib in their lungs and develop rocklung, or turn into a vaguely humanoid crystal formation in an agonizing, slow, fatal transformation. Zone Armour making sure GDI personnel survives Nod assaults and can tote big fucking guns to make Nod disappear in a bloody mist and photogenic fireball is a very nice side effect as far as ZOCOM cares.

So, I'm somewhat confused by the discussion regarding border offensives and ZOCOM's opinion.

When the Navy - our experts on naval matters - said they could do convoys or Karachi, not both, we listened and did not do Karachi. So why is it that when ZOCOM - our experts on all things Red Zone Operations - says they can't do shallow red border operations at this point and aren't willing to risk non-ZA forces in shallow red operations, there's any thought of "let's do a phase just in case"?

A nuance that appears to have been lost.

ZOCOM has been saying for years now, IC, that they are running up against the limits of their ability to support operations and need a general roll out of Zone Armour to free up personnel for other duties, but they implied they could probably take a highly limited number of RZ operations on if they had to.

ZOCOM has switched to saying that if the past is any indication, in January 2062 the Treasury is going to tell ZOCOM to go at the RZs with a will and bring back big chunks of money rock for processing. In fact, it's likely that the Treasury will drop every resource they can afford into doing that.

And if that happens, ZOCOM is going to have two options; fail to cover every operation and their standing commitments because they simply don't have enough qualified personnel to do all that, or bring in Ground Forces personnel who are not qualified for operations in the environments ZOCOM operations work in, which means that the Ground Forces are going to take severe losses to tiberium contamination, so ZOCOM is not willing to clear Ground Forces for operation without the troops Ground Forces deploys having their own Zone Armour and qualified for shallow Red Zone operations.

So it's going to be a question of which RZ operation draws the short straw and gets to die.
 
More importantly, that is why the rest of the government is very uncomfortable releasing the capgoods stockpile. It is one of those things where having a sizable capgoods stockpile means that you have months or years of backup supply to keep things ticking even when things get blown up significantly.
Ah so if we build up a large stockpile the government will let more cap goods into the civilian economy even if our surplus is down to say +10. Which does seem to be a major hold on the civilian economy which means one goal for those that want a civilian economy not operated by the treasury is to make sure we build that stockpile.
 
One thing to throw in there. Lets say someone (gideon) decides that North Boston needs a good smacking next turn. Suddenly, you are twenty capital goods in the hole, and need to drag yourself out of that hole within five turns before things start going very pear shaped, very quickly.
Yes. That's been on my mind. On the other hand, we can build quite a lot of Capital Goods in a hurry when we really put our backs into it, and such a circumstance would certainly justify us in aggressively diverting Free dice and Resources to patching up the big smoking crater in our supplies.

Also, such a circumstance is likely to invoke something close to MAD for any one Nod warlord, because they've (apparently) been collectively told to stop picking fights, and that would be a very effective way of picking a fight. GDI would have to scramble to restore industrial capability, but the existing industries would be quite effective at pounding Nod pretty hard.

Also, this is an excellent argument for investing in SADN, which has been on my mind, and which I devoutly hope to find time for starting in 2062.

Also also, this is an excellent argument for the Tokyo chip fabricator, which I hope gets revisited as an option at some point because from my perspective it got yanked off the list just when it looked important, and it has since become apparent that Giddyboy in particular is probably the most WMD-happy Nod warlord, at least until and unless Kane's asskicking that may or may not have all been an act just now changed his ways.

Right so keep a healthy surplus of cap goods to stop from being crippled by a single site getting taken out, also be careful on spending cap goods.
The biggest issue is specific types of Capital Goods that are dangerously overcentralized.

We have a network of small superconductor foundries all over the world, for instance; Bergen is just shaping up to be the biggest. We have two major myomer macrospinners even if further investment is overwhelmingly likely to go into Reykjavik.

But we only have one major source of high-end computer chips (North Boston); what other fabricators we have cannot perform on anything like the same scale or to the same standard of quality.

Nuuk seems to exist on the borderline there, because it seems to mass-produce mostly the same industrial robots that GDI already produced in great quantity, just now in even greater quantity.

More importantly, that is why the rest of the government is very uncomfortable releasing the capgoods stockpile. It is one of those things where having a sizable capgoods stockpile means that you have months or years of backup supply to keep things ticking even when things get blown up significantly.
That is a valid point.

I hope this will be reflected in next Plan's targets, rather than being something where we get publicly blamed for building up a stockpile at the expense of the civilian economy even though everyone wants us to do it on some level.

The purpose of ZA is not to protect against Nod.

It's kinda in the name, you see. It's Zone Armour. It is 'fuck I am standing in a Red Zone and want to not die' armour.

Also, non-military equipment and operators, in a Red Zone? You are kidding, right? Everybody has gone through military training here, knows how to shoot a gun. This is not the 2040s when Nod made limited assaults on ZOCOM operations, some disasters aside, and we can afford to properly equip everybody out in the field if the bureaucrats stop trying to stall deployment of ZA so they can make their charts look nice.

ZOCOM also makes sure that if you are outside a base properly secured against tib you are probably in ZA, just in case you need to dismount in the middle of a tib field, or glacier. Since, you know, that is kinda a risk when you are in a Red Zone.

Let me reiterate; Zone Armour's purpose is not to make sure GDI personnel survives Nod assaults, or can tote big fucking guns to make Nod disappear in a bloody mist and photogenic fireball. Zone Armour exists to make sure that when GDI personnel is walking around in heavily contaminated areas they don't get tib in their lungs and develop rocklung, or turn into a vaguely humanoid crystal formation in an agonizing, slow, fatal transformation. Zone Armour making sure GDI personnel survives Nod assaults and can tote big fucking guns to make Nod disappear in a bloody mist and photogenic fireball is a very nice side effect as far as ZOCOM cares.

@Ithillid

Would it be accurate to say that the norm for all our Red Zone operations is for all personnel outside of a shelter to be in Zone Armor or a 'no gun' version of same, regardless of military/civilian status or regardless of mission?

This impression had not been relayed to me, and I'm not entirely sure what source material caused me to miss it.

A nuance that appears to have been lost.

ZOCOM has been saying for years now, IC, that they are running up against the limits of their ability to support operations and need a general roll out of Zone Armour to free up personnel for other duties, but they implied they could probably take a highly limited number of RZ operations on if they had to.

ZOCOM has switched to saying that if the past is any indication, in January 2062 the Treasury is going to tell ZOCOM to go at the RZs with a will and bring back big chunks of money rock for processing. In fact, it's likely that the Treasury will drop every resource they can afford into doing that.
See, that's my point.

I am explicitly against a general massive assault on the Red Zones for huge global piles of money rock until we have adequately prepared.

I am in favor of a single delineated operation in a relatively secure area (e.g. East Australia) to lay groundwork and test methodology for the future time at which we are ready.

But since this draws me a LOT of flak, I am close to dropping the whole idea... but that leaves me exploring other options, particularly a Tendrils Phase 2 slow-walk.
 
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