Either the Calorific Reclaimators are more efficient than existing options, in which case we save dice by building them now.
Or they do not save us dice, in which case we wait until next Plan, when we aren't at risk of missing goals.
Either the Calorific Reclaimators are more efficient than existing options, in which case we save dice by building them now.
Or they do not save us dice, in which case we wait until next Plan, when we aren't at risk of missing goals.
Well, I'm given to understand that they may provide us with a way to get Stored Food using Infrastructure dice, while not actually consuming any -Food because the CRaP is being made out of agricultural waste products (think rice stalks).
If so, that would be super worth it, unless the rate of conversion is really pants on head terrible.
But there currently is a substantial percentage of it made out of soylent green? I'm not saying panic. Your the one bringing up panic. I'm really not sure why you are?
Good question. Personally I say Ranching Domes, because the higher cost per die project is the one we're less likely to just slam out in 2062 on general principles.
That said, I personally want to finish Freeze drying on general principle.
But there currently is a substantial percentage of it made out of soylent green? I'm not saying panic. Your the one bringing up panic. I'm really not sure why you are?
Soylent Green is a fictional product made for human consumption out of human corpses in an overpopulated world.
When you say something "is made of soylent green," you are implying that to make it would be to grind up human corpses for food.
Which is both a false allegation in this context (GDI-made calorie reclamation starch is not made from any corpses), and an allegation that undermines the project's reputation.
NOD sometimes makes calorie reclamation starch out of corpses, if it happens to have a lot of corpses available and needs X thousand calories of emergency rations. GDI isn't going to be doing that, because the technology doesn't require you to use corpses and in fact is very much more efficient if you don't.
But there currently is a substantial percentage of it made out of soylent green? I'm not saying panic. Your the one bringing up panic. I'm really not sure why you are?
When you say something "is made of soylent green," you are implying that to make it would be to grind up human corpses for food.
Which is both a false allegation in this context (GDI-made calorie reclamation starch is not made from any corpses), and an allegation that undermines the project's reputation.
NOD sometimes makes calorie reclamation starch out of corpses, if it happens to have a lot of corpses available and needs X thousand calories of emergency rations. GDI isn't going to be doing that, because the technology doesn't require you to use corpses and in fact is very much more efficient if you don't.
GDI doesn't make CRP's yet. In the future we will figure out the mechanics behind it and probably eventually implemented it. So the only people using it is NOD and they use it a lot from what the update said. So yes a substantial percentage of the CRP's are made up of soylent green.
GDI doesn't make CRP's yet. In the future we will figure out the mechanics behind it and probably eventually implemented it. So the only people using it is NOD and they use it a lot from what the update said. So yes a substantial percentage of the CRP's are made up of soylent green.
That is what the author said when they introduced it? So yes? It is not a misuse if that is literally what is happening?
When we finally start implimenting it? Sure. Until then it is still a NOD exclusive tech. So it goes without saying that of the CRPs that exist they have to universally be NOD CRPs.
When we finally start implementing it? Sure. Until then it is still a NOD exclusive tech. So it goes without saying that of the CRPs that exist they have to universally be NOD CRPs.
When we finally start implimenting it? Sure. Until then it is still a NOD exclusive tech. So it goes without saying that of the CRPs that exist they have to universally be NOD CRPs.
"They are worse then fungas bars. Hands down the name fits. Especially since a decent percentage of the CRP bars are actually soilent green."
That strongly implies, to the casual reader, that the planned production of CRP bars will include "Soylent Green," that is, corpses. Yes, you can smirk and say "look, I used the present tense, didn't I?" But we're discussing a technology that we will be able to implement in the very near future, so it behooves us to be careful about how we describe it.
"They are worse then fungas bars. Hands down the name fits. Especially since a decent percentage of the CRP bars are actually soilent green."
That strongly implies, to the casual reader, that the planned production of CRP bars will include "Soylent Green," that is, corpses. Yes, you can smirk and say "look, I used the present tense, didn't I?" But we're discussing a technology that we will be able to implement in the very near future, so it behooves us to be careful about how we describe it.
No it does not. Just flat out no it does not. You may choose to interpret it as such but that does not in any way reference the future production of CRP bars.
No it does not. Just flat out no it does not. You may choose to interpret it as such but that does not in any way reference the future production of CRP bars.
I also thought that you meant to refer to the future GDI production that way. So, while that may not have been your intent, that's how it came across to a number of people.
If the CRP will save Agri Dice by adding stored food using Infra. Both can be completed for this Plan
Q1 2061 is Ranching Dome 3 Dice.
Plus 1 in Freezing Plant
Q2 is either aquaponics or Agriculture mechanization 2 to 3 Dice
Q3 to Q4 Kudzu 3 Dice per quarter with a total of six.
Edit: That +1 Bonus is significant for our bureaucracy as it increases the chance for less completed projects to reach Omake Completion and is vastly cheaper than AEVA
I'd be surprised if CRP helped that much, and since we are likely to need Free dice to meet our Goal without CRP, I'd be fairly surprised if people kept the Free dice in Agri to get Kudzu done.
If the CRP will save Agri Dice by adding stored food using Infra. Both can be completed for this Plan
Q1 2061 is Ranching Dome 3 Dice.
Plus 1 in Freezing Plant
Q2 is either aquaponics or Agriculture mechanization 2 to 3 Dice
Q3 to Q4 Kudzu 3 Dice per quarter with a total of six.
Edit: That +1 Bonus is significant for our bureaucracy as it increases the chance for less completed projects to reach Omake Completion and is vastly cheaper than AEVA
Two main concerns here, firstly the quantity of Food Reserve that CRP will provide. If that amount equals the amount we need (18 additional points in Food Reserve) all is well and good, but I would be surprised if it was that effective. Thus necessitating, at minimum, the Extra Large Food Stockpiles auto project. That would still mean CRP would need to provide 10 Food Reserve, more then we've seen for any individual project. I'd be worried about the progress requirements to stockpile that much Food.
Secondly, we don't know how much an effect CRP will have on Ranching Domes. Disregarding the Ranching Domes, the outline you propose is actually reasonable Food wise.
Extra Large Food Stockpiles (which I'm assuming is still required even with CRP) costs 12 Food minimum if Freeze Dried Food Plants finally completes*. Current Refugee rates require an average of 5 additional Food every turn to feed them, even assuming the flood of Refugees slows down we are still looking at ~10 Food needed for that (assuming the Refugee flow rate decreases by one each turn, IE is 4 in Q1, 3 in Q2, 2 in Q3, and 1 in Q4). Thats 22 Food needed. We have an estimated 19 (18 at turn start + 6 BZ Aquaponics - 5 Refugees) at the start of Q1, combined with the phase of BZ Aquaponics your outline includes, means we'd be looking at ~8 Food (19 + 5 Freeze Dried Food + 6 BZ Aquaponics - 12 Food Stockpiles - 10 Refugees) assuming the Refugee situation calms down, if it doesn't we would need another phase of BZ Aquaponics for a total of two.
If we add Ranching domes to the mix that is another 4 Food, and as a result if the Refugee flow rate did not slow down we'd be needing two additional phases of BZ Aquaponics (total of three) to maintain a positive Food situation.
One thing I haven't seen mentioned in the CRP discussion is the possibility that the Caloric Reclamation Processor will not directly produce Food Reserve and instead will act like Freeze Dried Food Plants and reduce the amount of Food required to build Food Stockpiles along with reducing the required Food for Ranching Domes.
For example: Going by the math and past discussions* we are fairly certain that Freeze Dried Food Plants will reduce the Food consumed to Food Reserve Produced ratio of Extra Large Food Stockpiles and Strategic Food Stockpile Construction from 4:2 to 3:2.
It is possible that CRP will give a further reduction and make the ratio 2:2. I don't know if this is the case, but I seem to recall a mention that CRP could reduce the Food cost of Ranching domes, so this would be an extension of that. If this is the case we would need 18 Food to complete the Reserve Goal.
If this is the case it would still improve the Agriculture situation as we would require less Food production. 19 Food (current) + 5 (Freeze Dried Food Plants) + 5 (CRP**) - 18 (Food Reserve) - 10 (Refugee Crisis calms down) = 1 Food. No additional Food required. If the Refugee crisis didn't calm down we would need two phases of Aquaponics.
*
We currently gain 5 Food from Freeze Dried Food Plants. We used to gain 4 Food from FDFP before we completed Phase 1 of Strategic Food Stockpile Construction, which provided an extra 2 Reserve at the cost of 4 Food. We currently have 10 Reserve and are consuming 20 Food maintaining that Reserve. Before completing the first Phase of SFSC we had 8 Reserve and were consuming 16 Food maintaining that Reserve. FDFP is not producing any Food directly from the project descriptions, instead the descriptions imply it is better preserving Food, thus letting us need less Food to maintain that stockpile.
Through a bit of math we can conclude that 1/4 of our Food going into maintaining the Food Reserve will be freed up by FDFP
Before SFSC Phase 1: 4/16 = 1/4
After SFSC Phase 1: 5/20 = 1/4
Therefore, if we finish FDFP, 15 Food would be maintaining 10 Food Reserve.
Therefore, it follows that the required Food per Food Reserve changes from 2 Food per Food Reserved to 1.5 Food per Food Reserved.
IE once FDFP is completed, SFSC will require 3 Food for the 2 Food Reserve is constructs and Extra Large Food Stockpiles will require 12 Food to maintain the 8 Food Reserve it stockpiles.
**The Food CRP produces wouldn't be the stuff coming out of the Processor as that would be going into storage, instead it would be the actual Food that is no longer going into storage, with the stuff coming out of the Processor taking its place in the Reserves. Similar to how the Freeze Dried Food Plants work.
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To be honest, I am more. Inclined to Agriculture Mechanization than Aquaponics.
While Aquaponics is cheaper in terms of R. the Resources we have mean we can afford the Mechanization as it produces +20 Food at 400 Progress 2 Energy and 2 Capital Goods rather than Aquaponics which produces 18 Food at 480 Progress 3 Labor, 3 Logistics not much in terms of difference but slightly less effort in exchange of slightly higher amounts of food