We still need a phase of Blue Zone Arcologies. I'm kinda hoping we can renegotiate them. With the huge amount of refugees from captured territory it makes more sense to focus on Blue Zone Apartment Complexes instead.
I still want to build the last phase of Arcologies. We know doing so will unlock an automatic building project to build Housing for us without us spending dice. And I know the Apartments count as "high-quality" housing, but our population
wants to live in Arcologies; it's a bad look to stop building Arcologies after we start taking in refugees.
Besides, most everyone who's properly put into long-term housing
isn't living in the Yellow Zones. Going by last turn's numbers, we had +40 extra Housing, and 5 phases of YZ Fortress Towns. With each Fortress Town gives +4 Housing, that means fully half of our extra Housing
isn't in a Fortress Town. Combined with the expanding BZ territory overtaking our Terminus Cities and other early YZ housing, we aren't yet at the point where refugees will be forced to live in the Yellow Zone. Only those whose jobs are there or who want to live in such areas should be doing so.
And in the long term, as we try to integrate refugees into GDI, it's going to be
very important that we provably demonstrate to them that GDI is improving their lot in life to our fullest capabilities. We don't want it to look like we've got a portion of the population who live in futuristic integrated-city arcologies, while everyone else is stuck with not-so-scifi apartment blocks. Even if we don't build enough arcologies to house everyone (which we can, mind,) it'll do a lot in people's minds if they see that we're still building them continually.
Light and chemical.
Reykjavik and Bergen?
I've also seen people wanting to put a couple dice on Chemical Fertilizer Plants to gain more Food that way.
Agriculture.
Food projects? Last phase of kudzu? Finish freeze drying even though we are trying to renegotiate that requirement?
Freeze Dried Food Plants give +5 Food, and it's close enough to finishing that it's not worth dropping it. One die has a coinflip's 56% completion chance, and two dice is nearly guaranteed to finish it if the first die doesn't. Even if we renegotiate to delay upgrading our food stockpile, we should still do this project just for its Food gain.
Tiberium.
Chicago? Yellow and green zone harvesting?
Maybe a dice each on the two harvester factories? Not as effective during intense fighting but probably great when stuff cools down to ambushes and quick strikes.
We might want to not do the next YZ harvesting phase next turn depending on what the military says. Either way, I think we should still do more GZ harvesting to better secure all the territory we've gained.
If the frontline fighting really does die down, that also means the Railgun Harvesters will be more effective at securing our backstop. At the same time, now that we've researched the Harvesting Tendrils, we can expect to see (a?) harvester refit project(s?) pop up next turn.
Between all that I don't expect us to do Chicago just yet; maybe a die or two just to get started.
We've been delaying Security Reviews during the war. We should pick those up again.
Each phase of YZ harvesting now costs more than an entirely new MARV Hub+Fleet, so we probably want to wait for our infrastructure to catch up to it (and thus the progress costs to go down) before doing any more of its phases.
Going just by the numbers, the next phase of Yellow Zone Tiberium Harvesting now costs 174/350 progress, while a Reclamator Hub costs 0/335 progress. Presumably, YZ Harvesting will only cost more going forward. And while we need to "activate" a MARV hub with 2 Military and/or Administrative Assistance dice, we can still largely build MARV hubs using Tiberium dice. So from a dice and RpT income standpoint, a MARV hub may become more economical than a future phase of YZ Harvesting.
However, the reason YZ Harvesting is becoming so expensive isn't because we're lacking infrastructure to support it. It's because we're taking
vast areas of land away from NOD. Each phase of YZ Harvesting
is building the infrastructure needed for more mining. There is no supporting infrastructure project that will make more YZ Harvesting take less progress, and each phase secures much more land than any single MARV Hub could.