The Regency War: Part 5 - Mighty Fortresses
Theater: South America
Unlike the other regions, the War in South America has been going poorly for GDI. While Escoffier is talented enough as a general, Stahl is one of the best in the world and has used the confusion of the refugee wave he sent to GDI lines well, preparing to win a series of major victories -- ones that have made GDI bleed heavily in the region.
With the Initiative goaded into offensives after the defeats and frustrations of the first three months of fighting, Escoffier launched an attack north, driving across the open plains of northern Argentina in an attempt to cut the neck of Stahl's position at the critical city of Rosario, the open connection between the front line spread across the continent and the Brotherhood's industrial hubs at Rio de Janeiro and São Paulo on the Brazilian coast. Stahl anticipated the offensive; it was the obvious weak point, a place where GDI had to go if it wanted to win the war in South America.
At the same time, the offensive was championed by politics. Local groups had long been frustrated by GDI's inability to secure the region, especially after the attacks on Rio over a decade ago. With Stahl's recent demonstrations of skill and ability however, that had reached a fever pitch, and even GDI's tendency to ignore local politics does have its limitations.
With the navy unable to detach anything heavier than a hydrofoil to support the invasion, GDI's air and ground forces had to do the heavy lifting on their own. Preparations began as early as the 7th of May, with additional squadrons of Firehawks and Apollos being transferred in from the West African theater, along with the vast majority of Apollo Wingman drones so far produced. These movements were part of a grand shuffle that shifted forces roughly clockwise around the Atlantic Front - moving assets away from the battlefields of North America and Europe, where the fighting had been intense but successful with GDI gaining victory after victory. Similarly, additional ground assets had been redeployed (mostly flown in from North America as well), including an armored division which left much of its equipment behind, and re-equipped from the local caches and depots.
By the end of May, the preparations were complete. With few points of contact between GDI forces and the enemy and Stahl having maintained a very mobile defensive force, GDI troops began to advance rapidly northwards on a narrow front, pushing from Green Zone positions near the Atlantic Ocean towards Buenos Aires and Rosario to strike a killing blow by cutting the critical supply chain off from the rest of the Brotherhood in South America.
Rather than try to fight GDI in a pitched battle, Stahl instead stalled for time, conducting a rapid fighting retreat using both standard Scorpions and a small number of the new plasma gun carriers. Stahl had made significant modifications to the latter compared to Gideon's initial design, opting to remove many non-critical systems in exchange for armoring the vehicle to a minimum acceptable standard.
GDI's initial advance was rapid, but with a pair of modifications to standard battle drill. A deep thrust along a narrow front comes with the risk of getting flanked on the axis of advance; so Escoffier secured his right flank with the Atlantic ocean, and every few kilometers the lead elements of the assault force peeled off to establish a secure position on the left flank. Doing so inevitably slowed down the advance, and offered Stahl valuable hours to react and concentrate his forces for a counter attack to pin Escoffier against the coast and cut GDI's own supply lines. Being no fool, Escoffier had expected this tactic, but the weight and ferocity of the assault was greater than anticipated.
The counterstroke began with a massive barrage of missiles streaking in from the north and west -- both the short range missile barrages of the stealth tanks (acting as ballistic chaff to distract missile defenses), and the cruise missiles that Stahl is growing infamous for. The response was simple: spread out, dig in, and wait for air support. Even in a massive crossfire like the one the assault force was facing, most of the missiles would not hit, and each missile has a relatively limited blast radius – especially against enemies with even a bare minimum of entrenching. Every meter of reduced threat in turn reduced the volume of the space that the defensive guns on the Predators needed to cover. And so even as tiberium-core missiles burst above and around them, GDI troops held firm, finding what cover and concealment they could as they waited both for the inevitable Nod follow-up, and for their own fighter- and bomber cover to reach them. While a combat air patrol was above the region, Stahl had waited for a low point – the existing patrol was low on both fuel and ammunition, and their replacements had not yet arrived.
With shrieking slivers of hateful green raining down upon the Initiative, Stahl's own troops made their move; orange bolts blasted into Initiative positions as his plasma tanks hit the leading edge of the advance, while along the flank up until about a hundred kilometers from the edge of the Green Zone, Stahl's troops hammered home. Hull-down binary propellant cannons sent streaks of fire forth, and at the same time, hidden pockets (passed over during the initial advance) erupted into swarms of Gana, rushing out to engage whatever unit was closest. While outnumbered, outgunned, and operating independently, they were collectively one more measure of mayhem on an already chaotic and disrupted battlefield.
Even with the Initiative troops having fallen to digging entrenchments with a will, the unexpectedly fierce shock attacks had their intended effect; they were too slow, too confused, and too disorganized to set up a proper defensive line. Rather, each of the dispersed companies – and in few cases battalions – were fragmented.. While they supported each other as best as possible, it was a piecemeal response, with the middle ranks often being unable to effectively coordinate. While Escoffier was able to order the broad strokes, and call in support from across the Blue Zone, the commanders at regiment- and brigade-level and higher were often unable to do much. A lieutenant, captain, or (to a lesser degree) major can each fight on nothing more than laser- and wideband short-range communications. A colonel or brigadier on the other hand needs larger and far more powerful communications devices, which are both relatively easily tracked and a priority for destruction by the Brotherhood as a consequence. While such tracking is far from precise enough for the equipment to be targeted from tens or hundreds of kilometers away by a missile launcher, a shadow team bold (or foolish) enough to be willing to break cover during a missile barrage to go hunting can certainly find them, and at least attempt to take them out.
With over a hundred thousand men engaged north of the Green Zone in a poor position, retrieving them was a high priority. Every remaining asset that could be spared surged north, wave after wave of aircraft surging for the combat zone at best possible speed with afterburners lit. Under normal circumstances, the Apollos would go first, sweeping the airspace before Firehawks and Orcas made their entrance. Here however, while the first wave was Apollo-heavy, the first squadrons on the scene were two of Firehawks and one of old A-15 Orcas. Scrambled from a nearby airbase and without the time to build speed and altitude they came in relatively low and slow – easy prey for the Barghests waiting for the response. A swarm of them dove in from high altitude, their plasma guns ripping green streaks across the sky. While two Barghests fell as GDI pilots snapped lucky shots with their QAAMs, they were joined by over half a dozen Firehawks in the first moments of battle, as well as four of the Orcas.
Soon enough dozens of other squadrons from across South America began to arrive on the scene, and scattered over the battlefield in dribs and drabs, hitting targets and then turning to return to base for re-armament. With hundreds of fighters behind them, rather than trying to close for better missile efficiency many GDI craft instead caracoled – closing only to long range, salvoing off a load of missiles into whatever looked threatening, and returning to base to clear the way for the squadron that had arrived seconds or minutes after them to shoot their own volley.
But as they returned home, the threat was not over. Stahl's men elsewhere had noticed the squadrons heading home and, on their own initiative, sortied interdictor and interceptor groups to harry returning squadrons as they raced for the border of the Blue Zone with the bulk of their munitions expended.
Even with the full weight of the Initiative's local air arm assisting, the battle on the ground was going poorly. Pinned down and strung out along a long front, with nothing to their rear but the sea, the only way out was a call back to a more brute-force and callous time: the line of fire. GDI's orbital assets hammered down with every weapon available as they passed over the region and unleashed indiscriminate fire into the strip of land that the Brotherhood was attacking from. Searing blue ion cannon flashes cut across the land, and kinetic impactors sprayed down like an artillery barrage from the ages before explosive fillers. The Brotherhood positions became a blasted alien moonscape, filled with craters of jagged glass, a result of the flash heating of an ion cannon strike, followed by the pummelling of orbital kinetic fires.
With the battle raging in northern Argentina, it was time for the stealth squadrons to strike. Staged out of a small airbase at the southern tip of Brazil, a full wing of Vertigo bombers took a circuitous low-and-slow route out over the Atlantic ocean, aiming for the same industrial centre that Stahl had failed to strike in an earlier engagement. With every fighter and drone GDI could send busy with the main force of Stahl's own as they tried to support Escoffier's army, the airspace above Puerto Madryn was unfortunately open, only contested by a partial squadron of A-16 Orcas which had been mauled in the previous fighting and had half their strength unavailable. When the Vertigos hit the edge of the defensive fields approximately fifty kilometers short of their target, the Orcas manoeuvered to intercept, and volleyed off air-to air missiles. While a half-dozen of the Vertigos either exploded or began falling towards the surface, the others pushed through the barrage, tail guns blazing away in arcs of screaming tracers as the Orcas closed and brought their railguns to bear. Inert bolts punched lengthwise through the bombers' hulls, but without any added payload in the penetrators each Vertigo took precious seconds to bring down as icepick after icepick raced through, searching for something vital.
While a further four Vertigos fell under the hail of railgun fire, others limped onward to the release point, launching a wave of munitions towards the industrial park, before turning and trying to break away. Harried by the Orcas on their way out, the remaining bombers nonetheless managed to escape without suffering further losses.
At the industrial park, a rumbling echoed from the blasts of the submunitions. While most of the industrial buildings stand, everything on and around them is far less than intact. Vehicles burned in the bombardment as surface tanks holding flammable liquids collapsed, and the cooling units and heat exchangers that dotted the surfaces of the buildings were reduced to shredded scrap metal.
In some ways, however, the Initiative was lucky. Stahl sent thirty-six aircraft to strike the location, of which twenty-six survived to release their pair of heavy cluster bombs. While not quite as effective at making concrete fly as a high explosive bomb of the same weight, cluster ordnance was chosen for its ability to shred the hundreds of softer parts of the plant. The damage is severe, with the entire plant taken offline, but it is not permanently disabled. Much of the plant can be restored immediately, while some other sections are expected to take many months to rebuild with local resources.
Elsewhere up and down the Blue Zone, similar strikes occurred, with squadrons hitting train yards, fuel centers, and other sites of military and industrial significance. Although some facilities are semi-permanent losses and require complete rebuilds, others can be brought back online in a matter of months. While the combined total tonnage of the strikes was comparatively light - less than was dropped on Germany during a single day in the Second World War - it was relatively precise and disabled several key points, which has ground many critical elements of GDI's South American industry to a halt.
The defeat of Escoffier's offensive and the coming rearrangement of Initiative command structures in the region marks the end of Operation Steel Vanguard in South America. Central command believed that further investment would be a matter of sending good resources after bad, and that any assistance granted to the South American front would result in little besides heavy losses.
Theater: Europe
In Europe, the Brotherhood of Nod has seen defeat after defeat, crushing victories won by GDI as they rolled through once-sunny fields and across ancient wine country; the twisted, sickly but persistent vines still holding on in bare patches even as armored steel beasts rolled through them.
The Warlords of Europe responded to GDI offensives slowly, baulky teams fighting their own battles rather than working together. As citadels and fortresses fell to the onrushing tide, the warlords chose to retreat, or to fortify their own holdings rather than try to come to each other's aid. While Reynaldo's men waged their war of terror and irregular guerilla action against GDI's backlines, the front surged forward, crushing towards the coast and running up against the edges of the Red Zones.
But the greatest battle was in Spain. At the ancient capital of Madrid, the self-styled Baron Ricardo Venuela called his banners forth, ready to hold the line and his city until the bitter end. From the north and west it is protected by the Sierra de Gredos mountain range, and from the south and east, by rolling hills. The city had been besieged before, most recently over a century ago during the Spanish Civil War.
As the Baron tried to rally his bannermen, only a few came to his aid. Rather than an army of tens of thousands, only a bare trickle came forth, mostly infantry – the dregs that could be spared, rather than the armored elite that he had been promised.
As he tried to summon more, the jaws of the Initiative closed on the city.
Amid the peaks of the Sierra de Gredos, the fighting had raged for weeks, with hundreds of GDI artillery pieces unleashing kilotons and kilotons of ordnance in a ruinous bombardment, and ion cannons shrieking down from the heavens, causing Nod hardpoints to vanish in flares of coruscating plasma. In the foothills below the mountains, some sixteen Initiative battalions made push after push, advancing by company and platoon, pincering individual positions as they painstakingly moved the front line forward.
The Initiative battalions were understrength formations, recovering from the last quarter's fighting. Salamanca had been used as a place to put weakened but not quite expended units into a fighting reserve. Here, the long-used beam cannon proved its worth time and again as a sniper's weapon, with long-range precision fire reaching out and blasting Initiative tanks. While the vast majority survived due to their ablative plates, it was in many cases a close-run thing. However, all of this amounted to little more than a distraction; the tanks often had layers of ablat three or four plates thick on their forward aspect, inviting fire in order to pin down Venuela's arms in the mountains.
The fighting in the mountains was ultimately a sideshow. It was in the south that the decisive battles would be fought, at the ancient walled city of Toledo. The open terrain allowed an entire Initiative armored brigade to push across the river west of the city, outflanking the defenders. However, the city itself still commanded the battlefield, and had to be reduced much like any other fortress to deny Brotherhood forces a point from which they could sally.
Held by two chapters of the Black Hand, it was a hard position, but drastically outnumbered. Rings of entrenchments – some new and some years old – had turned the curve of the river into a veritable fortress. On the southern and western sides of the city the approaches had been mined, with the side of the river nearest to Toledo fortified with concealed bunkers. Buildings had been gutted and repurposed all along the bank of the river, adding reinforced interiors, laser cannons, and plasma guns. Others had been demolished for mortar pits, or had fighting positions for tanks concealed inside them. The keystone however was an Ion Disruptor, although of a substantially smaller scale one than was found in the battle at Temple Prime. The city, its civilian population long vanished, was little more than a series of nested fighting positions.
Even with all the fire and fury raining down upon the city, it was taking too long. With a small-scale Ion Disruptor shielding the city, reduction or suppression via orbital bombardment was not viable. There was little choice but to try to take the fortress city by siege or storm, and with the pocket being reduced by the day and supply lines strained to support GDI's forces in the area, storm was the only viable option, – unless months of planning and campaigning were to go to waste.
The Ion Disruptor is a technology that has quietly proliferated, much to the Initiative's frustration. While there have been rumblings of its existence in documents and spy reports for years, it is only fairly recently that it has become a serious part of Brotherhood doctrine. While still substantially too expensive and far too large to be used everywhere, ion disruptors are a fundamental disruption to the tactical and strategic environment, one that takes GDI's greatest advantage and removes it from play. While the system does have its flaws, including a reliance on large and obvious projectors that can be destroyed from the ground or air once located, those flaws pale in comparison to the advantages it gives the Brotherhood.
Juggernaut artillery opened the battle proper shortly before dawn on the 19th of May, blasting shell after shell downrange. Shortly thereafter, batteries of Overseers began blasting away, raining 152mm shells down on the city. But even with masses of fire pouring in, the Brotherhood were giving as good as they got, counter-battery fire lashing out as gun calculators whirred – laying down deadly barrages of their own in return.
Rather than attempting a cross-river assault, one brigade was left to guard the southern approaches while the remainder of the GDI force shifted north of the river, away from the city, and then hammered back down from the north. After forty-eight hours of unceasing bombardment the city was a burning ruin – shattered buildings revealed the fighting positions within them, and then those same positions were blasted to smithereens under Initiative artillery fire. But still the defenders of the city held on, with acolytes of the Black Hand remaining hidden in tunnels and camped amid the shattered remnants of buildings, needing to be dug out of their hidden tunnels and blockhouses.
The Initiative's forces began picking their way forward, screening infantry advancing under covering fire from Guardians, Pitbulls, and Predators. And here the Brotherhood showed its cleverness once more. Nicknamed Sprinklers after the spray of grenades they created, the devices were simple iterations upon the throwing assistance found in Second Tiberium War era grenadier equipment. A simple electric motor spun an arm, catching from a vertical tube of grenades, then launched the grenade on a ballistic trajectory; and as the arm returned to retrieve a new projectile, it triggered a ratcheting mechanism to turn the launcher. While most were simple sprayers of fragmentation grenades, some were flinging magnetic devices, designed to adhere to the sides and bellies of tanks advancing forward. While these Sprinklers were many in number, each was cheap, and entire batteries could be either operated by a single observer or simply triggered by a well-placed tripwire or sensor.
Reynaldo's Confessors still carry a rotary rifle as their standard weapon; it has three rates of fire: slow, medium, and fast. Before the Third Tiberium War, most preferred to operate on the slow setting, using controlled bursts and laying down suppressive fire, allowing greater exposure to motivate the men around them. Now they had switched to the fast setting, making full use of the multiple barrels to empty their magazines in seconds, before ducking back behind cover to reload. Assuming the bursts hit, they will pound through even the improved body armor of an Initiative soldier. With the high rates of fire however, most did not, the recoil of the gun kicking the barrel up even as the erstwhile target dives for cover upon hearing the first crack.
The approach used by the Initiative to secure the city was a simple one. A Predator would advance down a road until fired upon, at which point it returned fire with its remote weapons system as the Guardians and infantry escorting it poured their own shots in or (often) called in artillery strikes rather than expose themselves. With the city already consisting largely of tossed rubble, it was a slow process, but one that limited casualties. Even so the fighting was hard and often confused, with a myriad of concealed tunnels and boltholes disgorging pockets of resistance behind the front lines, often resulting in rapidly-changing orders as the Initiative force reacted to suppress all of those same pockets.
The defenders held strong even as they were overwhelmed by fire, and refused to surrender until the Initiative destroyed the Ion Disruptor and seized one of the few remaining command posts to broadcast the news. Even then, some refused to lay down their arms and resistance continued, resulting in the ruined city being reduced to ash and cinders by orbital bombardment.
With the road to Madrid opened by the collapse of Toledo, the Initiative armies drove north, quickly surrounding the city and laying siege. Unlike Toledo, Madrid's defenders were far less motivated, and demoralized from the flashes of Ion cannon strikes over the last days. Rather than trying to hold, many surrendered, with columns of prisoners of war trickling north and west, towards Blue Zone POW camps, awaiting clarification as to their status.
"This will cost ya, y'know?"
"The deal is sealed and my testament is that. An oath."
"Lighten up, wouldn't ya? You're no fun."
"The situation is not. This damnable War needn't occur."
"Yet, you're fighting."
"It'd be a disservice to us if we don't."
Phillipe Fournier is one of the many refugees that surged forth in the progress of Steel Vanguard.
Phillipe Fournier is sick. That was what Initiative doctors said in hushed whispers, as they saw green lesions pockmarking not just his skin, but also that of his innards.
Phillipe Fournier is one of abnormally many, in this regard. He testified that he and hundreds like him had toiled at the edge of Red Zones, to mine Tiberium crystals without adequate protection or regular breaks. He needed help, for this was more than the wracking coughs of Tib Lung or searing fever of the Green Pox. It was worse.
Phillipe Fournier is rushed deeper into the Blue Zone. For the front is never safe, and the allotment of medical supplies are needed for those in dire need of them. For all that his situation was critical, it seemed stable enough to not land him in the operating table.
Phillipe Fournier and dozens more like him were carried on the backs of the Carryalls, alongside many more evacuees assigned deeper into the European Blue Zones. Their path would take them closer to Brittany, and the provincial capital of Rennes.
That medical fleet of Carryalls never made it there, its guards slain and the evacuees scattered to the winds all over the French countryside. For Phillipe Fournier and the dozens more like him were not mere evacuees. They were Reynaldo's Chosen. His
Guerrilleros one and all.
And the first act of Captain Phillipe Fournier and the men under him was to crash half of that fleet of Carryalls, into the harbors and industrial sectors of Vannes on the western coast of France.
The falling aircraft were merely the most dramatic of the many actions Reynaldo's guerillas took. The term first rose to fame during the Napoleonic wars, specifically the peninsular campaign of 1808 to 1814, where Spanish and Portuguese citizenry fought against the French invaders. Now, however, they are a very different affair. GDI's Intelligence Operations division -- massively overstressed, with hundreds of refugees for every one of their officers – has struggled to maintain the panopticon. Ever more has begun to slip through.
Many of the more successful operations are relatively simple. Remotely deployed hacking attacks to play Brotherhood propaganda are common. While not directly damaging, such is a clear showing that GDI is not safe, especially as it often can take hours to track down the source and shut it off. Otherwise, spreading pamphlets and other forms of word-of-mouth propaganda are keystone elements of the approach. A single dedicated operative or a small team can spread unrest and mistrust with mere words, with less overall risk than attempting direct action against secure GDI facilities.
Of course, widespread direct action
has also seen extensive use. Often a mix of Chosen inserted among the refugees and local recruits, across GDI a range of attacks have occurred, ranging from simple suicide operations, to stochastic terrorism, a range of IED systems, and complex operations using drones and precision weapons. All of them with a simple clear set of aims: sow distrust of Yellow Zone refugees among the Initiative population, increase friction between GDI and the refugees, and create push-back against the idea of long-term occupation of territories outside the Blue Zones.
The war in Europe has however been a great success, a grand victory for the Initiative, and one that has seen territories that were last in Initiative hands some fifty years ago once more returned to their rightful place. It is unfortunate that GDI is paying so high a price for victory, not only in material terms, but in cultural and social ones. Once grand cities, rebuilt in the 20th century following the Spanish Civil War once more rendered to rubble strewn streets.