If we were hard-up for resources, they pay for themselves in 2-4 turns with a pretty low energy cost and no capital goods investment; capital goods will be a major problem post-war.
Ehh, we're already committed to building Nuuk Phase 3 and 4, which together put out +48 Capital Goods, by the end of the Plan. We should be fine, it's just gonna be a little tight if the "war's over, emergency allocations end" button gets pushed unexpectedly
before we finish
Nuuk Phase 3. But I don't think that'll happen, because it looks like the war's not gonna end before 2060Q4 at the earliest, and even a relatively slow roll on Nuuk gets us over the line by then. Of course, the big catch is that we
really have to finish Phase 4 (a 1200-point project) by 2061Q4 come Hell or high water... but eh, that's only about sixteen dice, so we can make it work in the aftermath of the shooting dying down a bit.
Yes but can they swim? I want a varient that isn't a metal coffin if they fall off the boat.
We have shipboard marines in Zone Armor, based on the battle where Bintang unleashed killer cyborg squids on our fleet. I'm pretty sure the Navy would at least equip said shipboard marines with a flotation device in case they fall overboard.
Given the projected timeline for the first wave of Frigates (whose yards we completed last turn) and Merchantman Conversions (if they finish this coming turn) has them rolling off the line in the first two quarters of 2061, I respectfully disagree.
I'm not optimistic about Karachi 2061, but not completely ruling it out. Again, the only controversial thing I want to push is that we do SOME work on
Blue Zone Arcologies Phase 4 in 2060Q4 and 2061Q1, so that if we
need our Infrastructure dice for Karachi in 2061Q2 and 'Q4, we can do so without failing to keep that particular
other Infrastructure Plan commitment.
I'm definitely for all the medical dice. It will help both with the front lines and the waves of refugees coming in.
I'm almost all the way with you. I want to slow-walk the 'assistants' project because it's a big Capital Goods investment and right now with the war, I'm averse to doing anything that causes our Capital Goods surplus to dip below about +10 if I can help it.
While Gideon did score a victory (or at least seems to have based on the dice rolls) it has not in any way reversed his fortunes. Given the situation in NA, I'd call him a solidly B tier warlord now. There is no longer a NA Brotherhood. There is a East Coast faction led by Giddy, a Mexican/West Coast group led by Mondragón and a Canadian splinter led by Major. This makes NA interesting, if not necessarily more problematic. Giddy is Giddy, so nothing new there, but his tech-guy being a somewhat more pragmatic sort isn't great news. Major seems like she could be a problem if she manages to establish regular contact with Krukov, since her thing seems to be having money to buy stuff with. While Alaska being Blue makes the lines over to Eurasia a bit more complicated, Nod (as we were told in this update) runs subs under the Arctic, which means contact isn't as hard as one might have hoped. Still, neither of the three Brotherhoods are a major power and can hopefully be dealt with individually.
One potential problem scenario is Mondragón hooking up with Stahl. We don't have a coastal presence between them on the Pacific coastline, and I can only assume Stahl has good subterranean connections deep under the Andes to connect his territories on the two sides of the mountain range.
Honestly, Mondragón swearing allegiance to Stahl (who is doing well) makes as much or more sense as it does for Waters to swear to Krukov.
In terms of projects for next turn, maybe we should focus more dice on GZ intensification over YZ expansion to solidify our hold over the new territory and more directly counter stay-behind forces and not overextend? On the other hand that would mean slowing our rate of advance and giving Nod's regular forces a chance to catch their breath. For military, it looks like we might want to go 1 die on plasma missiles, one or two on shells and the rest on wingmen and navy. The shell situation seems to be of little immediate concern, but it would be nice to get ahead and avert the situation before it becomes a crisis.
I am of much the same mind as you, except that I consider the shell situation to be "immediate concern" in that "we're gonna run out in 2060Q4 at this rate."
We have a shell
problem right now, which merits immediate concern. If we don't act this quarter, we will have a shell
crisis as GDI gunners all over the world start reaching into the cupboard for some more kaboom to throw at Nod and finding that the cupboard is bare,
before our factories can fully come online and start meeting the demand.
At which point, the offensive
will falter.
My view on Karachi Needs:
High Naval Confidence
High Air Force Confidence
All three current Frigate Yards
All Major CVL Yards
Himalayas BZ SMARV Hub
Wingmen Drones Orca and Firehawk
At least 1 Additional Apollo Factory
Zone Armor (at least 3 phases)
Which means Karachi is in limbo for the next 2 years at best, it could be more, depends on how well our rolls go and how much of a beating we take in the War.
I think some of those requirements are arbitrary extras that aren't needed.
Decent Naval confidence
should be sufficient,
if it's combined with us actually having the yards up and running and hulls in the water. If hulls aren't in the water, realistically Naval confidence won't be at 'Decent' anyway.
High Air Force confidence is kind of an arbitrary requirement; we don't know what the Air Force would need. The main real requirement is "can the Air Force concentrate huge forces in BZ-4 (Arabia, that is) to support the landings?" For which the real issue isn't "is the Air Force confident," it's "is Steel Vanguard over without the Air Force having been ground down to a nub?" Sure, we'll have to tangle with the Indian warlord's air forces, but we're tangling with Nod air forces all over the world anyway and there's no clear evidence that India's got significantly better kit than the stuff we're already fighting elsewhere. The Air Force can handle it if they can handle Krukov and Stahl's aviation threats.
The Himalayan Blue Zone MARV hub is
not a clear necessity. If anything, working on Karachi makes it
less likely that we will need that, because Karachi itself will be the target for any offensives that would normally target BZ-18.
The extra Apollo factory isn't necessary; even the Air Force doesn't really want them that much while fighting a global war. It won't need them extra-bad to fight a sudden expansion pack
regional war shortly after the main war.
And "three phases of Zone Armor" is just you putting an arbitrary wish list on the project. We should probably try to get a factory for Zone Armor out in 2060Q4-2061Q1 if we can, just on general principles and so Ground Forces can start building competence, but Ground Forces' and the Steel Talons have plenty of heavy weaponry, and it's so far proved
adequate if not optimal in countering biomonsters.
So they are a bit small to do real serious damage to something like a Governor, let alone one of your battleships or carriers. However, they would definitely be good at crippling anything on the surface of those ships.
Would Phase 2 of the plasma missile production project include heavy 'bunker buster' variants that would be suitable as warheads for antiship missiles?
Might we also see naval (ship-launched) SAMs with plasma warheads?
If more Power is a concern, has anyone considered Liquid Tiberium Power Cells yet?
Repeatedly. The problem is that we're anxiously hoarding Political Support for the inevitable Plan target renegotiation, and also there are important "directly support Steel Vanguard and mitigate Tiberium to expand the Blue Zones" projects that compete for a lot of our Tiberium dice.
Also, it's likely that completing any more than
one phase of liquid tiberium power will cost us a lot of extra Political Support, with escalating costs per phase, from what we've been told. That tends to put a damper on people's enthusiasm.
The HI dice can be saved for other things needed like Nuuk or that new Tick Digger thing that probably needs deployment
It's heavily implied that we'll be getting Tick diggers out of
Nuuk Phase 3. There may be additional deployment options but that will be a good start, and I think it's what we should focus on.
The frigates probably do get attached to whatever force we send into the Arabian Sea since they're the only modern blue water escorts we have and the navy isn't going to send a bunch of CVNs and BBs into the largest naval confrontation of the game with blind 50 year old escorts. But broadly, yes, everybody already knows that. When we talk about not having enough new hulls to support Karachi it's about not having sufficient reserves to cover the convoy routes and do Karachi.
If we hit the button the navy could scrape together a force right now, that's never been the problem. The problem is that our convoys everywhere else on the planet will start getting mauled thanks to all their useful escorts being pulled. Technically we want enough hulls to do Karachi without compromising convoy defense elsewhere and that's what "not enough hulls for Karachi" is shorthand for.
If we're lucky, the Nod raiders will suffer significant attrition over the next 6-9 months of warfare. They don't have unlimited assets or capabilities, after all. If the raiding dies down somewhat (we can roughly gauge this by seeing what happens to our Logistics malus caused by raiding), then we may well be able to just
do it, accepting the scraping-loose of ships and taking the hit from the surviving (diminished) raiders being somewhat more effective.
Again, remember that we're
already escorting convoys up the coast of East Africa and into BZ-4 on a massive scale. We have to, because the Medina-Jeddah refinery complex is a big slice of our overall tiberium economy now and it has to be a major source of our raw materials for other places and things. Escorting to Karachi is going to be an extra task, but it's an extension of something we're already doing, not a vast and unprecedented action. Especially with land-based aviation options out of BZ-4 being available on a potentially large scale.
We
would need the naval war to go well, probably better than I expect, to be able to dare Karachi 2061Q2. But I'm not ruling it out. We'll have to wait and see.
We can't be spending Tib dice on power for as long as Steel Vanguard is still a going concern, because Tib dice are the Treasury's main way to support the offensives. Doing Tib power instead of fusion gets us +4 HI dice to play with on average, sure, but -3 Tib dice that would have gone into YZ harvesting that we now need to make up with Free dice which de facto means coming out of the Mil or HI pools right now. So just not worth it during the war IMO.
There are edge cases where using 1-2 Tiberium dice for
one phase of the power plants helps us breathe easier and spend less on fusion reactors in the short term, but you're not wrong.
With conventional explosives. With a catalyst device, it's noticeably worse in terms of sheer energy released and a giant Tiberium explosion is also going to be correspondingly more expensive to clean up than an equivalent conventional or nuclear one. Tiberium remediation is a lot harder than even cleaning up a Chernobyl-style worst case dirty fission plant attack, with fallout and nuclear waste you can at least just stand back and wait for it to cook off. With Tib you need to actively contain it ASAP or it only gets worse.
Ehh.
Nod can do horrible things to a liquid tiberium plant with a catalyst warhead, but they can also do horrible things to
anything with a nuclear warhead. And my impression is that catalyst munitions are if anything
more tightly controlled among Nod's upper echelons than nuclear weapons are. The immediate 'fallout' problem from the catalyst-on-tib-plant scenario is worse, but on the other hand we can place liquid tiberium plants in fairly isolated locations where
either way it's just... not that big a deal if the hundred square kilometers around the plant need to be locked down and re-swept to turn the local area back from Yellow Zone to Blue again.
I'm not too worried about the actual potential for damage, I'm worried about people being
pissed about the damage.
In terms of opportunity cost concerns, my idea was mostly for plans that intend to spend Free dice on HI projects that includes dice usage on Fusion. Because if Free dices are needed in HI while Fusion Power is done at the same time, then the Free dice might as well be spent on Tiberium instead to gain the same amount of Power but at a cheaper price, in terms of both Free Dice and Resource costs, while keeping the rest of the HI Dice on whatever else that didn't need Free dice to complete.
The problem is that this is only a good plan if Political Support is free and costs us nothing. And it isn't, and doesn't. We have a fairly limited number of additional projects that net us +Political Support quickly and easily without being a bad idea during wartime, and we
know we plan to spend at least -39 Political Support between now and the end of the Four Year Plan, while only specifically having plans to gain another +10 or so.
And we want to end the Plan is a comfortable position with a solid margin of Political Support to ensure that we can negotiate on good terms to get reasonable Plan commitments for the next Plan.
For all those reasons, people are understandably hesitant to spend Political Support, which
is a genuinely valuable currency in this game and which tiberium power uses.
Holy fuck Granger, could you please STFU, that's called OpSec. You don't talk about what you do or don't have. That's rule number one.
Also could you please stop talking about daily politics generally when not anymore in office? Kind of seems to be appropriate for a former Head of Government to not comment about the politics of his successor after leaving office unless it's in a really dire state.
I think Granger's just relieved to be a private citizen and not have to worry about shit. He's
always been politically tone-deaf; note how some of our project options
grew a +PS benefit spontaneously when Granger left office.
Besides, this isn't the kind of stuff that can realistically be kept under op-sec. It's not hard to figure out roughly how many
doctors GDI has, for instance, and that's the kind of question Granger's talking about.
And in a way, Granger's even laying covering fire for Seo here, because he's saying "the root cause of our current problem is something Seo couldn't fix by throwing more money at the problem, the problem is fundamental and it's something I tried to fix but could only do so much with, we're short on trained manpower to do things like this." That's not Seo's fault, whereas "didn't allocate enough R to Services" kind of
is Seo's fault.
I don't believe that the Navy has plans to use plasma warheads soon - they are likely planning on seeing how the implementation by the Air Force goes, and then seeing if there are STUs to spare.
However, it is notable that both Firehawk and Orca drones would boost the Navy's carrier combat capability.
I disagree. I'm pretty sure that we will be getting some major flak if we don't finish Nuuk 3 this coming turn. I'm surprised that we're still in double-digits of Capital Goods production, although that may well be from some of the sabotage not having fully taken effect yet.
I don't know what your basis is for inferring that, but I'm going to have to ask for more detailed explanation.
It wouldn't surprise me if sabotage is mainly hitting Logistics (rail lines are long, strung out, hard to secure) and just
not hitting Capital Goods (which tends to be produced in centralized, well-secured locations and where the workforce is relatively limited and it's probably hard to get in without a background check).