Attempting to Fulfill the Plan: GDI Edition
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Lead the Global Defense Initiative into the future after the Third Tiberium War.
Vote closed
Scheduled vote count started by Ithillid on Jun 27, 2021 at 7:44 AM, finished with 203 posts and 85 votes.
 
Vote closed
Scheduled vote count started by Ithillid on Jul 6, 2021 at 3:06 PM, finished with 170 posts and 65 votes.

  • [X] Plan Yellow Skies
    -[X] Tidal Power Plants (Phase 1), 3 dice (30 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 1 dice (15 Resources)
    -[X] Fiber-Optic Expansion, 1 die (20 Resources)
    -[X] Blue Zone Power Production Campaigns, 1 die (10 Resources)
    -[X] Fusion Power Prototype, 1 die (20 Resources)
    -[X] Yellow Zone Power Grid Extension (Phase 2), 3 dice (15 Resources)
    -[X] Union Class Construction Yard, 2 die (40 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
    -[X] Bulk Plastics Facilities, 1 die (10 Resources)
    -[X] Security Review, 1 die
    -[X] Perennial Aquaponics Bays, 2 dice (20 Resources)
    -[X] Vertical Farming projects, 1 die (15 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
    -[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
    -[X] Expand Orbital Communications Network (Phase 2), 1 die (15 Resources)
    -[X] Scrin Research Institutions, 3 dice (90 Resources)
    -[X] Childcare and Preschool programs, 1 die (5 Resources)
    -[X] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
    -[X] Toronto Apollo Fighter Factory, 1 die (15 Resources)
    -[X] Shell Plants (Phase 3), 1 die (10 Resources)
    -[X] Ablat Plating Development, 1 die (10 Resources)
    -[X] Advanced Myomer Works, 2 dice (20 Resources)
    -[X] Security Reviews (LCI), 3 dice
    [X] Plan Power, Military and Consumer Goods
    -[X] Tidal Power Plants (Phase 1) 0/200 1 dice 10 R 0%
    -[X] Blue Zone Arcologies (Phase 1) 304/450 2 dice 30 R 45%
    -[X] Fiber-Optic Expansion 82/240 2 dice 40 R 34%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 247/550 2 dice 20 R 0%
    -[X] Fusion Power Prototype 45/200 2 dice 40 R 42%
    -[X] Yellow Zone Power Grid Extension (Phase 2) 101/275 4 dice 20 R 96%
    -[X] Yellow Zone Light Industrial Sectors 116/400 2 dice 20 R 0%
    -[X] Bulk Plastics Facilities 91/200 1 dice 10 R 19%
    -[X] Security Review 1 dice
    -[X] Vertical Farming projects 227/250 1 dice 15 R 99%
    -[X] Perennial Aquaponics Bays 0/300 2 dice 20 R 0%
    -[X] Blue Zone Perimeter Fencing (Phase 3) 273/400 3 dice 45 R 99%
    -[X] Chicago Planned City (Phase 1) 0/80 2 dice 40 R 99%
    -[X] GDSS Philadelphia II (Phase 1) 59/90 1 fusion dice 20 R 97%
    -[X] Expand Orbital Communications Network (Phase 2) 108/135 1 fusion dice 10 R 100%
    -[X] Orbital Cleanup (Phase 3) 1/90 1 dice 15 R 39%
    -[X] Scrin Research Institutions 65/350 2 dice 60 R 0%
    -[X] Childcare and Preschool programs 155/200 1 dice 5 R 98%
    -[X] Game Development Studios 0/300 1 dice 5 R 0%
    -[X] Reclamator Fleet RZ 6 South (Super MARVs) 0/210 3 dice 60 R 45%
    -[X] Apollo Fighter Factories (Toronto) 18/70 1 dice 15 R 76%
    -[X] Shell Plants (Phase 3) 120/150 1 dice 10 R 98%
    -[X] Ablat Plating Development 0/70 1 dice 10 R 58%
    -[X] Security Review (LC) 3 dice +1 LC 100%
    [X] Plan Green is Not Tiberium
    -[X] Tidal Power Plants (Phase 1) 0/200 1 die 10R 0%
    -[X] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources), 0%
    -[X] Fiber-Optic Expansion, 2 dice (40 Resources), 34%
    -[X] Blue Zone Power Production Campaigns (Phase 2), 1 die (10 Resources), 0%
    -[X] Yellow Zone Power Grid Extension (Phase 2), 3 dice (15 Resources), 77%
    -[X] Fusion Power Prototype, 1 die (20 Resources), 0%
    -[X] Yellow Zone Light Industrial Sectors 116/400 1 die (10 Resources)
    -[X] Bulk Plastics Facilities, 1 die (10 Resources), 19%
    -[X] 1 die locked for security
    -[X] Perennial Aquaponics Bays, 3 dice (30 Resources), 0%
    -[X] Vertical Farming projects, 1 die (15 Resources), 100%
    -[X] Entari Deployment 0/200 3 dice (60 Resources) 52%
    -[X] Spider Cotton Development 0/40 1 die 20 Resources 88%
    -[X] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources), 87%
    -[X] GDSS Philadelphia II (Phase 1), 1 die (1 Fusion) (20 Resources), 97%
    -[X] Expand Orbital Communications Network (Phase 2), 1 die (1 Fusion) (10 Resources), 100%
    -[X] Orbital Cleanup (Phase 3), 1 die (15 Resources), 39%
    -[X] Scrin Research Institutions, 3 dice (90 Resources), 24%
    -[X] Childcare and Preschool programs, 1 die (5 Resources), 98%
    -[X] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources), 45%
    -[X] Shell Plants (Phase 3), 1 die (10 Resources), 98%
    -[X] Ablat Plating Development, 1 die (10 Resources), 58%
    -[X] Security Reviews (LCI), 3 dice
    [X]Plan Unionizing
    -[X] Tidal Power Plants (Phase 1) 0/200 3 dice 30R 52.25%
    -[X] Blue Zone Arcologies (Phase 1) 304/450 2 dice 30 R 45%
    -[X] Fusion Power Prototype 45/200 2 dice 40 R 42%
    -[X] Union Class Construction Yard 0/180 3 dice 60R 73%
    -[X] Yellow Zone Power Grid Extension (Phase 2) 101/275 1 die 5R
    -[X] Bulk Plastics Facilities 91/200 2 dice 20R 77%
    -[X] Yellow Zone Light Industrial Sectors 116/400 1 die 10R
    -[X] Security Review, 1 die
    -[X] Entari Deployment 0/200 2 dice 40R 8%
    -[X] Vertical Farming projects 227/250 1 die 15R 100%
    -[X] Chicago Planned City (Phase 1) 0/80 1 Tib die 20R 66%
    -[X] Blue Zone Perimeter Fencing (Phase 3) 273/400 2 dice 30R 87.25%
    -[X] GDSS Philadelphia II (Phase 1) 59/90 1 die 20R 97%
    -[X] Expand Orbital Communications Network (Phase 2) 108/135 1 die 10R 100%
    -[X] Orbital Cleanup (Phase 3) 1/90 1 die 15R 39%
    -[X] Scrin Research Institutions 65/350 2 dice 60R
    -[X] Game Development Studios 0/300 1 die 5R
    -[X] Childcare and Preschool programs 155/200 1 die 5R 98%
    -[X] Super MARVs RZ 6 South 0/210 3 dice 60R 45%
    -[X] Orca Refit Package Development 0/40 1 die 15R 88%
    -[X] Shell Plants (Phase 3) 120/150 1 die 10R 98%
    -[X] Advanced Myomer Works 0/125 2 dice 20R 55%
    -[X] Security Reviews:LCI DC60 2 dice 98%
    -[X] Interdepartmental Communication Initiative DC 90 2 dice 88%
    [X] Plan Yellow Skies, Blue Power
    [X] Plan There Are Developments In Our Future
    -[X] Tidal Power Plants (Phase 1) 3 dice 30R 52%
    -[X] Blue Zone Arcologies (Phase 1) 1 die 15R 0%
    -[X] Fiber-Optic Expansion 1 dice 20R 0%
    -[X] Blue Zone Power Production Campaigns (Phase 2) 4 dice 40R 25%
    -[X] Fusion Power Prototype 1 die 20R 0%
    -[X] Union Class Construction Yard 1 free die 20R 0%
    -[X] Yellow Zone Light Industrial Sectors 1 die 10R 0%
    -[X] Bulk Plastics Facilities 1 dice + 1 free die 20R 77%
    -[X] Perennial Aquaponics Bays 1 die 10R 0%
    -[X] Vertical Farming projects 1 die 15R 100%
    -[X] Entari Deployment 1 die 20R 0%
    -[X]Blue Zone Perimeter Fencing (Phase 3) 2 dice 30R 87%
    -[X] GDSS Philadelphia II (Phase 1) 2 fusion die 40R 97%
    -[X] Expand Orbital Communications Network (Phase 2) 1 die 15R 100%
    -[X] Scrin Research Institutions 2 die 60R 0%
    -[X] Childcare and Preschool programs 1 die 5R 98%
    -[X] Fashion development houses 1 die 10R 0%
    -[X] Reclamator Fleet RZ-6 South
    --[X] Super MARVs 3 dice 60R 45%
    -[X] Apollo Fighter Factories
    --[X] Toronto 1 die 15R 76%
    -[X] Orca Refit Package Development 1 free die 15R 88%
    -[X] Remote Weapons System Development Predator 1 free die 10R 88%
    -[X] Shell Plants (Phase 3) 1 free die 10R 98%
    -[X] Ablat Plating Development 1 free die 10R 58%
    -[X] Security Reviews (Light and Chemical Industry) 3 dice + 1 LCI die
    [X] Powerplants for expansion
    [X] Plan Power Up Before You Power Walk
    [X] Rebuilding The Machine part 1
    [X] Rebuilding The Machine part 1
    -[X] Blue Zone Arcologies (Phase 1) 304/450 2 dice 30 R 45%
    -[X] Fiber-Optic Expansion 82/240 2 dice 40 R 34%
    -[X] Tidal Power Plants (Phase 1) 0/200 1 die 10R 0%
    -[X] North Boston Chip Fabricator (Phase 4) 64/1200 10 dice 150R 0.01%
    -[X] Yellow Zone Light Industrial Sectors 116/400 1 die 10R 0%
    -[X] Superconductor Foundries 0/200 2 dice 60R 8%
    -[X] Vertical Farming projects 227/250 1 dice 15R 100% (10% omake used)
    -[X] Perennial Aquaponics Bays 0/300 2 dice 20 R 0%
    -[X] Blue Zone Perimeter Fencing (Phase 3) 273/400 2 dice 30R 87%
    -[X] GDSS Philadelphia II (Phase 1) 59/90 1 fusion die 20R 97% (15% omake used)
    -[X] Expand Orbital Communications Network (Phase 2) 108/135 1 fusion die 10R 100% (14% omake used)
    -[X] Game Development Studios 0/300 3 dice 15R 16%
    -[X] Childcare and Preschool programs 155/200 1 die 5R 98% (15% omake used)
    -[X] Reclamator Hub Yellow Zone 5a Progress 66/105 1 die 20R 89% (15% omake used)
    -[X] Reclamator Fleet RZ 6 South (Super MARVs) 0/210 3 dice 60 R 45%
    -[X] Shell Plants (Phase 3) 120/150 1 die 10R 98% (15% omake used)
    [X] Plan Blue union
    -[X] Tidal Power Plants (Phase 1), 2 dice (20 Resources)
    -[X] Blue Zone Arcologies (Phase 1), 2 dice (30 Resources)
    -[X] Fiber-Optic Expansion, 1 die (20 Resources)
    -[X] Blue Zone Power Production Campaigns (Phase 2) 246/550 3 dice 30R
    -[X] Yellow Zone Power Grid Extension (Phase 2), 2 dice (10 Resources)
    -[X] Union Class Construction Yard, 2 die (40 Resources)
    -[X] Yellow Zone Light Industrial Sectors, 1 die (10 Resources)
    -[X] Bulk Plastics Facilities, 1 die (10 Resources)
    -[X] Security Review, 1 die
    -[X] Perennial Aquaponics Bays, 2 dice (20 Resources)
    -[X] Vertical Farming projects, 1 die (15 Resources)
    -[X] Blue Zone Perimeter Fencing (Phase 2), 2 dice (30 Resources)
    -[X] Chicago Planned City (Phase 1), 1 die (20 Resources)
    -[X] GDSS Philadelphia II (Phase 1), 2 dice (2 Fusion) (40 Resources)
    -[X] Expand Orbital Communications Network (Phase 2), 1 die (15 Resources)
    -[X] Scrin Research Institutions, 3 dice (90 Resources)
    -[X] Childcare and Preschool programs, 1 die (5 Resources)
    -[X] Super MARV Reclaimator Fleet (RZ-6 South), 3 dice (60 Resources)
    -[X] Toronto Apollo Fighter Factory, 1 die (15 Resources)
    -[X] Shell Plants (Phase 3), 1 die (10 Resources)
    -[X] Ablat Plating Development, 1 die (10 Resources)
    -[X] Advanced Myomer Works, 2 dice (20 Resources)
    -[X] Security Reviews (LCI), 3 dice
Ithillid threw 3 100-faced dice. Reason: Tidal Power Plants Total: 121
28 28 90 90 3 3
Ithillid threw 1 100-faced dice. Reason: Blue zone arcologies Total: 80
80 80
Ithillid threw 1 100-faced dice. Reason: Fiber Optic Expansion Total: 11
11 11
Ithillid threw 1 100-faced dice. Reason: Blue zone power production Total: 84
84 84
Ithillid threw 1 100-faced dice. Reason: Fusion power prototype Total: 64
64 64
Ithillid threw 2 100-faced dice. Reason: Union Class Construction Yard Total: 107
26 26 81 81
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Light Industrial Total: 45
45 45
Ithillid threw 1 100-faced dice. Reason: Bulk Plastics Total: 23
23 23
Ithillid threw 2 100-faced dice. Reason: Perennial Aquaponics Total: 82
9 9 73 73
Ithillid threw 1 100-faced dice. Reason: Vertical Farming Total: 76
76 76
Ithillid threw 1 100-faced dice. Reason: Chicago Planned City Total: 11
11 11
Ithillid threw 2 100-faced dice. Reason: GDSS Philadelphia 2 Total: 99
87 87 12 12
Ithillid threw 1 100-faced dice. Reason: Expand Orbital Communication Total: 28
28 28
Ithillid threw 3 100-faced dice. Reason: Scrin Research Total: 203
52 52 93 93 58 58
Ithillid threw 1 100-faced dice. Reason: Childcare and Preschool Total: 86
86 86
Ithillid threw 3 100-faced dice. Reason: Super MARVs Total: 100
40 40 48 48 12 12
Ithillid threw 1 100-faced dice. Reason: Toronto Apollo Fighter Factory Total: 54
54 54
Ithillid threw 1 100-faced dice. Reason: Shell Plants Total: 11
11 11
Ithillid threw 1 100-faced dice. Reason: Ablat Plating Development Total: 86
86 86
Ithillid threw 2 100-faced dice. Reason: Advanced Myomer Works Total: 118
45 45 73 73
Ithillid threw 3 100-faced dice. Reason: Security Review LCI Total: 147
69 69 4 4 74 74
Ithillid threw 2 100-faced dice. Reason: Blue Zone Perimeter fencing Total: 91
65 65 26 26
Ithillid threw 3 100-faced dice. Reason: Yellow Zone Power Grid Total: 200
76 76 32 32 92 92
 
Vote closed
Scheduled vote count started by Ithillid on Jul 30, 2021 at 4:36 PM, finished with 171 posts and 76 votes.

  • [X] Plan Mining The Lines
    -[X] Infrastructure 1/5 dice 10R
    --[X] Tidal Power Plants (Phase 2) 278/450 1 die 10R (1/2.5 median chance)
    -[X] Heavy Industry 5/5 dice 85R
    --[X] Synchronized Cycle Fusion Plants 8/350 2 dice 40R (2/5 median chance)
    --[X] Kure Machine Works 78/280 3 dice 45R 68%
    -[X] Light and Chemical Industry 3/4 dice 50R
    --[X] Chemical Precursor Plants 100/200 2 dice 30R 86%
    --[X] Johannesburg Myomer Macrospinner (Phase 3) 4/360 1 die 20R (1/5.5 median chance)
    -[X] Agriculture 0/3 dice 0R
    -[X] Tiberium 5/5 + 2 free dice 165R
    --[X] Chicago Planned City (Phase 3) 107/360 1 Tib die 20R (1/3 median chance)
    --[X] Yellow Zone Tiberium Harvesting (Phase 4) 49/300 1 die 20R (1/3 median chance)
    --[X] Red Zone Containment Lines (Phase 3) 8/180 5 dice 125R 100% (92% Phase 4, 9% Phase 5)
    -[X] Orbital Industry 3/3 dice 50R
    --[X] Gravitic Drive Development 0/60 1 die 30R 71%
    --[X] Orbital Cleanup (Phase 3) 44/90 2 dice 20R 100% (60% Phase 4)
    -[X] Services 2/4 dice 30R
    --[X] Game Development Studios 232/300 1 die 5R 78%
    --[X] Vaccine Development Programs 59/150 1 die 25R 55%
    -[X] Military 5/5 + 4 free dice 150R
    --[X] Super MARV Reclaimator Fleet (YZ-5a) 159/210 2 dice 40R 99%
    --[X] Ablat Plating Deployment (Phase 3) 91/200 2 dice 20R 80%
    --[X] Governor Class Cruiser Shipyards (Durban) 0/200 2 dice 40R 11%
    --[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
    -[X] Bureaucracy 3/3 dice
    --[X] Expand Strategic Planning Apparatus 0/100 3 dice 99%
    [X] Plan Ok Prove It
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
    -[X] Kure Machine Works, 3 dice (45 Resources)
    -[X] Chemical Precursor Plants, 2 dice (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
    -[X] Security Reviews (Agriculture)
    -[X] Red Zone Containment Lines (Phase 3), 9 dice (225 Resources)
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] Game Development Studios, 1 die (5 Resources)
    -[X] Vaccine Development Programs, 1 die (25 Resources)
    -[X] Reclamator Fleet YZ-5a, 2 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 3 dice (60 Resources)
    -[X] Security Reviews (Agriculture), 1 die
    -[X] Expand Strategic Planning Apparatus, 2 dice
    [X] Plan Mitigation, Income, Enterprise
    -[X] Tidal Power Plants (Phase 2) 278/450 5 dice 50 R 99%
    -[X] Blue Zone Microgeneration Program (Phase 2) 54/120 2 dice 10 R 99%
    -[X] Kure Machine Works 78/280 3 dice 45 R 68% (High Priority)
    -[X] Chemical Precursor Plants 100/200 1 dice 15 R 31%
    -[X] Personal Pharmaceuticals Plants 0/180 2 dice 30R 22% (High Priority)
    -[X] Johannesburg Personal Robotics Factory 0/250 1 die 15 R 0%
    -[X] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R 39%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 die 20 R 0%
    -[X] Red Zone Containment Lines (Phase 3) 8/180 3 dice 75R 98% (6% for phase 4) (High Priority)
    -[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
    -[X] GDSS Enteprise (Phase 3) 183/385 3 dice 60 R 57%
    -[X] Orbital Cleanup (Phase 3) 43/90 1 dice 10 R 85%
    -[X] Vaccine Development Programs 59/150 1 die 25 R 55%
    -[X] Reclamator Fleet YZ-5a (Super MARV) 159/210 2 dice 40 R 99%
    -[X] Reclamator Fleet RZ-7N (Super MARV) 0/210 1 dice 20 R 0%
    -[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30% (High Priority)
    -[X] Ablat Plating Deployment (Phase 3) 91/200 1 die 10 R 22% (Very High Priority)
    -[X] Titan Mark 3 Deployment 0/170 3 dice 30 R 76% (High Priority)
    -[X] Cooperative Focus 3 dice 97% for highest DC level
    [X] Plan How to Plan Better
    -[X] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
    -[X] Security Reviews (Infrastructure), 1 die
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
    -[X] Kure Machine Works, 3 dice (45 Resources)
    -[X] Chemical Precursor Plants, 2 dice (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
    -[X] Yellow Zone Purification Facilities, 3 dice (30 Resources)
    -[X] Security Reviews (Agriculture)
    -[X] Chicago Planned City (Phase 3), 1 die (20 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
    -[X] Red Zone Containment Lines (Phase 3), 2 dice (50 Resources)
    -[X] Tiberium Inhibitor Development, 1 die (30 Resources)
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] GDSS Enterprise (Phase 3), 1 die (20 Resources)
    -[X] Orbital Cleanup (Phase 3), 1 die (10 Resources)
    -[X] Vaccine Development Programs, 1 die (25 Resources)
    -[X] Reclamator Fleet YZ-5a, 2 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 3 dice (60 Resources)
    -[X] Titan Mark 3 Deployment, 2 dice (20 Resources)
    -[X] Security Reviews (Agriculture), 1 die
    -[X] Expand Strategic Planning Apparatus, 2 dice
    [X] Plan: DEPLOY (with both Power and Mecca)
    -[X] Tidal Power Plants (Phase 2) 278/450 4 dice 40R 97%
    -[X] Security Review (Infrastructure), 1 die
    -[X] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
    -[X] Kure Machine Works 78/280 4 dice 60R 95%
    -[X] Chemical Precursor Plants 100/200 2 dice 30R 86%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 4/360 2 dice 40R 0%
    -[X] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R 39%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 2 Tib dice 40R 73%
    -[X] Red Zone Containment Lines (Phase 3) 8/180 3 dice 75R 98%
    -[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
    -[X] Orbital Cleanup (Phase 3) 44/90 1 die 10R+ 85%
    -[X] Skywatch Telescope System 0/150 2 dice 20R+ 47%
    -[X] Game Development Studios 232/300 1 die 5R 78%
    -[X] Vaccine Development Programs 59/150 1 die 25 R 55%
    -[X] Super MARV Reclaimator Fleet (YZ-5a) 159/210 2 dice 40R 99%
    -[X] Governor Class Cruiser Shipyards (Durban) 0/200 3 dice 60R 59%
    -[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
    -[X] Security Review: (Infrastructure) DC60 2 dice 99%
    -[X] Cooperative Focus 3 dice 97% for highest DC level
    [X] Plan Superconductors and containment lines
    -[X] infra 5/5 40R
    --[X] Tidal Power Plants (Phase 2) 4 dice 40R 97%
    -[X] HI 45R 5/5
    --[X] Kure Machine Works 78/280 3 dice 45R 68%
    --[X] Yellow Zone Power Grid Extension (Phase 3) 71/350 1 dice 5R
    --[X] Blue Zone Microgeneration Program (Phase 2) 54/120 1 die 5R 70%
    -[X]LCI 90R 4/4
    --[X] Superconductor Foundries 0/200 2 dice 60R 11%
    --[X] Chemical Precursor Plants 100/200 1 die 15R 31%
    -[X] Agri 30R 1/3
    --[X] Perennial Aquaponics Bays (phase 2) 123/350 1 die 10R
    -[X] Tib 120R 5/5
    --[X] Red Zone Containment Lines (Phase 3+4) 8/360 4 dice 100R 53%
    --[X] Tiberium Inhibitor Development 0/60 1 die 30R
    -[X] orbital 60R 3/3
    --[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60R+ 57%
    -[X] Services 30R 2/4
    --[X] Vaccine Development Programs 59/150 1 die 25R 55%
    --[X] Game Development Studios 232/300 1 die 5R 78%
    -[X] Mil 5+6/11 145R
    --[X] Super MARV Reclaimator Fleet (YZ-5a) 159/210 1 die 20R 80%
    --[X] Governor Class Cruiser Shipyards
    ---[X] Hampton Roads 0/200 2 dice 40R 11%
    --[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
    --[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
    --[X] Ablat Plating Deployment (Phase 3) 91/200 2 dice 20R 88%
    -[X]Bureaucracy
    --[X] Expand Strategic Planning Apparatus 0/100 3 dice 99%
    [X] Plan Fusion, Myomers, Refugees, Cruisers, Income, and Deployments
    -[X] Tidal Power Plants (Phase 2), 5 dice (50 Resources)
    -[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
    -[X] Kure Machine Works, 2 dice (30 Resources)
    -[X] Chemical Precursor Plants, 1 die (15 Resources)
    -[X] Personal Pharmaceuticals Plants, 1 die (15 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
    -[X] Yellow Zone Purification Facilities, 2 dice (20 Resources)
    -[X] Security Reviews, 1 die
    -[X] Chicago Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Red Zone Containment Lines (Phase 3), 3 dice (75 Resources)
    -[X] GDSS Enterprise (Phase 3), 2 dice (2 Fusion) (40 Resources)
    -[X] Orbital Cleanup (Phase 3), 1 dice (1 Fusion) (10 Resources)
    -[X] Reclamator Fleet YZ-5a (Super MARVs), 2 dice (40 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 2 dice (40 Resources)
    -[X] Titan Mark 3 Deployment, 4 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 3), 3 dice (30 Resources)
    -[X] Security Reviews (Agriculture), 2 dice
    [X] Plan Max income Titan edition
    -[X] Tidal Power Plants (Phase 2) 278/450 2 dice 20R 28%
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
    -[X] Kure Machine Works, 3 dice (45 Resources)
    -[X] Chemical Precursor Plants, 2 dice (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
    -[X] Security Reviews (Agriculture)
    -[X] Red Zone Containment Lines (Phase 3+4+5) 8/540 7 dice 175R 86%
    -[X] Gravitic Drive Development 0/60 1 die 30R 71%
    -[X] Orbital Cleanup (Phase 3+4) 44/180 2 dice 20R+ 60%
    -[X] Game Development Studios, 1 die (5 Resources)
    -[X] Vaccine Development Programs, 1 die (25 Resources)
    -[X] Reclamator Fleet YZ-5a, 2 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 3), 2 dice (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 2 dice (40 Resources)
    -[X] Titan Mark 3 Deployment 0/175 3 dice 30R 76%
    -[X] Security Reviews (Agriculture), 1 die
    -[X] Expand Strategic Planning Apparatus, 2 dice
    [X] Plan Ok Prove It, With Battlemechs and Cleanup and Pilgrimage
    [X] Plan Mitigation, Income and Enterprise
    [X] Plan Glaciers Ahoy!
    -[X] Tidal Power Plants (Phase 2), 5 dice (50 Resources)
    -[X] Synchronized Cycle Fusion Plants, 2 dice (40 Resources)
    -[X] Kure Machine Works, 3 dice (45 Resources)
    -[X] Chemical Precursor Plants, 2 dice (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3), 2 dice (40 Resources)
    -[X] Yellow Zone Purification Facilities, 2 dice (20 Resources)
    -[X] Chicago Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Red Zone Containment Lines (Phase 3), 3 dice (75 Resources)
    -[X] Orbital Cleanup (Phase 3), 2 dice (2 Fusion) (20 Resources)
    -[X] Gravitic Drive Development, 1 dice (30 Resources)
    -[X] Reclamator Fleet YZ-5a (Super MARVs), 2 dice (40 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 2 dice (40 Resources)
    -[X] Titan Mark 3 Deployment, 4 dice (40 Resources)
    -[X] Ablat Plating Deployment (Phase 3), 3 dice (30 Resources)
    -[X] Expand Strategic Planning Apparatus, 3 dice


Would someone mind rolling me 2d100 for Tiberium Spread.
Ithillid threw 1 100-faced dice. Reason: Tidal Power Plants Total: 43
43 43
Ithillid threw 2 100-faced dice. Reason: Synchronized Cycle Fusion Total: 102
40 40 62 62
Ithillid threw 3 100-faced dice. Reason: Kure Machine Works Total: 184
59 59 81 81 44 44
Ithillid threw 2 100-faced dice. Reason: Chemical Precursor Plants Total: 108
98 98 10 10
Ithillid threw 1 100-faced dice. Reason: Johannesburg Macrospinner Total: 42
42 42
Ithillid threw 1 100-faced dice. Reason: Chicago Planned City Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: Yellow Zone Tiberium Total: 46
46 46
Ithillid threw 5 100-faced dice. Reason: Red Zone Containment Total: 251
62 62 48 48 59 59 17 17 65 65
Ithillid threw 1 100-faced dice. Reason: Gravitic Drive Development Total: 5
5 5
Ithillid threw 2 100-faced dice. Reason: Orbital Cleanup Total: 148
66 66 82 82
Ithillid threw 1 100-faced dice. Reason: Game Development Studios Total: 68
68 68
Ithillid threw 1 100-faced dice. Reason: Vaccine Development Total: 60
60 60
Ithillid threw 2 100-faced dice. Reason: Super MARVs Total: 102
20 20 82 82
Ithillid threw 2 100-faced dice. Reason: Ablat Plating Deployment Total: 124
40 40 84 84
Ithillid threw 2 100-faced dice. Reason: Governor Class Cruiser Total: 118
78 78 40 40
Ithillid threw 3 100-faced dice. Reason: Titan Mk 3 Deployment Total: 186
12 12 93 93 81 81
Ithillid threw 3 100-faced dice. Reason: Expand Strategic Planning Total: 207
44 44 90 90 73 73
Ithillid threw 2 2-faced dice. Reason: Tiberium Containment income Total: 4
2 2 2 2
Ithillid threw 2 2-faced dice. Reason: Orbital Cleanup Income Total: 3
2 2 1 1
Ithillid threw 1 3-faced dice. Reason: Red Zone Tiberium Harvesting Total: 2
2 2
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Aug 9, 2021 at 5:08 PM, finished with 396 posts and 67 votes.

  • [X] Plan Sister Cities and Air Power Alt Military
    -[X] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 2 dice (40 Resources)
    -[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 4 dice (80 Resources)
    -[X] Entari Deployment, 3 dice (60 Resources)
    -[X] Chicago Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
    -[X] Fashion development houses, 2 dice (20 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 2 dice (40 Resources)
    -[X] Stealth Disruptor System Development, 1 die (25 Resources)
    -[X] High Efficiency Heat System Development, 1 die (15 Resources)
    -[X] Orca Refit Package Development, 1 die (15 Resources)
    -[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
    -[X] Universal Rocket Launch System Development, 1 die (15 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
    -[X] Laser Point Defense Systems Development, 1 die (15 Resources)
    -[X] Cooperative Focus 3 dice
    [X]Plan Energy and Enterprise
    [X] Plan Red Zone Lines + Predators + Unions
    -[X] Infrastructure 5/5 dice 120R
    --[X] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
    --[X] Chicago Planned City (Phase 3) 225/360 1 Tib die 1 Infra die 40R 77%
    --[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 Tib die 2 Infra dice 60R 92%
    -[X] Heavy Industry 5/5 dice 90R
    --[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60R 70%
    --[X] North Boston Chip Fabrication (Phase 4) 64/1200 2 dice 30R (2/16 median chance)
    -[X] Light and Chemical Industry 4/4 dice 80R
    --[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80R 36%
    -[X] Agriculture 3/3 dice 50R
    --[X] Entari Deployment 0/200 2 dice 40R 11%
    --[X] Yellow Zone Aquaponics Bays (phase 4) 44/160 1 die 10R 15%
    -[X] Tiberium 5/5 +1 free dice 90R
    --[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
    --[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 98%
    --[X] Chicago Planned City 1 die
    --[X] Mecca/Jeddah Planned City 1 die
    -[X] Orbital Industry 3/3 dice 70R
    --[X] Gravitic Drive Development 20/60 1 die 30R 91%
    --[X] GDSS Enterprise (Phase 3) 183/385 2 dice 40R 10%
    -[X] Services 2/4 dice 20R
    --[X] Fashion development houses 89/225 2 dice 20R 82%
    -[X] Military 5/5 +4 free dice 140R
    --[X] High Efficiency Heat System Development 0/40 1 die 15R 91%
    --[X] Super MARV Reclaimator Fleet (RZ-7 North) 0/210 1 die 20R (1/3 median chance)
    --[X] Orca Refit Package Development 0/40 1 die 15R 91%
    --[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15R 91%
    --[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
    --[X] Governor Class Cruiser Shipyards (Durban) 148/200 1 die 20R 79%
    --[X] Laser Point Defense Systems Development 0/40 1 die 15R 91%
    -[X] Bureaucracy 3/3 +1 free die
    --[X] Expand Union Support 4 dice 95%
    [X] Plan Mecca, Air, Enterprise and Mitigation
    -[X] Tidal Power Plants (Phase 2): 336/450 3 dice R 30 R 98%
    -[X] Mecca/Jeddah Planned City (Phase 1) 2 dice 40 R (see Tiberium for full details)
    -[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
    -[X] Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80 R 36%
    -[X] Perennial Aquaponics Bays (Phase 2) 123/350 3 dice 30 R 39%
    -[X] Chicago Planned City (Phase 3) 225/360 1 dice 20 R 16%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 dice (+2 infra) 20 R 92%
    -[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
    -[X] Red Zone Containment Lines (Phase 5) 74/180 2 dice 50 R 98%
    -[X] Gravitic Drive Development: 20/60 1 die 30 R 91%
    -[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
    -[X] High Efficiency Heat System Development 0/40 1 die 15 R 91%
    -[X] Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
    -[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
    -[X] Wingman Drone Development 0/40 1 die 15 R 91%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20 R 91%
    -[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
    -[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
    -[X] Cooperative Focus 3 dice
    [X]Plan Two Cities, Infra-heavy, with Pets.
    -[X] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
    -[X] Chicago Planned City (Phase 3) 225/360 1 Tib die 1 Infra die 40R 77%
    -[X] Mecca/Jeddah Planned City (Phase 1) 1 Tib 2 Infra dice 60R 91%
    -[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
    -[X] North Boston Chip Fabrication (Phase 4) 64/1200 2 dice 30R
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80R 68%
    -[X] Perennial Aquaponics Bays (Stage 2) 4 dice 40R 80%
    -[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
    -[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
    -[X] Gravitic Drive Development: 20/60 1 die 30 R 91%
    -[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
    -[X] Orbital Cleanup (Stage 5) 42/90 2 dice 20R 99%
    -[X] Fashion development houses 89/225 2 dice 20R 82%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 30%
    -[X] High Efficiency Heat System Development 0/40 1 die 15 R 91%
    -[X] Prototype Plasma Weapons Development 0/60 1 die 25R 71%
    -[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
    -[X] Universal Rocket Launch System Development 0/40 1 die 15R 91%
    -[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
    -[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
    -[X] Cooperative Focus DC 80/100/120, DC 120 3 dice 97%
    [X] Plan Sister Cities and Air Power Alt Military Inhibitor
    -[X] Tidal Power Plants (Phase 2), 3 dice (30 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 dice (20 Resources)
    -[X] Chicago Planned City (Phase 3), 1 dice (20 Resources)
    -[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 4 dice (80 Resources)
    -[X] Entari Deployment, 3 dice (60 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
    -[X] Tiberium Inhibitor Development, 1 die (30 Resources)
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] GDSS Enterprise (Phase 3), 3 dice (3 Fusion) (60 Resources)
    -[X] Fashion development houses, 2 dice (20 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 2 dice (40 Resources)
    -[X] Stealth Disruptor System Development, 1 die (25 Resources)
    -[X] High Efficiency Heat System Development, 1 die (15 Resources)
    -[X] Orca Refit Package Development, 1 die (15 Resources)
    -[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
    -[X] Universal Rocket Launch System Development, 1 die (15 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
    -[X] Laser Point Defense Systems Development, 1 die (15 Resources)
    -[X] Cooperative Focus 3 dice
    [X] Plan Tale of Three Cities
    -[X] Tidal Power Plants (Phase 2): 336/450 3 dice R 30 R 98%
    -[X] Mecca/Jeddah Planned City (Phase 1) 2 dice 40 R (see Tiberium for full details)
    -[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
    -[X] Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 61/360 4 dice 80 R 36%
    -[X] Entari Deployment 0/200 3 dice 60R 59%
    -[X] Chicago Planned City (Phase 3) 225/360 2 Tib dice 40R 88%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 dice (+2 infra) 20 R 92%
    -[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 2 dice 40R 65%
    -[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
    -[X] GDSS Enterprise (Phase 3) 183/385 3 dice 60 R 57%
    -[X] Orca Refit Package Development 0/40 1 die 15R 91%
    -[X] Reclamator Fleet RZ-7 North Super MARV 0/210 3 dice 60 R 52%
    -[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
    -[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
    -[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
    -[X] Ablat Plating Deployment (Stage 4) 45/200 3 dice 30R 87%
    -[X] Cooperative Focus 3 dice
    [X] Plan Sister Cities and Air Power
    [X]Plan Cleaning the Skies
    -[X]Tidal Powers Plants (Phase 2) 3 dice 30 R
    -[X]Mecca/Jeddah Planned City (Phase 1) 1 die 20 R
    -[X]Chicago Planned City (Phase 3) 1 die 20 R
    -[X]North Boston Chip Fabricator (Phase 4) 2 dice 30 R
    -[X]Blue Zone Microgeneration Program (Phase 2) 1 die 5 R
    -[X]Synchronized Cycle Fusion Plants 3 dice 60 R
    -[X]Johannesburg Myomer Macrospinner (Phase 3) 4 dice 80 R
    -[X]Vertical Farming Projects (Phase 2) 3 dice 45 R
    -[X]Mecca/Jeddah Planned City (Phase 1) 2 dice 40 R
    -[X]Yellow Zone Tiberium Harvesting (Phase 4) 3 dice 60 R
    -[X]GDSS Enterprise (Phase 3) 2 dice 40 R (Fusion)
    -[X]Orbital Cleanup (Phase 5) 1 die 10 R (Fusion)
    -[X]Fashion development houses 2 dice 20 R
    -[X]Domestic Animal Programs 2 die 20 R
    -[X]Super MARV Reclamator Fleet RZ-7 N 2 dice 40 R
    -[X]Orca Refit Package Development 1 die 15 R
    -[X]Laser Point Defense Systems Development 1 die 15 R
    -[X]Governer Class Cruiser Shipyards (Durban) 1 die 20 R
    -[X]Universal Rocket Launch System Development 1 die 15 R
    -[X]Quick Maneuver Air to Air Missile Development 1 die 15 R
    -[X]High Efficiency Heat System Development 1 die 15 R
    -[X]Tactical Airborne Laser Development 1 die 20 R
    -[X] Cooperative Focus 3 dice
    [X] Plan Superconductor and Orca's
    -[X] Tidal Power Plants (Phase 2) 336/450 3 dice 30R 98%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 2 dice 40R
    -[X] Synchronized Cycle Fusion Plants, 2 dice 40R 16%
    -[X] Nuuk Heavy Robotics Foundry (Phase 1) 3 dice (60 Resources)
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 4/360 2 dice 40R
    -[X] Superconductor Foundries 0/200 2 dice 60R 11%
    -[X] Entari Deployment 0/200 2 dice 40R 11%
    -[X] Large Strategic Food Stockpile 0R
    -[X] Chicago Planned City (Phase 3), 2 dice (40 Resources) 88%
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice 40R 65%
    -[X] Tiberium Inhibitor Development 0/60 1 die 30R 91%
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] GDSS Enterprise (Phase 3) 183/385 2 dice 40R+ 10%
    -[X] Orca Refit Package Development 0/40 1 die 15R 91%
    -[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
    -[X] Universal Rocket Launch System Development 0/40 1 die 15R 91%
    -[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
    -[X] Stealth Disruptor System Development 0/40 1 die 25R 91%
    -[X] Remote Weapons System Deployment Predator 0/240 3 dice 30R 30%
    -[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
    -[X] Wartime Factory Refits (phase 1) 0/60 1 die 20R 70%
    -[X] Cooperative Focus 3 dice
    [X]Plan wiggle room
    -[X] Tidal Power Plants (Phase 2), 2 dice (20 Resources)
    -[X] Rail Link Reconstruction (Phase 3), 1 dice (15 resources)
    -[X] Chicago Planned City (Phase 3), 1 infrastructure dice 1 tiberium dice (40 resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 infrastructure dice 1 tiberium dice (40 resources)
    -[X] Synchronized Cycle Fusion Plants, 5 dice (100 resources)
    -[X] Johannesburg Personal Robotics Factory, 4 dice (60 resources)
    -[X] Perennial Aquaponics Bays (Stage 2) , 3 dice (30 resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
    -[X] Tiberium Inhibitor Development, 1 dice (30 resources)
    -[X] Gravitic Drive Development, 1 dice (30 resources)
    -[X] GDSS Enterprise (Phase 3), 2 fusion dice, (40 resources)
    -[X] Fashion development houses, 4 dice (40 resources)
    -[X] Stealth Disruptor System Development, 1 dice (25 resources)
    -[X] Zone Emergency Medical Evacuation Vehicle Development, 1 dice (10 resources)
    -[X] Orca Refit Package Development, 1 dice (15 resources)
    -[X] Quick Maneuver Air to Air Missile Development, 1 dice (15 resources)
    -[X] Governor Class Cruiser Shipyards (durban) 1 dice, (20 resources)
    -[X] Laser Point Defense Systems Development, 1 dice (15 resources)
    -[X] Havoc Scout Mech Development, 1 dice (10 resources)
    -[X] Reclamator Fleet RZ-7 North Super-marv, 3 dice (60 resources)
    -[X] Cooperative Focus, 3 dice (30 political support)
    [X] Plan Prudent Planning Please
    -[X] Mecca/Jeddah Planned City (Phase 1), 2 dice (40 Resources)
    -[X] Synchronized Cycle Fusion Plants, 3 dice (60 Resources)
    -[X] Blue Zone Microgeneration Program (Phase 2), 1 die (5 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 1 die (15 Resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 4 dice (80 Resources)
    -[X] Tiberium Inhibitor Development, 1 die (30 Resources)
    -[X] Red Zone Containment Lines (Stage 5), 2 dice (50 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 1), 1 die (20 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 4), 2 dice (40 Resources)
    -[X] Gravitic Drive Development, 1 die (30 Resources)
    -[X] GDSS Enterprise (Phase 3), 1 die (1 Fusion) (20 Resources)
    -[X] Orbital Cleanup (Stage 5), 1 die (1 Fusion) (10 Resources)
    -[X] Fashion development houses, 1 die (10 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 3 dice (60 Resources)
    -[X] High Efficiency Heat System Development, 1 die (15 Resources)
    -[X] Orca Refit Package Development, 1 die (15 Resources)
    -[X] Quick Maneuver Air to Air Missile Development, 1 die (15 Resources)
    -[X] Universal Rocket Launch System Development, 1 die (15 Resources)
    -[X] Governor Class Cruiser Shipyards (Durban), 1 die (20 Resources)
    -[X] Governor Class Cruiser Shipyards (Vladivostok), 1 die (20 Resources)
    -[X] Laser Point Defense Systems Development, 1 die (15 Resources)
    -[X] Cooperative Focus 3 dice
    [X]Plan Clean it Up
    [X]Plan Cities with Clean Air
    -[X] Tidal Power Plants (Phase 2) 336/450 2 dice 20R 77%
    -[X] Chicago Planned City (Phase 3) 225/360 1 Tib die 1 Infra die 40R 77%
    -[X] Mecca/Jeddah Planned City (Phase 1) 0/160 1 Tib die 2 Infra dice 60R 92%
    -[X] Synchronized Cycle Fusion Plants 150/350 3 dice 60 R 70%
    -[X] Nuuk Heavy Robotics Foundry (phase 1) 0/160 2 dice 40 R 47%
    -[X] Superconductor Foundries 0/200 3 dice 90R 59%
    -[X] Entari Deployment 0/200 1 dice 20R
    -[X] Yellow Zone Tiberium Harvesting (Phase 4) 130/300 1 dice 20R
    -[X] Red Zone Containment Lines (Stage 5) 74/180 2 dice 50R 98%
    -[X] Gravitic Drive Development: 20/60 1 die 30 R 91%
    -[X] GDSS Enterprise (Phase 3) 183/385 2 dice 40R+ 10%
    -[X] Stealth Disruptor System Development 0/40 1 die 25R 91%
    -[X] High Efficiency Heat System Development 0/40 1 die 15 R 91%
    -[X] Super MARV Reclaimator Fleet (RZ-7 North) 0/210 2 dice 40R 7%
    -[X] Orca Refit Package Development 0/40 1 die 15R 91%
    -[X] Tactical Airborne Laser Development 0/40 1 die 20 R 91%
    -[X] Quick Maneuver Air to Air Missile Development 0/40 1 die 15 R 91%
    -[X] Universal Rocket Launch System Development 0/40 1 die 15R 91%
    -[X] Governor Class Cruiser Shipyards (Durban): 148/200 1 die 20 R 79%
    -[X] Laser Point Defense Systems Development 0/40 1 die 15 R 91%
    -[X] Cooperative Focus DC 80/100/120, DC 120 3 dice 97%
    [X] Plan Save Some Reserve + Unions
 
Vote closed
Scheduled vote count started by Ithillid on Aug 28, 2021 at 1:19 PM, finished with 320 posts and 83 votes.

  • [X] Plan Sorry Carter
    -[X] Rail Link Reconstruction (Phase 3), 3 dice (45 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 1 die (20 Resources)
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 4 dice (60 Resources)
    -[X] Superconductor Foundries, 1 die (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 1 die (20 Resources)
    -[X] Light Industrial Enterprise Grants, 1 die (15 Resources)
    -[X] Yellow Zone Purification Facilities (Phase 1), 3 dice (30 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 5), 2 dice (40 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Tiberium Stabilizer Development, 1 die (30 Resources)
    -[X] Lunar Regolith Harvesting (Phase 1), 3 dice (3 Fusion) (60 Resources)
    -[X] Mental Healthcare Training Programs, 1 die (10 Resources)
    -[X] Long Range Sensor System Deployment (phase 1), 1 die (25 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 1 die (20 Resources)
    -[X] Remote Weapons System Deployment Predator, 1 dice (10 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 1), 5 dice (75 Resources)
    -[X] Governor Class Cruiser Shipyard(Dakar), 3 dice (60 Resources)
    -[X] Security Review (Bureaucracy), 3 dice
    [X] Plan Military and All Dice
    -[X] Tidal Power Plants (Phase 3) 154/300 1 die 10 R
    -[X] Blue Zone Arcologies (Stage 2) 35/600 1 die 15 R 0%
    -[X] Rail Link Reconstruction (Phase 3) 143/300 3 dice 45R 86%
    -[X] Synchronized Cycle Fusion Plants 314/350 1 die 20R 100%
    -[X] North Boston Chip Fabrication (Phase 4) 340/1200 4 dice 60 R 0%
    -[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    -[X] Superconductor Foundries 171/200 1 die 30R 100%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 325/360 1 die 20R 96%
    -[X] Yellow Zone Purification Facilities (Phase 1) 0/160 1 die 10R 0%
    -[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Wadmalaw Kudzu 0/40 1 die 20R 91%
    -[X] Security Review 1 die
    -[X] Mecca/Jeddah Planned City (Phase 3) 55/640 2 dice 40R 0%
    -[X] Yellow Zone Tiberium Harvesting (Phase 5) 226/350 1 die 20R 27%
    -[X] Tiberium Stabilizer Development 0/50 1 die 30R 100%
    -[X] Lunar Regolith Harvesting (Phase 1) 83/350 3 dice 60R 14%
    -[X] Mental Healthcare Training Programs 91/200 1 die 10R 37%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 30%
    -[X] Long Range Sensor System Deployment (Phase 1) 171/200 1 die 25R 100%
    -[X] Super MARV Reclaimator Fleet (RZ-7 North) 167/210 1 die 20R 88%
    -[X] Remote Weapons System Deployment Predator 151/350 2 20R 11%
    -[X] Shell Plants (Phase 4) 3/300 3 dice 30R 5%
    -[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 3 dice 60R 70%
    -[X] Security Reviews(Tiberium) DC55 2 dice +1 tib 99%
    -[X] Security Reviews(Services) DC55 2 dice + 1 service 99%
    [X] Plan Sorry Carter without grants
    -[X] Blue Zone Arcologies (Stage 2), 1 die (15 Resources)
    -[X] Rail Link Reconstruction (Phase 3), 2 dice (30 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 1 die (20 Resources)
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 4 dice (60 Resources)
    -[X] Superconductor Foundries, 1 die (30 Resources)
    -[X] Blue Zone Light Industrial Sectors (Phase 1) 2 die (20 resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 1 die (20 Resources)
    -[X] Yellow Zone Purification Facilities (Phase 1), 3 dice (30 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 5), 2 dice (40 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Tiberium Stabilizer Development, 1 die (30 Resources)
    -[X] Lunar Regolith Harvesting (Phase 1), 3 dice (3 Fusion) (60 Resources)
    -[X] Mental Healthcare Training Programs, 1 die (10 Resources)
    -[X] Long Range Sensor System Deployment (phase 1), 1 die (25 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 1 die (20 Resources)
    -[X] Remote Weapons System Deployment Predator, 1 dice (10 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 1), 5 dice (75 Resources)
    -[X] Governor Class Cruiser Shipyard(Dakar), 3 dice (60 Resources)
    -[X] Security Review (Bureaucracy), 3 dice
    [X] Plan Finishing Rollouts with URLS and Spider Cotton
    -[X] Infrastructure 5/5 65R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 51%
    --[X] Rail Link Reconstruction (Phase 3) 143/300 3 dice 45R 86%
    -[X] Heavy Industry 5/5 80R
    --[X] Synchronized Cycle Fusion Plants 314/350 1 die 20R 100%
    --[X] North Boston Chip Fabrication (Phase 4) 340/1200 4 die 60R
    -[X] Light & Chemical Industry 3/4 65R
    --[X] Superconductor Foundries 171/200 1 die 30R 100%
    --[X] Johannesburg Myomer Macrospinner (Phase 3) 325/360 1 die 20R 96%
    --[X] Light Industrial Enterprise Grants, 1 die (15 Resources)
    -[X]Agriculture 3/3 40R
    --[X] Yellow Zone Purification Facilities (Phase 1) 2 dice 20R 37%
    --[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Tiberium 5/5 110R
    --[X] Yellow Zone Tiberium Harvesting (Phase 5) 226/350 2 dice 40R 93%
    --[X] Mecca/Jeddah Planned City (Phase 3) 55/640 2 dice 40R
    --[X] Tiberium Stabilizer Development 0/50 1 die 30R 100%
    [X] Plan Do The Missile Dance
    -[X] Blue Zone Arcologies (Stage 2) 1 die 15R 0%
    -[X] Rail Link Reconstruction (Phase 3) 3 dice 45R 86%
    -[X] Mecca/Jeddah Planned City (Phase 3) 2 Tiberium dice + 1 die 60R 0%
    -[X] Synchronized Cycle Fusion Plants 1 die 20R 100%
    -[X] North Boston Chip Fabricator (Phase 4) 4 dice 60R 0%
    -[X] Superconductor Foundries 1 die 30R 100%
    -[X] Johannesburg Myomer Macrospinner (phase 3) 1 die 20R 96%
    -[X] Light Industrial Enterprise Grants 1 die 15R auto
    -[X] Yellow Zone Purification Facilities (Phase 1) 3 dice 30R 84%
    -[X] Yellow Zone Tiberium Harvesting (Phase 5) 2 dice 40R 93%
    -[X] Tiberium Stabilizer Development 1 die 30R 100%
    -[X] Lunar Regolith Harvesting (Phase 1) 3 fusion die 60R 14%
    -[X] Mental Healthcare Training Programs 2 die 20R 95%
    -[X] Long Range Sensor System Deployment (phase 1) 1 die 25R 100%
    -[X] Reclamator Fleet RZ-7 North
    --[X] Super MARVs 1 die 20R 88%
    -[X] Remote Weapons System Deployment Predator 2 dice 20R 11%
    -[X] Universal Rocket Launch System Deployment (Phase 1) 1 die + 4 free dice 75R 74%
    -[X] Shell Plants (Phase 4) 1 free die 10R 0%
    -[X] Governor Class Cruiser Shipyards
    --[X] Hampton Roads 1 free die 20R 0%
    -[X] Security Reviews (Bureaucracy) 3 dice 99%
    [X] Plan Military and All Dice with Bureaucracy Review Instead Of Services
    -[X] Tidal Power Plants (Phase 3) 154/300 1 die 10 R
    -[X] Blue Zone Arcologies (Stage 2) 35/600 2 die 30 R 0%
    -[X] Rail Link Reconstruction (Phase 3) 143/300 2 dice 30R 40%
    -[X] Synchronized Cycle Fusion Plants 314/350 1 die 20R 100%
    -[X] North Boston Chip Fabrication (Phase 4) 340/1200 4 dice 60 R 0%
    -[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    -[X] Superconductor Foundries 171/200 1 die 30R 100%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 325/360 1 die 20R 96%
    -[X] Yellow Zone Purification Facilities (Phase 1) 0/160 1 die 10R 0%
    -[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Wadmalaw Kudzu 0/40 1 die 20R 91%
    -[X] Security Review 1 die
    -[X] Mecca/Jeddah Planned City (Phase 3) 55/640 2 dice 40R 0%
    -[X] Yellow Zone Tiberium Harvesting (Phase 5) 226/350 1 die 20R 27%
    -[X] Tiberium Stabilizer Development 0/50 1 die + 1 Tib Die 30R 100%
    -[X] Lunar Regolith Harvesting (Phase 1) 83/350 3 dice 60R 14%
    -[X] Mental Healthcare Training Programs 91/200 1 die 10R 37%
    -[X] Domestic Animal Programs 0/200 2 dice 20R 30%
    -[X] Long Range Sensor System Deployment (Phase 1) 171/200 1 die 25R 100%
    -[X] Super MARV Reclaimator Fleet (RZ-7 North) 167/210 1 die 20R 88%
    -[X] Remote Weapons System Deployment Predator 151/350 2 20R 11%
    -[X] Shell Plants (Phase 4) 3/300 3 dice 30R 5%
    -[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 3 dice 60R 70%
    -[X] Security Reviews(Services) DC55 2 dice + 1 service 99%
    -[X] Security Review (Bureaucracy) 3 die
    [X] Plan Sorry Carter /w Wartime Factory Refits
    -[X] Blue Zone Arcologies (Stage 2), 1 die (15 Resources)
    -[X] Rail Link Reconstruction (Phase 3), 2 dice (30 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 1 die (20 Resources)
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 4 dice (60 Resources)
    -[X] Superconductor Foundries, 1 die (30 Resources)
    -[X] Johannesburg Myomer Macrospinner (phase 3), 1 die (20 Resources)
    -[X] Light Industrial Enterprise Grants, 1 die (15 Resources)
    -[X] Yellow Zone Purification Facilities (Phase 1), 3 dice (30 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 5), 2 dice (40 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Tiberium Stabilizer Development, 1 die (30 Resources)
    -[X] Lunar Regolith Harvesting (Phase 1), 3 dice (3 Fusion) (60 Resources)
    -[X] Mental Healthcare Training Programs, 1 die (10 Resources)
    -[X] Long Range Sensor System Deployment (phase 1), 1 die (25 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 1 die (20 Resources)
    -[X] Remote Weapons System Deployment Predator, 1 dice (10 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 1), 5 dice (75 Resources)
    -[X] Governor Class Cruiser Shipyard(Dakar), 2 dice (40 Resources)
    -[X] Wartime Factory Refits (Phase 1) 0/60 1 die 20R 71%
    -[X] Security Review (Bureaucracy), 3 dice
    [X] Plan Rockets, Rails, Regolith
    -[X] Infrastructure (5/5 dice, 80R)
    --[X] Rail Link Reconstruction (Phase 3), [3 dice, 45R, 86%]
    --[X] Blue Zone Arcologies (Stage 2), [1 dice, 15R, 0%]
    --[X] Mecca/Jeddah Planned City (Phase 2), [1 dice, 20R, 0%]
    -[X] Heavy Industry (5/5 dice 80R)
    --[X] Synchronized Cycle Fusion Plants, [1 dice, 20R, 100%]
    --[X] North Boston Chip Fabrication (Phase 4), [4 dice, 60R, 0%]
    -[X] Light and Chemical Industry (2/4 dice, 50R)
    --[X] Superconductor Foundries, [1 dice, 30R, 100%]
    --[X] Johannesburg Myomer Macrospinner (Phase 3), [1 dice, 20R, 96%]
    -[X] Agriculture (3/3 dice 30R)
    --[X] Yellow Zone Purification Facilities (Phase 1), [3 dice, 30R, 84%]
    -[X] Tiberium (5/5 dice, 110R)
    --[X] Yellow Zone Tiberium Harvesting (Phase 5), [2 dice, 40R, 93%]
    --[X] Tiberium Stabilizer Development, [1 dice, 30R, 100%]
    -[X] Orbital (3/3 +2 free dice, 100R)
    --[X] Lunar Regolith Harvesting (Phase 1), [5 dice, 100R, 88%]
    -[X] Services (2/4 dice 20R)
    --[X] Mental Healthcare Training Programs, [2 dice, 20R, 95%]
    -[X] Military (5/5 + 4 free dice, 140R)
    --[X] Reclamator Fleet RZ-7 North (Super MARVs), [1 dice, 20R, 88%]
    --[X] Long Range Sensor System Deployment, [1 dice, 25R, 100%]
    --[X] Remote Weapons System Deployment Predator, [1 dice, 10R, 1/2.5 median chance]
    --[X] Universal Rocket Launch System Deployment (Phase 1), [6 dice, 90R, 93%]
    -[X] Bureaucracy 3/3 dice
    --[X] Security Reviews (Bureaucracy)
    [X] Plan Rockets, Rails, Regolith + Talons
    -[X] Infrastructure (5/5 dice, 80R)
    --[X] Rail Link Reconstruction (Phase 3), [3 dice, 45R, 86%]
    --[X] Blue Zone Arcologies (Stage 2), [1 dice, 15R, 0%]
    --[X] Mecca/Jeddah Planned City (Phase 2), [1 dice, 20R, 0%]
    -[X] Heavy Industry (5/5 dice 80R)
    --[X] Synchronized Cycle Fusion Plants, [1 dice, 20R, 100%]
    --[X] North Boston Chip Fabrication (Phase 4), [4 dice, 60R, 0%]
    -[X] Light and Chemical Industry (2/4 dice, 50R)
    --[X] Superconductor Foundries, [1 dice, 30R, 100%]
    --[X] Johannesburg Myomer Macrospinner (Phase 3), [1 dice, 20R, 96%]
    -[X] Agriculture (3/3 dice 30R)
    --[X] Yellow Zone Purification Facilities (Phase 1), [3 dice, 30R, 84%]
    -[X] Tiberium (5/5 dice, 110R)
    --[X] Yellow Zone Tiberium Harvesting (Phase 5), [2 dice, 40R, 93%]
    --[X] Tiberium Stabilizer Development, [1 dice, 30R, 100%]
    -[X] Orbital (3/3 +2 free dice, 100R)
    --[X] Lunar Regolith Harvesting (Phase 1), [5 dice, 100R, 88%]
    -[X] Services (2/4 dice 20R)
    --[X] Mental Healthcare Training Programs, [2 dice, 20R, 95%]
    -[X] Military (5/5 + 4 free dice, 140R)
    --[X] Reclamator Fleet RZ-7 North (Super MARVs), [1 dice, 20R, 88%]
    --[X] Long Range Sensor System Deployment, [1 dice, 25R, 100%]
    --[X] Remote Weapons System Deployment Predator, [1 dice, 10R, 1/2.5 median chance]
    --[X] Universal Rocket Launch System Deployment (Phase 1), [6 dice, 90R, 93%]
    --[X] Havoc Scout Mech Development, [1 dice, 10R, 100%]
    -[X] Bureaucracy 3/3 dice
    --[X] Security Reviews (Bureaucracy)
    [X]Plan Economic expansion
    -[X]Infrastructure 5 infra dice, + 1 free dice.
    --[X] Rail Link Reconstruction (Phase 3) 143/300 3 dice 45R 86%
    --[X] Tidal Power Plants (Phase 3) 154/300 3 dice 30R 90%
    --[X] Chicago Planned City (Phase 4) 3/720: 1 Tiberium dice, 20 r
    --[X] Mecca/Jeddah Planned City (Phase 3) 55/640: 2 tiberium dice, 40 r
    -[X]Heavy Industry (5 dice)
    --[X] Synchronized Cycle Fusion Plants 314/350 1 die 20R 100%
    --[X] North Boston Chip Fabrication (Phase 4) 340/1200 1 die, 15R
    --[X] Tokyo Chip Fabricator (Phase 1) 0/125 3 dice 45R 98%
    -[X]Light and Chemical Industry (4 dice)
    --[X] Superconductor Foundries 171/200 1 die 30R 100%
    --[X] Johannesburg Myomer Macrospinner (Phase 3) 325/360 1 die 20R 96%
    --[X] Johannesburg Personal Robotics Factory 0/250 1 dice 15R
    --[X] Light Industrial Enterprise Grants 1 die 15R auto
    -[X]Agriculture (3 dice)
    --[X] Yellow Zone Purification Facilities (Phase 1) 0/160 3 dice 30R 84%
    -[X]Tiberium (5 dice)
    --[X] Yellow Zone Tiberium Harvesting (Phase 5) 226/350 2 dice 40R 93%
    -[X]Orbital (3 dice)
    --[X] Lunar Regolith Harvesting (Phase 1) 83/350 3 dice 60R+ 14%
    -[X]Services (4 dice)
    --[X] Mental Healthcare Training Programs 91/200 2 dice 20R 95%
    --[X] Domestic Animal Programs 0/200 2 dice 20R 30%
    -[X]Military (5 dice)
    --[X] Reclamator Hub Red Zone 7-South 51/105 1 die 20R 77%,
    --[X] Super MARV Reclaimator Fleet (RZ-7 North) 167/210 1 die 20R 88%
    --[X] Orca Refit Deployment 4 dice 60R 91%
    --[X] Remote Weapons System Deployment Predator 151/350 4 dice 40R 91%
    -[X]Bureaucracy (3 dice)
    --[X] Security Review (Bureaucracy), 3 dice
    -[X] Plan Power Overwhelming
    -[X] Rail Link Reconstruction (Phase 3) 2 dice 30R 40%
    -[X] Blue Zone Arcologies (Stage 2) 1 die 15R 0%
    -[X] Mecca/Jeddah Planned City (Phase 3) 4 dice (2 Tib, 2 Infra) 80R 0%
    -[X] Synchronized Cycle Fusion Plants 1 die 20R 100%
    -[X] North Boston Chip Fabricator (Phase 4) 4 dice 60R 0%
    -[X] Johannesburg Myomer Macrospinner (Phase 3) 3 dice 60R 100%
    -[X] Superconductor Foundries 1 die 30R 100%
    -[X] Yellow Zone Purification Facilities 3 dice 30R 84%
    -[X] Yellow Zone Tiberium Harvesting (Phase 5) 2 dice 40R 93%
    -[X] Tiberium Processing Plants (Phase 1) 1 die 30R 0%
    -[X] Lunar Regolith Harvesting (Phase 1) 1 die 20R (Fusion) 0%
    -[X] Expand Orbital Communications Network (Phase 3) 2 dice 20R (Fusion) 93%
    -[X] Mental Healthcare Training Programs 2 dice 20R 95%
    -[X] Expand Medical Schools 2 dice 20R 0%
    -[X] Remote Weapons System Development Predator 1 die 10R 0%
    -[X] Super MARV Reclaimator Fleet 1 die 20 R 88%
    -[X] Long Range Sensor System Deployment (phase 1) 1 die 25R 100%
    -[X] Ablat Plating Deployment (Stage 4) 3 dice 30R 87%
    -[X] Shell Plants (Phase 4) 5 dice 50R 76%
    -[X] Security Review Bureaucracy 1 die
    -[X] Security Review Bureaucracy 2 dice 99%
    [X] Plan Orcas and Predators
    [X]Orbital 3/3 60R
    --[X] Lunar Regolith Harvesting (Phase 1) 83/350 3 dice 60R+ 14%
    -[X] Services 2/4 20R
    --[X] Mental Healthcare Training Programs 91/200 2 dice 20R 95%
    -[X]Military 5/5+6 170R
    --[X] Long Range Sensor System Deployment (Phase 1) 171/200 1 die 25R 100%
    --[X] Super MARV Reclaimator Fleet (RZ-7 North) 167/210 1 die 20R 88%
    --[X] Remote Weapons System Deployment Predator 151/350 1 dice 10R
    --[X] Universal Rocket Launch System Deployment (Phase 1) 0/300 5 dice 75R 74%
    --[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 3 dice 60R 70%
    -[X] Bureaucracy 3/3 dice
    --[X] Security Reviews Bureaucracy DC55 2+1 dice
    [X]Plan Draft URLS Must Complete
    [X] Plan Just take the Mile
    -[X] Rail Link Reconstruction (Phase 3), 3 dice (45 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 1 die (20 Resources)
    -[X] Synchronized Cycle Fusion Plants, 1 die (20 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 4 dice (60 Resources)
    -[X] Light Industrial Enterprise Grants, 3 die (45 Resources)
    -[X] Yellow Zone Purification Facilities (Phase 1), 3 dice (30 Resources)
    -[X] Yellow Zone Tiberium Harvesting (Phase 5), 2 dice (40 Resources)
    -[X] Mecca/Jeddah Planned City (Phase 3), 2 dice (40 Resources)
    -[X] Tiberium Stabilizer Development, 1 die (30 Resources)
    -[X] Lunar Regolith Harvesting (Phase 1), 3 dice (3 Fusion) (60 Resources)
    -[X] Mental Healthcare Training Programs, 1 die (10 Resources)
    -[X] Long Range Sensor System Deployment (phase 1), 1 die (25 Resources)
    -[X] Reclamator Fleet RZ-7 North (Super MARVs), 1 die (20 Resources)
    -[X] Remote Weapons System Deployment Predator, 1 dice (10 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 1), 5 dice (75 Resources)
    -[X] Governor Class Cruiser Shipyard(Dakar), 3 dice (60 Resources)
    -[X] Security Review (Bureaucracy), 3 dice
Ithillid threw 3 100-faced dice. Reason: Rail Link Reconstruction Total: 198
57 57 84 84 57 57
Ithillid threw 3 100-faced dice. Reason: Mecca/Jeddah Total: 60
36 36 23 23 1 1
Ithillid threw 1 100-faced dice. Reason: Synchronized Cycle Fusion Total: 40
40 40
Ithillid threw 4 100-faced dice. Reason: North Boston Chip Fab Total: 208
92 92 6 6 51 51 59 59
Ithillid threw 1 100-faced dice. Reason: Superconductor Foundries Total: 98
98 98
Ithillid threw 1 100-faced dice. Reason: Johannesburg Macrospinner Total: 89
89 89
Ithillid threw 3 100-faced dice. Reason: Yellow Zone Purification Total: 127
69 69 14 14 44 44
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Tiberium Harvest Total: 46
23 23 23 23
Ithillid threw 1 100-faced dice. Reason: Tiberium Stabilizer Total: 37
37 37
Ithillid threw 3 100-faced dice. Reason: Lunar Regolith Harvesting Total: 193
63 63 31 31 99 99
Ithillid threw 1 100-faced dice. Reason: Mental Healthcare Training Total: 81
81 81
Ithillid threw 1 100-faced dice. Reason: Long Range Sensor System Total: 40
40 40
Ithillid threw 1 100-faced dice. Reason: Reclamator Fleet Total: 83
83 83
Ithillid threw 1 100-faced dice. Reason: RWS Predator Total: 59
59 59
Ithillid threw 5 100-faced dice. Reason: URLS Deployment Total: 160
5 5 19 19 14 14 53 53 69 69
Ithillid threw 3 100-faced dice. Reason: Governor Class (Dakar) Total: 162
41 41 98 98 23 23
Ithillid threw 3 100-faced dice. Reason: Security Review (Bureaucracy) Total: 92
59 59 3 3 30 30
Ithillid threw 1 2-faced dice. Reason: Tiberium income Total: 2
2 2
 
Vote closed
Scheduled vote count started by Ithillid on Sep 5, 2021 at 12:21 PM, finished with 194 posts and 103 votes.


New Trait for Seo: Orbital Focus: +5 to station building
Ithillid threw 2 100-faced dice. Total: 162
93 93 69 69
Ithillid threw 4 100-faced dice. Reason: RER Total: 152
9 9 67 67 36 36 40 40
 
Last edited:
Vote closed
Vote closed
Scheduled vote count started by Ithillid on Sep 10, 2021 at 12:57 PM, finished with 204 posts and 80 votes.

  • [X] Plan Steady Balance + Pathfinder
    -[X] Infrastructure 5/5 dice 115R
    --[X] Blue Zone Arcologies (Stage 2) 35/600 15R (1/8.5 median chance)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 Tib 4 Infra dice 100R 12%
    -[X] Heavy Industry 5/5 dice 75R
    --[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice 75R (5/8 median chance)
    -[X] Light and Chemical Industry 2/4 dice 30R
    --[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    -[X] Agriculture 3/3 dice 40R
    --[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 2 dice 20R 76%
    --[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Tiberium 5/5 +6 free dice 190R
    --[X] Security Review 1 die
    --[X] Mecca/Jeddah Planned City 1 die
    --[X] Tiberium Stabilizers 0/2000 9 dice (8 fusion) 190R (9/23.5 median chance)
    -[X] Orbital Industry 3/3 dice 80R
    --[X] GDIS Pathfinder 0/300 2 dice 60R (2/4.5 median chance)
    --[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 die (Fusion) 20R 100%
    -[X] Services 4/4 dice 35R
    --[X] Expand Medical Schools 0/300 3 dice 30R 20%
    --[X] Indoor park programs 0/150 1 die 5R (1/2 median chance)
    -[X] Military 5/5 dice 70R
    --[X] Remote Weapons System Deployment Predator 225/350 2 dice 20R 69%
    --[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 2 dice 30R 98%
    --[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 1 die 20R (1/3 median chance)
    -[X] Bureaucracy 2/2 dice
    --[X] Security Review Tiberium DC55 2 dice 99%
    [X] Plan Steady Balance
    -[X] Infrastructure 5/5 dice 115R
    --[X] Blue Zone Arcologies (Stage 2) 35/600 15R (1/8.5 median chance)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 Tib 4 Infra dice 100R 12%
    -[X] Heavy Industry 5/5 dice 75R
    --[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice 75R (5/8 median chance)
    -[X] Light and Chemical Industry 4/4 dice 60R
    --[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    --[X] Pharmaceutical Synthesis Centers 0/250 2 dice 30R (2/3.5 median chance)
    -[X] Agriculture 3/3 dice 40R
    --[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 2 dice 20R 76%
    --[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Tiberium 5/5 +6 free dice 190R
    --[X] Security Review 1 die
    --[X] Mecca/Jeddah Planned City 1 die
    --[X] Tiberium Stabilizers 0/2000 9 dice (8 fusion) 190R (9/23.5 median chance)
    -[X] Orbital Industry 3/3 dice 50R
    --[X] Orbital Cleanup (Stage 5) 42/90 2 dice 30R 99% (58% Stage 5+6)
    --[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 die (Fusion) 20R 100%
    -[X] Services 4/4 dice 35R
    --[X] Expand Medical Schools 0/300 3 dice 30R 20%
    --[X] Indoor park programs 0/150 1 die 5R (1/2 median chance)
    -[X] Military 5/5 dice 70R
    --[X] Remote Weapons System Deployment Predator 225/350 2 dice 20R 69%
    --[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 2 dice 30R 98%
    --[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 1 die 20R (1/3 median chance)
    -[X] Bureaucracy 2/2 dice
    --[X] Security Review Tiberium DC55 2 dice 99%
    [X] Plan Stabilize! Stabilize!
    -[X] Blue Zone Arcologies (Stage 2), 1 die (15 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 4 dice (80 Resources)
    -[X] North Boston Chip Fabricator (Phase 4), 5 dice (75 Resources)
    -[X] Chemical Fertilizer Plants, 2 dice (30 Resources)
    -[X] Yellow Zone Aquaponics Bays (Phase 4), 2 dice (20 Resources)
    -[X] Spider Cotton Development, 1 die (20 Resources)
    -[X] Tiberium Stabilizer Deployment, 8 dice (6 Fusion) (180 Resources)
    -[X] Mecca/Jeddah Planned City(Phase 3), 1 die(20 Resources)
    -[X] Security Review
    -[X] Orbital Cleanup(Stage 5), 2 dice (30 Resources)
    -[X] Lunar Regolith Harvesting (Phase 1), 1 die (1 Fusion) (20 Resources)
    -[X] Expand Medical Schools, 4 dice (40 Resources)
    -[X] ASAT Defense System(Phase 3), 2 dice (2 Fusion) (40 Resources)
    -[X] Remote Weapons System Deployment Predator, 1 die (10 Resources)
    -[X] Universal Rocket Launch System Deployment (Phase 1), 2 dice (30 Resources)
    -[X] Tactical Plasma Weapon Development, 1 die (30 Resources)
    -[X] Security Review (Tiberium), 2 dice
    [X] Plan Optimal Fusion and Pathfinder
    -[X] Infrastructure 5/5 dice 115R
    --[X] Blue Zone Arcologies (Stage 2) 35/600 1 Dice 15R (1/8.5 median chance)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 Tib 4 Infra dice 100R 12%
    -[X] Heavy Industry 5/5 dice 75R
    --[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice 75R (5/8 median chance)
    -[X] Light and Chemical Industry 4/4 dice 60R
    --[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    --[X] Pharmaceutical Synthesis Centers 0/250 2 dice 30R (2/3.5 median chance)
    -[X] Agriculture 3/3 dice 40R
    --[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 2 dice 20R 76%
    --[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Tiberium 5/5 +5 free dice 160R
    --[X] Security Review 1 die
    --[X] Mecca/Jeddah Planned City 1 die
    --[X] Tiberium Stabilizers 0/2000 8 dice (8 fusion) 160R (8/23.5 median chance)
    -[X] Orbital Industry 3/3 dice 80R
    --[X] GDIS Pathfinder 0/300 2 dice 60R (2/4.5 median chance)
    --[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 die (Fusion) 20R 100%
    -[X] Services 4/4 dice 40R
    --[X] Expand Medical Schools 0/300 4 dice 40R 73%
    -[X] Military 5/5 +1 free dice 70R
    --[X] Remote Weapons System Deployment Predator 225/350 2 dice 20R 69%
    --[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 2 dice 30R 98%
    --[X] Ablat Plating Deployment (Stage 4) 45/200 2 dice 20R 42%
    -[X] Bureaucracy 2/2 dice
    --[X] Security Review Tiberium DC55 2 dice 99%
    [X] Plan I'll go all in on the stabilizers next quarter (within reason)
    -[X] Blue Zone Arcologies (Stage 2) 1 die 15R 0%
    -[X] Rail Network Construction Campaigns (Phase 1) 2 dice 30R 32%
    -[X] Mecca/Jeddah Planned City (Phase 3) 1 Tiberium die + 2 dice 60R 0%
    -[X] North Boston Chip Fabricator (Phase 4) 5 dice + 1 free dice 90R 3%
    -[X] Chemical Fertilizer Plants 3 dice 45R 59%
    -[X] Reykjavik Myomer Macrospinner (phase 1) 1 die 20R 51%
    -[X] Yellow Zone Aquaponics Bays (Phase 4) 1 die 10R 15%
    -[X] Spider Cotton Development 1 die 20R 91%
    -[X] Wadmalaw Kudzu Development 1 die 20R 91%
    -[X] Tiberium Stabilizers 3 fusion dice + 1 free fusion die 80R 0%
    -[X] Orbital Cleanup (Stage 5) 2 fusion dice 20R 83%
    -[X] Lunar Regolith Harvesting (Phase 1) 1 fusion die 20R 100%
    -[X] Advanced Prosthetics Development 1 die 15R 100%
    -[X] Expand Medical Schools 3 dice 30R 0%
    -[X] ASAT Defense System (Phase 3) 2 fusion dice 40R 11%
    -[X] Remote Weapons System Deployment Predator 2 dice 20R 69%
    -[X] Universal Rocket Launch System Deployment (Phase 1) 1 die + 2 free dice 45R 99.9996%
    -[X] Governor Class Cruiser Shipyards
    --[X] Hampton Roads 1 free die 20R 0%
    -[X] Havoc Scout Mech Development 1 free die 10R 100%
    -[X] Security Reviews (Tiberium) 1 Tiberium die + 2 dice 99%
    [X]In the Eye of the Maelstrom v2.3:
    [X]Plan Build Big Spaceship+ Caffeine
    -[X] Blue Zone Arcologies (Stage 2) 1 die 15 R
    -[X] Mecca/Jeddah Planned City (Phase 3) 4 dice 80R
    -[X] North Boston Chip Fabricator Stage 4 5 dice 75 R
    -[X] Chemical Fertilizer Plants: 2 dice 30 R
    -[X] Yellow Zone Aquaponics Bays (Phase 4): 2 dice, 20 R
    -[X] Wadmalaw Kudzu Development: 1 die, 20 R
    -[X] Mecca/Jeddah Planned City (Phase 3) 1 die, 20R
    -[X] Tiberium Stabilizers: 8 dice, 160 R
    -[X]GDIS Pathfinder 2 dice 60 R
    -[X]Orbital Cleanup 1 die, 15R
    -[X]Lunar Regolith Harvesting, 1 die 30R
    -[X]Advanced Prosthetics Development 1 die, 15R
    -[X]Expand Medical Schools 1 die 10 R
    -[X]Indoor Parks Programs 2 dice 10 R
    -[X]ASAT Defense System (Phase 3) 1 die, 20 R
    -[X]RWS Predator 2 dice 20 R
    -[X]URLS 2 dice 30 R
    -[X]Security Review Military 2 dice
    [X]Plan Build Big Spaceship+ SPIDERS
    -[X] Blue Zone Arcologies (Stage 2) 1 die 15 R
    -[X] Mecca/Jeddah Planned City (Phase 3) 4 dice 80R
    -[X] North Boston Chip Fabricator Stage 4 5 dice 75 R
    -[X] Chemical Fertilizer Plants: 2 dice 30 R
    -[X] Yellow Zone Aquaponics Bays (Phase 4): 2 dice, 20 R
    -[X] Spider Cotton Development: 1 die, 20 R
    -[X] Mecca/Jeddah Planned City (Phase 3) 1 die, 20R
    -[X] Tiberium Stabilizers: 8 dice, 160 R
    -[X]GDIS Pathfinder 2 dice 60 R
    -[X]Orbital Cleanup 1 die, 15R
    -[X]Lunar Regolith Harvesting, 1 die 30R
    -[X]Advanced Prosthetics Development 1 die, 15R
    -[X]Expand Medical Schools 1 die 10 R
    -[X]Indoor Parks Programs 2 dice 10 R
    -[X]ASAT Defense System (Phase 3) 1 die, 20 R
    -[X]RWS Predator 2 dice 20 R
    -[X]URLS 2 dice 30 R
    -[X]Security Review Military 2 dice
    [X] Plan Steady Refits
    -[X] Infrastructure 5/5 dice 135R
    --[X] Blue Zone Arcologies (Stage 2) 35/600 15R (1/8.5 median chance)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 2 Tib 4 Infra dice 120R 54%
    -[X] Heavy Industry 5/5 dice 75R
    --[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice 75R (5/8 median chance)
    -[X] Light and Chemical Industry 4/4 dice 60R
    --[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
    --[X] Pharmaceutical Synthesis Centers 0/250 2 dice 30R (2/3.5 median chance)
    -[X] Agriculture 3/3 dice 40R
    --[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 2 dice 20R 76%
    --[X] Spider Cotton Development 0/40 1 die 20R 91%
    -[X] Tiberium 5/5 +6 free dice 160R
    --[X] Security Review 1 die
    --[X] Mecca/Jeddah Planned City 2 dice
    --[X] Tiberium Stabilizers 0/2000 8 fusion dice 160R (8/23.5 median chance)
    -[X] Orbital Industry 3/3 dice 50R
    --[X] Orbital Cleanup (Stage 5) 42/90 2 dice 30R 99% (58% Stage 5+6)
    --[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 die (Fusion) 20R 100%
    -[X] Services 4/4 dice 35R
    --[X] Expand Medical Schools 0/300 3 dice 30R 20%
    --[X] Indoor park programs 0/150 1 die 5R (1/2 median chance)
    -[X] Military 5/5 dice 70R
    --[X] Remote Weapons System Deployment Predator 225/350 2 dice 20R 69%
    --[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 2 dice 30R 98%
    --[X] Wartime Factory Refits (Phase 1) 0/60 1 die 20R 71%
    -[X] Bureaucracy 2/2 dice
    --[X] Security Review Tiberium DC55 2 dice 99%
    [X]Plan Space infrastructure 620 R total
    --[X]Orbital 3 dice + 5 free dice 120 r
    --[X] GDSS Columbia (Phase 1) 2 dice 40R+ 93%
    --[X] GDSS Shala (Phase 1) 0/85 2 dice 40R+ 93%
    --[X] Orbital Cleanup (Stage 5+6) 42/180 2 dice 20R+ 58%
    --[X] Expand Orbital Communications Network (Phase 3) 13/135 2 dice 20R+ 72%
    -[X]Infrastructure 5 infra dice +1 tib dice 90 R
    --[X] Tidal Power Plants (Phase 3) 154/300 2 dice 20R 51%
    --[X] Rail Network Construction Campaigns (Phase 1) 83/250 2 dice 30R 32%
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 infra dice, 1 tib dice, 40 R
    -[X]Heavy Industry 5 dice, 70 R
    --[X] Blue Zone Microgeneration Program (Stage 3) 40/120 2 dice 10R 97%
    --[X] Continuous Fusion Plant 0/350 3 dice 60R
    -[X]Light and Chemical industry, 4 dice, 65 r
    --[X] Pharmaceutical Synthesis Centers 0/250 3 dice 45R 23%
    --[X] Reykjavik Myomer Macrospinner (Phase 1) 0/80 1 die 20R 51%
    -[X]Agriculture 3 agriculture dice +1 free dice 80 r
    --[X] Perennial Aquaponics Bays (Stage 2) 123/350 4 dice 40R 80%
    -[X]Tiberium 4 dice, 105 resources
    --[X] Tiberium Stabilizers 0/2000 1 fusion dice, 20 r
    --[X] Tiberium Inhibitor Deployment (Red Zone 6) 2 dice 60R 94%
    --[X] Improved Tiberium Containment Facilities Development 1 die 25R 100%
    -[X]Services 4 dice, 20 r
    --[X] Expand Medical Schools 0/300 2 dice 20R
    --[X] Indoor park programs 0/150 2 dice 10R 73%
    -[X]Military 5 dice, 5 dice 60 r
    --[X] Remote Weapons System Deployment Predator 225/350 3 dice 30R 96%
    --[X] Universal Rocket Launch System Deployment (Phase 1) 2 dice 30R 98%
    -[X]Bureaucracy
    -[X] Endorse a Candidate 1 die Auto
    [X]In the Eye of the Maelstrom v2.3:
    -[X]Mecca/Jeddah Planned City (Phase 3) 200/640 20 Resources per Die, 5 Die = 100 Resources
    -[X] North Boston Chip Fabricator (Phase 4) 628/1200 15 Resources per Die, 5 Die = 75 Resources
    -[X] Johannesburg Personal Robotics Factory 0/250 15 Resources per Die, 2 Die = 30 Resources
    -[X] Chemical Fertilizer Plants 0/200 15 Resources per Die, 2 Die = 30 Resources
    -[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 10 Resources per Die, 2 Dice = 20 Resources
    -[X] Spider Cotton Development 0/40 20 Resources per Die, 1 Die = 20 Resources
    -[X] Mecca/Jeddah Planned City (Phase 3) 200/640 20 Resources per Die, 1 Die = 20 Resources
    -[X] Tiberium Stabilizers 0/2000 30 Resources per Die 20 Resources per Fusion Die, 9 Fusion Dice = 180
    -[X] Security Reviews Tiberium
    -[X] Orbital Cleanup (Stage 5) 42/90 15 Resources per Die 10 Resources per Fusion Die, 2 Die = 30 Resources
    -[X] Lunar Regolith Harvesting (Phase 1) 321/350 30 Resources per Die 20 Resources per Fusion Die, 1 Die = 30 Resources
    -[X] Expand Medical Schools 0/300 10 Resources per Die, 3 Die = 30 Resources
    -[X] Domestic Animal Programs 0/200 10 Resources per Die, 1 Die = 10 Resources
    -[X] Remote Weapons System Deployment Predator 225/350 10 Resources per Die, 2 Die = 20 Resources
    -[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 15 Resources per Die, 3 Dice = 45 Resources
    -[X] Security Reviews Tiberium 2 Dice
    [X] Plan Rage, rage against the dying of the light v.2
    -[X] Infrastructure 5/5 dice 95R
    --[X] Blue Zone Arcologies (Stage 2) 35/600 1 die (15R) (High Priority)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 4 dice (80R)
    -[X] Heavy Industry 5/5 dice 75R
    --[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice (75R)
    -[X] Light and Chemical Industry 4/4 dice 30R
    --[X] Chemical Fertilizer Plants 0/200 2 dice (30R)
    --[X] Pharmaceutical Synthesis Centers 0/250 2 dice (30R) (High Priority)
    -[X] Agriculture 3/3 dice 60R
    --[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 1 die (10R)
    --[X] Vertical Farming Projects (Stage 2) 65/240 1 die (15R)
    --[X] Wadmalaw Kudzu Development 0/40 1 die (20R) (High Priority)
    -[X] Tiberium 5/5 dice +6 Free dice 205R
    --[X] Red Zone Containment Lines (Stage 5) 74/180 1 die (25R)
    --[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 die (20R)
    --[X] Tiberium Stabilizer Deployment 0/2000 8 dice (8 Fusion) (170R) (Very High Priority)
    --[X] Security Review 1 die
    -[X] Orbital 3/3 dice +1 Fusion die 60R
    --[X] Expanded Orbital Communications Network (Phase 3) 13/135 1 die (15R)
    --[X] Orbital Cleanup (Stage 5) 42/90 1 die (15R)
    --[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 Fusion die (30R)
    -[X] Services 4/4 dice 40R
    --[X] Expand Medical Schools 0/300 4 dice (40R)
    -[X] Military 5/5 dice 65R
    --[X] Remote Weapons System Deployment Predator 225/350 2 dice (20R)
    --[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 1 die (15R) (High Priority)
    --[X] Governor Class Cruiser Shipyards
    --- [X] Rosyth 0/185 1 die (20R)
    --[X] Havoc Scout Mech Development 0/30 1 die (10R) (High Priority)
    -[X] Bureaucracy 2/2 dice
    --[X] Security Review Tiberium DC55 2 dice
    [X] Plan Rage, rage against the dying of the light

[X] Plan Steady Balance + Pathfinder
-[X] Infrastructure 5/5 dice 115R
--[X] Blue Zone Arcologies (Stage 2) 35/600 15R (1/8.5 median chance)
--[X] Mecca/Jeddah Planned City (Phase 3) 200/640 1 Tib 4 Infra dice 100R 12%
-[X] Heavy Industry 5/5 dice 75R
--[X] North Boston Chip Fabricator (Phase 4) 628/1200 5 dice 75R (5/8 median chance)
-[X] Light and Chemical Industry 2/4 dice 30R
--[X] Chemical Fertilizer Plants 0/200 2 dice 30R 11%
-[X] Agriculture 3/3 dice 40R
--[X] Yellow Zone Aquaponics Bays (Phase 4) 44/160 2 dice 20R 76%
--[X] Spider Cotton Development 0/40 1 die 20R 91%
-[X] Tiberium 5/5 +6 free dice 190R
--[X] Security Review 1 die
--[X] Mecca/Jeddah Planned City 1 die
--[X] Tiberium Stabilizers 0/2000 9 dice (8 fusion) 190R (9/23.5 median chance)
-[X] Orbital Industry 3/3 dice 80R
--[X] GDIS Pathfinder 0/300 2 dice 60R (2/4.5 median chance)
--[X] Lunar Regolith Harvesting (Phase 1) 321/350 1 die (Fusion) 20R 100%
-[X] Services 4/4 dice 35R
--[X] Expand Medical Schools 0/300 3 dice 30R 20%
--[X] Indoor park programs 0/150 1 die 5R (1/2 median chance)
-[X] Military 5/5 dice 70R
--[X] Remote Weapons System Deployment Predator 225/350 2 dice 20R 69%
--[X] Universal Rocket Launch System Deployment (Phase 1) 235/300 2 dice 30R 98%
--[X] Governor Class Cruiser Shipyards (Hampton Roads) 0/185 1 die 20R (1/3 median chance)
-[X] Bureaucracy 2/2 dice
--[X] Security Review Tiberium DC55 2 dice 99%
Ithillid threw 1 100-faced dice. Reason: Blue zone arcologies Total: 88
88 88
Ithillid threw 5 100-faced dice. Reason: Mecca/Jeddah Total: 243
27 27 30 30 92 92 48 48 46 46
Ithillid threw 5 100-faced dice. Reason: North Boston Chip Fab Total: 242
74 74 12 12 95 95 55 55 6 6
Ithillid threw 2 100-faced dice. Reason: Chemical Fertilizer Plants Total: 154
55 55 99 99
Ithillid threw 2 100-faced dice. Reason: Yellow Zone Aquaponics Total: 108
81 81 27 27
Ithillid threw 1 100-faced dice. Reason: Spider Cotton Development Total: 7
7 7
Ithillid threw 9 100-faced dice. Reason: Tiberium Stabilizer Total: 359
97 97 49 49 50 50 37 37 5 5 9 9 6 6 43 43 63 63
Ithillid threw 2 100-faced dice. Reason: GDIS Pathfinder Total: 128
58 58 70 70
Ithillid threw 1 100-faced dice. Reason: Lunar Regolith Harvesting Total: 64
64 64
Ithillid threw 3 100-faced dice. Reason: Expand Medical Schools Total: 117
22 22 38 38 57 57
Ithillid threw 1 100-faced dice. Reason: Indoor Park Programs Total: 76
76 76
Ithillid threw 2 100-faced dice. Reason: RWS Predator Total: 134
61 61 73 73
Ithillid threw 2 100-faced dice. Reason: URLS Deployment Total: 140
87 87 53 53
Ithillid threw 1 100-faced dice. Reason: Governor Class (Hampton Roads) Total: 30
30 30
Ithillid threw 2 100-faced dice. Reason: Security review (Tiberium) Total: 51
3 3 48 48
 
Last edited:
Vote closed
Scheduled vote count started by Ithillid on Sep 14, 2021 at 1:06 PM, finished with 91 posts and 54 votes.
 
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