Carefully. Mixing you can do in a sealable bag, or drinking/eating bulb. No crumbs, so various flatbreads and such. Thick, sticky sauces.

Cooking up a hot meal...something like a modified boiling vessel, with fully enclosed, interchangable 'pots', that could work for soups, stews and sauces. Standardized nozzle interface between eating bulb and pot so you can transfer between. Or a microwave oven you put your eating bulb in.

Or you just do all your cooking in the spin gravity ring and forget all this Rube Goldbergian quackery.

GDI has effective artificial gravity systems, no spin gravity required.
 
Very, but it might be a good idea to consult them first. I wish we had stable diplomatic contact with them so we could be reasonably confident they wouldn't go nuclear over it. I hope they wouldn't go nuclear, because it sounds to me like a subcontinent-wide inhibitor grid would be very much "don't threaten me with a good time" territory for the Bannerjees.

We may be able to get in contact them via an a second hand party. either possibly Caravanseri or Stahl possibly.
 
[X] Plan Feed Zocom, Orbital VI

A bit late, but whatever, here are my 2 cents.

My preferences for this plan are based on three points:

One, it does Vein mines, which I fully approve of. Subterran Tiberium is our most dangerous enemy on the planet. The time Earth has left is almost wholly dependent on how well, if at all, we can manage subterran growth. We know that although the surface of our blue zones are clean, the underground very much is not as we clearly saw when we had a sudden outbreak in one of our new shipyards. This needs to be tackled, and every little bit helps. This is also one way to gain a better bargaining position against Kaine during any potential TCN bargain. Since underground Tiberium decides when Planet Earth is going kaboom, having a good handle on it will drastically reduce the pressure to acquire it at all cost.

It's also not very strenuous on ZOCOM resources and likely does not demand as many of the currently scarce Power Armor suits, meaning the risk of a disaster in one of the Red Zone actions is less likely.


Two: It commits more dice to Armor factories. This is absolutely crucial to all our future endeavors. Even Karachi. The blurb explicitly mentions that the first stage of factories will just be enough to equip the tip of the spear. Meaning that even more are needed. Building more factories quickly, however, will allow us to transition a larger fraction of our forces to fully armored up infantry. This is desperately needed, especially in Karachi, as the reports we got from the Himalaya underground skirmishes back then showed us that our Infantry was getting chewed up and spat out by their newest Gana models. If NOD India tries to contest Karachi, our infantry will need to be prepared or its going to be painful. If we keep building factories at a rapid pace, not only will we be able to continuously fight and exploit Tiberium in the deep red, we might also have a sufficient amount to see the infantry forces sent to Karachi be all suited up. This will not only be a boon during open conflict, but might even help prevent it in the first place by being a display of how badly GDI wants the Karachi-Himalaya connection, and how willing it is to fight for it.

Three: I dislike the fact that Forging the Golden Spike is putting Erewhon on Green Zone harvesting, especially since it is only Erewhon on it. Narratively, this might read as Erewhon being told to clean up some Green Zone.... alone, like we're telling him to clean up our trash. Sure, Erewhon told us it thinks Tiberium is interesting, but even Tiberium has scut work, and doing Green Zone harvesting alone definitely sounds like scut work. Like, what's the challenge here? Piloting harvesters around? This might lead to Erewhon once again programming some EVAs to do the work and then being bored out of its ones and zeroes.

Also, I'm a bit worried about the security risks. If Erewhon is doing something in the Green Zones, this means that there is now an access point to Erewhon that does not lie in a GDI stronghold or in orbit. I don't want the Remembrancers to decide to infiltrate across our Fortress towns and use their technopathy on some Harvesters Erewhon is remote piloting to directly access him. We know NOD was super interested once the AI was announced, and while they probably freaked about a possible GDI Legion, I don't see them not being interested in getting a look at Erewhon, or alternatively subverting him via technopathy.
 
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Three: I dislike the fact that Forging the Golden Spike is putting Erewhon on Green Zone harvesting, especially since it is only Erewhon on it. Narratively, this might read as Erewhon being told to clean up some Green Zone.... alone, like we're telling him to clean up our trash. Sure, Erewhon told us he thinks Tiberium is interesting, but even Tiberium has scut work, and doing Green Zone harvesting alone definitely sounds like scut work. Like, what's the challenge here? Piloting harvesters around? This might lead to Erewhon once again programming some EVAs to do the work and then being bored out of his ones and zeroes.

Just FYI Erewhon's an it, not a he. Beyond that, the challenge is in optimizing complex systems to avert the apocalypse? Green Zone intensification isn't piloting harvesters, that's the job of 9-5 harvester pilots that will be living in the area for the next 20 years. The Treasury side of the operation is setting up logistical links, developing abatement strategies, mapping and spiking spikeable deposits, etc.

Erewhon also isn't going to actually be physically in the Green Zones or anything. It's just as hackable as it will always be in... whatever bunker stores its servers, I don't actually know where it physically lives. Erewhon probably doesn't even need to go any further out along the networks than using the same VPN to connect to the Treasury servers it always does, or however it is that it works on all other Treasury projects.
 
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Zocom were clear to us that what they needed was just enough factories to equip the training camps before they could go making the push to the deep glacier mines. That hasn't stopped being true - we're able to do this at all because Nod is licking their wounds and we know that Nod knows what happens when they kick us in the economy. Doing it now would be asking for a rapid escalation to strategic exchange, and right after Kane told them off for risking it too. He won't tolerate that brinksmanship right now, and the warlords won't risk it.

So if we don't need to smash out zone armor factories in order to support our first few glacier mines just yet - which is true, it has been stated in the updates themselves and clarified by ithillid - then the fastest way to get zocom the support they need medium term is to hit the money button as hard and fast as we can and then slam it all into zone armor factories.

So slowing down the glacier mine rush to do more factories now is just... slower. It's slower at getting the zone armor we need.

Let's not be slower at getting the zone armor we need. Vote for Plan Forging the Golden Spike.
 
Zocom were clear to us that what they needed was just enough factories to equip the training camps before they could go making the push to the deep glacier mines. That hasn't stopped being true - we're able to do this at all because Nod is licking their wounds and we know that Nod knows what happens when they kick us in the economy. Doing it now would be asking for a rapid escalation to strategic exchange, and right after Kane told them off for risking it too. He won't tolerate that brinksmanship right now, and the warlords won't risk it.

So if we don't need to smash out zone armor factories in order to support our first few glacier mines just yet - which is true, it has been stated in the updates themselves and clarified by ithillid - then the fastest way to get zocom the support they need medium term is to hit the money button as hard and fast as we can and then slam it all into zone armor factories.

So slowing down the glacier mine rush to do more factories now is just... slower. It's slower at getting the zone armor we need.

Let's not be slower at getting the zone armor we need. Vote for Plan Forging the Golden Spike.
As a counterargument, they asked for output from 2 factories of Zone Armor. The output from one of them has been... delayed.
Similarly, they did say they would be "considerably overextended". And since we only technically made the goal we set for Q4, I think we owe Zocom more than they have asked for.
Also, let's get closer to giving our Blue Zones some security against Tiberium eruptions underneath their feet.
Vote Feed Zocom! :D
 
Vote closed
Scheduled vote count started by Ithillid on Sep 3, 2022 at 11:49 AM, finished with 261 posts and 101 votes.

  • [X] Plan Forging the Golden Spike
    -[X]Infrastructure (5 dice) 50 Resources
    --[X] Blue Zone Apartment Complexes (Phase 9+10), 2 dice (20R) 13%
    --[X] Communal Housing Experiments, 2 dice (20R) 87%
    --[X] Green Architecture Risk Assessment and Testing, 1 die (10R) 67%
    -[X]Heavy Industry (4 dice) 55 Resources
    --[X] Advanced Alloys Development, 1 die (15R) 90%
    --[X] Personal Electric Vehicle Plants, 2 dice (20R) 0%
    --[X] Chicago Planned City (Phase 4), 1 die (20R) 100%
    -[X]Light and Chemical Industry (2 dice) 20 Resources
    --[X] Isolinear Peripherals Development, 2 dice (20R) 70%
    -[X]Agriculture (4 dice) 40 Resources
    --[X] Wadmalaw Kudzu Plantations (Phase 3), 4 dice (40R) 14%
    -[X]Tiberium (7 dice + 7 Free + Erewhon) 410 Resources
    --[X] Intensification of Green Zone Harvesting (Stage 7), Erewhon die (15R) 94%
    --[X] Red Zone Border Offensives (Stage 2+3), 5 dice (125R) 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3), 9 dice (270R) 76%
    -[X]Orbital (6 dice) 100 Resources
    --[X] Station Bay, 2 dice (40R) 79%
    --[X] Leopard II Factory, 3 dice (60R) 57%
    --[X] 1 die locked for AEVA deployment
    -[X]Services (5 dice) 80 Resources
    --[X] AEVA Deployment (Orbital), 3 dice (60R) 88%
    --[X] Gene Clinics, 1 die (10R) 23%
    --[X] Specialist Isolinear Programming Development, 1 die (10R) 32%
    -[X]Military (8 dice) 100 Resources
    --[X] Ferro Aluminum Armor Refit, 2 dice (10R) 0%
    --[X] Infantry Recon Support Drone Development, 1 die (10R) 100%
    --[X] Railgun Munitions Factories (Phase 1), 2 dice (20R) 29%
    --[X] Ground Forces Zone Armor (Set 1/Phase 3), 2 dice (40R) 47%
    --[X] Modular Rapid Assembly System Prototypes, 1 die (20R) 26%
    -[X]Bureaucracy (4 dice)
    --[X] Recruitment Drives, 4 dice (99% vs. DC 200)
    -[X] Total Cost: 855/855 Resources, 0 reserved (technically 100 but I'm just pretending that the bank's floor of 100 isn't available)
    [X] Plan Feed Zocom, Orbital VI
    -[X]Infrastructure 5 dice +36 5/5 50R
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 2 dice 20R 100%
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X]Heavy Industry 4 dice +33 4/4 55R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Personal Electric Vehicle Plants 0/300 2 dice 20R
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    -[X]Light and Chemical Industry 4 dice +28 4/4 60R
    --[X] Reykjavik Myomer Macrospinner (Phase 5) 50/1280 2 dice 40R
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 345R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 5 dice 100R 88%
    --[X] Red Zone Border Offensives (Stage 2+3) 101/500 5 dice 125R 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/255 4 dice 120R 98%
    -[X]Orbital 6 dice +30 6/6 100R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    --[X] 1 die dedicated to AEVA
    -[X]Services 5 dice +31 5/5 80R
    --[X] Gene Clinics (New) 0/120 1 die 10R 23%
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 130R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Railgun Munitions Factories (Phase 1) 0/200 2 dice 20R 29%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Attempting To Invade The Tiberium.
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 (2 dice, 20 R) (Phase 9, 13% Phase 10)
    --[X] Communal Housing Experiments (2 dice, 20 R) (87% chance)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die, 10 R) (67% chance)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 45 R)
    --[X] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
    --[X] Personal Electric Vehicle Plants 0/300 (3 dice, 30 R) (26% chance)
    -[X] Light Industry (2/4 Dice, +28 bonus, 20 R)
    --[X] Isolinear Peripherals Development 0/160 (2 dice, 20 R) (70% chance)
    -[X] Agriculture (4/4 Dice, +28 bonus, 40 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 (4 dice, 40 R) (14% chance)
    -[X] Tiberium (7 Dice + 7 Free Dice, +38 bonus, 375 R)
    --[X] Tiberium Vein Mines (Stage 2) 5/195 (2 dice, 40 R) (52% chance)
    --[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 (5 dice, 125 R) (Stage 2, 81% Stage 3)
    --[X] Deep RZ Tiberium Glacier Mining (Stage 1+2+3) 0/750 (7 dice, 210 R) (Stage 1, 96% Stage 2, 7% Stage 3)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] One die for AEVA deployment
    --[X] Station Bay 248/400 (1 die, 20 R) (1/2 median)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (1+E dice, 20 R) (Stage 11, 58% chance Stage 12)
    --[X] Leopard II Factory 152/400 (3 dice, 60 R) (57% chance)
    --[X] This brings both Orbital actions quite close to completion. Barring extreme bad luck, we should be able to easily finish both projects in 2062Q2 and shift focus to an aggressive Columbia construction run.
    -[X] Services (5/5 Dice, +31 bonus, 85 R)
    --[X] Orbital AEVA Deployment 0/200 (3 dice, 60 R) (88% chance)
    --[X] Gene Clinics 0/120 (2 dice, 20 R) (88% chance)
    -[X] Military (8/8 dice, +30 bonus, 110 R)
    --[X] Infantry Recon Support Drone Development 0/40 (1 die, 10 R) (100% chance)
    --[X] Ultralight Glide Munitions Development 0/40 (1 die, 10 R) (100% chance)
    --[X] GD-3 Rifle Development 0/30 (1 die, 10 R) (100% chance)
    --[X] Railgun Munitions Factories (Phase 1) 0/200 (2 dice, 20 R) (29% chance)
    --[X] Ground Forces Zone Armor (New Sevastopol) 0/180 (2 dice, 40 R) (47% chance)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20 R) (26% chance)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives DC 200 0/200 (4 dice, 0 R) (98.97% chance)
    [X] Plan Feed Zocom
    -[X]Infrastructure 5 dice +36 5/5 50R
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 2 dice 20R 100%
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X]Heavy Industry 4 dice +33 4/4 55R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Personal Electric Vehicle Plants 0/300 2 dice 20R
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    -[X]Light and Chemical Industry 4 dice +28 4/4 50R
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 345R
    --[X] Tiberium Vein Mines (Stage 2+3) 5/385? 5 dice 100R 88%
    --[X] Red Zone Border Offensives (Stage 2+3) 101/500 5 dice 125R 81%
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/255 4 dice 120R 98%
    -[X]Orbital 6 dice +30 6/6 110R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    --[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 93%
    -[X]Services 5 dice +31 2/5 85R
    --[X] Gene Clinics (New) 0/120 1 die 10R 23%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    --[X] Kamisuwa Optical Laboratories (New) 0/250 2 dice 40R 4%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 130R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Railgun Munitions Factories (Phase 1) 0/200 2 dice 20R 29%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Go For The Veins
    -[X]Infrastructure 5/5 70R
    -[X] Blue Zone Apartment Complexes (Phase 9) 2 dice 20R 100%
    -[X] Chicago Planned City (Phase 4) 1 Heavy Industry die 20R 100%
    -[X] Communal Housing Experiments 2 dice 20R 87%
    -[X] Green Architecture Risk Assessment and Testing 1 die 10R 67%
    -[X]Heavy Industry 4/4 35R
    -[X] Advanced Alloys Development 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 2 dice 20R 0%
    -[X] Chicago Planned City 1 die
    -[X]Light and Chemical Industry 4/4 50R
    -[X] Carbon Nanotube Foundry Expansions 1 die 20R 0%
    -[X] Isolinear Peripherals Development 3 dice 30R 99%
    -[X]Agriculture 4/4 55R
    -[X] Vertical Farming Projects (Stage 2) 3 dice 45R 95%
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 1 die 10R 0%
    -[X]Tiberium 7/7 280R
    -[X] Tiberium Vein Mines (Stage 2) 7 dice + 7 free dice 280R 100%
    -[X]Orbital 6/6 120R
    -[X] Station Bay 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11) 1 die + 1 Erewhon die 20R 99%
    -[X] Leopard II Factory 3 dice 60R 57%
    -[X]Services 5/5 65R
    -[X] Gene Clinics 2 dice 20R 91%
    -[X] Regional Hospital Expansions (Phase 1) 1 die 25R 56%
    -[X] Specialist Isolinear Programming Development 2 dice 20R 95%
    -[X]Military 8/8 115R
    -[X] Ferro Aluminum Armor Refits 1 die 5R 0%
    -[X] Railgun Munitions Factories (Phase 1) 2 dice 20R 29%
    -[X] Ground Forces Zone Armor (Set 1) (Updated)
    --[X] New Sevastopol 3 dice 60R 94%
    -[X] GD-3 Rifle Development 1 die 10R 100%
    -[X] Buckler Shield Development (Tech) 1 die 20R 47%
    -[X]Bureaucracy 4/4
    -[X] Recruitment Drives 4 dice
    -[X]Free Dice 7/7
    -[X] 7 in Tiberium
    -[X]Resources Income 710/710 Reserve 80/145 Bank 100
    [X] Plan Yeeted Into The Red Zones
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 350 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (4 dice * 20R = 80R) (43%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (6 dice * 25R = 125R) (98%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2 dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (1+E dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Gene Clinics (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 140 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 (5 dice * 20R = 100R) (84%)
    --[X] Infantry Recon Drone Development 0/40 (1 dice * 10R = 10R) (99%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X] Plan First Quarter Blues Mk III (Orbital AEVA Remix, Final Rev)
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 345 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (5 dice * 20R = 100R) (88%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (5 dice * 25R = 125R) (81%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (1+E dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (2 dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (2 dice * 10R = 20R) (95%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 105 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (2 dice * 20R = 40R) (47%)
    --[X] Ferro Aluminum Armor Refits (0/350) (3 dice * 5R = 15R) (3%)
    --[X] Buckler Shield Development (0/100) (1 dice * 20R = 20R) (51%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X] Plan The Green Line v1.1:
    -[X] Infrastructure (5/5 dice +36 bonus) 50 Resources:
    --[X] Blue Zone Apartment Complexes (Phase 9+10) 82/160/320 10 RpD, 2 Die = 20 R 100%/13% ADC 1/76
    --[X] Communal Housing Experiments 0/150 10 RpD, 2 Die = 20 R 87% ADC 32
    --[X] Green Architecture Risk Assessment and Testing 0/90 10 RpD, 1 Die = 10 R 67% DC 39
    -[X] Heavy Industry (4/4 dice +33 bonus) 55 Resources:
    --[X] Advanced Alloys Development (Tech) 56/120 15 Resources per Die, 1 Die = 15 R 90% DC 16
    --[X] Personal Electric Vehicle Plants 0/300 10 Resources per Die, 2 Die = 20 R 0% ADC N/A
    --[X] Chicago Planned City (Phase 4) 529/550 20 RpD, 1 Die = 20 R 100% DC 1
    -[X] Light and Chemical Industry (2/4 dice +28 bonus) 20 Resources:
    --[X] Isolinear Peripherals Development 0/160 10 RpD, 2 Die = 20 R 70% ADC 45
    -[X] Agriculture (4/4 dice +28 bonus) 40 Resources:
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 10 RpD, 4 Dice = 40 R 14% ADC 67
    -[X] Tiberium (7/7 dice + 7 Free Dice + Erewhon Die +38 bonus) 410 Resources:
    --[X] Intensification of Green Zone Harvesting (Stage 7) 78/100 15 RpD, Erewhon Die = 15 R 94% DC 7
    --[X] Red Zone Border Offensives (Stage 2+3) 101/250/500 25 RpD, 5 Dice = 125 R 100%/81% ADC 1/19
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/250/500/750 30 RpD , 9 Dice = 270 R 100%/99%/76% ADC 1/16/46
    -[X] Orbital (6/6 dice +30 bonus) 100 Resources:
    --[X] Station Bay 248/400 20 RpD, 2 Die = 40 R 79% ADC 34
    --[X] Leopard II Factory 152/400 20 RpD, 3 Dice = 60 R 57% ADC 48
    --[X] Orbital AEVA Deployment 1 Die Locked
    -[X] Services (5/5 dice +31 bonus) 80 Resources:
    --[X] Advanced Electronic Video Assistant Deployment Orbital 0/200 20 RpD, 3 Dice = 60 R 88% ADC = 31
    --[X] Gene Clinics (New) 0/120 10 RpD, 1 Die = 10 R 23% DC 74
    --[X] Specialist Isolinear Programming Development 0/120 10 RpD, 1 Die = 10 R 32% DC 69
    -[X] Military (8/8 dice +30 bonus) 100 Resources:
    --[X] Ferro Aluminum Armor Refits 0/350 5 RpD, 2 Die = 10 R 0% ADC N/A
    --[X] Railgun Munitions Factories (Phase 1) (Very High Priority) 0/200 10 RpD, 3 Dice = 30 R 87% ADC 32
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) (Very High Priority) Tokyo 0/180 20 RpD, 2 Die = 40 R 47% ADC 53
    --[X] Modular Rapid Assembly System Prototypes (Tech) (High Priority) 0/125 20 RpD, 1 Die = 20 R 26% DC 80
    -[X] Bureaucracy (4/4 dice +28 bonus)
    --[X] Recruitment Drives (New) 4 Dice 100%/100%/100%/99.96%/99.73/98.97% ADC 1/1/4/9/14/19
    -[X] Edit: Total Cost: 50+55+20+40+410+100+80+100 = 855/955
    [X] Plan Tiberium, Development and Activation
    -[X] Blue Zone Apartment Complexes (Phase 9+10) 82/320 2 dice 20R 13%
    -[X] Communal Housing Experiments 0/150 2 die 20R 87%
    -[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    -[X] Advanced Alloys Development 56/120 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 0/300 2 die 20R
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 34%
    -[X] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 1 die 30R 0%
    -[X] Civilian Ultralight Factories 0/190 1 die 15R 0%
    -[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X] Security Review 1 Agri die
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R 0%
    -[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 7 dice 175R 43%
    -[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2+3) 0/765 7 dice 210R 7%
    -[X] Station Bay 248/400 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11) 32/85 1 die 10R 93%
    -[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X] Advanced Electronic Video Assistant Deployment 0/200 2 dice +1 service 40R 31%
    -[X] Gene Clinics (New) 0/120 1 die 10R 23%
    -[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Ferro Aluminum Armor Refits 0/350 3 dice 15R 3%
    -[X] Ground Forces Zone Armor (Pyongyang) 0/180 2 dice 40R 47%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 26%
    -[X] Security Review (Agriculture) 1 dice + 1 Agri 94%
    -[X] Recruit 3 dice+ Erewhon 96%
    [X] Plan tech development and prep for future plans
    -[X] Blue Zone Apartment Complexes (Phase 9) 82/160 1 die 10R 74%
    -[X] Green Architecture Risk Assessment and Testing 0/90 2 dice 20R 99%
    -[X] Postwar Housing Refits (Phase 1) (New) 0/200 2 dice 20R 39%
    -[X] Advanced Alloys Development 56/120 1 die 15R 90%
    -[X] Personal Electric Vehicle Plants 0/300 1 die 10R 0%
    -[X] Microfusion Cell Development 0/60 1 die 20R 94%
    -[X] Low Velocity Particle Applicator Development 0/120 1 die 20R 34%
    -[X] Bergen Superconductor Foundry (Phase 4) (Updated) 65/760 1 die 30R 0%
    -[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X] Security Review 1 Agri die
    -[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R 0%
    -[X] Red Zone Border Offensives (Stage 2+3+4) 101/750 7 dice 175R 43%
    -[X] Deep Red Zone Tiberium Glacier Mining (Stage 1+2) (New) 0/500 6 dice 180R 74%
    -[X] Improved Hewlett Gardener Process Development 0/160 1 dice 20R 0%
    -[X] Station Bay 248/400 2 dice 40R 79%
    -[X] Orbital Cleanup (Stage 11+12) 32/170 1 die 10R 8%
    -[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    -[X] Gene Clinics (New) 0/120 dice 20R 88%
    -[X] Specialist Isolinear Programming Development 0/120 2 dice 20R 95%
    -[X] Stealth Disruptor Development 0/40 1 die 15R 100%
    -[X] Ferro Aluminum Armor Refits 0/350 2 dice 10R 0%
    -[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    -[X] Ground Forces Zone Armor (Pyongyang) 0/180 2 dice 40R 47%
    -[X] GD-3 Rifle Development 0/30 1 die 10R 100%
    -[X] Modular Rapid Assembly System Prototypes 0/125 1 die 20R 26%
    -[X] Security Review (Agriculture) 1 dice + 1 Agri 94%
    -[X] Recruit 3 dice+ Erewhon 96%
    [X] Plan Rush K(arachi)
    -[X]Infrastructure 5 dice +36 2/5 20R
    --[X] Communal Housing Experiments 0/150 2 dice 20R 87%
    -[X]Heavy Industry 4 dice +33 4/4 65R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Chicago Planned City (Phase 4) 529/550 1 die 20R 100%
    --[X] Low Velocity Particle Applicator Development 1 die 20 R
    --[X] Personal Electric Vehicle Plants 1 die 10 R
    -[X]Light and Chemical Industry 4 dice +28 4/4 50R
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    -[X]Agriculture 4 dice +28 4/4 30R
    --[X] Wadmalaw Kudzu Plantations (Phase 3) 56/450 3 dice 30R
    --[X] 1 die for security review
    -[X]Tiberium 7 dice +38 14/7 355R
    --[X] Red Zone Border Offensives (Stage 2+3+4+5) 101/1000 7 Tiberium dice + 1 Free Dice 200R
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1 + 2) 0/255 4 Free dice 120R
    --[X] Intensification of Green Zone Harvesting (Stage 7+8) 78/200 2 Free dice 30R 96%
    -[X]Orbital 6 dice +30 5/6 100R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Leopard II Factory 152/400 3 dice 60R 57%
    -[X]Services 5 dice +31 4/5 70R
    --[X] Advanced Electronic Video Assistant Deployment 0/200 3 dice 60R 88%
    --[X] Specialist Isolinear Programming Development 0/120 1 die 10R 32%
    -[X]Military 8 dice +30 8/8 150R
    --[X] Infantry Recon Support Drone Development 0/40 1 die 10R 100%
    --[X] Island Class Assault Ship Deployment (New) 0/180 2 dice 50R 47%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) (Updated) 0/360 4 dice 80R 35%
    --[X] Unmanned Support Ground Vehicle Development 0/80 1 die 20R 71%
    -[X]Bureaucracy 4 dice +28 4+E 0R
    --[X] Recruitment Drives max DC 200: 3 dice + Erewhon 96%
    --[X] Security Reviews: Agriculture DC50 0/50 1 die 94%
    [X] Plan Spread Progress, Slower Income
    -[X] Infrastructure (5/5 dice +36 bonus) 50 Resources:
    --[X] Blue Zone Apartment Complexes (Phase 9) 82/160 (2 dice, 20R) (100% chance)
    --[X] Communal Housing Experiments 0/150 (2 dice, 20R) (87% chance)
    --[X] Green Architecture Risk Assessment 0/90 (1 die, 10R) (67% chance)
    -[X] Heavy Industry (4/4 dice, +2 Free Dice, +33 bonus) 85 Resources
    --[X] Advanced Alloys Development 56/120 (1 die, 15 R) (90% chance)
    --[X] Improved Continuous Cycle Fusion Development 0/120 (1 die, 20R) (81% chance)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die +2 Free Dice, 30R) (17% chance)
    --[X] Chicago Planned City (Phase 4) 529/550 (1 die, 20R) (100% chance)
    -[X] Light and Chemical Industry (4/4 dice, +28 bonus) 70 Resources
    --[X] Bergen Superconductor Foundry (Phase 4) 65/760 (1 die, 30R)
    --[X] Carbon Nanotube Foundry Expansions 0/300 (1 die, 20R)
    --[X] Isolinear Peripherals Development 0/160 (1 dice, 20R)
    -[X] Agriculture (4/4 dice, +24 bonus) 30 Resources
    --[X] Wadmalaw Kudzu Plantations 56/450 (3 dice, 30R)
    --[X] Security Review (1 die)
    -[X] Tiberium (7/7 dice, +38 bonus) 180 Resources
    --[X] Tiberium Vein Mines (Stage 2) 5/195 (2 dice, 40R) (38% chance)
    --[X] Red Zone Border Offensives (Stage 2) 101/250 (2 dice, 50R) (74% chance)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) 0/250 (3 dice, 90R) (21% chance)
    -[X] Orbital (6/6 dice +1 Free Die, +30 bonus) 110 Resources
    --[X] GDSS Enterprise Bay (Station) 248/400 (2 dice, 40R) (79% chance)
    --[X] Orbital Cleanup (Stage 11) 32/85 (1 die, 10R) (93% chance)
    --[X] Leopard II Factory 152/400 (2 dice +1 Free Die, 60R) (45% chance)
    --[X] Advanced Electronic Video Assistant Development (1 die)
    -[X] Services (5/5 dice, +2 Free Dice, +31 bonus) 140 Resources
    --[X] Advanced Electronic Video Assistant Deployment: Orbital 0/200 (1 die +2 Free Dice, 60R) (80% chance)
    --[X] Regional Hospital Expansions (Phase 1) 213/300 (2 dice, 50R) (97% chance)
    --[X] Kamisuwa Optical Laboratories 0/250 (1 die, 20R)
    --[X] Specialist Isolinear Programming Development 0/120 (1 die, 10R) (12% chance)
    -[X] Military (8/8 dice, +2 Free dice, +30 bonus) 140 Resources
    --[X] Advanced ECCM Development 0/40 (1 die, 20R) (91% chance)
    --[X] Stealth Disruptor Development 0/40 (1 die, 15R) (91% chance)
    --[X] Railgun Munitions Factories (Phase 1) 0/200 (1 die +2 Free Dice, 30R) (79% chance)
    --[X] Ground Forces Zone Armor (Set 1): Pyongyang 0/180 (2 dice, 40R) (33% chance)
    --[X] GD-3 Rifle Development 0\30 (1 die, 10R) (99% chance)
    --[X] Governor-A Development 0\40 (1 die, 15R) (91% chance)
    --[X] Modular Rapid Assembly System Prototypes 0/125 (1 die, 20R) (6% chance)
    -[X] Bureaucracy (4/4 dice, +Erewhon!, +28 bonus)
    --[X] Security Reviews (1 die +Erewhon!) DC50 (97% chance)
    --[X] Recruitment Drives (3 dice) max DC 200 (75% chance)
    [X] Plan Yeeted Into The Red Zones
    -[X] Infrastructure (5/5 Dice, +36 bonus, 50 R)
    --[X] Blue Zone Apartments (Phase 9+10) 82/320 (2 dice * 10 R = 20R) (13%)
    --[X] Communal Housing Experiments (2 dice * 10 R = 20R) (87%)
    --[X] Green Architecture Risk Assessment and Testing 0/90 (1 die * 10 R = 10R) (67%)
    -[X] Heavy Industry (4/4 Dice, +33 bonus, 65 R)
    --[X] Advanced Alloys Development 56/120 (1 die * 15 R = 15R) (90%)
    --[X] Low Velocity Particle Applicator Development (Tech) 0/120 (1 die* 20R = 20R)
    --[X] Personal Electric Vehicle Plants 0/300 (1 die * 10R = 10 R) (1/4 median)
    --[X] Microfusion Cell Development 0/60 (1 die * 20R = 20R) (94%)
    -[X] Light Industry (3/4 Dice, +28 bonus, 30 R)
    --[X] Isolinear Peripherals Development (0/160) (3 dice * 10R = 30R) (99%)
    -[X] Agriculture (4/4 Dice, +28 bonus, 30 R)
    --[X] Wadmalaw Kudzu Plantations (Phase 3) (56/450) (3 dice * 10R = 30R) (1/2 median)
    --[X] Security Review
    -[X] Tiberium (7 Dice + 7 Free Dice, +43 bonus, 345 R)
    --[X] Tiberium Vein Mines (Stage 2+3) (5/385) (5 dice * 20R = 100R) (88%)
    --[X] Red Zone Border Offensives (Stage 2+3) (101/500) (5 dice * 25R = 125R) (81%)
    --[X] Deep Red Zone Tiberium Glacier Mining (Stage 1) (0/250) (4 dice * 30R = 120R) (98% + possibility of completing Phase 2)
    -[X] Orbital (6/6 dice + EREWHON!!!, +30 bonus, 100 R)
    --[X] Station Bay 248/400 (2 dice * 20 R = 40R) (79%)
    --[X] Orbital Cleanup (Stage 11+12) 32/170 (2 dice * 10R = 20R) (58%)
    --[X] Leopard II Factory (152/400) (1+E dice * 20 R = 40R) (2/3.5 median) (4%)
    --[X] 1 dice locked for Orbital AEVA
    -[X] Services (5/5 Dice, +31 bonus, 80 R)
    --[X] Specialist Isolinear Programming Development (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Gene Clinics (0/120) (1 dice * 10R = 10R) (31%)
    --[X] Advanced Electronic Video Assistant Deployment
    ---[X] Orbital (0/200) (3 dice * 20R = 60R) (88%)
    -[X] Military (8/8 dice, +30 bonus, 140 R)
    --[X] GD-3 Rifle Development (0/30) (1 die * 10R = 10R) (100%)
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3+4) 0/360 (5 dice * 20R = 100R) (84%)
    --[X] Infantry Recon Drone Development 0/40 (1 dice * 10R = 10R) (99%)
    --[X] Unmanned Support Ground Vehicle Development (Tech) 0/80 (1 dice * 20R = 20R) (71%)
    -[X] Bureaucracy (4 Dice, +28 bonus)
    --[X] Recruitment Drives (3D)
    --[X] Security Review (1 dice)
    ---[X] Agriculture
    [X]Plan Sleepy little fortress towns
    -[X]Infrastructure 5 Infra Dice, 1 Heavy Dice 110R
    --[X] Chicago Planned City (Phase 4) 529/550 1 Infra dice, 1 Heavy Dice 40R 100%
    --[X] Green Architecture Risk Assessment and Testing 0/90 1 die 10R 67%
    --[X] Yellow Zone Fortress Towns (Phase 7) (Updated) 93/300 3 dice 60R 91%
    -[X]Heavy Industry 3 Dice 45R
    --[X] Advanced Alloys Development 56/120 1 die 15R 90%
    --[X] Microfusion Cell Development 0/60 1 die 20R 94%
    --[X] Personal Electric Vehicle Plants 0/300 1 dice 10R
    -[X]Light and Chemical industry 4 Dice, 50R
    --[X] Isolinear Peripherals Development 0/160 2 dice 20R 70%
    --[X] Civilian Ultralight Factories 0/190 2 dice 30R 34%
    -[X]Agriculture 4 dice+5 free dice 115R
    --[X] Poulticeplant Development 0/50 1 die 20R 99%
    --[X] Vertical Farming Projects (Stage 3) (Updated) 74/240 3 dice 45R 95%
    --[X] Blue Zone Aquaponics Bays (Phase 5+6+7) 5 dice 50R 54%
    -[X]Orbital 6 Orb dice 1 Erewhon Dice, 110R
    --[X] Station Bay 248/400 2 dice 40R 79%
    --[X] Orbital Cleanup (Stage 11+12) 32/170 1 Erewhon die 2 Orb dice 30R 96%
    --[X] Leopard II Factory 152/400 2 dice 40R 4%
    -[X]Services 5 Dice 65R
    --[X] Gene Clinics (New) 0/120 2 dice 20R 88%
    --[X] Specialist Isolinear Programming Development 0/120 2 dice 20R 95%
    --[X] Regional Hospital Expansions (Phase 1) 213/300 1 die 25R 56%
    -[X]Military 8 military dice, 3 tib dice 200R
    --[X] Inferno Gel Development 0/40 1 die 10R 100%
    --[X] Binary Propellant Exploration 0/60 1 die 10R 91%
    --[X] Buckler Shield Development 0/100 1 die 20R 51%
    --[X] Ground Forces Zone Armor (Set 1) (Phase 3) (Updated) 0/180 3 dice 60R 94%
    --[X]Reclamator Hub Red Zone 3 South (Port Said) 0/335 2 Mil 3 Tib dice 100R 97%
    -[X]Tiberium 4 Dice+2 free dice 135R
    --[X] Improved Hewlett Gardener Process Development 0/160 2 dice 40R 83%
    --[X] Improved Tiberium Containment Facilities Construction 0/120 1 die 20R 34%
    --[X] Red Zone Border Offensives (Stage 2) 101/250 3 dice 75R 99%
    -[X]Bureaucracy
    --[X] Recruitment Drives (New) DC 200 0/200 4 dice 98.97%
Ithillid threw 2 100-faced dice. Reason: blue zone apartment complexes Total: 93
71 71 22 22
Ithillid threw 2 100-faced dice. Reason: Communal Housing Experiments Total: 157
91 91 66 66
Ithillid threw 1 100-faced dice. Reason: Green Architecture Risk Assess Total: 46
46 46
Ithillid threw 1 100-faced dice. Reason: Advanced Alloys Development Total: 69
69 69
Ithillid threw 2 100-faced dice. Reason: Personal Electric Vehicle Dev Total: 46
29 29 17 17
Ithillid threw 1 100-faced dice. Reason: Chicago Planned City Total: 40
40 40
Ithillid threw 2 100-faced dice. Reason: Isolinear Peripherals Total: 146
100 100 46 46
Ithillid threw 4 100-faced dice. Reason: Wadmalaw Kudzu Plantations Total: 147
10 10 32 32 57 57 48 48
Ithillid threw 1 100-faced dice. Reason: Green Zone Intensification Total: 16
16 16
Ithillid threw 5 100-faced dice. Reason: Red Zone Border Offensives Total: 302
92 92 32 32 94 94 45 45 39 39
Ithillid threw 9 100-faced dice. Reason: Deep Red Zone Tib Mining Total: 436
93 93 53 53 48 48 58 58 93 93 34 34 1 1 3 3 53 53
Ithillid threw 2 100-faced dice. Reason: Station Bay Total: 132
95 95 37 37
Ithillid threw 3 100-faced dice. Reason: Leopard II Factory Total: 171
44 44 53 53 74 74
Ithillid threw 3 100-faced dice. Reason: Orbital AEVA Total: 187
47 47 85 85 55 55
Ithillid threw 1 100-faced dice. Reason: Gene Clinics Total: 63
63 63
Ithillid threw 1 100-faced dice. Reason: Isolinear Programming Total: 100
100 100
Ithillid threw 2 100-faced dice. Reason: FAA Refit Total: 79
27 27 52 52
Ithillid threw 1 100-faced dice. Reason: Infantry Recon Drone Total: 51
51 51
Ithillid threw 2 100-faced dice. Reason: Railgun Munitions Factories Total: 82
30 30 52 52
Ithillid threw 2 100-faced dice. Reason: GFZA Factories Total: 87
69 69 18 18
Ithillid threw 1 100-faced dice. Reason: MRASP Total: 21
21 21
Ithillid threw 4 100-faced dice. Reason: Recruitment Drives Total: 199
84 84 25 25 69 69 21 21
Ithillid threw 1 100-faced dice. Reason: Communal quality Total: 40
40 40
Ithillid threw 3 100-faced dice. Reason: Green Risk Assement Total: 207
96 96 61 61 50 50
Ithillid threw 1 100-faced dice. Reason: Intensification Income Total: 23
23 23
Ithillid threw 2 5-faced dice. Reason: Intensification Income Total: 7
4 4 3 3
Ithillid threw 1 3-faced dice. Reason: Intensification Income Total: 1
1 1
Ithillid threw 3 6-faced dice. Reason: Deep Glacier Total: 13
5 5 3 3 5 5
Ithillid threw 3 7-faced dice. Reason: Deep Glacier take 2 Total: 19
7 7 5 5 7 7
 
Math Post:

Blue Zone Apartment Complexes: 82 + 2 * 36 + 93 = 247/160 Phase 9, 87/160 Phase 10
Communal Housing Experiments: 0 + 2 * (36 + 5) + 157 = 239/150
Green Architecture Risk Assessment and Testing: 0 + 1 * (36 + 5) + 46 = 87/90
Tokyo Harbor Reconstruction: Auto
Advanced Alloys Development: 56 + 1 * (33 + 5) + 69 = 163/120

Personal Electric Vehicle Plants: 0 + 2 * 33 + 46 = 112/300
Chicago Planned City (Phase 4): 529 + 1 * 33 + 40 = 602/550 Phase 4, 52/1100 Phase 5
Isolinear Peripherals Development: 0 + 2 * (28 + 5) + 146 = 212/160 (NAT 100)
Wadmalaw Kudzu Plantations: 56 + 4 * 28 + 147 = 315/450
Intensification of Green Zone Harvesting: 78 + 16 = 94/100
Red Zone Border Offensives: 101 + 5 * 38 + 302 = 593/250 Stage 2, 343/250 Stage 3, 93/250 Stage 4
Deep Red Zone Tiberium Glacier Mining: 0 + 9 * 38 + 436 = 778/250 Stage 1, 528/250 Stage 2, 278/250 Stage 3, 28/250 Stage 4 (NAT 1)
Tiberium Harvesting Claw Deployment: Auto
Station Bay: 248 + 2 * (30 + 5) + 132 = 450/400
Leopard II Factory: 152 + 3 * 30 + 171 = 413/400
AEVA Deployment (Orbital): 0 + 3 * 31 + 187 = 280/200

Gene Clinics: 0 + 1 * 31 + 63 = 94/120
Specialist Isolinear Programming Development: 0 + 1 * (31 + 5) + 100 = 141/120 (NAT 100)
Ferro Aluminum Armor Refit: 0 + 2 * 30 + 79 = 139/350
Infantry Recon Support Drone Development: 0 + 1 * (30 + 5) + 51 = 86/40
Railgun Munitions Factories: 0 + 2 * 30 + 82 = 142/200 Phase 1
Ground Forces Zone Armor: 0 + 2 * 30 + 87 = 147/180 Set 1/Phase 3
Modular Rapid Assembly System Prototypes: 0 + 1 * (30 + 5) + 21 = 56/125

Recruitment Drives: 0 + 4 * 28 + 199 = 311/200

Housing: 39 (Current) - 5 (Refugees) + 1 (Dept of Arcologies) + 6 (Apartments) + 2 (Chicago) + 8 (Communal) = 51
Pop in Low Quality: 32 (Current) + 5 (Refugees) - 1 (Dept of Arcologies) - 6 (Apartments) = 30
Energy: 43 (Current) - 4 (Chicago) + 4 (Border Offensives) + 6 (Deep Glaciers) - 3 (Harvesting Claws) - 3 (AEVA) = 43
Logistics: 28 (Current) - 3 (Apartments) - 2 (Chicago) - 9 (Deep Glaciers) = 14
Food: 16 (Current) - 3 (Refugees) + 1 (Perennials) = 14
Health: 14 (Current)
Capital Goods: 20 (Current) + 2 (DIA) + 6 (Chicago) - 2 (Harvesting Claws) - 1 (Station Bay) - 4 (AEVA) = 21
Capital Goods Reserve: 167 (Current) + 21 (Capital Goods) = 188
STUs: 8 (Current) + (325 (New Income) / 100) = 11
Consumer Goods: 89 + 4 (Net Growth) + 8 (Chicago) = 101
Labor: 46 (Current) + 4 (Net Growth) - 4 (Chicago) - 1 (Harvesting Claws) = 45
Tiberium‌ ‌Processing‌ ‌Capacity‌: 2150 + 5 (GZ) + 25+30 (Border Offensives) + 90+80+90 (Deep Glaciers) + 5 (Harvesting Claws) /3070 + 280 (Chicago)‌ ‌= 2475/3350
YZ Mitigation: 91 (Current) + 1 (GZ) = 92
RZ Mitigation: 68 (Current) + 6 (Border Offensives) + 6 (Deep Glaciers) = 80
Budget: 710 (Current) + 325 (New Income) = 1035 RpT + 0 Reserve (100 in Banks)
PS: 50 (Current) - 5 (Communal) = 45
 
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