- Location
- USA
If the cities count as industrial capstones then that deal isn't that bad.
If.
If.
Boston and Nuuk need to get capped off on principle, or Boston and Reykjavik.
Heh, it still cracks me up that it's called "North Boston". The described location is ... west of Boston. Maybe northwest if we're being super generous. "North" Boston would be Malden or Revere or some shit like that. /near-Boston resident rant; let's just say that I got a kick out of some of Fallout 4's uh, "creative liberties"
Under the circumstances, I'd rather not spin off both departments here. Especially since next turn, you are likely to need (with this plan) to work on the Phase 9 fusion plants, and may need to spend a third die on crystal lasers. I think DHIA is worth it, but DAE is not until and unless we can get some assurance of having more Heavy Industry dice to work with next plan.
Given that we're going to be hard up for money, I think the DDM is a bad choice to commit to. There will assuredly not be time to finish the nanotube foundries before the end of the year. Furthermore, Bergen Phase 3 is an important project for future high-efficiency fusion reactors, and we won't be able to pay for it soon.
This isn't necessarily a BAD plan, but I must question the wisdom of investing on the mechanization right now (when it is strictly optional). If you don't plan to do E-CRP (which isn't in your plan), then you need to finish four phases of stockpiles, and need more dice on that project more urgently than you need to complete the mechanization.
I think it would be more efficient and wise to scrap the mechanization, put one of the freed-up dice on Enterprise, and the other two on the stockpiles. It's best to put AA dice on cheap projects that would otherwise have a low chance of completion, such as Advanced Alloys or the Mastodon factories.
Putting Erewhon on the Nod research is rather clever, you know. Inefficient, but clever.
I want to note that the general public seems happy with the health care system at the moment; even the newly refounded cities have health care, just not fully developed major hospital complexes right next door. Airlift to major hospitals is available nearby, and they have clinics and emergency care. I suggest spending Service dice on ocular implants and genetics research, which are more likely to improve health outcomes in the medium run.
Of course, I will not be voting for your plan, since it has no Zone Armor. Just saying.
[ ] Red Zone Energy Refits (Phase 1) (New)
While the layouts of existing Red Zone harvesting operations are dramatically inefficient for the Ion Storm collectors compared to the proposed models, refitting some number of operations will have significant power savings for the rest of the Initiative's energy system.
(Progress 0/350: 25 resources per die) (+10 Energy)
(Progress 0/350: 25 resources per die) (+10 Energy)
(Progress 0/350: 25 resources per die) (+10 Energy)
This is in keeping with the long held human tradition of not knowing what we're doing. How often do places get really incorrect or misleading names?
I'd love to, but "Turn over 5 Capital Goods, and 20 resources per turn to the private market" runs us into some problems. Now, from what @Ithillid 's told us, I'm pretty sure that's "do so by 2061Q4." If he tells me I'm wrong, I'll be delighted to do this for you without hesitation!@Simon_Jester Could you include the Free Market Party in the Political Promises?
I see what you did there lol.Even without the PS cost on E-CRP, it still leaves a bad taste in the mouth, so...
I strongly recommend a die on fusion power over the LVPAD die. Sadly, we're gonna need the Energy fairly soon, and we need to plan ahead because ideally we want to avoid spending more 20 R/die dice than we have to in early 2062.-[] Heavy Industry 5/5 110R
--[] Chicago Planned City (Phase 4) 3/550 1 HI die 20R
--[] Crystal Beam Industrial Laser Deployment 433/600 2 dice 40R 57%
--[] Low Velocity Particle Applicator Development 0/120 1 die 20R 30%
--[] Distributed Heavy Industrial Authority 1 die 30R
I strongly recommend adding Venusian Tiberium Studies. The fact that you're doing Chicago means you don't need a round of Processing Plants, which is nice, though we'll probably need to build them anyway early in 2062 to handle our projected income surge. Maybe 2062Q2-Q3, and even then we might bump into a bottleneck. Then again, there might be time for you to start the plants in Q4.-[] Tiberium 7/7 155R
--[] Tiberium Inhibitor Deployment (Yellow Zones) 0/130 1 die 30R 25%
--[] Tiberium Inhibitor Deployment (Red Zones) 0/120 1 die 30R 35%
--[] Tiberium Harvesting Claw Deployment 0/380 3 dice 45R 3%
--[] Red Zone Energy Refits (Phase 1) 0/350 2 dice 50R 2/4 median
Uh, nitpick. It is likely that at least some of the projects you favor won't finish in Military (overwhelmingly so for OSRCT), so I'm pretty sure your Military dice budget will be tighter than you think. I suspect you won't get six dice to spare on Zone Armor unless we successfully beat the drum for a LOT of Free dice on Military, which will be painful because we will have significant other passion projects that go unfunded to make that happen and it'll be the last chance to fund anything expensive and strictly optional for a while.We also have sufficient Military and Free dice to finish Plan goals, and put 6 dice on ZA Factories and 4 dice on the last Frigate Yard next turn.
Hm. Do you prefer Derpmind's plan over mine because of the banks?[] Plan Double Zone Armor
[]Plan Fat Sacks of Cash, Spy edition
[] Plan Lots Of Promises
Hm, that's fair. If you're only putting two dice on Crystal Beam (I have three) and 1-2 dice on fusion (I have one), then there's a real danger of that. Fair enough.I chose to do Tib Power because while I'm doing a bunch of projects that will provide energy when they complete, the HI ones are in the 50-60% probability range. And while several of the projects I have that use energy have a low probability of completion, it would be quite possible for neither to complete, and our Energy rating to go down far more than I'm comfortable with. And, what Derpmind said - it's received a boost from the Bogatyr research, and as mentioned we'll be getting added PS from Favors. And while it's not likely to lead us to a "how to get rid of Liquid Tiberium" technology, it may well provide some benefits in Tiberium handling/safety, and dealing with other Tiberium technologies.
Ehhh, I think it's vanishingly unlikely that the scale of such a deception could make it objectively the case that we didn't seem to be making a good and proper effort to hit the target.And I disagree - I think this is the best time to do a security review on Agriculture, to make sure we're not getting inaccurate information that would jeopardize our Plan Goal. (Do I think that's particularly likely? No. Do I think it's possible? Yes. Anyone looking to sabotage the Treasury politically could see this is one of the goals we're weakest to an appearance we're not trying to complete it.)
@Oleg-14191 , please be advised that I'm about to modify my plan text to include a -5 Capital Goods, -20 RpT promise to the private sector to the Free Market Party, some time in the next few hours.
Already run a projection on it, and we are fine until late 2062.I strongly recommend a die on fusion power over the LVPAD die. Sadly, we're gonna need the Energy fairly soon, and we need to plan ahead because ideally we want to avoid spending more 20 R/die dice than we have to in early 2062.
Yes, that is what Q4 is for. But getting the critical stuff out of the way first is important.I strongly recommend adding Venusian Tiberium Studies. The fact that you're doing Chicago means you don't need a round of Processing Plants, which is nice, though we'll probably need to build them anyway early in 2062 to handle our projected income surge. Maybe 2062Q2-Q3, and even then we might bump into a bottleneck. Then again, there might be time for you to start the plants in Q4.
You are mistaken. I've accounted for that.Uh, nitpick. It is likely that at least some of the projects you favor won't finish in Military (overwhelmingly so for OSRCT), so I'm pretty sure your Military dice budget will be tighter than you think. I suspect you won't get six dice to spare on Zone Armor unless we successfully beat the drum for a LOT of Free dice on Military, which will be painful because we will have significant other passion projects that go unfunded to make that happen and it'll be the last chance to fund anything expensive and strictly optional for a while.
I dunno, it's a lot tighter than I'd like, especially since sometimes a quasi-mandatory Energy-eating project just pops up out of nowhere at us.Already run a projection on it, and we are fine until late 2062.
Well, under my plan, it's the processing plants that are considered 'mandatory' and Chicago Phase 4 that is considered 'optional,' but that's just me commenting on an interesting difference in our approaches. Either approach is equally valid, though with the impending addition of the FMP promise (-5 Capital Goods and -20 RpT to the civilian economy) my plan is no longer particularly tenable if we don't do Chicago Phase 4 reasonably soon. So it (Chicago) will be showing up in my 2061Q4 plan.Yes, that is what Q4 is for. But getting the critical stuff out of the way first is important.
I think you'll wind up needing at least one more die for OSRCT. It's quite plausible, for instance, that getting to Phase 4 could require nine or ten dice total. You're planning to roll eight dice total. It's also fairly plausible that you'll wind up needing a die for two of the three "other" projects (URLS/Newark/Mastodons), since none of those have more than about an 80% chance of completion.You are mistaken. I've accounted for that.
I was allowing for 3 dice to finish the Military projects. 1 for ASAT, 1 for OSRCT and 1 for one of the others.
Therefore, 5 Military dice left and 7 Free dice available. 12 dice is sufficient for 2x 3 dice on ZA Factories and 4 dice on the Frigate Yard. Which means I have 2 free Free dice. Plus Erewhon and 2 AA dice for emergencies. So something like Vertical Farming is still possible.
Zone Armor was always a passion project in this Plan. We've known that for at least two quarters. Getting two done is amazing.
Noted. I appreciate the vote of confidence, though the sheer sticker shock of +1200 RpT still shakes me. Because that's a lot. Man. A lot.
Main thing is, does @Ithillid count planned cities as industrial capstones? If yes, we can swing it. If not, we can't be so sure of that. What has me scared is the thought of trying to get to Phase 5 on North Boston, Nuuk, Reykjavik, and Bergen all in the same Four Year Plan.Personally I thought this looked like a good deal. Assuming planned cities count, we'd have Karachi, Chicago, North Boston and Reykjavik. We're already committed to Karachi, Chicago makes a lot of capital and consumer good, plus Tiberium Processing Capacity, none of which we can ever get enough of. North Boston feeds our never ending demand for electronics, and Reykjavik is something we want for all the power armor we need, not to mention the mechs. And all of that is before we get into the actual capstone bonuses.
But others are shaking their heads at this, so an I missing something?
Reykjavik absolutely. Boston and Nuuk, both in the same plan, is a gut-busting 6000-Progress effort from us. That means 75 dice, roughly. We can do it, but it's at the fingertip limit of our capacity, especially with the need for fusion power. Means a lot of extra tiberium power plants and the voters will be pissed and making jokes about the USSR turning everything into pollution and Chernobyl in pursuit of Steel Mill Number Go Up.Boston and Nuuk need to get capped off on principle, or Boston and Reykjavik.
I lived along the Merrimack for a while, so I sometimes notice jokes like that, though not always.Heh, it still cracks me up that it's called "North Boston". The described location is ... west of Boston. Maybe northwest if we're being super generous. "North" Boston would be Malden or Revere or some shit like that. /near-Boston resident rant; let's just say that I got a kick out of some of Fallout 4's uh, "creative liberties"
Yeah, but there are no parts of West Virginia that are further east than Rump Treasonous Virginia goes. West Virginia is indisputably more westier than Rump Treasonous Virginia, so good enough for me.lol, there are parts of Virginia that are further west than West Virginia.
Because (1) we will NOT have time for large scale ion power refits in early 2062, as it comes straight out of our dice budget for income rebuilding. And (2) the combination of war factories and other important things will eat up our Energy budget. Let's start with my calculations for this turn in my own plan, because everything I spend Energy on is quasi-mandatory.- We have [Red Zone Tiberium Harvesting]
For power production in Q3-4 so that we save Tiberium Harvesting for next plan to ramp up quickly. Why would we need to build another round of Fusion Plants any time this or next year if we complete them and start DAE now?
We have prodigious amounts of ablative armor, we just built like the fifth or sixth phase of factories. We have more than the military could possibly use outside of yet another high-intensity world war, of the kind we cannot fight any time soon because if we attack Nod they will nuke us and because Nod is too exhausted to attack us and Kane seems to have told them not to anyway as far as we can tell.- Nanotubes are the source of our cheap military protective gear and having more of them means we get at least more ablat if not also something more in the cheap options in the military. Bergen can wait for next plan.
The thing can be accomplished, if you are determined to do an E-CRP plan, but you're locking us into having no Agriculture dice for luxury foods when there is obviously more demand for luxury foods than there is for "have no CRP anywhere in our country even as emergency food to be eaten if and only if all other hope is lost."- I have put 4 Dice on Stockpiles and even showed the math for that doing two phases of stockpiles this turn and being able to do two more next turn. We are going to get another stockpile plan goal next plan so any overroll in Q4 will go towards doing that and Mechanization gets us the most food the fastest.
Lack of tiberium claws is still gonna be a problem, just saying.-[] Tiberium 7/7 Dice 185 Resources:
--[] Tiberium Processing Plants (Stage 2) 20/200 30 Resources per Die, 2 Die = 60 Resources
--[] Venusian Tiberium Studies (New) 0/120 25 Resources per Die, 1 Die = 25 Resources
--[] Red Zone Energy Refits (Phase 1) (New) 0/350 25 Resources per Die, 4 Dice = 100 Resources
As written, this plan now puts us badly over on Military dice commitments.-[] Military 8/8 Dice + 3 Free Dice 205 Resources:
--[] Orbital Strike Regimental Combat Team Stations (Phase 3) 5/295 20 resources per Die, 4 Dice = 80 Resources
--[] Universal Rocket Launch System Deployment (Phase 3) 133/200 15 resources per Die, 1 Die = 15 Resources
--[] Ground Forces Zone Armor (Set 1) (Updated) New York 0/180 20 Resources per Die, 2 Die = 40 Resources
--[] Ground Forces Zone Armor (Set 1) (Updated) New Sevastopol 0/180 20 Resources per Die, 2 Die = 40 Resources
--[] Escort Carrier Shipyards (High Priority) Newark 179/240 20 Resources per Die, 1 Die = 20 Resources
--[] Mastodon Heavy Assault Walker Deployment (High Priority) 144/225 10 Resources per Die, 1 Die = 10 Resources
That scenario can be dealt with by my reserved dice, and not even all of them.I think you'll wind up needing at least one more die for OSRCT. It's quite plausible, for instance, that getting to Phase 4 could require nine or ten dice total. You're planning to roll eight dice total. It's also fairly plausible that you'll wind up needing a die for two of the three "other" projects (URLS/Newark/Mastodons), since none of those have more than about an 80% chance of completion.
There is very, very little wiggle room left in your plan. That frigate yard is a heavy load to carry at this late date. Would have been a safe bet if we hadn't had the disaster at the New York yard, but, well, tiberium happened.
You could also do Crystal Beam and Hover Chassis instead. It has been postponed many times and it's a potent and promising technology (Harvesters that don't need thread replacements all the time, ZOCOM, MRSV and other hovercraft, Barghest-like fliers, etc). Or the microfusion cell, hard to overestimate the value of of so portable and powerful a power source.-[] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
--[] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
--[] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
--[] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
Red Zone Border Offensives and Containment Lines while more expensive would give the same Mitigation and RpT on top. There are also two promising +Energy actions in the Tiberium department. So why inhibitors?--[] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
--[] Tiberium Inhibitor Deployment (YZ-11 Colombia) 0/130 (1 die, 30 R) (25% chance)
--[] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
I think that railgun munitions phase one should be a higher priority than Zone Armor. The fact that our tanks (and mechs, and other) have basically only the equivalent of those anti-tank darts for munition is crazy. Should be a simple action with a higher return for the investment I imagine given that the ammunition should be trivially simple to make and deploy compared to a high tech paradigm shift like Zone Armor.-[] Military (8 dice + 6 Free dice + AA die, +26 bonus, 275 R)
--[] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
--[] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
--[] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
--[] Ground Forces Zone Armor (London) 0/180 (1 dice, 20 R) (1/2.25 median)
--[] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
--[] Mastodon Heavy Assault Walker Deployment 144/225 (1+AA dice, 20 R) (93% chance)
---[] Yes, no investment in ASAT. I am explicitly planning to surge with four dice next turn.
---[] This is actively beneficial, because it lets us spend 20 R/die for overflow
---[] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
If we need more energy we can get it from the refits in the tiberium department Q4 looks to me to be a good time to do at least one phase of that.
My main point is that you have effectively zero wiggle room for anything else, and there are quite a few non-military or other military projects we might want to finish or near-finish with Free dice in Q4. Unless we get particularly obnoxious bad rolls in Q4 we can probably make everything just barely work, even without CRP, but it's really tight.That scenario can be dealt with by my reserved dice, and not even all of them.
I do not understand how 2 Free dice, 1 Erewhon die and 2 AA dice is not substantial wiggle room.
Fusion is on the docket because I consider it necessary given the long term outlook of our Energy situation.You could also do Crystal Beam and Hover Chassis instead. It has been postponed many times and it's a potent and promvising technology (Harvesters that don't need thread replacements all the time, ZOCOM, MRSV and other hovercraft, Barghest-like fliers, etc). Or the microfusion cell, hard to overestimate the value of of so portable and powerful a power source.
Because inhibitors provide by far the greatest return on investment in terms of "lots of Red Zone mitigation for very little effort on our part." Also because ZOCOM is saying "no major Red Zone operations right now, we cannot secure them without more Ground Forces armored up and able to deploy into hostile environments safely," and both the border offensives and the Lines would very much require additional ZOCOM attention. I think we might get away with it, but right now we're better off focusing on other important things (refinery cap, having tiberium claws for the predictable vein mining rush of 2062). Especially when we can get +3 RZ mitigation just by building a gizmo with 1-2 dice and flipping the 'ON' switch.Red Zone Border Offensives and Containment Lines while more expensive would give the same Mitigation and RpT on top. There are also two promising +Energy actions in the Tiberium department. So why inhibitors?
Because ZOCOM has not yet given us the go-ahead for further Red Zone operations, and we don't want a repeat of 2055 when we overextended and got our Red Zone options violently shut down for like... a year or two.But why would we care about Vein Mines when we have 1250 point of an excellent RpT action (Red Zone Border Offensives) available? Gives +2 Energy even. Hell Red Zone Containment Lines might be better than Vein Mines unless we need maximum RpT given the triple mitigation.
Yeah, well Ground Forces and ZOCOM both disagree with you, so you can take it up with them.I think that railgun munitions phase one should be a higher priority than Zone Armor.
I am actually strongly in favor of starting work on the GD-3 project in early 2062. It's a cheap development project that's likely to chain into a very cheap per-die deployment project, and we need cheap per-die deployment projects so bad starting in 2062Q1. I'm hoping to spend no more than three-or-so dice on 20 R/die Military projects per turn during 2062, prioritizing (Seattle, Zone Armor, SADN) in roughly that order of resource priority. Orca and Hammerhead wingman drones (up through Phase 1) and Infernium Laser Refits for the navy are on my wish list for, like 2062Q4 if we have the money. Anything else expensive can, ideally, be put off a bit longer.Also I am rather worried about our infantry weapons being ineffective against the Gana, we should look into the next gen rifle as soon as we can I think.
That was my point. We'd have to... but we have a bunch of other things we'd like to do with Tiberium dice, too. That's not the only one.If we need more energy we can get it from the refits in the tiberium department Q4 looks to me to be a good time to do at least one phase of that.
For example, this.
Should be a simple action with a higher return for the investment