Next plan, and no, it does not take into account the bureau.
Hm. Well that makes the promise
not absurd, but it's still a bigger commitment than I'm comfortable making on top of Chicago and Karachi, now that I think about it.
Pity. Promising to do any of those this turn would kiiinda shoot ourselves in the foot. Doing the Seattle yard would mean sacrificing most of our Zone Armor progress, doing
Personal Electric Vehicles would mean major sacrifices and/or a ton of our Free dice, and starting
Columbia Phase 1 before completing the station bay would be shooting ourselves in the foot and ultimately
delay station completion, I think.
UYL's arcology promise isn't out of the question, but... see above.
Including Erewhon, this adds up to 160R, not 140R.
Noted, will adjust accounting accordingly.
Why an AA die on the Mastodons? A normal die this turn and a normal die next turn is about 99% likely to complete. And just 1 die is a good 61% for just this turn. Is there some reason you want to rush it?
Because I want to not have it hanging over my head next turn, and I prefer to spend AA dice on cheap projects where they make a large difference to completion chance. But your approach has promise as an alternative, as I mention in my previous post.
I think they can be pushed out another turn or two if more pressing needs pop up. They just don't need to sit forever. And I assume they will have a lag before they start to work so sooner done sooner returns.
It becomes effectively impossible to do
Banking Reforms in 2062, and I'd rather not wait a whole eighteen months, so it's Q3 or Q4. I'm choosing Q4 now.
This plan is now nearly identical to Derpmind's
Double Zone Armor plan, save for a few points. She does banking reforms this turn; I do political promises with a plan to do banking reforms next turn. She puts one die on hospitals and one on hallucinogens; I put two dice on hospitals. I can't think of anything else.
[EDIT NOTE: This plan has been superseded. For the updated version, see here. New version includes the -5 Capital Goods promise for FMP, to kickstart the civilian economy]
MONEY BUDGET
1070/1200 R
CAPITAL GOODS BUDGET
+16 (baseline) +6 (crystal beam) -1 (Mastodons) -2 (Newark) -1 (New York) = +18
FOOD BUDGET
+27 (baseline) -5 (refugees) -4 (ranching) -6 (granaries with freeze-drying) = +12
(Yes, I am still making pessimistic assumptions about how much they will eat. +14 if the refugees eat only -3 Food next turn, as they did in 2061Q2)
MILDLY PESSIMISTIC ENERGY BUDGET
+17 (baseline) +10 (crystal beam) -2 (ranching) -4 (refineries) -2 (URLS) -5 (Newark) -3 (Mastodons) -3 (New York) = +8 Energy.
(Obviously, this assumes everything completes; many projects might or might not. 13% chance of +4 more if Bergen completes, 6% chance of -10 less if
Crystal Beam doesn't complete, very slim chance of going into negatives if our luck is absolutely ass and
everything power-hungry completes but
nothing power-generating does)
7/7 Free dice
[] Plan Attempting To Supply Double Zone Armor
-
[] Infrastructure (5 dice, +32 bonus, 60 R)
--[] Yellow Zone Fortress Towns Phase 6 220/300 (1 die, 20 R) (68% chance)
--[] Blue Zone Apartment Complexes (Phase 8+9) 15/320 (3 dice, 30 R) (Phase 8, 21% chance Phase 9)
--[] Emergency Caloric Reclamation Processor Installations 0/80 (1 die, 10 R) (68% chance)
-
[] Heavy Industry (5 dice, +29 bonus, 80 R, -30 RpT)
--[] Continuous Cycle Fusion Plants (Phase 9) 128/300 (1 die, 20 R) (1/2 median)
--[] Crystal Beam Industrial Laser Deployment 433/600 (3 dice, 60 R) (96% chance)
--[] Distributed Heavy Industrial Authority (1 die, -30 RpT) (autosuccess)
-
[] Light Industry (4 dice, +24 bonus, 120 R)
--[] Bergen Superconductor Foundry Phase 3 0/380 (4 dice, 120 R) (13% chance)
-
[] Agriculture (4 dice, +24 bonus, 50 R)
--[] Ranching Domes 228/250 (1 die, 20 R) (100% chance)
--[] Strategic Food Stockpile Construction Phase 3+4 128/375 (3 dice, 30 R) (Phase 3, 44% chance of Phase 4)
-
[] Tiberium (7 dice, +39 bonus, 160 R)
--[] Tiberium Processing Plants Stage 2 20/200 (2 dice, 60 R) (63% chance)
--[] Tiberium Inhibitor Deployment (RZ-7 North America) 0/120 (1 die, 30 R) (35% chance)
--[] Tiberium Harvesting Claw Deployment 0/380 (3 dice, 45 R) (3% chance)
--[] Venusian Tiberium Studies 0/120 (1 die, 25 R) (40% chance)
-
[] Orbital (6 dice + 1 Free Die + EREWHON!!!, +26 bonus, 160 R)
--[] GDSS Enterprise Phase 5 997/1535 (6+E dice, 120 R) (58.6% chance)
--[] Lunar Rare Metals Harvesting (Phase 2) 56/115 (1 die, 20 R) (83% chance)
-
[] Services (5 dice, +27 bonus, 125 R)
--[] Human Genetic Engineering Programs 0/120 (1 die, 25 R) (28% chance) (-5 PS on completion)
--[] NOD Research Initiatives 87/200 (1 die, 30 R) (35% chance)
--[] Regional Hospital Expansions Phase 1 (2 dice, 50 R) (2/4 median)
--[] Ocular Implant Development 0/120 (1 die, 20 R) (28% chance)
-
[] Military (8 dice + 6 Free dice + AA die, +26 bonus, 285 R)
--[] OSRCT Stations Phase 3 5/690 (8 dice, 160 R) (Phase 3, 24% chance of Phase 4, 42% with Seo bonus)
--[] Universal Rocket Launch System Deployment (Phase 3) 133/200 (1 die, 15 R) (75% chance)
--[] Ground Forces Zone Armor (New York) 0/180 (2 dice, 40 R) (39% chance)
--[] Ground Forces Zone Armor (London) 0/180 (1+AA dice, 40 R) (20% chance)
--[] Escort Carrier Shipyards (Newark) 179/240 (1 die, 20 R) (81% chance)
--[] Mastodon Heavy Assault Walker Deployment 144/225 (1 die, 10 R) (61% chance)
---[] Yes, no dice on ASAT. I'm explicitly planning four dice and 99.3% chance completion next turn.
---[] This is actively beneficial, because it lets us spend 20 R/die for overflow
---[] Into a 30 R/die ASAT Phase 5 project we very much will want to take next Plan.
---[] Several others do this too. For the Zone Armor.
-
Bureaucracy (4 dice, 0 R)
--[] Erewhon: Play Space Factorio
--[] Administrative Assistance: London Zone Armor
--[] Make Political Promises
---[] Homeland Party: 50 seats (5; 30; 10; 5): Commit to completing Chicago Planned City next plan. (+1d30 steps)
---[] Biodiversity Party: 34 seats (3; 11; 20; 0): Complete Ranching Domes: +1d3 steps
---[] Reclamation Party: 12 Seats (0; 8; 4; 0): Commit to Increase Red Zone Abatement by at least 20 points next plan: +2d6 steps
--[] Interdepartmental Favors
---[] Navy: Develop and Deploy Governor A: +5 Political Support
---[] ZOCOM: Build at least 2 Zone Armor factories before the end of the year: +5 Political Support
---[] SCED: Develop and build at least one Conestoga class : +5 Political Support
---[] InOps: Give them 60 RpT in Q4 of each year from 2062-65: +10 Political Support
Also, approval votes:
[] Plan Double Zone Armor