Brrgen phase 3 should be able to be hit Q3 and Q4 instead a focused Cons Good push this turn to symbolize a shift from being in the regency war to building forwards is what I want to push.
Hm. You're aiming for the symbolism. I get it. Personally I'd rather do a smoother transition instead of whipsawing back and forth, not least because we will be forced to focus heavily on Consumer Goods in light industry
after 2062 anyway. But that's me.
Free die on security review and 2 to 3 ranching dome die( 3 if it finishes, 2 if it does not) moves to food storage and should see us through 3 to 4 stages between Q2 and Q3 which when combined with ELF is enough to hit our goal. And by pushing hard on ranching domes this turn it takes the wind out of any sort of protest movement from really gaining steam. E-CRP will not be needed.
Even with ELFS if we have no E-CRP, we'll need four stages of granaries. Which is gonna take more monofocus than this. My prediction is that we're going to be working on the Stored Food target, possibly with overkill, in Q4 if we go with your plan.
Claws can be done Q3/Q4 and as it is only 5R not something we benefit from finishing Q3. Meanwhile Tendrils finishing Q3 gets us an extra 100 to roll over, plus our reallocation is that much higher and the other departments have more resources to use on improving their situation. Also tendrils is going to be more expensive than the other income actions, so even if it finishes Q4 we should have roll over based on average dice costs being lower Q3 and Q4 (this is kind of a peak turn with Anadyr, Portals and NOD Gacha). 7-8 surge also is not rolling over resources into Q3 from Q2 (which if we are doing things right we should be spending less than our income Q3 and Q4 as well so that does build up a stockpile). Also if I did go that route I would go 6 dice as that is the min chance to finish and if it does we end up saving 1-2 dice to progress further elsewhere.
Put this way. Assuming commitment to finish tendrils in 2061...
An eight-die tendril surge now gives us a 75% chance of 200 R income and a 25% chance of 100 R income before end of plan, for 240 R and probably 0 R later. Maybe 30 R.
A six-die tendril shove now gives us a negligible 4% chance of 200 R income and a 96% chance of 100 R income (more realistically, some chance of 0R income if we roll badly in Q3), for 180 R now and probably 60 R later.
A four-die tendril shove gives us probably about a 75-95% chance (we might choose to spend five dice in Q3) of 100 R income, and a slim change of 0 R income, for 120 R now and probably 90-150 R later.
Spending 255+15 R to get (statistically) 175 R of reserve funds sounds better to me than spending 180+60 R to get about 100 R of reserve funds, or spending 210-270 R to get about 85 R of reserve funds. All things considered, if we're gonna push
Tendrils and burn through the project by the end of the Plan, we should do it fast, like we did with Phase 1.
Sometimes you have to rip the bandaid off quick.
Plus they can see if we slow roll income projects out to key them for after reallocation and I am not in the mood to play games like that when it hurts GDI by reducing the R that other departments use for their own projects.
I don't think it actually does hurt GDI on net, because GDI needs the shit we do to
get funded. They need housing and consumer goods production. They need North Boston or Nuuk to go on expanding starting
sooner, not later. They need us not to be sitting around with our thumbs up our asses not being able to find the money to do anything with the Agriculture department until early 2063. They need hospitals funded and the means to deploy the good shit against Nod, especially if we're leading the military to Karachi soon. They need us to be able to afford all those spin-off departments without crippling ourselves down to a budget so small it's in line with what we saw in the
First Four-Year Plan.
We
did what Parliament told us to, and then we did more. We exceeded our income targets by a wide margin. But if we can't push into the Red Zones again by early 2062, we need the
Tendrils Phase 2 money to do
our jobs. Because Parliament isn't going to back off of telling us to do things just because we were so nice about getting
Tendrils Phase 2 done in time for them to pull off three quarters or so of the money.
I'll think on it but for now agree to disagree?
Oh sure. It won't even stop me from approval-voting you.
Moving AA from fusion power to carrier shipyards, while moving one shipyard die for Bogatyr would leave the Interdepartmental Favors in.
Then we have a 12% chance of being fucked over when the fusion reactors don't finish on time, instead of a 0.6% chance. No thanks.
Or we can take a die off
Crystal Laser Deployment, which is already making me nervous with just how much project we have left to do. Tempting- but no thanks. Not unless I see evidence that it's an issue a LOT of people feel strongly about.
Simple. The minor parties, such as Starbound, have already set their plan goals that they are intending to ask of us during reallocation.
Thanks to the assassinations, the developmentalists and militarists have not solidified their plans yet. The department explicitly calls out that not having it increases the likelihood of getting hit with a sizable penalty during reallocation.
After the developmentalists havesolidified their plans, then completing the arcologies bureau will have a muted effect. As they are unlikely to be desiring to re-negotiate with each other at that point in time.
Okay, you've expanded on your reasoning, but I don't think you've clarified why the language in
Bureau of Arcologies means "get this done by reallocation," as opposed to "get this done in 2061Q2
in particular." Or what other information tells you the same thing.
Honestly, the way I figure it, the main reason to do
Bureau of Arcologies is that it shows Parliament that even if they don't give said bureau even one additional dime, two phases of arcologies get completed for sure during the Plan. More money to that bureau (
not to Treasury) will equal more arcologies. That takes pressure off our backs. Good enough for me... but not really dependent on whether we take the action in Q2 or Q4.
It has been implemented on our existing RZ operations it is just that they are rather small operations, so our version is not really that useful on that small scale (plus those operations are not connected to our power grid).
...How are the upcoming phases of
Red Zone Containment Lines (+1 Energy per) smaller scale than the
existing phases of the Lines, or
more connected to our power grid?
I'm not seeing the logic.
For what it's worth, I will very likely not vote for any plan without at least one die on Bogatyr.
That's a data point. I'm just...
really anxious about actually getting through all these Military requirements, so I'm very hesitant to do not-strictly-required things.
A few more people saying the same would tip me over, I admit.