[X] Plan Capitally Urgent, Funds for Steel Talons, Get Your First Shots, Cleanup on Aisle LEO
Infrastructure (5 dice)
-[X] Tidal Power Plants (Phase 2), 4 dice (40 Resources)
-[X] Yellow Zone Arcologies (Phase 1), 1 die (15 Resources)
Heavy Industry (5 dice)
-[X] Fusion Peaker Plants, 1 die (20 Resources)
-[X] Heavy Rolling Stock Plants, 2 dice (20 Resources)
-[X] Kure Machine Works, 2 dice (30 Resources)
Light and Chemical Industry (4 dice)
-[X] Chemical Precursor Plants, 2 dice (30 Resources)
-[X] Johannesburg Myomer Macrospinner (Phase 1), 2 dice (40 Resources)
Agriculture (3 dice)
-[X] State Operated Breweries, 1 die (10 Resources)
-[X] Perennial Aquaponics Bays, 2 dice (20 Resources)
Tiberium (5 dice)
-[X] Tiberium Prospecting Expeditions (Repeating Phase), 3 dice (15 Resources)
-[X] Chicago Planned City (Phase 3), 1 die (20 Resources)
-[X] Hewlett-Gardener Method Development, 1 die (30 Resources)
Orbital (3 dice)
-[X] GDSS Enterprise (Phase 3), 1 die (20 Resources) (fusion)
-[X] Orbital Cleanup (Phase 3) 1 die (10 Resources) (fusion)
-[X] Asteroid Belt Survey Probes, 1 die (15 Resources)
Services (4 dice)
-[X] Vaccine Development Programs, 1 die (25 Resources)
-[X] Fashion Development Houses, 1 dice (10 Resources)
-[X] Game Development Studios, 2 dice (10 Resources)
Military (5 dice + 6 Free)
-[X] Reclamator Hub Red Zone 7 North, 1 die (20 Resources)
-[X] Reclamator Fleet YZ-5a, 1 die (20 Resources)
-[X] Zone Suit Factories (Oslo), 1 die (15 Resources)
-[X] Ablat Plating Deployment (Phase 2), 3 dice (30 Resources)
-[X] Governor Class Cruiser Shipyards (Yokohama), 3 dice (60 Resources)
-[X] Rapid Fire Laser Weapons Development, 1 die (15 Resources)
-[X] Security Reviews (Military), 1 die
Bureaucracy (3 dice)
-[X] Security Reviews (Military), 2 dice
-[X] Search For A Successor, 1 die
Total cost: 540 Resources
This plan covers a few issues where I differ from
@Crazycryodude .
One, I think we
really should try to keep at least 1 die/turn on the Steel Talons for a while, especially while they've still got important stuff in the can. I know we need to push some Very High priorities hard and I'm totally behind doing that, but scraping loose a free die to give the Talons
something seems like a good idea. Especially since right now they're sitting on a gatling laser prototype that in turn would be
very nice and synergize well with our efforts to build bigger better badassier warships.
So I'm taking a free die from Orbital to do that. The cost of aggressively hammering on the Very High military priorities with multiple dice to get them done Soonest is that other stuff we'd normally spend a die on gets neglected, and I don't think that's a
good thing if we pursue it to its logical conclusion.
Then I'm switching another die from
Enterprise to do orbital cleanup. I have my reasons. A very cheap +Logistics +PS project is gated behind the cleanup. Furthermore,
cleanup pays for itself; we invest 10-20 Resources to get back 25-30 Resources. A turn or two from now we get a sudden surge of funding and it's suddenly just that much easier to fund expensive 20+ R/die projects that turn. It's not as good as RpT, but it's still
good; the return on investment is solid. And, again, at least one other project is gated behind it.
Yes, this means delaying the
Enterprise Phase 3 rollout in all likelihood. Again, big sexy megaprojects are not the only thing in space. Taking care of the details and the little projects has massive spinoff value. I am not proposing this because I "don't care about" Orbital; I am proposing this because I desire to conserve resources for future expenditure
including Orbital, while continuing to make actual progress on the military R&D we've been neglecting for so long.
Another benefit of doing this
this turn is that we can afford another +15R elsewhere to sink a die into
Vaccine Development over in Services, instead of into
Fashion Design. Bluntly, vaccine development strikes me as a more important project, so I'll be glad to make a dent in it and incentivize us to find the budget to finish it later.