@Ithillid Just a question, but the Hydrofoils we can now start to build. Are they meant to be used for riverine combat as well as littoral? Just wondering, because there's a specific call out to our latest glacier mining operation in the Amazon basin that it's weak links are the rivers supplying them... So if the hydrofoils are meant to also be used in rivers, this means that building the Copenhagen shipyards I believe would secure them right?
Entirely littoral. Now, building the Copenhagen shipyard would help prevent NOD from making as much use from the damages, but I get the feeling that is not what you are asking.
And would building a MARV in the Amazon Red Zone or the yellow zone along the coast be better for securing the region? If the hydrofoils help, how does that change things? ... Which Red Zone would we want to build a MARV at to secure the new railway between the Himalayan Blue Zone and the Chinese/Korean Blue Zone?
In terms of both protecting your investments and securing the region the Red Zone is a better choice.
 
[X] Plan Miltary and Heavy Industry
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Since we will be committed to building MARVs, any where you'd like to put them. I'd suggest the American Mid-west/Great Plains, Amazonian Wastes, Eurasian steppes or the Australian outback. Anywhere where there's a big empty space for those big boys to pass through. I'd also be happy with using Blue zone 4 or 13 and use the MARVs to project power through the Arabian Peninsula or Sub-Saharan Africa. NOD is probabaly getting a lot of manpower from the former Nigeria and the other Niger river countries
 
The 5 MARV fleets are probably going to go in Red-1, Red-6, and Red-7 (European, North American, South American Red Zones respectively) honestly, with 2 in Red-1 and 2 in whichever of R-6 or R-7 has more glacier mining sites active by the time we get around to it. I think we have currently 2 glacier mines active in Europe, 2 in North America, and just the 1 in South America?
 
The 5 MARV fleets are probably going to go in Red-1, Red-6, and Red-7 (European, North American, South American Red Zones respectively) honestly, with 2 in Red-1 and 2 in whichever of R-6 or R-7 has more glacier mining sites active by the time we get around to it. I think we have currently 2 glacier mines active in Europe, 2 in North America, and just the 1 in South America?
Red-1 and Red-7 I agree on. But there's actually another priority target in the Red Zone No. ??? which is between the Himalayan Blue Zone and the Chinese/Korean Blue Zone. It's a priority target because we've actually managed to build a rail line between the two, securely linking up the Himalayan Blue Zone with the outside world for the first time in a fair while. The fact that we've also got a glacier mining operation running along the sides of that rail line just increases the priority of ensuring that line stays safe.

I will admit that Red-6 is a high priority after that, though I think we probably want to do something like Red-7, Red-???, Red-1 and then Red-6.

This is because we've just had a warning that the Red-7 mining operation is constantly being raided whilst also have vulnerable supply lines so we want to secure that ASAP. Meanwhile we want to keep that rail line open so after the immediately vulnerable and being raided glacier mining operation is secure, we make sure that the vulnerable critically important rail connection is secured which also secures another glacier mining operation. Then Red-1 because that secures more glacier mining operations whilst also making everyone feel safer about having more military forces near the Scrin Tower just in case. Then we can think about Red-6, because frankly I think that region is the one that has the least to worry about Nod. Not perfectly safe, but considering that two of the largest blue zones are on either side of it? It's safe enough for a delay.

Of course priorities may change if Nod becomes more active, but those are my current thoughts.
 
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Securing one red zone's glacier mining with MARVs should help free ZOCOM up to relocate their forces elsewhere. So as long as we build our next hub near any of the current glacier mining operations it'll (hopefully) help the overall situation.
 
Securing one red zone's glacier mining with MARVs should help free ZOCOM up to relocate their forces elsewhere. So as long as we build our next hub near any of the current glacier mining operations it'll (hopefully) help the overall situation.
It does. On the backend, things mostly actually end up going into one big pot, rather than having specific things in specific places. I do keep track of locations to some extent, but mostly don't actually bother. Unless there is a NOD operation specifically in one place, things are generally pretty equal across the board, and any strength in one area contributes to strength elsewhere.
 
Aren't the zones divided up for the purpose of Reclaimator Hubs/MARVs? Looking at the option it's one per Blue Zone (1-18), three per Yellow Zone (ABC) and two per Red Zone (North/South). Or was that dropped?

Some news from the Discord: Research projects are mainly going to fall under Services. Things like Scrin Research Institutions and NOD Research Initiatives. They're both 30R per die, and the first is a 0/400 project while the latter is a 0/150 project. Expensive, basically. But it's research, so that makes it very valuable too.
I kinda assumed that kind of research was being carried out at military black sites in the background. Though that was probably just stuff like 'what is this and how can we kill it better'. I'm guessing these new institutes would be more in depth.
 
Aren't the zones divided up for the purpose of Reclaimator Hubs/MARVs? Looking at the option it's one per Blue Zone (1-18), three per Yellow Zone (ABC) and two per Red Zone (North/South). Or was that dropped?
Still divided up.

I kinda assumed that kind of research was being carried out at military black sites in the background. Though that was probably just stuff like 'what is this and how can we kill it better'. I'm guessing these new institutes would be more in depth.
These are trying to hack the secrets out of them. To take NOD for example, while you probably won't get the big three (those being cyborgs, tactical lasers, and stealth) out of the research, you might get a better understanding of Tiberium (increasing output/processing capability), cracking their Ion Disruption Fields, improved anti stealth measures, that sort of thing. And you might even get parts of the big three on top of that.
 
Entirely littoral. Now, building the Copenhagen shipyard would help prevent NOD from making as much use from the damages, but I get the feeling that is not what you are asking

Could we just bring the PBR or some other riverine craft? Like the gunboat from Tiberium Dawn or something. When GDI ditched the hover MLRS they seem to have lost up river power projection. That isn't a tank driving on the shore anyway.
 
Could we just bring the PBR or some other riverine craft? Like the gunboat from Tiberium Dawn or something. When GDI ditched the hover MLRS they seem to have lost up river power projection. That isn't a tank driving on the shore anyway.
You have some hovercraft that you use on the river, and defensive lines in front of it. Actually patrolling the river is not a particularly huge issue, and just being able to reliably threaten it from the Brotherhood would be.
 
You have some hovercraft that you use on the river, and defensive lines in front of it. Actually patrolling the river is not a particularly huge issue, and just being able to reliably threaten it from the Brotherhood would be.
After all, just being able to reliably sink a tenth of the cargo transports every quarter rapidly adds up in both resources lost, diverted military forces from other critical zones, and loss of the cargo transports themselves which need to be replaced.
 
Some quick takeaways from the results.
Private businesses seem to need more and a greater variety of foods to expand.
Air Force desires more Apollo fighters.
Greatly increased logistics demand expected from the military.
Yellow Zone quality of life increases and water rationing decreases with bigger water surpluses. More demand for water expected.
The Shala space station would require substantial amounts of water to reach initial operating capacity.
The Yellow Zone terminus cities and fortress towns are under occasional unguided rocket attacks by the Brotherhood of Nod. I wonder if we should adapt naval point defenses to land use in the Yellow Zones?
Some tiberium mining sites have been experiencing chronic Nod harassment. ZOCOM wants more zone suits again.
GDI still needs more shell plants to serve its artillery needs.
 
[X] Plan Miltary and Heavy Industry

Seems heavy industry has higher progression thresholds than light industry to me. Could be wrong. But more dice on HI opens up those higher progress options so that's my vote.
 
you would think with how many years zocom had to build up there stock they still have surplus of goods of zone suits
Yes, they likely did have a massive surplus. Unfortunately, they operate in the Red Zones which means they're constantly suffering major attrition of suits to tiberium. And then there was a three year long global war. This likely ate all of the replacement suits, and all of what could be produced during the war. Then after the war they make the decision to basically obsolete their tiberium-resistant combat suits which were being used for the infantry that weren't Zone Troopers, as they'd be making all ZOCOM infantry forces use some type of Zone Armour. This massively increased the number of suits they need, such that the six Zone Armour factories we can build? That's just to satisfy ZOCOM's desire for Zone Armour.

It's not touching the rest of GDI's desire for Zone Armour.

Huh, thought. @Ithillid Can you give us any hints at what sort of results we'd get from the projects that the Myomer Factory unlocks would give us? I assume that the Prosthetics Factories improve Health, and there'd also be some projects for wider use in the military but are any of the factories unlocked useful for Consumer Goods?
 
Yes, they likely did have a massive surplus. Unfortunately, they operate in the Red Zones which means they're constantly suffering major attrition of suits to tiberium. And then there was a three year long global war. This likely ate all of the replacement suits, and all of what could be produced during the war. Then after the war they make the decision to basically obsolete their tiberium-resistant combat suits which were being used for the infantry that weren't Zone Troopers, as they'd be making all ZOCOM infantry forces use some type of Zone Armour. This massively increased the number of suits they need, such that the six Zone Armour factories we can build? That's just to satisfy ZOCOM's desire for Zone Armour.

It's not touching the rest of GDI's desire for Zone Armour.
With how aggressively Tiberium harvesting is expanding, I'd say the investment for specifically ZOCOM is justified and worth it to continue supporting the pace of expansion.
 
With how aggressively Tiberium harvesting is expanding, I'd say the investment for specifically ZOCOM is justified and worth it to continue supporting the pace of expansion.
I still want to build the damn Myomers factory before the next Zone Armour factory, just to get that small improvement to all Zone Armours and all Mechs happening. That said, I think the next factory we need to build is one of the shipyards for the navy. The one after that is more debatable. But we absolutely need to appease the Navy as they're rather annoyed at us, the Air Force also needs at least one more project done for them (I'd recommend the Orca Improvement, as the casualty rates for Orcas is called out previously as a serious problem) and it's probably a good idea to toss something at the Steel Talons beyond the Myomer factory.

Especially as we know that completing any of the factories for the Steel Talons leads to projects for the rest of the military or civilian developments.
 
Zone suits were being produced by hand so output was fairly low thanks to lack of cap goods when we did the factories, which is why we have the refit action.

Talking of lack of Capital Goods, the Wartime Factory Refits will cost 16 Capital Goods upon completion. That's the same Capital Goods output as Phase 4 of the New Boston chip plant, so we're going to have to get that done ASAP, and that's not counting the demand for Capital Goods from the factories which will produce Consumer Goods like the Blue and Yellow Zone Light Industrial Sectors.
 
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