Basically. It was too inefficient, and you are no longer in a place where you need massive biofuels plantations nearly as much. There are enough other options on the table to fill your energy needs that growing tens of thousands of tons of corn or sugarcane for fuel is not really worthwhile.
The lack of an answer to my first question worries me
extremely. At this point I think anything besides Tiberium Algae Decontamination is
asking for something to go wrong.
[X] Plan Military Buildup + Algae Cleanup
-[X] Infrastructure 4/6 60R Dice +4
--[X] Yellow Zone Reconstruction (Phase 1) 0/400 1 die 15R 0%
--[X] Urban Metros (Phase 2) 48/150 3 dice 45R 88.64%
-[X] Heavy Industry 3/3 +1 free 40R Dice +4
--[X] Blue Zone Power Grid Reconstruction (Phase 2) 100/300 4 dice 40R 62.14%
-[X] Light and Chemical Industry 3/3 45R Dice +4
--[X] High Energy Capacitor Plants 0/100 3 dice 45R 89.4%
-[X] Agriculture 1/3 10R Dice +4
--[X] Pharmaceuticals greenhouses 65/100 1 dice 10R 70%
-[X] Tiberium 6/6 60R Dice +24
--[X] Tiberium Algae Decontamination 0/400 6 dice 60R 74.44%
-[X] Services 1/3 20R Dice +19
--[X] Tiberium Health Services 66/100 1 dice 20R 86%
-[X] Military 3/3 +4 free 70R Dice -1
--[X] ASAT Defense System (Phase 1) 0/50 1 die 10R 50%
--[X] Zone Suit Development Tenders 0/80 2 dice 20R 67.6%
--[X] Boron Carbide Composite Suits 0/75 2 dice 20R 71.5%
--[X] Remote Weapons System Development Predator 0/40 1 die 10R 60%
--[X] Wolverine Mark 3 Development 0/40 1 die 10R 60%
-[X] Bureau 3/3 Dice +4
--[X] Security Reviews (Bureaucracy) 3 dice
- Heavier military buildup than even Plan Military R&D, with 70R committed and two of our harder projects getting the extra die to ensure completion.
- A complete investment in clearing our oceans, rivers, and lakes of Tiberium (which does help abatement/contribute to the plan) that crucially avoids us over-reaching our military and giving NOD the chance to bloody our noses.
- Build the High Energy Capacitor Plants to discount future military investment for next turn and onwards.
- On the civilian side, finish Urban Metros, Power Zone Reconstruction, Pharmaceuticals greenhouses, and Tiberium Health Services.
That's my plan, pretty much. As even 6 dice on Yellow Zone Reconstruction only gives us a 15.68% chance of completion, I prioritized our other areas for this turn. But I still squeezed out a die there to make it easier next turn, and with our other immediate issues clearing up this turn we'll be more free to fix it going forward.
-[X] Orbital Strike Regimental Combat Team Development, 1 die (10 Resources)
This costs 15 Resources, not 10.
Edit: Fixed missing detail on Pharmaceuticals greenhouses.