We need to solve our shortages, not leave them up in the air while we work on something else. A single +Food might keep people from starving, but combined with our constant Logistics shortage I don't think many people are happy with it. And when our Health says "other areas critically underserviced" that is very clearly indicating that people are dying because they can't access the healthcare they need. A logistics shortage can be just as deadly as any of the other shortages we face.
Of course we need to solve our shortages, that has been what the past few turns have been trying to get things out of the negative. And right now Housing is our biggest negative that and tiberium (which though not listed is still spreading further and further as we see red zones grow more and blue zones shrink). We have not ignored logistics though as it and energy have dropped quite a bit from where they started, it is a matter of prioritizing and Priority 1 and 2 are Housing and Tiberium with 3 being the resurggent Nod. After that Secondarie priorities are power and logistics. Tertiary are food, health and expansion
As for health- more people are dying from lack of homes and tiberium spread than anything else.
Logistics shortages can be deadly however logisitics has a much lower underservice amount than housing and tiberium. If housing and logistics were swapped in their standings right now I would be pushing logistics hard.
Looking at your plan-
Infra choices solid, Metro would put us at + overall for logistics and Residential when combined with the Refugee under services should be enough to get to neutral or + in housing. Aggregate plants since that makes it easier for us to run infra projects (all of which are needed) is solid. The Chip manufacturing though is 1st 15 per dice so costs 45 with 3 dice unless you meant 2 and 2nd is something we can pursue once we have fixed our shortages. Blue Zone Power is more important as we still have energy outages let alone once we start want to add stuff like water treatment and military factories.
Pharma Greenhouses is one of those nice if we had no negatives but instead we can use the resources for more tiberium (which if it was tracked as +/- would likely be ------) Tiberium I would put more free dice into it, we need to reduce the spread as quick as possible plus it provides us the income to actually run things (we no longer have a stockpile after this turn) and the tiberium spread is the biggest threat to our people right now. Orbital, military and bureau all look like solid choices.
Basically- Silicon is a turn or 2 too early to pursue as we should be using the resources on fixing negatives or more tiberium containment, same with pharma greenhouses
Current options that give political support:
- Helsinki C-35 Factories Progress 0/150: 15 resources per die (5 PS)
- GDSS Philadelphia II (Phase 1) Progress 0/100: 30 resources per die (5 PS)
- Primary Schooling Progress 0/300: 5 Resources per die (5 PS)
- Craft Shops and Maker facilities Progress 0/200: 5 resources per die (5 PS)
- Reopen the Publishing Houses Progress 0/150: 10 resources per die (5 PS)
Gonna take us a long time to regain the political support we lost by recruiting former members of NOD into our organization.
Yeah but that +15 to tiberium plus 3 free dice are going to help a lot with slowing the spread of tiberium