To 1/2 of the military projects we promised to do soon, and i prefer a +4 on a roll to more dice as we are already not using dice due to a lack of resources.
I don't get why so many are taking the Qatar loyalists, the bonus and dice are Not worth the massive political headache they come with.
We also get +15 to each tiberium dice and we are running 7 to 8 a turn on those so that is another 120 progress in tiberium. And those are free dice that can be used in any categoryI don't get why so many are taking the Qatar loyalists, the bonus and dice are Not worth the massive political headache they come with.
the bonus and dice are Not worth the massive political headache they come with
You know the more I think about it, the more I come to the conclusion that standard harvesters might be sub-optimal for this kind of setup. From the sounds of things they would fill up very quickly and then be wasting time on the back and forth trip to and from the silo/refinery. You want to sweep up the broken off material as quickly as possible so you can get back to attacking the glacier face, and while this can be solved to a degree by simply fielding more harvesters, I think it could be more efficient to embrace the old bigger is better mantra and go for something like a striped down/demilitarized version of the new Super MARV with it's greater collection speed and storage capacity.The first of the glacier mines are already set up, attacking glaciers south of Rome in the Italian Red Zone. The shattering teams break up the green rock every other hour, and for two hours the collectors sweep through the space.
Theres a big chance the loyalists have a massive con hiding in the ranks that will fuck us over.
It is very much intended to be suboptimal. This is new tech where people are trying to get it into production as soon as possible. Which means relying on mostly COTS equipment.