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Between years of aggressive foreign investment on the part of Gryphus, Neighpon and the Minotaur Republics
This bit strikes me as weird, I don't recall there being any mention of Neighponese or Minotaur investment into Libertalia, from what I remember it was 100% us that rebuilt their economy and a lot of their businesses are at least partially owned by Imperial citizens

As for Garrick, I'm against having him retire, it feels out of character, no matter how tired he is he would much rather let his son enjoy his life free of the responsibility of being Emperor for as long as possible

EDIT: Plus with how delicate things are right now the last thing we need is to deal with the political upheaval caused by an extremely popular monarch abdicating the throne
 
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Personally I'd be up for Garrik stepping down after making overtures to assist the rebuidling of the Maretonia. They have leaders and are now talking instead of stabbing, so offering to help them wouldn't be that bad- I mean, we are already housing a ton of their refugee's. After that, Garrik can step down and let his son take the reigns, leaving him to be around to help provide advice when and where needed. After the rebuilding is done that is.
 
So Maretonia is left with three powerful individuals who represent different parts of the country. Seems like a great time for a triumvirate.
 
Personally I'd be up for Garrik stepping down after making overtures to assist the rebuidling of the Maretonia. They have leaders and are now talking instead of stabbing, so offering to help them wouldn't be that bad- I mean, we are already housing a ton of their refugee's. After that, Garrik can step down and let his son take the reigns, leaving him to be around to help provide advice when and where needed. After the rebuilding is done that is.
The issue with that is that it's going to be a turn or two before the Maretonian's are even ready to sit down and organise things and if we do end up going with establishing a Maretonian Protectorate, which we really should in my opinion, that's going to be a long term project that we don't want to force onto Gawain right off the bat to deal with the inevitable negatives of Garrick abdicating

Realistically I don't see many upsides of having Garrick step down because wi5 the kind of person he is he's still going to be almost as stressed worrying about how Gawain is doing, arguably more so because he won't be able to actually effect much
 
I don't believe we can establish the Maretonian Protectorate without the use of force. They aren't former slaves of a Witch-King who we needed to rescue, they are proud members of the Guard, prouder Nobles, and former slaves who fought and won their uprising.

No, all of them will desire self-governance.

The best we realistically can do, and should do, is provide copious amounts of aid to help the restoration of their economy, now happily slave-free.

P. S. Also their wizards are also there. As another distinct entity within their borders and with their own interests and power.
 
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Is it wrong of me to focus on other countries besides Mareatona now? I mean it's been our main focus for at least a year real time and I'd like to make some more allies out of the known empires. Like the newly dubbed rum republic and the Minotaur republic. I mean neighpon just strengthened their bonds with the emerald isles (who I'd also like to strengthen ties with) and with Equestria now on the scene I'd like to start making allies and strengthen bonds before the friendship capital of the world can spreed their influence to far and gain better relations with them before we can even lay our foundations down.
 
So Maretonia is left with three powerful individuals who represent different parts of the country. Seems like a great time for a triumvirate.
Ehh, if we're being honest saying they have three powerful people in charge is a vast oversimplification

Copper Top represents the few remaining nobles but A) There are very few of them left, B) They don't really have any of the authority or power they used to and C) They're kinda hated by the rest of Maretonia

Pranceus leads the Royal Guard but that's literally just a few hundred people at most with nothing much to do now that the monarchy is gone

And while Ambrosia is theoretically the leader of the largest remaining group, the Abolitionists, now that they don't have a unifying goal anymore it's only a matter of time until they split up into smaller groups with different goals, from those who want to join the Emprie, to those who just want power and those who think they should execute all the remaining nobles
I don't believe we can establish the Maretonian Protectorate without the use of force. They aren't former slaves of a Witch-King who we needed to rescue, they are proud members of the Guard, prouder Nobles, and former slaves who fought and won their uprising.

No, all of them will desire self-governance.

The best we realistically can do, and should do, is provide copious amounts of aid to help the restoration of their economy, now happily slave-free.
People keep saying this but I've still yet to see any evidence of it

The remaining Royal Guard don't have the power to stop the establishment of a protectorate, the nobles don't have anywhere near the authority they used to, are largely hated an their leader is somewhat in our pocket and the Abolitionists while divided mostly love us and hated Maretonia

The desire for self-governance is far from a guarantee, especially when for the majority of hem the last time Maretinia had self-governance it enslaved them

Plus the amount of aid we'd have to provide to really help them is ridiculous if they aren't a protectorate
Is it wrong of me to focus on other countries besides Mareatona now? I mean it's been our main focus for at least a year real time and I'd like to make some more allies out of the known empires. Like the newly dubbed rum republic and the Minotaur republic. I mean neighpon just strengthened their bonds with the emerald isles (who I'd also like to strengthen ties with) and with Equestria now on the scene I'd like to start making allies and strengthen bonds before the friendship capital of the world can spreed their influence to far and gain better relations with them before we can even lay our foundations down.
It's not wrong to work on other countries but we absolutely have to still focus on Maretonia somewhat
 
It might be time to start putting more responsibilities on the heir apparent. Which by most people will be seen as a move towards retirement.
 
We can do a protectorate then when the time is right grant them independence's
I mean, if we're making them a protectorate there's no reason to make them independent if they don't want to be

Obviously we'd give them a referendum down the line to determine if they wanted to be properly integrated or made independent but if they choose the former there's no reason to say no
 
Link to the last time I did this.

Archival purposes: "Turn 30 Rumor Mill" (posted by QM on Wednesday, October 6, 2021)

OR

The Front Page as it appeared to me on Wednesday, October 6, 2021.

Character Sheet (last edited by QM on Monday, August 9, 2021)
(Been my experience that spoilers inside quotes, don't work well, so I'm removing those spoilers)
- Not Changed
Name: Garrick Golden-Feather



Age: 56

Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.

Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.


Martial: 9+2+1+2=14

Diplomacy: 14+2+2=18

Stewardship: 13+2=15

Learning: 16+2=18

Intrigue: 11+2=13


  • Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
  • Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
  • Trait-Strong: Working out with your wife has done great things for your body. +2 Martial

Inventory:

  • Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
  • Runic Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing. With Merlin's assistance, it has been enhanced with runic magic, making it even more durable.

  • Orichalcum Sword: A blade made of an extremely durable, magic resistant metal

  • Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.


Wife: Gabriella Golden-Feather


Opinion of You: 10/10

Age: 55

Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11

Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)

Son: Gawain Golden-Feather


Age: 25

Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13

Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)

(Adopted) Daughter: Gwyndlyn Golden-Feather

Age: 21

Martial: 15+4-4=15
Diplomacy: 9
Stewardship: 6+2=8
Learning: 8+1=9
Intrigue: 9+1=10

Status: Adolescent-Malus to Martial stat.
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)

Daughter: Gilda Golden-Feather

Age: 18

Martial: 8+4=12
Diplomacy: 11+2=13
Stewardship: 11
Learning: 7
Intrigue: 6

Trait: Beautiful- A stellar example of feminine grace. (+2 Diplomacy)
Duelist: An experienced master of one-on-one combat who spars against others as a hobby. (+4 Martial)

Daughter: Gleaming Pearl Golden-Feather

Age: 19

Martial: 7+2=9
Diplomacy: 10+2=12
Stewardship: 12
Learning: 5+2=7
Intrigue: 8

Trait: Beautiful-A stellar example of feminine grace. (+2 Diplomacy)
Trait: Studious-Knows her way around the written word. (+2 Learning)
Adopted: Permanently last in the line of Royal Succession.
Crystalmancer: A prodigy in the arcane art of Crystal Manipulation, able to turn a few pebbles into a forest of glittering spires. (+2 Martial)



Informational: State of the Nation (last edited by QM on Wednesday, September 29, 2021)
- Changed
--- Imperial Army Numbers changed from 53,848 to 53,307 (A difference of -541)
---- 25,000 warriors changed to 24,480 (A difference of -520)
---- 12,500 Arbalists changed to 12,471 Arbalists (a difference of -29)
-- Knights Lion
---- 33 Knights of the Inner Cirlce (Black Steel Weapons) changed to 31 Knights of the Inner Circle (Black Steel Weapons) (a difference of -2)
---- 250 Imperial Knights changed to Imperial Knights 243 (a difference of -7)
---- 300 Squires changed to Squires 289 (a difference of -11)
-- The Knights Talon
--- 23 Knights of the Inner Cirlce (Black Steel Weapons) changed to 22 Knights of the Inner Circle (Black Steel Weapons) (a difference of -1)
--- 300 Imperial Knights changed to 293 Imperial Knights (a difference of -7)
--- 250 Squires changed to 247 Squires (a difference of -5)
-- The Knights Panther
--- 28 Knights of the Inner Cirlce (Black Steel Weapons) changed to 26 Knights of the Inner Circle (Black Steel Weapons) (a difference of -2)
--- 250 Imperial Knights changed to 239 Imperial Knights (a difference of -11)
--- 300 Squires changed to 290 Squires (a difference of -10)
Economy

Treasury Reserves
: 5,959

Net Income: 12,815

Yearly Income: 15,175

-Tax Revenue: 6625
-Farming Income: 3900
-Mining Income: 1400
-Logging Income: 200
-Trade Income: 3050

Yearly Expenditures: 2,360

-Army Upkeep: 540
-Navy Upkeep: 180
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Hardbeak Line: 300
-YakYakistan Orichalcum Imports: 500
-Naval Shipyards: 600
-Maretonian Refugees: 100


Military

Imperial Army
: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.

Imperial Army Morale: 80/100 (Strong)

Imperial Army Numbers: 53,307

-24,480 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.

-12,500 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.

-12,471 Arbalists: Griffons armed with crossbows, capable of punching through armor from quite a distance away.

-3000 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.

-856 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.

-28 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.

-59 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.

-20 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.



Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.


The Black Watch
1 Watch Commander Konrad Hardbeak
24 Black Knights (Black Steel Armor and Weapons)


The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana, Runic Armor)
31 Knights of the Inner Circle (Black Steel Weapons)
243 Imperial Knights
289 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia

The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade, Runic Armor)
22 Knights of the Inner Circle (Black Steel Weapons)
293 Imperial Knights
247 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy

The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade, Runic Armor)
26 Knights of the Inner Circle (Black Steel Weapons)
239 Imperial Knights
290 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia

The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade, Runic Armor)
9 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City



Imperial Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.

20 Cogs (Bolt-Throwers)
34 Carracks (Cannons)



Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Imperial Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.



Politics

Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).

General Public Opinion: 9.5/10 (Hail to the Emperor!).

Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)



Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 1.6 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 3.0 (Strengthened Crystal Heart, Minor Runic Literacy)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: .4 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 1.7 (Small Boost to YakYakistani Relations)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire. Recently, it has been revealed to you that the religion is a front for the machinations of the Changeling Queen Phalanx, who has taken upon the guise of a Goddess to rule Canterbury from the shadows.
Influence Level: .5 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .3 (No Benefits)



Roll Bonuses
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Specialized Anti-Magic Training: Bonuses to Certain Combat Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory


Informational: Diplomatic Relations/Persons of Interest (last edited by QM on Sunday, March 21, 2021)
- Not Changed
Diplomatic Relations

Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.5/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8.5/10 (Good Neighbors)
Minotaur Republics: 6.0/10 (Trading Partner)
Emerald Isles: 7.0/10 (Dog-Friend)
Kingdom of Equestria: 7/10 (Grateful Friends)


Persons of Interest
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.

Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.

Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.

Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.

Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.

Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.

Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.

Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.

Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.

Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.

King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.

Rose: A Changeling, member of a race of shapeshifting emotivores. Defected to you when your agents nearly stumbled upon the Hive of Queen Phalanx and the conspiracy at the heart of Canterbury and the Church of the Lady of the Lake.
 
Garrick is 56 years old. I am guessing he will start retiring when 70 is approaching.

There's Griffinstone project that we wont be doing in a couple of years. Finishing that should be an excellent last act for the Emperor.
 
So, as far as I can see the 3 most influential people left in Maretonia are Jewelius Pranceus of the Royal Guard, Ambrosia of the Abolitionists, and Coppertop of the remnants of White Star.
I might be wrong about this, but wasn't Coppertop secretly a Abolitionist?

In general I think we should leave Maretonia alone for now, they're clearly wary of us seeking to take over or turn them into vassals/a protectorate, but frankly we don't need them. Also we look good internationally by keeping to our stated goals without trying to sneak in a bit extra. We entered the war to put an end to Pegasi faction and we did. Now we take our total victory along our stated objectives and leave.

Frankly I feel like we should be focusing more on our own development as well as diplomacy with the Yaks and Equestria.
 
Perhaps we don't have Garrick Step down, but rather have Gawain step up. We are the founder of this nations Dynasty, and are developing the traditions behind the throne as we go.

Establish a heirs throne, and bring him in formally to the empires power structure, only one step below our own authority within it. A proxy for the emperor, council for the throne, and a position for him to learn the empires balance of powers. Or whatever other responsibility/jobs the emperor wants to foster off on the position.
Insures the heir is fully trained and known to the workings of the bureaucracy for when they must assume the position of emperor.
 
Perhaps we don't have Garrick Step down, but rather have Gawain step up. We are the founder of this nations Dynasty, and are developing the traditions behind the throne as we go.

Establish a heirs throne, and bring him in formally to the empires power structure, only one step below our own authority within it. A proxy for the emperor, council for the throne, and a position for him to learn the empires balance of powers. Or whatever other responsibility/jobs the emperor wants to foster off on the position.
Insures the heir is fully trained and known to the workings of the bureaucracy for when they must assume the position of emperor.
That even should be something that we can do right now. With Garrick and the Army coming back from successful interference war and Gawain from successful Diplomatic mission we can pat everyone at the back, make everyone happy at their success, and at end announce that system of yours to ackowledge Gawains merits. It should make a good obstacle to hone for any future succescor who want to become Emperor. You need to do something first to prove your worth of being an Heir.
 
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Soon afterwards, rumors of a coup within the remnants of House White Star emerge, the infrequent and rambling missives from Duke Haygle ceasing as the few remaining nobles in the splintering and diminished faction rally around Countess Copper Top, who joins her fellow Maretonians in calling for peace and a restoration of order to the war-torn country, ordering the release of the few slaves still in the service of the White Star nobility as a peace offering and gesture of good faith. Those that refuse to give up their "property" are swiftly cast out of the faction, their estates overtaken by Abolitionist fighters shortly thereafter. Within a matter of weeks, the institution of slavery within Maretonia ceases to be.
Good girl!
Within a matter of weeks, the institution of slavery within Maretonia ceases to be.
GG WP.
The Sugar Republic: Between years of aggressive foreign investment on the part of Gryphus, Neighpon and the Minotaur Republics,
Wait, they ALSO invested in Libertalia?!

...I'm fine with it, even if very slightly annoyed at the thought.
Emerald-Neighponese Alliance: Ties between the Emerald Isles and Neighpon are deepened further this year, as the Emperor Koryù and King Rex the Second sign a mutual defense pact, vowing to come to each other's defense should their neighbor be attacked unprovoked. Most view the signing of the treaty as a mere formality, as Neighponese warships had already been patrolling the waters off the Emerald Coast to defend their trade partners from the threat of Olenian raiders. Some commentators within Gryphus have expressed concerns, stating that the treaty signing is a clear provocation towards Olenia, and fearing how the Caribou may respond to the alliance of island nations.
Eh, Neighpon can take them. Easily at that too.

We could even offer our help if needed. It would take a joint attack from ALL of Olenianto truly inconvenience them
Though not all details of Prince Gawain's journey are publicized (such as the discovery that the rulers of the kingdom have been using the petrified remains of Discord as a lawn ornament)
But that's the best part! All gryphons like their trophies, don't they?

...the move sun/moon parts are also pretty relevant, was THAT shared?

...actually, do WE know about it?
 
- Changed
--- Imperial Army Numbers changed from 53,848 to 53,307 (A difference of -541)
---- 25,000 warriors changed to 24,480 (A difference of -520)
---- 12,500 Arbalists changed to 12,471 Arbalists (a difference of -29)
Question, do we need to take an action to replace the troops we lost? We lost so few that I don't think it would be worth an action.
 
Really? Most monarchs don't retire until there death.
Most monarchs are idiots too attached to their power then.

Especially if they have TRUE power and it's not just a ceremonial role. You don't want to risk having a senile, or even just easily tired ruler.

Because most monarchs die before they decide they want to pass on the crown.
...that too.

Realistically I don't see many upsides of having Garrick step down because wi5 the kind of person he is he's still going to be almost as stressed worrying about how Gawain is doing, arguably more so because he won't be able to actually effect much

Garrick is decently popular too after Equestria. Just give him a few more high-profile tasks, like talking more with Equestria or further talks with Maretonia, and he'll be ready.

Should we expand our spy network to other countries now like the Republic and Neighpon in order to know what they can be doing as well?
Always nice to do... IF we can spare the actions
 
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