Well, could always try playing the tigers against each other and picking up the scraps after. Get the white stars and the storms at each others throats with the spy network while we carefully mop up the pieces left behind.
We will probably also include keeping the Royal Guard neutral as long as possible. If it is possible maybe convince them to declare for the abolitionists after enough time has passed, maybe by trying to convince them it is their best bet for survival for both them personally and their country as a whole.
 
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We will probably also include keeping the Royal Guard neutral as a long as possible. If it is possible maybe convince them to declare for the abolitionists after enough time, maybe by trying to convince them it is their best bet for survival for both them personally and their country as a whole.
Good idea.

Might work even better if we plant evidence to make it seem like the two other factions were behind the queen's murder before betraying each other. Use their own sense of duty and patriotism against them by making both sides look like the greater evil with the abolitionists looking like the lesser evil.

Add in offers of our aid in the form of supplies, weaponry, food, and more to sweeten the deal.... And we will have an offer they cannot truly refuse without giving us a massive way to strike against them in PR and use it to pressure them into agreeing.


After all, if it was made known that they refused what amounted to as a major deal to grant food, medicine, weapons, and more.... Well, that is pretty easy to spin in our favor and gives some lovely leverage to make them dance to our tune
 
An additional thing about Magic Vs Technology (since Science to-an-extend works with both won't mention it here) :
Magic mainly gives more power to an individual, while Technology gives it to the wider society much more easily.

Sombra is a good example, no way in ever could he have hoped to achieve what he had with tech.
Unlike Magic (that is, esoteric energy manipulation) that can be concentrated in/on one individual, Technology requires that MANY possess the correct knowledge to use specific technology (i.e. building and then using Blast Furnaces).

Good idea.

Might work even better if we plant evidence to make it seem like the two other factions were behind the queen's murder before betraying each other. Use their own sense of duty and patriotism against them by making both sides look like the greater evil with the abolitionists looking like the lesser evil.

Add-in offers of our aid in the form of supplies, weaponry, food, and more to sweeten the deal... And we will have an offer they cannot truly refuse without giving us a massive way to strike against them in PR and use it to pressure them into agreeing.


After all, if it was made known that they refused what amounted to as a major deal to grant food, medicine, weapons, and more... Well, that is pretty easy to spin in our favor and gives some lovely leverage to make them dance to our tune
It's a long game either way. First, we have to deal with refugees and unfortunately, it will bind us with Abolitionists in a way that... frankly, we don't need RIGHT NOW!

I bet it's partially an open secret that we prefer and help Abolitionists over other Maretonia's factions. From their perspective, it's almost like Abolitionists are merely "Gryphon puppets" aka not legitimate.

Unfortunately, we need to keep some level of separation so our humanitarian, diplomatic and economic strikes have to be perfect.
+
It will take TIME before White Star loses enough from trade to start losing his hold over the conquered territory. Maybe the news that Maretonia is "no more" might convince the Minotaur Republics to change enough of their trade deals to more... reliable neighbors.


BTW:
Religion

Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 0 (No Benefits)

Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 1 (No Benefits)

Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: 0 (No Benefits)

YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 0 (No Benefits)

Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire.
Influence Level: 0 (No Benefits)

The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .2 (No Benefits)
Any idea what effects these might have on our country? Benefits of many? Clashing ideologies?
 
I bet it's partially an open secret that we prefer and help Abolitionists over other Maretonia's factions. From their perspective, it's almost like Abolitionists are merely "Gryphon puppets" aka not legitimate


Hmmm, good point. I say we support the nuetrals in that case and leverage the support into beneficial changes. Such as no slavery.


In fact, if we spin it right we might get them to start providing basic support to the abolitionists that we can expand into greater and greater amounts.


The key in this move is we either need the other two factions at each others throats and ignoring the nuetrals or both completely focused on them and driving them into a corner where they will accept any offer we give them.
 
Hmmm, good point. I say we support the nuetrals in that case and leverage the support into beneficial changes. Such as no slavery.


In fact, if we spin it right we might get them to start providing basic support to the abolitionists that we can expand into greater and greater amounts.


The key in this move is we either need the other two factions at each others throats and ignoring the nuetrals or both completely focused on them and driving them into a corner where they will accept any offer we give them.
At the same time tho, I personally want to act fast on this to give them less time to consolidate. Striking with something this turn is going to be imperative
 
Ok, so let´s get started on my analysis:

- Baby Boom: Fairly neutral event atm...on one hand such a population boom will put a strain on our infrastructure and economy in order to handle it, but on the other hand so many talents that above all else grew up in a fairly secure and cosmopolitan enviroment can easily negate any problems we might face if we just play our cards right

- Magic/Tech debate: I´ll be frank and say "Why Magic versus Technology and not Magic plus Technology?" After all, this isn´t TCB where magic/Equestria and technology/Humanity are doomed to exterminate each other outta sheer BS worldbuilding. I´d say that we should try combining both sides into a whole bigger than each part of its own. Definitely a lot of potential to be had there

- Feather Flu Epidemic: Sucks, but at least our Healthcare Office was able to quickly crack down on it...plus it means that aside from it and the Maretonian Crisis, there were no other bad surprises like the Caribou going on a killing spree or the Changelings popping into existenc as an explicitly hostile polity...so not as bad as it looks in the end

- Maretonian Civil War: -more to be added because that´s the Big One-
 
- Magic/Tech debate: I´ll be frank and say "Why Magic versus Technology and not Magic plus Technology?" After all, this isn´t TCB where magic/Equestria and technology/Humanity are doomed to exterminate each other outta sheer BS worldbuilding. I´d say that we should try combining both sides into a whole bigger than each part of its own. Definitely a lot of potential to be had there
Honestly, of that section, this is the part that interests me the most:
and the recent string of Hippogriff births, the young hybrids already showing signs of juvenile magic.
It will certainly be interesting to see how these young Hippogriffs grow alongside their new magic, and even more as they reach adulthood to see how it affects their species as a whole.
 
Well, there will be a major shake up when White Star can't pay their mercenaries as well when their next trade fleet finds a much poorer reception or the Empire pirates takes advantage of there weakness to steal it and it's contents for themselves.

Those of Storm have the problem that the slave owners that provide a lot of their support and likely a chunk of their 'conscripts' are targets of the Abolitionists. Also if the conscription is forced rather than propoganda, likely given how Maretonians seem to feel about their lessers, disaffection there could lead to further Abolitionist sympathies.

If the Abolisionists are smart then they'll target the Storm/White Star border areas where weakness means that the other will take advantage and tie up what could become hunting parties. The northmost Star adjacent parts of the of the Abolisionist territory is probably fine given easy support from the Empire agents or shipping, true also to a lesser extent of the other two coastal sections of territory in similar circumstances depending if the local pirates play favorates.
The two sections in Storm territory though are in serious danger as soon as the Abolisionists in Storm territory become more than a nusiance. Unless they have some serious terrain advantage, the surrounding areas are sympathetic or something similarly major then their going to be wiped out as a statement and propaganda victory as soon as Storm can spare the troops.
 
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Civil war. Well, that's hardly ideal. The old queen was pragmatic; our old strategy was working. Now we've got two factions who are going to kill a whole lot of people and are basically forced to double down on "traditions" for legitimacy and a third faction who are going to have precisely zero legitimacy because they can only win with our overt support and everyone knows it, meaning that if we help her win we're going to have to spend so much money and resources protecting her from her own people.

What a mess.
 
- Magic/Tech debate: I´ll be frank and say "Why Magic versus Technology and not Magic plus Technology?" After all, this isn´t TCB where magic/Equestria and technology/Humanity are doomed to exterminate each other outta sheer BS worldbuilding. I´d say that we should try combining both sides into a whole bigger than each part of its own. Definitely a lot of potential to be had there

Until we discover or invent some sort of battery to hold magic, it becomes impossible to merge magic and tech on a industrial scale. The idea of magic-tech is the power of magic merged with the convinience of technology and that means that it must work reliably long after the caster(s) have left the magic-tech alone and it must work uniformly doing the same task over and over and over.

Perhaps one day we'll find a medium to accomplish this, but until then we keep things to the labs of university students and accomplished scholars.
 
I am imagining Maretonia becomming Les Misèrables After listening to "Do You Hear the People Sing".

That should be an omake.
 
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Until we discover or invent some sort of battery to hold magic, it becomes impossible to merge magic and tech on a industrial scale. The idea of magic-tech is the power of magic merged with the convinience of technology and that means that it must work reliably long after the caster(s) have left the magic-tech alone and it must work uniformly doing the same task over and over and over.

Perhaps one day we'll find a medium to accomplish this, but until then we keep things to the labs of university students and accomplished scholars.
Theoretically, if we figure out how to make even the cheapest of knock-off crystal heart-lite, we could power some technology with feelings power.
 
Theoretically, if we figure out how to make even the cheapest of knock-off crystal heart-lite, we could power some technology with feelings power.

We barely understand the Heart to even begin to reverse engineer it. The brightest minds of our Empire and those imported from outside it basically call it a divine object. It's construction is impossible my mortal talons/hooves/claws what with microscopic runes all over its surface, being in a state of 'there but not'... oh and the fact that it's semi-sentient.

That's not say it can't be helpful. I'm more interested in the question of what the heart is made out of. It's called the Crystal Heart for a reason, so it stands to reason that whatever it's made out of might conduct/store magic.
 
Until we discover or invent some sort of battery to hold magic, it becomes impossible to merge magic and tech on a industrial scale. The idea of magic-tech is the power of magic merged with the convinience of technology and that means that it must work reliably long after the caster(s) have left the magic-tech alone and it must work uniformly doing the same task over and over and over.

Perhaps one day we'll find a medium to accomplish this, but until then we keep things to the labs of university students and accomplished scholars.
What about enchanting tools and machinery? If we manage to industrialize magic and teach it on a large-scale for unicorns or whatever type of magic the hippogriffs have, that could be useful. Directly powering tools and machinery isn't the only way to use magic.
 
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Baby Boomers: The wave of children born in the aftermath of Discord's defeat and the return of organized society have finally begun to reach adulthood, changing society with their every action as they seek out jobs and homes of their own. Distinguished from their elders by more than their youth, this newest generation has already become renowned for its optimism, genuinely believing that the world can and will improve with time, as well as their willingness to embrace changes in society and life that their parents would be more hesitant to accept immediately. No doubt that these youngsters will have a great effect upon the shape of the Empire in the days and years to come.
This will be the end of the empire. Soon, the virulent "Ok Boomer" plague will run rampant through the youth, and so civil war shall become unavoidable, as baby boomers become offended for basically no reason.
 
So, am back and will now dissect the Maretonian Civil War and its Dramatis Personae:

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House Whitestar (holding the eastern coast and parts of the southern border):

Thanks to being predominantly Unicorns that were the main instigators of the Maretonian-MinoReps trade, House White Star has its strengths in magical aptitude and economic power. Unfortunately, as some others already said, thanks to us cracking down on Libertalias schemes and explaining things to the Minotaurs, that House is living on borrowed time - doubly so since most of their armed forces are hired guns who are liable to jump ships once Whitestars coffers are starting to run dry. All this means that in the long run, if nothing else happens to even the odds, they will probably lose this war.

House Storm (holding the western border and central heartlands):

These guys count much of the Maretonian army among their numbers, because the western reaches are mainly rural areas conquered from "barbarian tribes", meaning that House Storm is very strong in terms of raw military power and supplying their numbers with food. So to me they are the favorite in this wars. That being said, their territories being mostly areas might indicate a lack in infrastructure and advancements. Plus, since they are directly bordering Canterbury (which we know have a rather negative past with Maretonia on account of the latter having raided their outlying settlements in the past), I expect many of the "conquered barbarians" to have ties to Queen Chevalines people in one way or the other, so I expect lots of potential for civil unrest in that regard.

The Royal Guard Remnants (holding the capital of Roam and some surrounding lands):

They aren´t an active particapant in this war for the most part, but they do hold Roam and therefore potentially have a lot of political weight the other factions would like to have on their side. This means that whoever gains their support will have a far easier time in pressing their claims for the throne - meaning that regardless of what our ultimate designs for Maretonia are, we´d be well-advised to somehow in their good graces in order to have less problems in the future.

The Abolotionists (holding the Northern Provinnces and some ex-/enclaves scattered around Maretonia):

Little more than a ragtag militia of escaped slaves and some sympathetic nobles like Lady Ambrosia, those guys are mainly only still around thanks to us keeping them afloat with equipment and safe escape routes. Especially the latter is important, because their holdings at the northern-most tip of Whitestar lands have any chance at longe-time survival on account of being only a short sea trip away from Gryphonian waters, which should discourage at least some military actions against this holdout. Aside from that, I am not seeing any of the other Abolotionist camps dotted around Maretonia holding out should either Storm or Whitestar tire of their presence. Regardless of all that though, we want them to win this war ultimately for reasons both humanitarian and self-serving.

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After this brief overview, how do we respond now? That honestly depnds on what we want for Maretonias future, of which their are four main models:

- Reformation into a slaveless and less assholish, but otherwise autonomous polity
- Reformation into a Gryphonian protectorate akin to the Crystal ponies
- Complete annexation by Gryphus
- Break-up of Maretonia among the polities most wronged by them (primarly Gryphus, Canterbury and maybe Neighpon)

I´ll be frank and advise against the fourth option with all urgency, because that´s something imperialist aggressors are doing that don´t give a single shit about bad blood with the crushed nation and its populace. Breaking up Maretonia in any kind will paint us as foreign invaders hellbent on stamping out the Maretonians as a people, which will only make things worse than they are already.

Annexing them is little better if at all politically, plus just gobbling up a nation that size will put a huge strain on our infrastructure and ressources given the distances and disparity in development. So I am not seeing this as a viable option either.

The two reformation options (either a better but still autonomous nation or a Gryphonian protectorate) are more or less equal, although if we are going for Protectorate, we might wanna look first how the Crystal Ponies are doing on their end. Tbh, I´d advise that we should hold a referendum about the current infrastructural and soccial integration of the Crystallines and how they want to proceed.

Honestly, atm I could totally see the CP voting for complete annexion into Gryphus, since they already identify a lot with us and our culture and seem very eager to emulate us as much as they can (We are really popular there, you know?)

Going back to the Maretonian situation, I´d say that we should first hold this referendum and plan accordingly:

- If the Crystallines want to either become autonomous (pretty unlikely imho) or remain a protectorate (very likely), we proceed to try reforming Maretonia into a better autonomous nation than before

- If the Crystallines instead want to become a proper part of the Greater Gryphonian Empire (pretty likely as well and honestly the outcome I would like the most since again, they are essentially already part of our nation from a social and cultural standpoint) , we proceed to try swaying the Maretonians into becoming our protectorate

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That being said, no matter which path we take in the end, we should definitely focus our machinations on humanitarian aid through the Abolotionists and polishing our image for reasons both self-serving (less political hubhub in the future) and altruistic (let´s face it: Maretonia blowing up like that is largely the fault of our intrigues and destabilizations - we really should atone for that).

So we should do the following:

- support the Abolotionists as much as we can
- project the best outward appearance to the Maretionian civilians caught in the crossfire
- try to ascertain, who killed Mareia

Yes, you read right, because no matter who it was, that knowledge is dynamite for this already unstable situation, meaning that if we find out the culprit, we proceed to sit on that info until we really need it. Better us having that info and at least trying to responsible with it that someone who would pour even more gasoline into the fire.

That being said, depending on the culprit, we should prepare things slightly different:

- if it was someone from the Abolotionists, we´ll be having some pointed words with Lady Ambrosia about her conduct.
- if it was someone from either Whitestar, Storm or the Royal Guard, we keep that info as either a final bargaining chip at the war´s close or historical trivia for once things calmed down enough again.
- if it was some random unaffiliated shmuck, we funnel the info towards Roam to have the Guard enact at least some justice
- if it was a foreign power, we need to get to know what their plans are (especially if it were the Changelings, whose natural talents make the excell at sowing chaos and suffering)

So, based on this, what we really should do is turn to our son and say: "You wanna be Emperor, kid? Go and be a Primarch first."
So long as he doesn't pick Lorgar Aurelian as a role model and actually become the head of the Imperial Cult, he should do just fine.:lol:

Honestly, I´d say that Gawains big project to try earning his own spurs away from his dad should be him overseeing and managing our side of the humanitarian aid.

Just think about it: He´d have opportunity to do some good and lowkey ruling in one. Additionally, the Heir Apparent of our empire spearheading humanitarian efforts for the Maretonians will be a huge boost for both his reputation and Gryphus´ as a whole for anyone involved.

To go with the Primarch-comparison: Gawain would be an awesome fusion of Vulkan and Roboute Gulliman, which is huge for sure
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This is my opinion on what needs to be done regarding the Maretonian situation. Now for something else:

We barely understand the Heart to even begin to reverse engineer it. The brightest minds of our Empire and those imported from outside it basically call it a divine object. It's construction is impossible my mortal talons/hooves/claws what with microscopic runes all over its surface, being in a state of 'there but not'... oh and the fact that it's semi-sentient.

That's not say it can't be helpful. I'm more interested in the question of what the heart is made out of. It's called the Crystal Heart for a reason, so it stands to reason that whatever it's made out of might conduct/store magic.

It still can give us a point to start understanding how to store magical energy. From there we can add the knowledge how to enchant things from Neighpon and others...boom! Magitek just became a whole lot more feasibl.
 
My thoughts on these new events:
-So that low roll was just another disease outbreak, sucks a lot, but there's nothing we can do about it now until we finish up all the new Sewer systems I guess, maybe beef up our CDC somehow after all finally organizing our magic development team into a separate learning action department...

-We can probably do something soon to economically alleviate that Refugee cost thing that will benefit Us and our new influx of Future Imperial Citizens...

-We can probably hold off open hostilities w/ Maretonia at least 1-2 turns (3-4 if we're REALLYREALLY extremely Fortunate)? Seed some more chaos (might as well), prep up our Magic fighting and tech base etcetera... Absolutely hope to have House Storm and House White Star destroy each other instead of banding together, then clean up the leftover faction with our Abolitionist friends if necessary.

-Also:
Broke: Magic VS Technology
Woke: Magic AND Technology
Bespoke: ??? ...Profit (sans assholery)

All in all, those two bad rolls could've been muchmuch worse, we could've had ANOTHER FUCKING hostile nation/polity/sealed-evil-in-a-fucking-can roll up to our doorstep again, I'll not look the gift horse in the mouth about this.

Low Roll and only disease is almost a gift! Also I would say we should use this time to clear out our own house and Maybe aid the abolitinist, if we have to.
Finally, no Evil-in-a-can!!
 
I´ll be frank and advise against the fourth option with all urgency, because that´s something imperialist aggressors are doing that don´t give a single shit about bad blood with the crushed nation and its populace. Breaking up Maretonia in any kind will paint us as foreign invaders hellbent on stamping out the Maretonians as a people, which will only make things worse than they are already.
Too bad those "barbarian lands" that the Storm conquered don't appear to have any coastal lands. I still think it'd be a good idea to have a local enclave port of theirs closer for both diplomatic and trade reasons, and giving them some of the non-integrated areas of the polity would likely be acceptable without making us appear as imperialist conquerors.
 
@Questor

An Old Bird (Part 2)​


An elderly griffon made his way down the streets of the capital of the Crystal Protectorate. His feathers, reduced to a dull grey by time, would occasionally fall from his body as he walked. He let out a sigh as he spotted a pair of fresh refugees wandering around without any idea what to do.

"You lot looking for something?" he asked. The group startled at suddenly being addressed.

"Um, yeah. Actually." A blue earth pony with an orange mane stepped toward him and answered. "We're looking for our friend Bucky."

"He escaped before us." a pink mare with a green mane added. "We was hoping to meet up with him, but..."

"But it's easy to get lost in this place." the elder finished. "Know just what you mean. Been living here a few years now and I still sometimes lose my way."

The two horses shared a concerned look. "And you made the trip here at your age?"

"Yeah, I can't imagine those...those rotten apples would have left you in a good traveling state."

The griffon let out a hearty laugh. Or as hearty as a laugh as he could. "Naw. I wasn't anybird's slave. I moved here from up north."

"So, if you weren't a slave... what are you doing here?" The blue pony asked. "Isn't this place kind of just one big refugee camp?"

"Cause the Emperor asked." the griffon answered. "He sent out word that he wanted anybird who could to teach these folk to come down here and show them how to make an honest living."

"But aren't you a little...old?" The pink mare asked. Her companion gave her a quick smack to the back of her head.

"Gregor Rockwing isn't goin to let old age stop him from aiding the empire!" the elderly bird declared. "It couldn't stop me a decade ago when Sombra attacked the Empire and it's not goin-" the griffon's rant was interrupted by a coughing fit.

"You sure about that?" the mare asked as she and her friend rushed to his side and guided him to a bench.

"As much as I want to be, no." Gregor replied with a shake of his head. "Not much left for an old feather duster like me to do anymore, anyways."

"Are...Are you going to be okay getting home?" the blue pony asked.

"Yeah." Gregor waved them off with his wing. "My place ain't too far from here. Besides, don't you too have a friend to be looking for?"

"I-If you say so..." The mare said as she exchanged a worried glance at her companion.

It took a bit more shooing to finally get the pair to leave and take care of their own business. Gregor let out a tired sigh as he turned his gaze skyward, to the wild blue yonder that his aged body couldn't travel any more.

What a life he had. The madness of Discord and then his fall, the Griffon's uniting once more, Sombra and his abominations, the rebuilding of the Crystal City, the fracturing of Maretopia. So much had he lived through.

That settled it. Tomorrow he was getting on the first train back to the Empire. He only had a few years left in him, and he was going to spend those with his family.
+10 to a roll
 
We barely understand the Heart to even begin to reverse engineer it. The brightest minds of our Empire and those imported from outside it basically call it a divine object. It's construction is impossible my mortal talons/hooves/claws what with microscopic runes all over its surface, being in a state of 'there but not'... oh and the fact that it's semi-sentient.

That's not say it can't be helpful. I'm more interested in the question of what the heart is made out of. It's called the Crystal Heart for a reason, so it stands to reason that whatever it's made out of might conduct/store magic.
I would agree if we didn't just get Unicorn Merlin.
 
Word of warning, I split your post into its two halves to make it easier to reply to, as otherwise I would have to keep moving up to check if I am replying correctly and that I didn't miss anything and that gets annoying and time-consuming quickly.
That's fine, it's easier to see which part is being replied to this way. I'm doing the same to make it easier to tell what I'm responding to and so I can keep track as well.

You misunderstand what I mean by "tactical knowledge." I am not saying that we don't have a developed enough doctrine to ensure that we won't get too bloodied or end up losing. I am saying we don't have enough experience in using this field for the new manners you are proposing be used to actually be a realistic proposal in-universe. Military doctrine is slow to change, and I can't imagine any of our brass heavily focused around the ideas of chivalry and knighthood would actually propose such unheard of manners in using aerial warfare.

No, I am not talking about supply when saying we don't have the munitions. I am saying we have not technologically developed the right types of explosives to make WW2 bombing tactics of the type you are directly speaking of - you used German intervention in the Spanish Civil War in the lead-up to WW2 as an example - an actually worthwhile practice. Any explosives we may have that are both powerful enough (excluding magic since we don't really have a magic branch yet) and mobile would likely be too arduous for any but an elite force to actually carry over long enough distances to prepare for carpet bombing runs. That is why I was assuming you were speaking of the balloons and zeppelin designs, because it would otherwise put an unrealistic strain on our forces to carry such munitions for longer distances than maybe close air support for nearby skirmishes, battles, and possibly naval support if the naval scene actually becomes something we have to pay attention to within this potential war.
Okay, but that's the point of doing the practice. Our officers and soldiers don't have the experience for fighting this way yet, but people gain experience by doing things. As far as military doctrine goes, that's a good point that it's slow to change. However, we already did something pretty similar against Sombra. We used some gryphons to drop "fire cocktails" onto Sombra's troops during the Winter War, and we used a strike force to go behind enemy lines during the Crystal Invasion. The fire cocktails weren't a very major part of the battle because there was a blizzard so it was hard to fly (and Sombra was on the offense at the time and didn't have stationary targets that were particularly valuable), but if we keep air superiority the pegasi won't be able to create any similar weather hazards (and White Star might not have any pegasi anyway if we're lucky), which allows air power to play a much larger role. Our strike force during the Crystal Invasion was an underground one, but we'd basically be doing the same thing but on a smaller scale and with flight as well as tunneling.

Good point that we won't be able to use many explosives from the air. We can still use Molotov cocktails and flechettes though, which should be devastating in their own way. Carpet bombing (by which I just mean having a large number of gryphons fly over and drop stuff, as opposed to just one or two at a time like in WW1) a formation with flechettes would be devastating, and there's a reason that an entire chapter of The Art Of War is essentially devoted to lighting your enemies on fire. Being able to use fire to destroy enemy supplies and spread disorder is very useful.


I know a majority of our forces can fly and that the pegasi of theirs can fly. I literally said that in the statement you quoted. Also, I never contested the usefulness of air superiority so I don't know why you are acting like I did. All I contested was the full extent of what we could do once air superiority is established. I didn't touch on aerial superiority itself, and in fact made an assumption within the post you quoted that we could establish aerial superiority based on numerical superiority from how griffons can all fly whereas ponies need a specific subspecies to fly.

I didn't say we can't fly very far. I said that only short-range would be useful at this point in time. A 30-minute flight to aid in a battle is not what I was considering "far" when speaking. I am more saying that we wouldn't be able to do pseudo-Paratrooper drops with the griffons flying far behind enemy lines. This was based more on an assumption that our army just doesn't have the kind of speed, maneuverability, or force to make those kinds of tactics not incredibly risky to entire companies being captured or forced to stand down.

Indeed. Not really gonna contest that, since the White Star thing was something I edited in anyhow. It was more something that occurred to me as I was looking over what I said and what you said to make sure I didn't miss anything, and I just wanted to point it out. I don't really think that danger should actually stop us from attempting to establish air superiority, so much as I wanted to point out a bit of a warning that I had just thought of in there being more potential danger than just confrontation with the pegasi.

In summary, I was never contesting the whole of your post like you seem to think I was. I was contesting very specific parts. You are under the impression that we have the capabilities and the minds to do WW2-style aerial warfare, when we barely have the doctrinal evolution and technology to pull off WW1-style i.e. strafing and dogfighting like the Red Baron as well as transport of people and supplies (though limited unless you want a lot of manpower on this), but no large-scale commando operations or carpet bombing campaigns.
Sorry, that was my mistake. I completely misunderstood what you were saying.
As far as what you actually meant: That's fair that we can't air drop troops miles behind enemy lines like irl. I was mainly thinking of drop locations that would be within a single battlefield, used to get a tactical advantage and win the battle, at which point the army would regroup and continue on to the next battle as one large group rather than having isolated units miles away from each other. It would certainly be nice to be able to do that in order to hold bridges and such, but you're right that it would expose our troops to a much higher likelihood of capture.
Thank you for pointing out that White Star could still be dangerous even without air superiority, I hadn't thought of that before you posted it but it's a good thing to keep in mind.

Yeah, we can't really do a lot of large scale stuff yet, unfortunately. I'm mostly thinking of this on a tactical level, although stuff like scouting and preventing pegasi from controlling the weather will probably be useful on a strategic level.
 
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