If my memory serves me correctly werent kelpies found in fresh water only? And things like hipocampus live in the sea
Hipocampus? Isn't that part of the brain?
*Googles*
Oh, you mean something like Mer-Ponies?
If my memory serves me correctly werent kelpies found in fresh water only? And things like hipocampus live in the sea
Should we worry about any Lovecraft creatures in the deep sea then?If the GM is gonna introduce Aquatic Races, then we definitely need a Freshwater, Saltwater, and Deep-Sea races.
They will obviously be Lizardmen who worship the Old Gods while sacrificing anyone that approaches their lands.Though if we encounter a central American culture, I don't know if they'd be feathered/scaly dinos, birds, or lizards, or a whole mix because of tribal adoption, war, and marriage. Maybe they would worship big, feathery snakes-dragons.
Wasnt the valley where Ahuzotl lives the canon equvalent?Not all cultures perfectly line up with the real world, and that is fine.
A lot is the same or similar, but we put it into terms we understand.
Though if we encounter a central American culture, I don't know if they'd be feathered/scaly dinos, birds, or lizards, or a whole mix because of tribal adoption, war, and marriage. Maybe they would worship big, feathery snakes-dragons.
Just speculating with everyone else though.
They will obviously be Lizardmen who worship the Old Gods while sacrificing anyone that approaches their lands.
I forgot about that.
Soo are we going to see some fish-people later on? Maybe a Naga kingdom?
Something with tentacles?
I actually like the idea of Nagas or something similar. An aquatic race would be pleasantly unique compared to another terrestrial one.
The Ocean is a massive swathe of terrain and environment, and much of it is actually like a desert.
Also questor if they are inspired from athens they are a democracy not a republicThe standard First Contact Q/A you mean?
That can be arranged, yes.
I really want to know how a war with Maretonia would go. I mean we already have the tech advantage but we also have a core of veterans from fighting Sombra that will see this as child's play compared to fight an actual Army of Darkness. Maretonia troops seem likely to be cowardly and easy to route by destroying their morale. Their only advantage would be magic which we can counter with our elite anti magic units.
I think we should conquer the land and if we make it a protectorate we should put the abolitionists in power. Sure the current Queen isn't a jerk but she has proven to be a weak leader. While she may be trying to rein in the nobles and have peace its likely that she isn't 100% against slavery so having the abolitionists in power would make certain that slavery is done away with. We will probably need to send in some advisers to fix their economy and stuff but it seems like it would be an easy fight.
It will not be that difficult really since we are building a railwayTrust me, even an enemy that´s inferior in pretty much every way can cause your army to flee if what they are seeing is just horrifying enough.
Just google "Attack of the Dead Men; Osowiec" to see what an army with its back against the wall can do if given no other option.
True, but honestly I´d prefer getting the Crystal Empire on track before talking about turning the Maretonians into *another* protectorate.
Plus, the sheer distance between Gryphus and Maretonia would probably make coordination difficult, not to mention draining on our coffers
Well I don't think we are using any tactics that would cause that to happen. Plus our people faced Sombra and held the line, if something similar ever happened in the future then veterans should be able to keep order. I just like the idea that our troops have the Fearless Trait after facing Sombra. This makes me wonder if generations from now if our people faced something like Sombra again would Chaplains of the Imperial Cult would be a thing to raise morale of the troops.Trust me, even an enemy that´s inferior in pretty much every way can cause your army to flee if what they are seeing is just horrifying enough.
Just google "Attack of the Dead Men; Osowiec" to see what an army with its back against the wall can do if given no other option.
True, but honestly I´d prefer getting the Crystal Empire on track before talking about turning the Maretonians into *another* protectorate.
Plus, the sheer distance between Gryphus and Maretonia would probably make coordination difficult, not to mention draining on our coffers
I would hesitate to say we have all the advantages. Our armies only have experiences against a foe that only knew brute force and did jack shit with its forces except throw them at us. The Maretonians are going to actually think when fighting. I also really doubt their main units are going to be cowardly. Yes, we can counter their mages with our own, yet we have no idea what and how they're going to be deployed.I really want to know how a war with Maretonia would go. I mean we already have the tech advantage but we also have a core of veterans from fighting Sombra that will see this as child's play compared to fight an actual Army of Darkness. Maretonia troops seem likely to be cowardly and easy to route by destroying their morale. Their only advantage would be magic which we can counter with our elite anti magic units.
So what we should do next is Imperial Priority the ship conversion, or the new knightly order.Alright we'll probably need to upgrade our military if we do go to war with Maretonia, and get our cogs upgraded as well if we want to make a blockade for them.
Name: Garrick Golden-Feather
Age: 50
Titles: Emperor of Gryphus, King of Griffonia, Inheritor of the Imperial House of Gryphus, The Unifier, Great Winged Alpha, The Lightbringer, The Liberator, the King of the North.
Description: Before your wife got her talons on you, you were a fairly typical example of the Griffon species. An unmistakably masculine build, a strong, prominent beak, feathers and fur that seem to be perpetually well-groomed, and a pair of piercing amber eyes hiding a fierce intelligence. Not anymore though. Oh, you still have all those qualities, they're just overshadowed by the massive amount of muscle you've put on since you started your wife's "enhanced training regimen". Your wings can lift dumbbells, and your legs are like tree-trunks supporting a barrel chest rippling with abdominal muscles. In short, you have the build of a person who has been lifting heavy objects his entire life.
Martial: 9+2+1+2=14
Diplomacy: 14+2+2=18
Stewardship: 13+2=15
Learning: 16+2=18
Intrigue: 11+2=13
- Trait-Attractive: You are a very handsome fellow. +2 Diplomacy, better spousal relationship
- Trait-Genius: Smart doesn't even begin to describe you. +2 all skills
- Trait-Strong: Working out with your wife has done great things for your body. +2 Martial
Inventory:
- Blade of the King: an ornate and deadly sword you had forged for yourself after being crowned King of Griffonia. +1 Martial
- Royal Armor: Serving to protect you as well as display your royal status to onlookers, this armor is both durable and aesthetically pleasing.
- Orichalcum Sword: A blade made of an extremely durable, magic resistant metal
- Sendak Manuscript: Recovered from the Archives of the Shadow King Sombra, this strange book is bound in the treated flesh of monsters and is written in numerous unknown tongues. It contains diagrams that seem to reference everything from the movements of stellar bodies to the biology of plants and animals to the complex physics of magical phenomenon. It's origins remain a mystery.
Wife: Gabriella Golden-Feather
Opinion of You: 10/10
Age: 49
Martial: 15+1+2=18
Diplomacy: 11+1=12
Stewardship: 8+1=9
Learning: 13+1=14
Intrigue: 10+1=11
Trait: Strong - Born stronger than most. (+2 Martial)
Trait: Experienced - Has been a mercenary for several years, ranging across the lands of the former Empire. Knows much about the world. (+1 All Stats)
Son: Gawain Golden-Feather
Age: 19
Martial: 14+2+2+1=19
Diplomacy: 13+2+2+2=19
Stewardship: 14+2=16
Learning: 10+2=12
Intrigue: 11+2=13
Status: Designated Heir. Will become player character in event of Parent's Deaths.
Trait: Strong-Born stronger than most. (+2 Martial)
Trait: Attractive-A cute kid, and eventually a handsome fellow. (+2 Diplomacy, better spousal relationship)
Trait: Genius-Smart doesn't begin to describe him. (+2 All Stats)
Trait: Game Master-Years of playing games of strategy and wits with members of the Imperial Court has honed his sense of strategy and taught him how to read others. (+1 Martial, +2 Diplomacy)
(Adopted) Daughter: Gwyndlyn Golden-Feather
Age: 15
Status: Child-No Stats
Status-Designated Regent: In the event that no heir is capable of taking the throne, or in the event the rightful ruler is otherwise unavailable, she will take control of the kingdom until the situation can be resolved.
Trait: Dragon-A fire breathing reptile. (+4 Martial)
Trait: Gardener-Years of studying and caring for plants has taught her much in the realm of botany, and has instilled in her an understanding of how hard work and patience can yield great dividends. (+2 Stewardship, +1 Learning, +1 Intrigue)
Daughter: Gilda Golden-Feather
Age: 12
Status: Child-No Stats
Daughter: Gleaming Pearl
Age: 13
Status: Child-No Stats
Adopted: Permanently last in the line of Royal Succession.
Economy
Treasury Reserves: 10,662
Net Income: 8,911
Yearly Income: 10,050
-Tax Revenue: 4725
-Farming Income: 2325
-Mining Income: 1200
-Logging Income: 200
-Trade Income: 1600
Yearly Expenditures: 1,139
-Army Upkeep: 268
-Navy Upkeep: 131
-Office of Disease Control: 10
-Ministry of Foreign Affairs: 10
-Ministry of Information: 10
-Crystal University: 10
-Peregrine Line: 100
-Naval Shipyards: 600
Military
Imperial Army: Professional soldiers, paid and supplied by you. 500 soldier battalions cost 100 gold each to raise or replace. Additionally, Imperial Army soldiers have an upkeep cost of 100 gold per every ten thousand soldiers.
Imperial Army Morale: 80/100 (Strong)
Imperial Army Numbers: 26,764
-12,500 Warriors: Armed with a sword or hand-axe and shield, these Griffons make up the bulk of your army.
-6250 Polearms: For keeping your enemy at arms length or taking down opponents larger than a Griffon.
-6250 Archers: Griffons with bows and some arrows. Not much else to say.
-1500 Diamond Dogs: Armed with a variety of swords, maces, war axes, and other weapons suitable for close-quarters, Diamond Dogs are masters of subterranean combat, and are well suited to ambush tactics.
-264 Artillerists: Responsible for the transport, maintenance and operation of heavy weaponry, these Gryphons and Dogs are highly trained in their chosen field of ranged combat.
-4 Mobile Ballistae: Massively oversized mechanical bows that fire bolts big enough to pierce through tree trunks from vast distances.
-19 Cannons: Firing iron balls through the power of explosive black powder, these metal siege engines are one of the most powerful weapons in your arsenal.
-10 Flame Projectors: A product of Archimedes's "liquid fire", these static contraptions can shoot jets of flaming liquid vast distances, burning all in their path.
Knightly Orders (Self Maintained): In the old Empire, Knightly Orders were typically made up of Griffons of noble birth who joined a fraternal militant organization dedicated to martial excellence, honor, and a number of various edicts of moral strength. These great warriors dedicated themselves to the Emperor and the protection of the common Gryph. Tragically, few of these brave souls survived the reign of Discord. But a new breed of Knights now seeks to serve as your sword and shield, and will rally to your banner whenever you may need them.
The Knights Lion
1 Grandmaster Konrad Hardbeak, "The Kingslayer" (Orichalcum Katana)
40 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Lion's Den, Griffonia
The Knights Talon
1 Grandmaster Colombroni Pigeonio (Orichalcum Blade)
30 Knights of the Inner Circle (Black Steel Weapons)
300 Imperial Knights
250 Squires
500 Griffons-at-Arms
200 Diamond Knights
Citadel: The Crow's Nest, Wingbardy
The Knights Panther
1 Grandmaster Adrian Dawnquill (Orichalcum Blade)
35 Knights of the Inner Circle (Black Steel Weapons)
250 Imperial Knights
300 Squires
600 Griffons-at-Arms
200 Diamond Knights
Citadel: The Black Fortress, Aquileia
The Crystal Guardians
1 Grandmaster Glimmer Shine (Black Steel Blade)
10 Knights of the Inner Circle (Black Steel Weapons)
100 Crystal Knights
120 Crystal Squires
200 Ponies-at-Arms
Citadel: The Ivory Keep, Crystal City
Royal Navy: The vessels that guard your coastlines and patrol the oceans. Crewed by career sailors, they have an upkeep of three gold per ship, per year.
20 Cogs (Bolt-Throwers)
23 Carracks (Cannons)
Auxiliaries: Auxiliary units are forces not part of a Knightly Order or the Royal Army and Navy that can be brought into battle alongside both of the former groups. They can be made up of allied nation units suborned to you, units drawn up from the militia, and mercenary outfits.
Politics
Nobility Opinion: 10/10 (All Hail the Glorious Emperor!).
General Public Opinion: 9.5/10 (Hail to the Emperor!).
Protectorate Opinion: 9.5/10 (Hail Golden-Feather the Brave and Glorious!)
Religion
Ancient Imperial Pantheism: Followers of the Polytheistic religion once practiced by the Griffons of the Old Empire, these citizens worship a Pantheon of gods and goddesses emphasizing honor, duty, and order. Though its popularity reached a record low during the reign of Discord, it has never truly died out, and has in fact seen a recent resurgence in several Imperial Cities.
Influence Level: 0 (No Benefits)
Disciples of the Crystal Heart: The dominant belief system of the Crystal Ponies with a growing number of Griffon and Diamond Dog adherents, the Disciples of the Crystal Heart believe that the eponymous artifact was crafted by the divine as a gift to mortals, a belief that your own scientific observations have only served to reinforce. While the Disciples were once pacifistic, the rise of Sombra and the revelation of Maretonia's slave culture has led to a reversal of this old policy, and the followers of the Crystal Heart are now as militant as those of any other major religion.
Influence Level: 1 (No Benefits)
Neighponese Spiritualism: Also known as Kami-no-Michi, the indigenous religion of Neighpon revolves around the veneration of countless nature spirits which inhabit and embody various facets of the landscape. The Qilin believe that these spirits can have a benevolent or destructive influence upon the material world, and must be appeased with worship and sacrifice. Neighponese spiritualism is unusual in that not only does it lack a specific moral code or organized religious hierarchy, but is considered compatible with other religious beliefs, with many of its adherents also subscribing to another faith.
Influence Level: 0 (No Benefits)
YakYakistani Shamanism: The animist beliefs of the Yaks stress the veneration of nature and ancestor worship. Sharing many similarities with both Imperial Pantheism and Neighponese Spiritualism, Shamans serve as both the leaders of the faith as well as intercessors between the physical and spiritual world. While it has found few adherents amongst Griffons and Diamond Dogs, almost all Yaks subscribe to its beliefs, regardless of their nationality or geographic location.
Influence Level: 0 (No Benefits)
Church of the Lady of the Lakes: The third religion introduced from a foreign people, and the only one to have an organized hierarchy with a foreign head of state serving as the leader of the faith. Worship of the Lady can be traced to the earliest days of the modern Kingdom of Canterbury, where it is claimed that she appeared to the first King of Canterbury, blessing him with the strength to unite the disparate peoples of the realm and fight back against the countless beasts that infested it. To this day, she is venerated across the Kingdom of Canterbury, and even in a select few areas outside it, including communities within your Empire.
Influence Level: 0 (No Benefits)
The Imperial Cult: Perhaps the most unusual of the faiths to have taken root in the Empire, the followers of the Imperial Cult embrace the radical belief that the Emperor and the Imperial family are divine beings made flesh, destined to lead the people of the world to greatness. While you personally are a bit uncomfortable with being worshipped as a divine figure, you can't deny it has its benefits.
Influence Level: .2 (No Benefits)
Roll Bonuses
Improved Army Communications: +3 on certain Army Rolls
Naval Navigation Tools: +5 on certain Naval and Exploration Rolls
Gun-Cotton: +5 to all Cannon Rolls
Pre-Discord Map: +10 to next Exploration Roll
Scatter-Shot: Bonus to Certain Cannon Rolls
Blasting Jelly: +5 to Certain Explosive Rolls
Camouflage 101: +5 to Certain Intrigue/Army Rolls
Firebender Designed Flamethrowers: +5 to all Flamethrower/Liquid Fire Rolls
Imperial War Memorial: Army Morale may not fall below 20, Militia count as Regulars when defending Core Territory
Diplomatic Relations
Kingdom of Neighpon: 8.0/10 (Steadfast Ally)
Kingdom of Canterbury: 7.3/10 (Respected Allies)
Libertalia: 6.5 (Business Partners)
YakYakistan: 8/10 (Trusted Neighbor)
Persons of Interest
???: A friendly and strangely casual Griffon female you met at your inaugural ball. Despite having a wonderful evening chatting with her, you never got her name.
Garibaldi Talonuelli: Formerly the Duke of Wingbardy, now the Grand Duke of Wingbardy, Talonuelli is a beloved public figure in his home province and an experienced administrator. After saving his city and people from Brochard's attempted invasion and negotiating his province's vassalage over a few drinks, you'd like to think you can count him among your friends.
Federico Montefeathertro: Duke of the (former) City-State of Urbirdo, and your Father-in Law. He might just be the friendliest of the former Feathersians, having agreed to back you and your kingdom without question or condition during the Brochard Crisis, and hiring a mercenary outfit as a belated wedding gift. You're reasonably certain he likes you, as much as In-Laws can like each other anyway.
Koryū Ryuō: The draconic Emperor of the Island Kingdom of Neighpon. Having agreed to assist you in the war against the Shadow King and making fast friends with your adoptive daughter, you consider him a decent fellow who you can trust to keep his word, and a valuable ally against any destructive forces the world can throw at you.
Minamoto Tadakatsu: Shogun of Neighpon. Born to peasant farmers, he's more than earned his place as the most powerful Samurai amongst the Qilin. After he lead the Neighponese contingent during the Invasion of the Crystal Empire and kindly instructed you in the myriad varieties and intricacies of tea on the campaign trail, you've come to respect the more-than-century-old warrior.
Konrad Hardbeak, "The Kingslayer": Grandmaster of the Knights Lion and Hero of the Empire. Beheaded Brochard the pretender, crippled Sombra the shadow king twice over, and received the very first Imperial Medal of Honor. Despite it all, he is surprisingly humble, insisting in vain that he was, and is, merely doing his duty to the Empire, and to you. He is the very model of an Imperial Knight.
Ivory Rook: Consul of the Crystal Protectorate and head of the Crystal Assembly. One of the first of the Crystal Ponies to be freed from Sombra's mind control, Rook has taken to his position of authority reluctantly, more out of a desire to help his people than any desire for power. Nevertheless, he's proven a charismatic leader and an able administrator, dedicated to doing right by his people, no matter what the cost.
Isabelle Brissette: Relatives of the infamous Brochard dynasty, Isabelle and the Brissette family have been ostracized by the Imperial Nobility, reduced to a shadow of their former influence and prosperity, though by some miracle they still cling to some of their lands. Isabelle herself is a painfully shy little thing, unused to having friends willing to look past her lineage. Gawain hopes to show her that her ancestry does not define her, and that she is more than her uncle's legacy.
Ki Seong: Daughter of the Neighponese ambassador to the Empire of Gryphus, Ki Seong has spent the past several years living in a nation far from the land of her birth, and, much like her father, is committed to being a shining example of Neighpon and conducting herself in an honorable manner at all times. That being said, Gawain suspects she enjoys the opportunity to "let her hair down" amongst others of similarly elevated status, where she will not have to worry as much about what others think of her.
Sebastian Rainfeather: A quiet and somewhat socially awkward young Gryph, Sebastian is an avowed scholar and the heir to the noble house of Rainfeather. Due to his somewhat sheltered upbringing, he, like Gawain, has struggled to make friends, something that Gawain seeks to remedy. For his part, the young Rainfeather is simply glad to have a chess partner his own age who can keep up with him.
Hoofbeard: A former slave turned Pirate Captain, now a respected and influential figure amongst the inhabitants of the island nation of Libertalia. He has agreed to help you and your people, seeing in you a chance to improve Libertalia and stick it to Maretonia's slaveholding class.
King Rutherford: The charismatic Yak responsible for the unification of the numerous Yak clans into a singular, unified Kingdom. From what you've heard, he is exactly what you'd expect a Yak King to be like.