[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No
 
The last two turns were four minutes long? That seems fairly extensive, considering the rate we were gunning down Mobile Suits.

They literally can't have anything left after this.

We've reason to believe that they now have as much manpower as they need and can always replace their grunts. I've always believed they could put any grunt into a MS to act as fodder.

We're really gonna want to get some serious concessions from Zeon for this. We
 
[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
--[X] Overcharge Shot
[X] [2nd] No
[X] [131st] No

You all do realize that interception with ourselves puts us in close quarters range again correct. Did you all not learn from the very last fight putting ourselves in close is a very bad move. No to mention we are not equipped for close quarters at all. We have a railgun as our main weapon.
 
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[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
--[X] Overcharge Shot
[X] [2nd] No
[X] [131st] No
 
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Where's our battle ship covering fire?

[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No

[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No

[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No

[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No

Guys it is a very bad idea for us to get in close to enemy pilots. Not only are we not equipped to be fighting at close range but even if we were we suck at that range and would become a liability. We are a sniper and a sniper does not put themselves in the path of charging enemies. We shot them with a overcharged round to make sure they die taking out one of them is needed if we are going to win. Charging two experienced TZ pilots one of which is an unstable weapon is not something Alex should be doing unless she has a death wish.

[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
[X] [2nd] No
[X] [131st] No

Hey I adjusted the interception choice with overcharging our shot that way if it hits it will destrory the target and the round will go even faster than normal.
 
We've reason to believe that they now have as much manpower as they need and can always replace their grunts. I've always believed they could put any grunt into a MS to act as fodder.

We're really gonna want to get some serious concessions from Zeon for this. We
Oh they're not gonna run out of manpower, but rather MS. Zakus can only come so cheap.

And no concessions forthcoming. Zeon Did Nothing Wrong is the party line as long as Zabis and Gihren specifically in charge. Can't work with them.
 
Yes we can. The whole point of this is that we are working with them. And nothing in this battle has has given anyone any reason to think otherwise. There is no concessions because there is no reason anyone would think it is necessary at all. If the doppelganger is a newtype it doesn't matter. No one on our side would even realize that. Alex has no idea what is going on with herself so she is out. Unless we captured the doppelganger there is no way we will know anything is up.
 
[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
--[X] Overcharge Shot
[X] [2nd] No
[X] [131st] No
 
[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
--[X] Overcharge Shot
[X] [2nd] No
[X] [131st] No
 
More like they rolled a 95 on what they had defending Jormungand, which was sufficient that their remaining ace felt no need to stick around. I expect we've got most of the grunts, but they've got an ace squad waiting for us to approach by the look of things.
One Ace left the other Andrey Dolzaev/ Wolf 1 is Manning the cannon and planning something. That is why we need to take it out as fast as possible.

I think the invisible text is what Alex is feeling from them. Also, the have at least 10 squads, based on what the captain was saying.

The entire text is just for our benefit we don't know in character anything that is linked to the enemy unless they tell us themselves.

We've reason to believe that they now have as much manpower as they need and can always replace their grunts. I've always believed they could put any grunt into a MS to act as fodder.

We're really gonna want to get some serious concessions from Zeon for this. We

They are limited they have less than 100,000 men in total. This is a full 2/3rd of the cell's entire numbers and we only have a dozen or so MS in this fight so of course we are outnumbered. This cell is larger than the last ones we have fought. They have two of the high ranking individuals even if one of them ran. They also have several of the weapons that were stolen.

As for concessions I already said my part on that before.
 
Let's do this.

Edit: alright for some reason the results wasn't showing up until I refreshed so only the first one counts.
Adventwolf threw 1 100-faced dice. Reason: Shoot to Kill Total: 97
97 97
Adventwolf threw 1 100-faced dice. Reason: Shoot to Kill Total: 26
26 26
 
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Rolling

Edit: Quite good, but not at good as Advent's first one :D
Derek58 threw 1 100-faced dice. Reason: Shooting Total: 90
90 90
 
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