The last two turns were four minutes long? That seems fairly extensive, considering the rate we were gunning down Mobile Suits.
They literally can't have anything left after this.
Where's our battle ship covering fire?
[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No
[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No
[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No
[X] Intercept them
-[X] With yourself (Roll 2d100 (Shooting/Maneuver), Best of 4)
[X] [2nd] No
[X] [131st] No
[X] Intercept them
-[X] With rifle (Roll 1d100 (Shooting), Best of 3)
[X] [2nd] No
[X] [131st] No
Oh they're not gonna run out of manpower, but rather MS. Zakus can only come so cheap.We've reason to believe that they now have as much manpower as they need and can always replace their grunts. I've always believed they could put any grunt into a MS to act as fodder.
We're really gonna want to get some serious concessions from Zeon for this. We
One Ace left the other Andrey Dolzaev/ Wolf 1 is Manning the cannon and planning something. That is why we need to take it out as fast as possible.More like they rolled a 95 on what they had defending Jormungand, which was sufficient that their remaining ace felt no need to stick around. I expect we've got most of the grunts, but they've got an ace squad waiting for us to approach by the look of things.
I think the invisible text is what Alex is feeling from them. Also, the have at least 10 squads, based on what the captain was saying.
We've reason to believe that they now have as much manpower as they need and can always replace their grunts. I've always believed they could put any grunt into a MS to act as fodder.
We're really gonna want to get some serious concessions from Zeon for this. We
Considering they were sent to take out the snipers I'm going to guess the regular has a trait useful for dogging.So a 97 wins. Now to see how they react to a faster moving overcharged shot.
There are only two ways to take out snipers. Either you beat them in a sniper duel or you rush them and hope.Considering they were sent to take out the snipers I'm going to guess the regular has a trait useful for dogging.
Or you call in artillery/Airstrike.There are only two ways to take out snipers. Either you beat them in a sniper duel or you rush them and hope.
We're in space that isn't an option since explosions are a lot less effective in a vacuum.
That is true.We're in space that isn't an option since explosions are a lot less effective in a vacuum.
Which is why you just need to set off the explosion inside the enemy structures and mechs then the damage is transferred through their own air and life-support system.