Nothing in the description says that we're going to be forced into a close range fight. We could just as easily keep it at range.Guys a high-mobility test type is very fast and good at closing in for CQC that is our worst stat. Getting into that fight puts us at a major disadvantage let Thunder who is specced for CQC handle it.
This is a High-Mobility test type for the more advanced Rick Doms that exist in this TL now. The ones that were built as space use version first. The engine that they use is also the same as the Zuhdah. Do you really think we will be able to keep out of a CQC fight? Especially since we have already shown that we are a beast at range? No pilot is going to stay at range against us if they want a chance they need to close in. And if the do we are fighting with a -30 to our rolls. Maybe we take it out at range without hitting GK but why risk it when we can send someone who can dominate in a fight anyways. Also we really shouldn't waste our time helping Pixie he is more than capable of handling things on his own.Nothing in the description says that we're going to be forced into a close range fight. We could just as easily keep it at range.
He is with Roy at another part of the battlefield.
[X] The wrecked GM (Roll 2d100)
[X] GK
While I'm not sure what style of enemy GK is fighting, I do know having rifle on escort is better than shotgun due to range.
It is the MS-06RD-4 Zaku High Mobility Test Type. It is the unit that led to the development and fine-tuning of the Rick Dom.
The ECA would actually make taking off limbs harder. That upgrade means that our Mass-Production Models are not just another name for red shirts.I know, the style is referring to melee or range. Theoretically a melee ace in high mobility suit can 1 shot or part a limb from MS with single good strike, but GK seems to be intact with near depleted ECA which suggested multiple ranged attacks to me.
But nonetheless having Thunder giving GK breathing room allows GK to offload his missiles to maybe give Pixie breathing room.