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Using "even" and "mastery" in the same sentance implies a ridiculously raised bar.

It implies she faces the kind of enemies that do from time to time. The bar is raised when you have to face people that have it.


That actually the wrong way.
Mathy's starting fighting ability was dog shit, it was loads of training that got her to this point.


There's a chicken and egg there after all a lot of the martial boosts aren't directly from her sword training.
 
Her last duel was against a Champion of Khorne. And Mathilde lost. I'd say the bar's only going up from here.
Champion of Khorne, with Khorne disabling her magic.
She is never going to beat a champion of Khorne without magic without insane amounts of luck.

I'm not going to say that getting better at swording is not useful.
But at the levels we are working with, we are never going to become good enough at swording for that to be the deal breaker.
 
Champion of Khorne, with Khorne disabling her magic.
She is never going to beat a champion of Khorne without magic without insane amounts of luck.

I'm not going to say that getting better at swording is not useful.
But at the levels we are working with, we are never going to become good enough at swording for that to be the deal breaker.

Hard disagree, magical equipment is usually fine and her sword style that is being developed is almost designed to wreck people that are skilled at melee combat because of how it breaks all the rules.
 
It implies she faces the kind of enemies that do from time to time. The bar is raised when you have to face people that have it.

There's a chicken and egg there after all a lot of the martial boosts aren't directly from her sword training.
No, it is not. Swording things is not the primary use of Mathilde, and she will always be outclassed skillwise by dedicated melee combatants. Because, you know, she is not one.

We overcome that by using magic and trickery to go with our swording, not by being better at seording that a dedicated melee comabatant.

Don't get me wrong, getting mastery would be nice. Eventually. But it is by no means required or critical.
 
It's worth pointing out Mathilde doesn't even have a mastery in sword fighting yet. She's skilled but a lot of that is raw martial potential.
Master Swordswoman: You have blended sword techniques from the Empire and the Karaz Ankor into a style entirely your own, and tested it - and yourself - in battle. +2 Martial, +10 martial when fighting against enraged or unthinking opponents, or when holding a physical choke-point such as a doorway or tunnel.
She is a master of swording. It's on the character sheet even.
She's not the best in the world at swording, but that doesn't make her "not a master".
Pretty sure she is in the top percentiles of swording in the Empire, even without her gear.
 
It's worth pointing out Mathilde doesn't even have a mastery in sword fighting yet. She's skilled but a lot of that is raw martial potential.
Hilariously, (and fittingly) Mathilde is actually Schrodinger's Swordmistress. Since she has two contradictory traits:

Greatsword, Master (1/4)

So she both is and is not a Master Swordswoman at the same time. How fitting for a grey.
 
Oh yes, do tell me more about how we're totally going to match Champions Of Khorne in pure weapon skill (and still find time to do all the wizarding stuff) !



Because we are somehow totally going to exceed their combat skill by training so much less than they do.... When their entire shtick is focused on nullifying magical advantages and pressing their ludicrous close-combat skills to slaughter in the name of their patron god of Sword Harder and Muscle Bigger.

This is not a useful metric to compare ourselves against, in terms of how good we sword.
 
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She's a master, the 1/4 is progress to the next level: grandmaster.

it actually isn't, Mathilde has Advanced greatswords skill, she doesn't have Master greatswords skill.

Greatsword, Advanced: You have married the techniques of the Empire's Greatswords as taught by the Champion of Stirland to that of the Dwarven witch-hunter group, the Order of the Guardians. +3 Martial
Greatsword, Master (1/4)

The trait Master swordswoman is orthagonal to the skill.

How are you hard disagreeing that we can't deal with a champion of Khorne without magic, and use magic as a reason why we can?

For the simple reason that Rune encrusted weapons don't get no sold by Khorne. Our runed sword is a grey area when it comes to Khornite nonsense and our Mastery for greatswords will absolutely nullify highly skilled melee combatants skill.


Oh yes, do tell me more about how we're totally going to match Champions Of Khorne in pure weapon skill (and still find time to do all the wizarding stuff) !


Because we are somehow totally going to exceed their combat skill by training so much less than they do.... When their entire shtick is focused on nullifying magical advantages and pressing their ludicrous close-combat skills to slaughter in the name of their patron god of Sword Harder and Muscle Bigger.

This is not a useful metric to compare ourselves against, in terms of how good we sword.

I mean sure ifyou're talking about using a normal greatsword and our mastery style just being +1 to swording, but that's not what our mastery style is. Our mastery style is the kind of thing that would either provide hefty penalties to more highly skilled enemies because it breaks all the rules about how swording an opponent is even supposed to work.

Momentum dump, guard bypass through the sword flickering in an out of existence, all of these are things that practically designed to hurt highly skilled opponents more.
 
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Champion of Khorne, with Khorne disabling her magic.
She is never going to beat a champion of Khorne without magic without insane amounts of luck.

I'm not going to say that getting better at swording is not useful.
But at the levels we are working with, we are never going to become good enough at swording for that to be the deal breaker.
That's not true. She almost did beat the Champion.
Mathilde vs Khornate Champion: Martial, 58+23+20(Spells)=101 vs 33+30+20(Charge)=83.]
Here in the first clash, Mathilde was only 7 points behind, and she won the encounter.
[Mathilde vs Khornate Champion 2: 10+23=33 vs 36+30-10(Wounded)=56.]
And in the second clash, she actually had a 3 point advantage thanks to the wounded penalty.
[Mathilde vs Khornate Champion 3: 38+23-10(Wounded)=51 vs 64+30-10(Wounded)=84.]
[Mathilde vs Khornate Champion 4: 77+23-20(Heavily Wounded)=80 vs 70+30-10(Wounded)=90.]
Unfortunately, she lost the next two clashes as well, but even on the fourth one she could have turned things around.

Beyond just the numbers, this battle showed that while Mathilde may not have been the Champion's equal, she was still in the same category of combat power. Someone with less skill or less well-equipped would have been rolling to survive, not to inflict wounds. And earlier in the same update Mathilde was attacking the entire encampment by herself. So, actually, she could have beaten the Champion of Khorne then, and when she finishes studying her blade she'l be more prepared for similar combat challenges in the future.
 
I mean sure ifyou're talking about using a normal greatsword and our mastery style just being +1 to swording, but that's not what our mastery style is. Our mastery style is the kind of thing that would either provide hefty penalties to more highly skilled enemies because it breaks all the rules about how swording an opponent is even supposed to work.

Momentum dump, guard bypass through the sword flickering in an out of existence, all of these are things that practically designed to hurt highly skilled opponents more.

But they are not guarantees. Even if this kind of style provides a massive malus of -5 martial to whomever we are fighting, we'd still have been at a disadvantage against the Khorne Champion we fought. Of note, our blade also failed to properly cut through their flesh like the Master Rune of Kragg the Grim implied it should have; supernatural constitution is a bitch to deal with. Or it was the same defence that made of the Rune Of Rancour useless. On the other hand, it also completely ignored our revolver shots to his chest, so maybe a little from column A and a little from column B.
It was also uncertain if our Seed of Regrowth would have worked properly, according to Mathilde's internal dialogue, since " It must be the aura of the Blood God dulling it, imposing brutal reality where strength is all that matters, not ephemeral energies and cunning artifice. And that is a battlefield that a Champion of Khorne is much more at home in than you are, as it recovers from the impact much faster than you do and swings the pommel of the axe into you, sending you sprawling."

So thing like flickering the sword out of existence to pass their guard might not even work properly all the time.

Basically: Improving our ability to sword by completing our unique sword style is all well and good, but we still shouldn't go around challenging Khorne Champions to 1v1 duels, because the odds are likely not going to be in our favour even with all the runic artefacts we carry.
 
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I actually always wondered what the advanced math behind -/+ 5 in a roll off is.

I know that it's higher bonus/disadvantage then is obvious. That's why a lot of systems use it as a base.

but want is the actual probability advantage of say... 20 vs 25 +d100? (Min: 21 vs 26) (Max: 120 vs 125)
 
I'miss just going with sword in because of our -10; fouling up swprding practice has less collateral than enchanting or tongs. And is less embarrassing as a wizard.
I mean, we are going to be playing with appearing and disappearing sword that hits like a truck.
'Mathy go splat' or 'Mathy cuts of own head' is an very possible outcome.

I'm not against it, dying has always been an possible outcome of a lot of our training.

but let's not miss call this as 'safe' training.

'safe' would be learning dip or a language or how to walk in heels for fancy parties.

this is like learning butterfly Knife tricks... but you know, you could splat yourself rather then just nick your thumb.
 
I thought that Kragg's Rune was only "on" so to speak when someone is wielding it (otherwise no sheath or stand could house it), and I don't expect Mathilde to swing at herself.
 
I actually always wondered what the advanced math behind -/+ 5 in a roll off is.

I know that it's higher bonus/disadvantage then is obvious. That's why a lot of systems use it as a base.

but want is the actual probability advantage of say... 20 vs 25 +d100? (Min: 21 vs 26) (Max: 120 vs 125)

You might find this interesting: Probabilities of Opposed Checks in Dungeons & Dragons – Lee A. Weinstein – Blog

In effect, a +/- 5 on a d100 roll is going to have the same distribution of results as a +/- 1 on a d20 roll, so the principle he uses (representing it visually, calculating area) still applies.
 
I thought that Kragg's Rune was only "on" so to speak when someone is wielding it (otherwise no sheath or stand could house it), and I don't expect Mathilde to swing at herself.
The sword is All on, or it's All off, it can't disappear without being able to make things go splat.

and again, people who try to learn sword or knife tricks can don't try to hurt themselves. It's why they train In The first place.
They still end up hurting themselves sometimes.
 
Basically: Improving our ability to sword by completing our unique sword style is all well and good, but we still shouldn't go around challenging Khorne Champions to 1v1 duels, because the odds are likely not going to be in our favour even with all the runic artefacts we carry.
We don't get to choose when Champions of Khorne show up to crash our party. Or rather, we don't get to choose when Mathilde decides she's 'ard enough to go challenging Martial 30+ enemies like she did against Alakazam and the Greater Slanneshi Daemon. We the players might think Mathilde should never take on those kinds of enemies, but historically Mathilde herself hasn't been quite so cautious. All the more reason to do the sword training, I'd think.
 
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