I'm not particularly interested in spending an action on the Lhune Depths, so here's two plans that use it on developing our sword style and exposing AV to Divine Magic respectively, instead.
[X] Plan Efficiency, EIC, and Swords
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Continue to work on them.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
[X] Plan Efficiency, EIC, and Divine Vitae
-[X] MAX: Recruit him into the research branch of WEB-MAT
-[X] JOHANN: Recruit him into the research branch of WEB-MAT
-[X] DUCK: Continue to work with Panoramia with implementing the Waaaghsoak Mushrooms as an aid to spellcasting.
-[X] EIC: Insert agents into a particular province, cult, company, or institution to start gathering their secrets. (Cult of Karnos, Talabecland)
-[X] Suggest Eike spend a few weeks in Karak Eight Peaks, so she can grow familiar with Dwarves and their ways.
-[X] Investigate how the Vitae reacts with Divine Magic.
-[X] Investigate the possibility of using one Wind to directly manipulate another.
-[X] Attempt to recruit Egrimm van Horstmann into WEB-MAT
--[X] COIN: Gambler
-[X] SERENITY: Write a paper: Daemonic Concealment of Karak Vlag
-[X] PENTHOUSE: Build a basic tower of single-Wind environments for each of the 'missing' Winds: Light, Amber, Amethyst, and Gold
Sword style is not something I expect to be relevant in the near future, but it's also something that I feel doesn't get any riskier with overwork. And if we get a meh roll, we probably still get some progress instead of outright nothing. And even if its not relevant in the near future, not having to spend another action point on it when it does become necessary would be nice. Also, it's entirely plausible we'll have to fight unexpectedly at some point and can't take a turn to train up our fighting style first.
Exposing AV to Divine Magic interests me more than integrating it with enchantments, and feels less likely to dramatically blow up in our faces due to the -10.
[] [KAU] In the Silver Tower, an ancient structure on the southwestern face of Karagril
Voting this library location for now, but I definitely want to do more thinking on it.
EDIT:
[X] [KAU] In Kvinn-Wyr, with an entrance from the Eastern Valley
Switching to this.
EDIT2: Extra approval vote.
[X] Plan Efficiency, EIC, and a Thurible