Voted best in category in the Users' Choice awards.
Webs just sort of shrivel, but dust burns real well, and it's not exactly hard for webs to get covered in the stuff.

... Not sure how much dust there is to go round in comparison to just how much web there's likely to be down there, granted.

[x] Remain here and help Ulthar make sense of the reports flowing in.
Fires in narrow tunnels are not exactly a safe thing though.
 
Thinking about it the counter for Mathilda is a tank rather than a DPS. A Bloodthirster is very killy but its defence is only decent, and that mostly because of toughness which Mathilda (S6, SD6, S enemy S+2) laughs at.
Ironically a Dwarf Thane is probably the best hero option. S4 T5 so only wounded on a 3+ by the belt and armour isn't worthless. Also very easy access to saves. 1+ armour and 4+ ward is common, although usually with a greatweapon. The Magnificent Armour of Borek Beetlebrow gives 2+ armour and 3++ ward against strength 6 or higher attacks. Boosting toughness to ridiculous levels is also an option.
I think you could build a Dwarf that would grind her down.

You probably can, but not on a Thane chassis. Having only 2 wounds against belt, tendrils and her own attacks is not a winning strategy (also armor eats 60 of his 75 magic item points, which leaves him without a good weapon). To get ahead of Seed+Belt combo, Killing blow or Multiple wounds would be very useful, which means 2*Might or 3*Cleaving or Master rune of Smiting. 60-65 for a weapon and about the same for armor means we need a Dwarven Lord to buy it all.
 
You probably can, but not on a Thane chassis. Having only 2 wounds against belt, tendrils and her own attacks is not a winning strategy (also armor eats 60 of his 75 magic item points, which leaves him without a good weapon). To get ahead of Seed+Belt combo, Killing blow or Multiple wounds would be very useful, which means 2*Might or 3*Cleaving or Master rune of Smiting. 60-65 for a weapon and about the same for armor means we need a Dwarven Lord to buy it all.
So, wouldn't a tarpit with enough wounds between models to absorb the rune retaliation and resistant/immune to terror be a better match? Say, a horde of zombies on a sunny day?
 
Written reports are likely a non-issue, true. But switching form a proper natural language that has all the necessary terms to describe dungeon warfare to a foreign, inferior one that lacks established vocabulary for that is something dwarfs might do out of respect but it would be very inconvenient. Imagine you suddenly need to speak in Wikipedia's simple English in an emergency meeting because there's that strange rockstar consultant liked by management who can't understand your usual speech.

The dwarves of Karak Hirn have been close allies of the Empire for over two thousand years, and traditionally dwarves avoid speaking in Khazalid in front of non-dwarves. Rangers, in particular, will be used to working with humans on campaign.

This isn't a novel problem for them. This is something that they will be used to and have had over a hundred human generations to develop solutions to. Reikspeil is full of Khazalid loan words for concepts that the dwarves introduced to humanity, so the dialect of the southern Empire has probably simply picked up some of the technical vocabulary. It's not as if there aren't human miners and adventurers.

More cynically, if it is an issue, the Rangers are most likely to be pragmatic and decide to teach her Khazalid so it doesn't happen again.
 
Last edited:
[X] Remain here and help Ulthar make sense of the reports flowing in.
 
By all accounts, 40,000 troops is a large amount of manpower. But through these chapters, we are reminded again the sheer size of the dwarven stronghold.

It's easily the size of Rome, per Level. How do you secure such a large city? You have to do it in steps and stages, you deny your enemies food, water and rest.

Which means to safe our strength and that of our allies.

Before any option:
[X] Take a 15 minute break for a mouthfull of bread, jerky and beer. Not to full, you have to fight later, but after eating, limit yourself for range fighting for an hour or two.

Then, after we're done kicking asses, make sure to take rest.
 
Last edited:
So, wouldn't a tarpit with enough wounds between models to absorb the rune retaliation and resistant/immune to terror be a better match? Say, a horde of zombies on a sunny day?

More expensive tarpit that can actually do damage may do the job, but zombies not so much. It will go about as well for them as zombies trying to kill Lord in TWW. They hit Mathilde on 5+ and wound on 6+ and don't lower her armor. If they are in horde, they make 9 attacks per turn, but even without horse that 9 attacks result only in 0.25 wounds per round on average, and with horse it's 0.125 with very negligible chance to remove a horse. Mathilde, on the other hand, will hit on 3+ and wound on 2+, that's 1,67 wound from the sword. If we average tendrils over all possibilities we'll get 1,11 wounds against unarmored T3. That means Mathilde usually deals 2.5-3 wounds per combat round. On combat resolution it is compensated by zombies having +3 from extra ranks. Most likely results:
1) Mathilde slowly kills them over several turns, when they become unable to maintain 3 extra ranks they start to disintegrate faster and faster due to being Unstable. (when they lose CR, they lose that much extra zombies)
2) Mathilde has an unlucky round, loses CR and then rolls badly on Ld test and flees. Zombies are to slow to pursue and wipe her out, so she will reform and do something else (or charge them again, but why would she do that?)

Them killing her is not in the cards.

TL;DR: her normal defences (WS, toughness and armor) may not be up to snuff against the likes of bloodthirsters or hero-killers, but they are more than enough to kill chaff for rounds and rounds.
 
Last edited:
By all accounts, 40,000 troops is a large amount of manpower. But through these chapters, we are reminded again the sheer size of the dwarven stronghold.

It's easily the size of Rome, per Level. How do you secure such a large city? You have to do it in steps and stages, you deny your enemies food, water and rest.

Which means to safe our strength and that of our allies.

Before any option:
[X] Take a 15 minute break for a mouthfull of bread, jerky and beer. Not to full, you have to fight later, but after eating, limit yourself for range fighting for an hour or two.

Then, after we're done kicking asses, make sure to take rest.
That's below the level we have to worry about. She can handle feeding herself.
 
By all accounts, 40,000 troops is a large amount of manpower. But through these chapters, we are reminded again the sheer size of the dwarven stronghold.

It's easily the size of Rome, per Level. How do you secure such a large city? You have to do it in steps and stages, you deny your enemies food, water and rest.

Which means to safe our strength and that of our allies.

Before any option:
[X] Take a 15 minute break for a mouthfull of bread, jerky and beer. Not to full, you have to fight later, but after eating, limit yourself for range fighting for an hour or two.

Then, after we're done kicking asses, make sure to take rest.
We actually don't have to deal with that anymore. While we can be ground down outside of combat, our recent mastery makes us utterly untiring when under the effects of Aethyric Armor.
 
I was looking in the Children of the Horned Rate Roleplay supplement, and it said that the City of Pillars has a population of 95,000 skaven. That's a lot, but it's probably not an unmanageable amount.

What's critical is keeping up the momentum and causing them as many casualties as possible for as few of our own before they get organised. If we can hit the Clan Skyre and Clan Moulder outposts before they have their act together we'd make the rest of the campaign much easier, as they'd need to ship in new gear/monsters from elsewhere, which is easier said than done for the skaven, coordination not being their strong point.

We don't want to get victory disease, but we do want to try to keep up the momentum.
 
[x] Remain here and help Ulthar make sense of the reports flowing in.

Good use of trait, chance of helping develop the trait depending on how things go, and honestly the best options I can see for helping to consolidate the gains this expedition has made—even if things are going poorly on the highways Dwarven armor and super-combatants are already well suited to dealing with the expected enemies there and this action should speed up how soon the reserves can get there.
 
So, wouldn't a tarpit with enough wounds between models to absorb the rune retaliation and resistant/immune to terror be a better match? Say, a horde of zombies on a sunny day?
If we are talking units rather than characters then Flagellants would be a great choice. Unbreakable, good damage output and enough numbers to shrug off the Belt. Slayers would likewise work.

Swarms are also something Mathilda would have trouble with. Unbreakable, lots of attacks, lots of wounds. Particularly the ones with poison like Jungle or Scarab swarms.
Snotlings and Rat Swarms are things we might see during this campaign. We should endevour not to fight either without support. A shieldwall will crush such annoyances but an individual can drown under them.
 
@BoneyM could you remind me where each of the journeymanlings should currently be to the best of our knowledge? The Ambers are intercepting potential attackers above ground IIRC, but what about the other three? Sending Panoramia to the mushrooms would have been cool.

Panoramia was with the Rangers, but she declined to join the tunnel fighting, so she's helping with attempts to find local sources of potable water at the East Gates.

Maximilian is with the Stirlandian archers, and you hope not getting involved in Codrin's scheme to kill off the 'undeserving'.

Johann's with the siege engines, making a great deal of sketches and calculations to try to maximize the fields of fire from the fortifications while minimizing exposure.

Also, could we combine two options in return for less impact in either or something? Like:
[X] Go to the Mushroom Caves...
-[X] And collect a few samples in danger of being destroyed in the fighting, then join the attack.

You could write in something like that, sure. But as you said, the effect of both will be reduced, it's not two for the price of one.
 
Written reports are likely a non-issue, true. But switching form a proper natural language that has all the necessary terms to describe dungeon warfare to a foreign, inferior one that lacks established vocabulary for that is something dwarfs might do out of respect but it would be very inconvenient. Imagine you suddenly need to speak in Wikipedia's simple English in an emergency meeting because there's that strange rockstar consultant liked by management who can't understand your usual speech.
We've already sat in on strategy meetings that we could understand just fine. Hell, Belegar gave his speech in Reikspiel! It's not a problem.
 
@BoneyM Would we need to worry about not knowing Khazalid if we stayed to help make sense of reports?

It's an obstacle but far from an insurmountable one, especially since most of the 'written' reports are sketched maps of the tunnels with a few labels rather than full prose. Most young hold Dwarves speak enough Reikspiel to get by, and all Rangers from young holds do. If the force was made up primarily of old hold Dwarves, then it'd be more of a problem.
 
[X] Go to the Spider Caves...
-[X] And join the attack.


Most efficient option:
- Burning Shadows hits anything in affected area at one - including spiders on ceiling.
- Dread Aspect would have more effect on animals.
- Burning Shadows kills even small poisonous spiders, without needing to kills them separately.
- Help of Dwarf carrying a lamp behind Mathilde could make all the difference. It could allow to affect whole corridor.

Mathilde could make most difference there.

[X] Continue downwards to the Grand Avenue.

High-stakes option:
- Scouting far beyond battle lines, and ability to warm if enemy is incoming.
- Ability to run interference or sabotage things. (it proved to be Mathilde's strength)
- More action than other options.

[ ] Remain here and help Ulthar make sense of the reports flowing in.

Least efficient option:
- Mathilde never helped Ulthar before in that capacity.
- Mathilde never worked closely with scouts/soldiers. Debriefing spies is different.
- Those are Dwarven scouts. It they have different worldview and puts emphasis on different things. Racial disconnect is a thing.

All in all, it could work. Mathilde could help greatly... but learning to be efficient about it when on battlefield seems like a less than wise decision.
 
Last edited:
Least efficient option:
- Mathilde never helped Ulthar before in that capacity.
- Mathilde never worked closely with scouts/soldiers. Debriefing spies is different.
- Those are Dwarven scouts. It they have different worldview and puts emphasis on different things. Racial disconnect is a thing.
We have a trait that specifically gives us bonuses in this situation, though. And we've worked with scouts and soldiers before, in the Invasion of Sylvania. And we've been sitting around Dwarven Scouts for at least weeks now, and happen to be standing right next to another Dwarf who's well-versed in both cultures and can help correct any misconceptions, should they crop up.
Warrior of Fog: Appreciation of and focus on mastering the fickle fog of war. +2 martial, bonuses to scouting and hidden gambits while in command, unlocks creation of battlefield spells for revealing or concealing troop movements.
 
Back
Top