SuperSonicSound
Shadowmancer of the Shadow Cabal
The best runelords now are probably little better than Entry level Master rune smiths from the golden age.
The possibility of recovering lost rune lore is well worth his pain. Getting the aid of Dum's engineers is well worth his pain. Sorry, but I just don't care that much about the emotional wellbeing of someone who's just abandoned us that I would sacrifice the wellbeing of the expedition and/or the entire Karaz Ankor.Our curiosity isn't worth his pain. We can tell the Karaz Ankor they tried their best. Beyond that, let's let it go.
And yet another reason to rebolster Dum.Karag Dum remembers some things that others don't. So while there's no guarantee they remember how to use and redirect the flow to power superweapons, it's entirely possible that they do.
If even that.The best runelords now are probably little better than Entry level Master rune smiths from the golden age.
The possibility of recovering lost rune lore is well worth his pain. Getting the aid of Dum's engineers is well worth his pain. Sorry, but I just don't care that much about the emotional wellbeing of someone who's just abandoned us.
And yet another reason to rebolster Dum.
Because for all that I have heard massive DOOM SAYING (heh) I must say that the old argument "they can´t hold out for much longer" might very well be false. After all, if they haven´t already fallen, then they might actually stand tall with just the slightest push of extra help.
And if they have fallen to become an enemy of chaos... well an enemies enemy...
Remember the axe?The possibility of recovering lost rune lore is well worth his pain. Getting the aid of Dum's engineers is well worth his pain. Sorry, but I just don't care that much about the emotional wellbeing of someone who's just abandoned us.
If it's like the axe, then Kragg would just lock it up and bury it. It wouldn't set runecraft back, whatever that may meanRemember the axe?
Any runelore from Dum is almost certainly going to be considered tainted, to a point where runelords might by unwilling to independently learn of anything resembling it on their own.
Bringing back Karag Dum Runelore might, paradoxically, set current runecraft back, instead of moving it forward.
While I agree that this shame is a great pain to the poor fellas, I cannot say that the sacrifice of their suffering wouldn´t be worth it to stop the expansion of the chaos wastes.Karag Dum remembers some things that others don't. So while there's no guarantee they remember how to use and redirect the flow to power superweapons, it's entirely possible that they do.
There may well be living runelords in that hold. Hell, there might be ones in there older than Kragg. And while the Dawi can be judgemental they are capable of understanding things such as "I'm not the one who set up the whole Morghul thing, I was just holding out until the Karaz Ankor could rescue those of us still loyal" or "we were using secrets passed down within our hold by Grimnir, of which the rest of the Karaz Ankor were never informed" or any number of other possible situations.Mathilde cannot recover lost rune lore, she knows literally nothing about rune lore and we didn't do the one training action that might have potentially helped to learn arcane khazalid. Mathilde isn't a runesmith, there's no way we recover anything useable and even if we some how achieved this impossible goal Kragg and Thorek would probably throw it all away because it's provenance is tainted by it being from a group of 'chaos' dwarves.
The runelords might feel honorbound not to study anything even resembling the carft found, making learning of new things, like what Thorek is trying to do, more difficult.If it's like the axe, then Kragg would just lock it up and bury it. It wouldn't set runecraft back, whatever that may mean
(Setting runecraft back sounds like something Kragg might like, actually)
It fucking is.Making Borek talk about this is cruel. As great as this shame is, he would rather we came at him with a branding iron than have to talk about it, it's just that painful.
Our curiosity isn't worth his pain. We can tell the Karaz Ankor they tried their best. Beyond that, let's let it go.
There may well be living runelords in that hold. Hell, there might be ones in there older than Kragg. And while the Dawi can be judgemental they are capable of understanding things such as "I'm not the one who set up the whole Morghul thing, I was just holding out until the Karaz Ankor could rescue those of us still loyal" or "we were using secrets passed down within our hold by Grimnir, of which the rest of the Karaz Ankor were never informed" or any number of other possible situations.
I don't expect them to give Mathilde any knowledge. I hope that there will be at least one that likes the idea of coming south with us and talking to other dawi that aren't stuck in one Karag - maybe even find an apprentice.Yea and if there anything like Kragg they'll tell mathilde to piss off at best if she asks them for their Runic knowledge. That's at best. They don't know Mathilde.
No one said that had to happen. Just the advice of someone who has a truly alien perspective, that off a grey Lady Magister, may very well prove to give them quite the magical edge.Good lord, HOW. How do you want to rebolster Dum? It's thousands of miles away from the nearest non-shit hole place that could offer any support with literally four different factions of enemies in the way. There's no way we make the journey ever again.
Like Burned cookie explain what you think we will find that will absolve all this and mean the Karaz-Ankor will go "Oh yea that's totally fine, lets send a few tens of thousands of dwarves into the jaws of chaos to help dum"
Entire branches were lost. There was civilian runecraft, once, with a large body of runes. Now, even Kragg doesn't know a single of those.
Any runelord who felt bound in such a way would never look at the craft found in the first place. So they wouldn't know if something resembled it, because they never looked at it.The runelords might feel honorbound not to study anything even resembling the carft found, making learning of new things, like what Thorek is trying to do, more difficult.
Where did the mountains go? They weren't destroyed, an explosion would still leave rubble.- The landscape around Karag Dum has changed, including the disappearance of the smaller mountains around it, the growth of a forest around its base, and the appearance of a desert around the forest. It is also hotter here than anywhere else in the Steppes. Apart from the forests covering the lower parts of it, the exterior of Karag Dum appears unchanged.
Blasted into rubble which got ground down into the sand somehow over time? I mean, it'd take some heavy grinding but it's not beyond the realms of possibility, especially in the wastes.Where did the mountains go? They weren't destroyed, an explosion would still leave rubble.
Every person other than maybe Mathilde wants to go home right now. If you care about them the way you claim to, then Turn Back is the only option. The expedition has successfully discovered the fate of Karag Dum and it is horrible. Job's done, they achieved the goal they set out for.It's not just Mathilde's curiosity, it's every person involved and who were affected by this outlay of resources' curiosity.
The expedition has successfully discovered the fate of Karag Dum
It was abandoned by the Karaz Ankor for things it wasn't given a chance to explain, twice in a row - if we leave now.
Yeah guys, the beastman demigod is just a big misunderstanding. Nothing to see here and if there was you should have knocked first anyways.It was abandoned by the Karaz Ankor for things it wasn't given a chance to explain twice in a row, if we leave now.
Every person other than maybe Mathilde wants to go home right now. If you care about them the way you claim to, then Turn Back is the only option. The expedition has successfully discovered the fate of Karag Dum and it is horrible. Job's done, they achieved the goal they set out for.