Shortly after dawn, the Expedition trundling along the Skull Road comes across you sitting atop a stack of barrels in the middle of the empty wasteland as you skim through the books. You project an air of aloof smugness as you ignore the many bewildered questions directed your way, which redouble after someone finds the markings on one of the barrels confirming that they came from a Marienburg trade ship. The Dwarves are familiar enough with their vessels at this point that it only takes them a few moments to swing out the davits and start hoisting the barrels aboard
I swear she derives sustenance from their surprise and confusion.
"It should have been two at most," he grumbles. "The four-wheel design would have had us halfway back to Karak Kadrin by now, as long as every road on the way was solid and perfectly maintained stone at no more than a three degree incline. I should have pushed back more against the sort of Grandmasters that haven't seen the sun since they were Apprentices, but there was trouble enough with me being appointed Head Engineer and having to relocate the project would have ended it there and then. Even though the only reason it was me and not one of them was because none of them would do it."
Assume a spherical ship in a perfect vacuum sorts huh?
"I've heard Karag Dum has a lot of detractors among traditionalists," you prompt.
"Folks are always ready to believe the worst of those they've failed," he says with a shrug. "If Karag Dum wasn't worth protecting, there's no shame in failing to have protected it. And it's not like they're able to level a Grudge in defence of their good name."
You nod silently. It's a reasonable conclusion and possibly even a correct one, and it doesn't require the degree of culpability that Thorek's theory requires.
That does point to a more contained result than the previous theory, though thats a lot of longbeards thats going to be extremely shamed and doubly so if it survived.
"So, this will get the salt out of the meat?"
"Most of it," he grumbles, but in a less morose tone; a Dwarf grumbling about how much better they could do something with more time or better resources is always a happier Dwarf than a Dwarf grumbling about the decline of the Karaz Ankor.
Dwarf Wrangling 101
"There are cauldrons and ovens that feed off the heat of the boiler already of course, but we're going to need to boil these a lot to get them edible. At sea they'd steep them first, but that means changing the water every few hours and we don't have an endless supply of water with lower salinity than the meat, so that's out. And we can't just toss it into the main boiler, that's designed to be damn near a closed system, and introducing salt and meat fragments would go wrong very quickly. So we build a secondary boiler and condenser and run them off the firebox, boiling off most of the water and draining off the brine and refilling it from the reclaimed fresh water. Before long we'll be left with boiled and only moderately salted meat and a tub of saturated brine that would be maybe eight times saltier than seawater. We can use that to preserve any new meat that comes in that's in excess of what can be eaten, or if nothing else, sell it to a saltern or a pickler on the way back home."
Hmm...wonder if we'd run into a giant slug daemon to a-salt to death. That much salt is fairly useful in its own right too, it'd normally take a lot of time and space or a lot of fuel and engineering to extract
"Not really," he says with a shrug. "Don't get me wrong, it was the right thing to do and I'm glad we did it, but the Karaz Ankor and I have parted ways. My Ankor is my family now, and they're no better or worse off than before with a Dwarfhold on the other side of Kislev back in existence."
"Ah."
Gotrek apparently takes this as an unvoiced question. "My wife is Clanless. My Clan wouldn't allow her to join it in marriage, so I left it."
You consider the offer that Gotri said he's willing to extend. "Do you regret it?"
He shakes his head firmly. "I regret that they made it necessary. Never my response."
Hrm, might extend that offer anyway. Sounds like while Gotri is on the ball for the idea.
Might annoy his old clan though.
It comes as a surprise to you that wholesome water supplies can exist in the middle of Chaos Dwarf territory, but you suppose that even Dwarves would think twice before taking on an aquifer.
*Dwarf Fortress Flashbacks*
Fucking with the aquifer is bad juju.
It's not hard to confirm the correct one when you find it, as the Skaven seem to have an impulse to carve their Runes into the walls of every tunnel they occupy, and you follow the three-sided Rune of the Skaven and the overlapping triple diamond of Clan Moulder into the darkness deep underground.
Bit of a curious compulsion, but then basically EVERYONE likes to mark spaces as Mine. Humans use fences and flags, beastmen and orcs use totems, dwarves and skaven do it with carvings.
No idea what elves do.
Your explorations quickly reveal that the base has already been quite thoroughly looted, including the vaults, cells, laboratories and armouries, but there's one place that you're hoping they wouldn't have been able to find yet: the hidden safe in the Warlord's personal quarters that featured prominently in his story of how he replaced the Warlord before him. The room has already been torn apart, with the wall hangings and carpets Qrech described already disappeared and probably destined for either a Chaos Dwarf's own quarters or Uzkulak for resale, and the vast aquarium that takes up one wall has been broken and the gilled rats that called it home are gone. You reach through the broken glass and pull up the tiny sword lodged in the ribcage of an upset-looking model skeleton, and with a few clicks that make their way through the walls, part of the wall swings noiselessly out, revealing a safe dial. 13-13-13 gets you in, because the way to change the code had been lost with Qrech's predecessor when he was entombed alive in this very safe.
As villain lairs go its pretty nice.
You can already see the paranoia and confusion if they reclaim it and it seems somebody managed to open the secret safe with the secret password.
The few careful tests indicate that though the wolves and Demigryphs aren't exactly enthused by the salt meat, they'll eat it, and after they show no signs of side-effects worse than a certain amount of grouchiness it is distributed to the rest of the beasts and to anyone else willing to try it. You give it a shot yourself, and though it's still hellishly salty, you have to admit you've eaten worse, mostly from Altdorf street vendors.
Mysterious Meat-like object on a stick?
From some Dibbler guy?
The Expedition has reached the eastern end of Zorn Uzkul, and faces what might be the most laborious part: the switchbacking ascent to the Great Steppes. This is the leg of the Expedition where the speed of the steam-wagons will reduce to a crawl and the convoy might be most vulnerable to attack, and the quality of the road is likely to be extremely variable.
Mathilde: "Watch, nothing up my sleeves."
[X] Scout the lands of the Iron Wolves
[X] Use Rite of Way to ease the ascent
[X] Investigate the 'Windfall' with the Light Wizards