The Matriarch of the Amethyst College's Hourglass.
Not that I expect ever to be able to look at it closely unless we really do a big favour for her.
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Try "all of them". Seriously, not wanting to die is such a basic urge that any wind that can be used in such a manner already has been. But my first check would be whoever gave us the seed. Regrowing basically anything is like 9/10 of the way there.
I dunno, I've met human engineers.No one is looking at the coupling rods, they're looking at the 60 foot long metal-shod behemoth of rolling death
Also Wizards are there and almost certainly much interested.
Flimflamming that isn't hard. "I served in Sylvania." Bam. Everyone nods. We no more need to explain sensitivity to Dhar poisoning than we need to explain our great Windsight; wizards pick up weird talents from their experiences.
Here's what Boney said on the subject last time it came up:
Try "all of them". Seriously, not wanting to die is such a basic urge that any wind that can be used in such a manner already has been. But my first check would be whoever gave us the seed. Regrowing basically anything is like 9/10 of the way there.
Also what Alratan said.
Excellent point.Keep in mind the colleges are barely 180 years old and most of their effort has to go into public service. Also magic already gives you and extended life the more powerful and seeped in your wnd you are. So for wizards the answer to life extension is generally 'become a better wizard'.
Keep in mind the colleges are barely 180 years old and most of their effort has to go into public service. Also magic already gives you and extended life the more powerful and seeped in your wnd you are. So for wizards the answer to life extension is generally 'become a better wizard'.
Excellent point.
Our second most friendliest dragon did say that with high enough mastery the physical body becomes more of a general guideline than a rule.
might still be easier than finding an artifact or somethingTo be fair, that was a Dragon of Hysh, who are most likely to head in that direction, it being the Wind of Philosophy.
"I learned of Dhar diagnosis from Van Hal."We can even say that we learned from the Hunter Count. You know, the one count who actually showed a vested interest in ridding Eastern Stirland of necromancy and Dhar.
"I don't have time to die, I'm too BUSY!" - Mathilde, neck deep in centuries of research backlog.If the Dwarf Infection spreads far enough, perhaps Mathilde will just keep going on and on out of stubbornness, like they do.
It's his canon magic item from Dogs of War, Amulet of the Dragonheart.Late to comment on this, but my take on the underlined is- You know how Mathilde is dripping with magical items? No reason for Asarnil to be any less so. I'm pretty sure we saw his emergency "oh shit" talisman going off there. You don't survive this long without a few aces in the hole.
So is Ulgu. We just come at it from the other side.To be fair, that was a Dragon of Hysh, who are most likely to head in that direction, it being the Wind of Metaphysics.
It's certainly true that Vampirism is no doubt the easiest possible way to live forever, but I'll pass, personally.now, sometimes, people figure out smarter ways, Morathi, The Gold Order, The Holy Grail, Neferata (I guess?) the cult of Shallya.
Now now, some of us are intending to make sure mortal wounds aren't enough to kill her either.I have always found concerns of immortality in Warhammer, especially this late in the timeline to be a bit overblown. Not only does Mathilde not live a life conductive to dying in bed of old age, but the world is dying, the wastes are expanding at and ever increasing rate, Nagash is plotting on his dark throne Meleketh is done licking his wounds and preparing for a renewed invasion etc...
The world is likely to end before Mathilde hits old age for a wizard and it is our job to do our best to solve that. It's a damn dangerous job.
You say "tricked", but it is worth noting that vampirism is the most effective way to avoid dying. Alkharad even had his own villain speech about how he would eventually return, even if it took half a dozen centuries. Vampirism works more or less as advertised.I will point out that the long road to immortality, or at least a longer live, tends to have steep cliffs that fall to necromancy...
now, sometimes, people figure out smarter ways, Morathi, The Gold Order, The Holy Grail, Neferata (I guess?) the cult of Shallya.
but necromancy is the way the desperate or inpatient tend to be tricked into.
You say "tricked", but it is worth noting that vampirism is the most effective way to avoid dying. Alkharad even had his own villain speech about how he would eventually return, even if it took half a dozen centuries. Vampirism works more or less as advertised.
An extremely competent EC could become Emperor and make the whole Empire a place of (relative) peace and prosperity. At least if we measure a Wizard's potential with becoming Nagash.An extremely competent EC can create a bubble of peace and prosperity even out of an originally terrible province...
Seems pretty clear to me. Humans were hit worst, non-human citizen less, and non-human non-citizen living in the Empire were hit the least. So expat Dwarves, Halflings, mutants and infiltrators of other races weren't hurt as bad and Orcs, Beastmen and other assorted Gribblies got away pretty well.I guess there's some freedom in knowing that everything conflicts with Warhammer lore, so your own lore is no worse.
Alkaseltzer evidently thought great things about the potential of mankind.It's worth noting that assuming the world will survive a dozen centuries on its current trajectory is wildly optimistic.