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And which college do you think has such knowledge/artefacts?
Try "all of them". Seriously, not wanting to die is such a basic urge that any wind that can be used in such a manner already has been. But my first check would be whoever gave us the seed. Regrowing basically anything is like 9/10 of the way there.

Also what Alratan said.
 
Flimflamming that isn't hard. "I served in Sylvania." Bam. Everyone nods. We no more need to explain sensitivity to Dhar poisoning than we need to explain our great Windsight; wizards pick up weird talents from their experiences.

Here's what Boney said on the subject last time it came up:

We do not even need to flimflam it, we are a LM now, people treat LMs very differently on assuming knowledge, plus the Grey Order has a reputation for top secret missions.

For a LM, especially a Grey Order LM, "how do they know" turns into "of course they know".

Knowing nothing of canon, I am certain van Horstmann used that one more than once in cannon.
 
Try "all of them". Seriously, not wanting to die is such a basic urge that any wind that can be used in such a manner already has been. But my first check would be whoever gave us the seed. Regrowing basically anything is like 9/10 of the way there.

Also what Alratan said.

Keep in mind the colleges are barely 180 years old and most of their effort has to go into public service. Also magic already gives you and extended life the more powerful and seeped in your wnd you are. So for wizards the answer to life extension is generally 'become a better wizard'.
 
Keep in mind the colleges are barely 180 years old and most of their effort has to go into public service. Also magic already gives you and extended life the more powerful and seeped in your wnd you are. So for wizards the answer to life extension is generally 'become a better wizard'.
Excellent point.

Our second most friendliest dragon did say that with high enough mastery the physical body becomes more of a general guideline than a rule.
 
Keep in mind the colleges are barely 180 years old and most of their effort has to go into public service. Also magic already gives you and extended life the more powerful and seeped in your wnd you are. So for wizards the answer to life extension is generally 'become a better wizard'.

Also considering that being a wizard is dangerous both from the inherent magic and from the Colleges being a paramilitary institution that tackles the worst problems becoming a better wizard is the one way of getting to the point of worrying about old age.
 
If the Dwarf Infection spreads far enough, perhaps Mathilde will just keep going on and on out of stubbornness, like they do. ;)
We can even say that we learned from the Hunter Count. You know, the one count who actually showed a vested interest in ridding Eastern Stirland of necromancy and Dhar.
"I learned of Dhar diagnosis from Van Hal."
"Oh, the late Hunter Count?"
"You'd think so, yes."
 
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I have always found concerns of immortality in Warhammer, especially this late in the timeline to be a bit overblown. Not only does Mathilde not live a life conductive to dying in bed of old age, but the world is dying, the wastes are expanding at and ever increasing rate, Nagash is plotting on his dark throne Meleketh is done licking his wounds and preparing for a renewed invasion etc...

The world is likely to end before Mathilde hits old age for a wizard and it is our job to do our best to solve that. It's a damn dangerous job.
 
Late to comment on this, but my take on the underlined is- You know how Mathilde is dripping with magical items? No reason for Asarnil to be any less so. I'm pretty sure we saw his emergency "oh shit" talisman going off there. You don't survive this long without a few aces in the hole.
It's his canon magic item from Dogs of War, Amulet of the Dragonheart.

It's tabletop effect was that anyone fighting him had an effective WS of 1 as long as their bases were touching.
 
I will point out that the long road to immortality, or at least a longer live, tends to have steep cliffs that fall to necromancy...

now, sometimes, people figure out smarter ways, Morathi, The Gold Order, The Holy Grail, Neferata (I guess?) the cult of Shallya.

but necromancy is the way the desperate or inpatient tend to be tricked into.
 
now, sometimes, people figure out smarter ways, Morathi, The Gold Order, The Holy Grail, Neferata (I guess?) the cult of Shallya.
It's certainly true that Vampirism is no doubt the easiest possible way to live forever, but I'll pass, personally.

(Also, while Grail Knights certainly have extended lifetimes, I'm pretty sure they don't live forever)
 
I have always found concerns of immortality in Warhammer, especially this late in the timeline to be a bit overblown. Not only does Mathilde not live a life conductive to dying in bed of old age, but the world is dying, the wastes are expanding at and ever increasing rate, Nagash is plotting on his dark throne Meleketh is done licking his wounds and preparing for a renewed invasion etc...

The world is likely to end before Mathilde hits old age for a wizard and it is our job to do our best to solve that. It's a damn dangerous job.
Now now, some of us are intending to make sure mortal wounds aren't enough to kill her either.

... And by some of us, I mean like "would probably lose a vote to the necromancy faction".

I will point out that the long road to immortality, or at least a longer live, tends to have steep cliffs that fall to necromancy...

now, sometimes, people figure out smarter ways, Morathi, The Gold Order, The Holy Grail, Neferata (I guess?) the cult of Shallya.

but necromancy is the way the desperate or inpatient tend to be tricked into.
You say "tricked", but it is worth noting that vampirism is the most effective way to avoid dying. Alkharad even had his own villain speech about how he would eventually return, even if it took half a dozen centuries. Vampirism works more or less as advertised.
 
So is Ulgu. We just come at it from the other side.

Not really in the same way. Hysh is the Wind of philosophical contemplation, in the same way as Ulgu is the Wind of confusion.

You can be philosophical about all the Winds, but Ulgu is the Wind of being a philosopher, as I understand it.
 
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I do get a feeling that if we take the necromancy option we would have to leave behind everything we build up until now and im not to keen on that
 
An extremely competent EC can create a bubble of peace and prosperity even out of an originally terrible province...
An extremely competent EC could become Emperor and make the whole Empire a place of (relative) peace and prosperity. At least if we measure a Wizard's potential with becoming Nagash.
I guess there's some freedom in knowing that everything conflicts with Warhammer lore, so your own lore is no worse.
Seems pretty clear to me. Humans were hit worst, non-human citizen less, and non-human non-citizen living in the Empire were hit the least. So expat Dwarves, Halflings, mutants and infiltrators of other races weren't hurt as bad and Orcs, Beastmen and other assorted Gribblies got away pretty well.
 
It's worth noting that assuming the world will survive a dozen centuries on its current trajectory is wildly optimistic.
Alkaseltzer evidently thought great things about the potential of mankind.

I don't know, the End Times themselves certainly aren't happening, I'll wait to worry about the world ending when we starting hearing rumors about this Archy fellow and how he can't make a choice.
 
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