Voted best in category in the Users' Choice awards.
Voting is open
Explaining how we learned that is not a conversation I want to have.
Flimflamming that isn't hard. "I served in Sylvania." Bam. Everyone nods. We no more need to explain sensitivity to Dhar poisoning than we need to explain our great Windsight; wizards pick up weird talents from their experiences.

Here's what Boney said on the subject last time it came up:
@BoneyM : Does this skill help us spot Dhar poisoning passively or should we start running regular checks on the wizards?
It would be possible to notice it passively, and it will be easier to recognize the better you know the individual in question.
 
That's not far from the span we have IRL for how many died to the black death, and that's both more recent, and we don't have with constant supernatural evil buggers.
1/2 to 9/10ths? Only figure I'm familiar with is Eastern Rome, which was 1/4. Which still destroyed society, obviously, but
Explaining how we learned that is not a conversation I want to have.
Are you kidding? Magister Egrimm von Horstmann suspecting us of being evil is amazing, and I want to subscribe to that newsletter
 
Are you kidding? Magister Egrimm von Horstmann suspecting us of being evil is amazing, and I want to subscribe to that newsletter
It could be like when MCU Captain America drops a Hail Hydra, only accidentally, so the infiltrator revealing himself will be a surprise with the appropriate level of confused internal screaming.
 
Flimflamming that isn't hard. "I served in Sylvania." Bam. Everyone nods. We no more need to explain sensitivity to Dhar poisoning than we need to explain our great Windsight; wizards pick up weird talents from their experiences.

Here's what Boney said on the subject last time it came up:
Flimflamming...I can't decide if you are secretly a very very old man or if you are a confidence artist. Cause those are the only groups of people who say flimflam.
 
Flimflamming...I can't decide if you are secretly a very very old man or if you are a confidence artist. Cause those are the only groups of people who say flimflam.
Flimflamming always seemed to me to specifically be a snake oil salesman type of con; like, you need to wear a stripey vest and an old-timey hat or it should rightfully be called something else

 
I'm sorta worried that once Karak Vlag do accept that they really have been rescued from the warp they will finally default back to the usual dwarf behaviour of giving their thanks to their saviours, but between a combination of not thanking and assisting them when they first showed up, shooting them when they first showed up, and some of the dwarves dying in the remainder of the expedition which it could be argued could have been saved if Karak Vlag had believed them in the first place there will be some Karak Vlag dwarfs taking the slayer oath, which they really don't need right now being depopulated and fresh out of hell.

Hopefully things turn out alright with them. I doubt it would be so extreme, but finally reappearing just to immediately have all their gate guards and leadership immediately become slayers would suck.
 
Flimflamming that isn't hard. "I served in Sylvania." Bam. Everyone nods. We no more need to explain sensitivity to Dhar poisoning than we need to explain our great Windsight; wizards pick up weird talents from their experiences.

Here's what Boney said on the subject last time it came up:
We can even say that we learned from the Hunter Count. You know, the one count who actually showed a vested interest in ridding Eastern Stirland of necromancy and Dhar.
 
I'm sorta worried that once Karak Vlag do accept that they really have been rescued from the warp they will finally default back to the usual dwarf behaviour of giving their thanks to their saviours, but between a combination of not thanking and assisting them when they first showed up, shooting them when they first showed up, and some of the dwarves dying in the remainder of the expedition which it could be argued could have been saved if Karak Vlag had believed them in the first place there will be some Karak Vlag dwarfs taking the slayer oath, which they really don't need right now being depopulated and fresh out of hell.

Hopefully things turn out alright with them. I doubt it would be so extreme, but finally reappearing just to immediately have all their gate guards and leadership immediately become slayers would suck.
If there is any shame for understandably being on guard after popping out of a two-hundred year war in the Aethyr—which to be fair, they're dwarves so you're right to worry—slayer hood has probably taken something of a sour meaning for them after Slaanesh perverted it.
 
Speaking of Vlag, what do you guys think is the significance of 'rune-poker'? That is a very nonchalant way to refer to runesmiths. My theories are as follows:
  1. They trained up scores or hundreds of them to extra-shoddy standard just because a runesmith's arcane senses, imprecise as they are, were the only thing that could break though certain Slaanesh illusions.
  2. They lost most of their runesmiths at the beginning of the siege and what they have are now apprentices taught by apprentices
Any other ideas, or thoughts on the above?
 
Rupert is beating a trip to the Combes by 1, apparently.

time for my sudden and yet inevitable betrayal.

[x] Thane Borek Forkbeard
[x] Head Engineer Gotrek Gurnisson
[x] Head Ranger Snorri Farstrider
[x] Preceptor Joerg von Zavstra
[:(] Sir Ruprecht Wulfhart the Younger
[x] Asarnil the Dragonlord
[x] Deathfang
[x] Ice Crone Ljiljana
[x] Magister Egrimm van Horstmann
[x] Citharus, Barbitus, and Timpania
[x] Magister Michel Solmann
[x] Journeyman Cyrston von Danling
[x] Journeywoman Alexandra Kohler
[x] Ranging far ahead of the convoy
- With the Knights of Taal's Fury
[x] Visit the combes that Qrech told you about

also i'm more worried about the Lord of Change than another social link.
 
Last edited:
Speaking of Vlag, what do you guys think is the significance of 'rune-poker'? That is a very nonchalant way to refer to runesmiths. My theories are as follows:
  1. They trained up scores or hundreds of them to extra-shoddy standard just because a runesmith's arcane senses, imprecise as they are, were the only thing that could break though certain Slaanesh illusions.
  2. They lost most of their runesmiths at the beginning of the siege and what they have are now apprentices taught by apprentices
Any other ideas, or thoughts on the above?
Personally I figured the runesmith's just lost a lot of respect after they failed to break the enchantment keeping them in the Warp for so long. That, or because the Karak was kept in a bubble of reality they didn't get the constant flow of extreme magical power from being in the Warp or energy coming in from the rest of the world, and thus couldn't make new Runes and only used ones that were surviving from before the transition? Thus the "poker" terminology rather than "smith". Users, not creators.
 
Personally I figured the runesmith's just lost a lot of respect after they failed to break the enchantment keeping them in the Warp for so long. That, or because the Karak was kept in a bubble of reality they didn't get the constant flow of extreme magical power from being in the Warp or energy coming in from the rest of the world, and thus couldn't make new Runes and only used ones that were surviving from before the transition? Thus the "poker" terminology rather than "smith". Users, not creators.

Possible and if so it has interesting implications. The runesmiths failed to get Vlag out of the Aethyr... and a wizard pulled them through from the outside. Once their paranoia settles a little they might be interested in getting a court wizard. Actions speak louder than words, especially with a little divine help.
 
One thing I'm hoping to get from talking to Gotrek, Snorri, and Borek is why "the mood is mixed". I honestly thought that the Expedition would be leaving as happy and upbeat as dwarves are capable of being. They brought back Karak Vlag, they fought off Chaos, and basically the only ones to die were the Slayers who wanted to die as soon as possible anyway.

It seems like the dwarves were really bothered by not being welcomed by Karak Vlag, even if they intellectually understand what's going on. Maybe it's that part of dwarven psychology at work where everyone has to receive their due, and the Expedition feels like they're not getting their due? Or maybe that's uncharitable, and it's more the reality of being under constant siege by Chaos for ~200 years being shoved into their faces. Like, this is the optimist's case for Karag Dum, and it's possible we get to Dum and if there's surviving dwarves they'll all be like that?

Part was already said, but another point is emotional confusion.

Their kin are now free of the warp.
Their kin where trapped in the warp.

That is right up there when you try to make a list of fates worse than death, and while the small subpocket that made is in the clear, the fate of the rest...

was rather evident from the "slayer" charge.

So it's like hearing "good news, thanks to your effort only 9/10 of your distant cousins are suffering in hell forever".

We can even say that we learned from the Hunter Count. You know, the one count who actually showed a vested interest in ridding Eastern Stirland of necromancy and Dhar.

Please give the countess some credit. She really is trying.

Possible and if so it has interesting implications. The runesmiths failed to get Vlag out of the Aethyr... and a wizard pulled them through from the outside. Once their paranoia settles a little they might be interested in getting a court wizard. Actions speak louder than words, especially with a little divine help.

Oh. We have the coin on the protector, don't we.

The keep will love us.

It shall hail dwarven favours.
 
Any other ideas, or thoughts on the above?
It could always just be that the particular dwarf that's speaking (and possibly the small audience of sentries they're speaking to) is being particularly disrespectful/irrelevant for stress, black-humor, or job related reasons.

I can very easily imagine that the front line of defense against Chaos (particularly Slaanesh) is a high-mortality job that self-selects for the sort of dwarf who is most cynical and least vulnerable to putting any particular group on a pedestal. Being predisposed to respect runesmiths/runemasters is a sort of mental opening for a trick along the lines of some runesmith managing to scout/beat off the enemy in some way, after all - so even if the position still remains highly respected the guards certainly aren't going to be according any additional sway to it while on duty.
 
WE WOULD LIKE TO COMMISSION ONE EVERYTHING PLEASE!

Jokes aside I'm getting kinda worried about aging debuffs.

Any thread consensus on anti-ageing magic?

Don't believe their has but their has been speculation that we can become more ulgu like by controlling our arcane marks we get and thus stop time like the patriarch of our college did. Forgot his name but yeah.

Besides that I remember talks of trying to get Shallya's blessing to be unaging like queen Heidi but boney said it would be an arduous journey to do that so meh, unlikely.

Speculation is all we got but controling our arcane marks seems to be a promising research path.
 
Interesting. I agree that controlling the mark is an interesting avenue, but I propose the following:

Save up a bunch of CF and burn them for the knowledge/an artefact of/to stop ageing.
 
With one talon clutching Branulhune, a second fending off Asarnil's Ithilmar blade, and its body writhing to avoid Deathfang's massive talons, it somehow manages to spare enough attention to craft a spell, and with a scornful glare and a flick of its wrist silvery shards shoot out at you, and you're barely able to sway backwards in time to avoid whatever they are, though you manage to wrest Branulhune from its grip as you do so. This gives it the opportunity to turn its full attention on Asarnil and it takes it with savage glee, and an outraged howl echoes across the battlefield as its claws close on nothing but air as Asarnil's silhouette blurs.

Late to comment on this, but my take on the underlined is- You know how Mathilde is dripping with magical items? No reason for Asarnil to be any less so. I'm pretty sure we saw his emergency "oh shit" talisman going off there. You don't survive this long without a few aces in the hole.
 
So, question.
"Morgrim weeps," Gotrek says as he reaches you, "but in the service of recovering the last places He saw His father, I hope it can be forgiven. We just couldn't make the four-wheel design work, not if we ever wanted to cross anything but solid stone. Didn't even have enough time to cover up the coupling rods, could feel the eyes of manling tinkerers on them all the way here."
Is this in the sense of 'Look at those guild secrets right out there in the open, Ancestors I need more than 4 hours sleep in the last 30' or is this 'Ancestors save us, we didn't even have time to hide the coupling rods, I can feel the eyes of the manlings seeing how slipshod and terrible we are'?

Gotrek, you are rolling around in a tank the size of a river monitor, they're not staring because you didn't have time to make the axles aesthetically pleasing



No one is looking at the coupling rods, they're looking at the 60 foot long metal-shod behemoth of rolling death
 
Late to comment on this, but my take on the underlined is- You know how Mathilde is dripping with magical items? No reason for Asarnil to be any less so. I'm pretty sure we saw his emergency "oh shit" talisman going off there. You don't survive this long without a few aces in the hole.
This is apparently an entirely canon magical item too. Some sort of gem, IIRC.
 
Voting is open
Back
Top