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I think taking and holding the towers now, before the Karak returns, is our best move. Arrange three wagons in an arc across the road, two to cover flanks and put a bunch of crossbows in the towers.



While this supports my plan, I am very doubtful that it is true. Being able to rotate new garrisons in, and supply food and ammunition over decade-long drives, make connections to the Karak basic necessity. I doubt they have any gates or doors though- entrance and exit is probably strictly through tunnels or arrowslits.
we were told there was nothing of interest in the watchtowers, tunnels potentially leading to where the hold should be would probably qualify as interesting.
 
I think we can trust Borek and Snorri to handle the defensive setup.

Well, yeah, but the way you put that seems designed to put a stop to the discussion of it.

Why?

we were told there was nothing of interest in the watchtowers, tunnels potentially leading to where the hold should be would probably qualify as interesting.

Sure, but *right now* those passages would be blank stone walls. So I think 'nothing there' and passages back to the Karak are compatible. And it matters for positioning assuming that they're coming back.
 
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Huh. I thought most of everyone's belief was that someone not given the proper rights has a high chance of getting gobbled up by Chaos within the Aethyr and that that is why Gazul's works, Gazul's rites and Gazul's sally port mattered so much.

No, Dwarves think that Dwarves are stubborn enough to tough out the warp and come back for another go, but having to go through a second lifetime in a world so hostile to them instead of joining their Ancestors is considered bad enough that they go to the lengths they do to prevent it. Gunnars laid it all out in a conversation a while back.

That sounds dangerously easy to do for a Chaos Sorcerer with a couple of Windsight blessings and a good amount of time for some fucked up lifetime project.

It would take significantly longer if the disconnected end didn't give Mathilde a point to start from.

Could we say that all that energy is being sent to KaK but to be disposed of as opposed to use? Essentially implying that Dwarves have their own secret Runic version of the Great Vortex at KaK. I'm not looking to tell them this outright but I am spitballing possible half-truths to persuade the other councilors to not outright destroy the Waystone if necessary.

The thread knows what the actual purpose of the network is, but as far as Mathilde knows, Belegar's suspicions could be right. Going around creating a cover story that would defend against any future accusations Belegar might make would feel uncomfortably close to a betrayal. Besides, it's entirely unnecessary. There's nobody on the Expedition that would gainsay her on magical matters.

Do you have a WoG on that? Or just making a statement of confidence? Because it started off as there being no "obvious" solutions, when this seems pretty obvious. I'm pretty sure I was thinking it even when I first read the update, and I was half-asleep then.

Sure, if we were doing some really complex, or out of the blue thing, but... I don't know, maybe it's just different perspectives that makes this seem so extremely simple. Chaos steals power from Waystones to power dimensional shift, so we just... turn off the power.

It's a perspective thing, I think. Creating something from the ground up can make it easy to miss something that's obvious to someone that sees it only when it's complete. It's not the first time the thread quickly hit upon an alternate solution that I missed.
 
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Well, yeah, but the way you put that seems designed to put a stop to the discussion of it.

Why?



Sure, but *right now* those passages would be blank stone walls. So I think 'nothing there' and passages back to the Karak are compatible. And it matters for positioning assuming that they're coming back.
there are watchtowers set up all around, and the road goes all the way to the entryway, since Mathilde suspects the mines are back too, there should be tunnels that lead blank stone walls, at least from the further ones.
 
I think we can trust Borek and Snorri to handle the defensive setup.
While that's true IC, discussing the problem OOC lets Boney mine our discussion for ideas. As was just posted, a QM approaches problems in a different way from players, and so us analyzing the tactical problem and how to approach it can essentially outsource some of Borek and Snorri's work from Boney to the thread.
 
The thread knows what the actual purpose of the network is, but as far as Mathilde knows, Belegar's suspicions could be right. Going around creating a cover story that would defend against any future accusations Belegar might make would feel uncomfortably close to a betrayal. Besides, it's entirely unnecessary. There's nobody on the Expedition that would gainsay her on magical matters.

It's a perspective thing, I think. Creating something from the ground up can make it easy to miss something that's obvious to someone that sees it only when it's complete. It's not the first time the thread quickly hit upon an alternate solution that I missed.

Honestly, I think it might be both things. Mathilde doesn't think of the waystones fundamentally as "this is where the power comes from", the "turn it off and on again" is not something that would come easily to a mage in setting but is blatantly obvious to us. Especially since we know that Karaz Ankor does use its waystones as basically an electrical outlet. How many times have we joked that Thorgrimm is playing a 4X game?
 
It's a perspective thing, I think. Creating something from the ground up can make it easy to miss something that's obvious to someone that sees it only when it's complete. It's not the first time the thread quickly hit upon an alternate solution that I missed.
Fair enough. Still surprised, but I suppose I can see why you would miss it.

As a seperate note, I'm curious—and you don't have to answer—but with how variable a Daemon's ability to remain in the Materium is, will you be rolling for how long it takes them to die off or something?
 
It's a perspective thing, I think. Creating something from the ground up can make it easy to miss something that's obvious to someone that sees it only when it's complete. It's not the first time the thread quickly hit upon an alternate solution that I missed.

How close to it can she get just from moving around the mountain, assuming there are no 'natural caves'. Could they just start digging towards it from the base of the mountain, until there is enough rock out of the way to have a good shot out it?

Also assuming there aren't any magics that can bore or blast their way closer.
 
no stockpile of stone, and no miners to aquire more.
Those were my first thoughts, yes. Granted, we could probably form an ad-hoc wall with the tanks, but I'm not sure I would put it past the daemons to rip through the metal if determined enough.

Besides, I thought we were going tobunker down around the nearest Waystone, not at the gates?
 
not exactly all to knowledge on dwarf lore but aren't dwarfs generally all good miners?

like they literetly have a marrige tradition where loved one's go mining together or something like that.

Doesn't sound to complicated to just try to barricade the once entrance now?
 
like if mining isn't really feasible, what's stooping some of the dwarves just blasting parts of the mountain and just stack large rocks to block the where be once entrance?

Hell we can even use the cannons if need be.
 
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