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How? We have no idea how Waystones work, and this is not a subject where you go "oh i made my learning roll guess I know now." Even working in the far more forgiving conditions of K8P with elven help that is a matter of year long projects to get a basic understanding of what we did in the reconquest. and if we tried to do that in Dun, well Chaos is not kindly going to give us years to work on their front lawn.
Waystones and Henges: You know the basics of how the Waystone network functions, how to recognize problems in it, and the simplest of the commands to resolve those problems.
We do know little about Waystones. But not nothing. As the skill says:
We know the basics.
We can recognize problems.
And very sometimes we might even be able to resolve them.

We also have two magisters of the Amber order and one of the Jade order with us. Both of which come more into contact with waystones than the Grey to the point that Jade Journeymen know more about Waystones than Grey Magisters.

TLDR: We know little, not nothing.
 
Edit: realisticly speaking though, say if command dragon and wizards win, do you guys think we can still work with the knights to a certain extant in battle.

Charge with them in battle with a healthy dosing of aura of fear spell we got going on and just as were about to leave after charging the enemy we cast the chocking smoke. sounds preety good although i might be underestimating the casting time of said spell
BoneyM is very good about not letting us have our cake and eat it too. If we don't vote to command the Knights then coordinating the troops we do command with them will be much harder.
 
So does this vote have a deadline or will it continue so long as it is contested?
The basic guideline is 'whenever Boney starts writing'. This may end up as a one vote differential, or a late consensus may achieve a solid lead.

A lack of a clear winner does have some correlation to extended voting periods, but is hardly the only factor affecting such.
 
So does this vote have a deadline or will it continue so long as it is contested?
The voting closes when Boney is up and ready to write. But typically, a contested vote does get extended, especially in cases like this where there was a large swing later on during the voting period. This one probably will get extended while people still vote and there's no clear lead.
 
Military speaking, additional Karak will increase casualties and not improve defenses. The best defences are in KaK that can house all dwarven population.

Each Karak beyond that is an offensive operation. Finger flipped in spite of this world's inhospitality. They don't improve defences - they achieve political, economical, or moral goal but cost some lives to maintain.
The problem is that even aside from moral goals, if your society stops achieving its political and economic goals, casualties will tend to increase in the long run.

For example, Zhufbar and Karak Azul are valuable sources of metal and weaponry- if they were abandoned and the population pulled back to Karaz-a-Karak, it would diminish the dwarven population's ability to arm themselves. Barak Varr enables the dwarves to trade for commodities not immediately available in their mountain homes. The general retreat would also reduce dwarven engagement with humans, making the dwarves more vulnerable to being isolated and destroyed by their enemies.

You cannot talk about whether occupying territory "weakens defenses" or "increases casualties" without discussing second-order effects like "does it increase or decrease overall dwarven casualties if we hold and fortify a key strategic chokepoint that makes it impossible for enemies to threaten other parts of our territory?"
 
Honestly, apart from morale, the main benefit of retaking Karaks is that it means there's less territory for enemies to hold.

I think there's a reason why we got a million-man-Waaagh out of Drazh, and not just the general Badlands.
 
We do know little about Waystones. But not nothing. As the skill says:
We know the basics.
We can recognize problems.
And very sometimes we might even be able to resolve them.

We also have two magisters of the Amber order and one of the Jade order with us. Both of which come more into contact with waystones than the Grey to the point that Jade Journeymen know more about Waystones than Grey Magisters.

TLDR: We know little, not nothing.

By the standards of the people who built the Waystones and even the people who lived in that Karak at the edge of the wastes for millennia both Mathilde and the Jade Journeyman are the equivalent of a child someone taught what the reset button on a PC looks like. I don't think 'suffered a full fledged Chaos invasion' can be fixed by the old standby of 'have you tried turning it off and on'.
 
Military speaking, additional Karak will increase casualties and not improve defenses. The best defences are in KaK that can house all dwarven population.

That would however wreck all trade, mining and other such operations and prevent the Karaz Ankor from growing whilst allowing all Dawi enemies to flourish unchecked.

The Dawi don't want to live in endless tower defence mode (until 5000 years later the Skaven just nuke the place and end dwarf civilization forever). Living in something near endless tower defence mode has made them depressed and unwilling to have children.
 
By the standards of the people who built the Waystones and even the people who lived in that Karak at the edge of the wastes for millennia both Mathilde and the Jade Journeyman are the equivalent of a child someone taught what the reset button on a PC looks like. I don't think 'suffered a full fledged Chaos invasion' can be fixed by the old standby of 'have you tried turning it off and on'.
This will depend vastly on how far the Chaos Horde has managed to get past the erected defenses. Some of the vaults in K8P still defended themselves after roughly 3000 years.

I highly doubt they got them all in not even 200.
So yes, turning it on and off again might indeed be entirely sufficient.
 
Huh. I missed that one. Still remember the source?
Nay, save somewhere in the thread (my apologies, but it is hard to go diving through it at its current length.)

My specific memory was that it came about by people asking one of the reasons why King Kazador was so virile, with Boney elaborating that most dawi are so depressed they only keep their population at replacement level because of how ****ed up the world is to them, with casualties driving down the actual pop.

@BoneyM My apologies, I will look, but I have little hope of finding the exact statement.
 
This will depend vastly on how far the Chaos Horde has managed to get past the erected defenses. Some of the vaults in K8P still defended themselves after roughly 3000 years.

I highly doubt they got them all in not even 200.
So yes, turning it on and off again might indeed be entirely sufficient.

I was not talking about anything in the Karak, the stuff of nightmares flowed around them and consecrated the ground to the powers of the Aethyr. This is not a damn breaking (although that would be hard enough with the Idiot's Guide to Waystones), but malignant unreality pouring out unconstrained in the wake of and accursed army It wants to break things and it is good at breaking things. It would already be a miracle to find living dwarfs hiding in cracks in the walls like rats (the canon situation). Finding working infrastructure that can push back the Wastes... right where is that Tzeench Daemmon trying to trick us?
 
It wants to break things
...not really.

The specific reason the dawi live underground in the first place is so that can't happen even when the entire world is only slightly removed from being chaos wastes.

In general, I think you maybe overreacting a smidge. Your general point seems to be there's nothing to be gained from the expedition for the dawi which isn't the case. While hoping for some kind of anti wastes machine is absolutely a pipe dream I think we can be hopeful otherwise, and can certainly be confident in chaos not actually being as omnipotent or actually effective at corruption as you're presenting.
 
Could you repeat that in the general vicinity of Kragg?
Together with a hardened recording device, please :)
Best runesmiths. Plural.

Amazing though he is, Kragg is just one dwarf. And he's quite happy to keep it that way.

I am not talking about anything anyone ever can bet on.

I am talking about the kind of luck no one ever gets. If you allow me to wite a story where many large strikes of fortune happen in a row, I can write a story where Karak Dum is reclaimed.
Honestly, I don't think it'd take much more than a reverse Abel at the right time.
 
[X] Lead the Wizards, Knightly Orders, and Asarnil

@Rafin Yeah, me too. I think the politics of the Empire are probably the most interesting place to move toward after the Expedition. I love the dwarves, but their Intrigue levels are very low. I kind of miss the old Skullduggery. We are really only using our Intrigue for assassination nowadays.
 
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[X] Lead the Wizards, Knightly Orders, and Asarnil

@Rafin Yeah, me too. I think the politics of the Empire are probably the most interesting place to move toward after the Expedition. I love the dwarves, but their Intrigue levels are very low. I kind of miss the old Skulkduggery. We are really only using our Intrigue for assassination nowadays.
this makes me so happy.

finally, comrades!
 
I do miss skullduggery and want to leave K8P for more skullduggery heavy options, but I can't figure out a good way to leave K8P IC.

Mathilde seems quite happy to be serving Belegar, she just started dating Pan who definitely isn't going to leave, and K8P is honestly a great cushy job.
 
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