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I'm not sure why everyone is hyper-focused on identifying the perpetrators via tracking their likely uninformed catspaws. I suspect we're far more likely to get to the bottom of things by narrowing down the suspects, and then going on a massive intelligence raid or three.

My personal suspicion is that the answers we seek are in a mansion somewhere in Mariensburg.
 
Hi! New here. Wouldn't a war between the Empire and Karaz Ankor just be a War of the Beard style situation? Especially as the Empire would probably win.

The dwarfs would almost cortainly win, they are a super power the likes of which the Asur tread lightly, the Empire is a second string power that is in many ways supported by its dwarvish alliance. That said yes the results would be catastrophic for the forces of Order.
 
My personal suspicion is that the answers we seek are in a mansion somewhere in Mariensburg.
if that's the case, Mathilde won't be the one to find that, but somehow that mansion needs to get linked to the bandits here.
So we need to learn things about the bandits. And Mathilde is in the best position reasonably possible to find out about bandits.

Regimand might get sent to Marienburg though. He has experience with them.
 
It's different in that halflings form a coherent culture that suffers discrimination far more consistently than any similarly cohesive group of humans. Halflings have their own gods, their own customs and their own political traditions. It does not sound like the kind of thing that would foster long standing political allegiance to a distant empire especially while they are on new soil.

Plus in the event of conflict between the Empire and Karaz Ankor they would have nothing to gain and everything to lose by siding with the Empire. It's not like a victorious empire could guarantee their cushy conditions continue whereas a victorious Karaz Ankor could.

Each of the Imperial provinces, and even regions within them, has their own coherent culture that has its own local gods, customs, and political traditions, as well as worshipping the gods of the broader Empire - which halflings also apparently do, paying reverence to Sigmar, Shallya, Taal, and Rhya in their spheres of influence, just as the humans of the Empire do.

Pretty much every human culture in the Empire is discriminated against by their neighbours and preyed on when the opportunity arises. I don't see the Moot as being anything particularly special here. The Empire is a very distant, vague confederation or idea to most people who live in it.

Each province has the same incentive to side with the Karaz Ankor rather than the central Imperial government as the Moot does. Possibly more, as Sigmarite doctrine is usually more important to the human leadership's claims to legitimacy.
 
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Each of the Imperial provinces, and even regions within them, has their own coherent culture that has its own local gods, customs, and political traditions, as well as worshipping the gods of the broader Empire - which halflings also apparently do, paying reverence to Sigmar, Shallya, Taal, and Rhya in their spheres of influence, just as the humans of the Empire do.

Pretty much every human culture in the Empire is discriminated against by their neighbours and preyed on when the opportunity arises.

Each province has the same incentive to side with the Karaz Ankor rather than the central Imperial government as the Moot does. Possibly more, as Sigmarite doctrine is usually more important to the human leadership's claims to legitimacy.

Posibily, but that just means the empire has a weak claim on the loyalty of its citizens not that the halflings are significantly 'Imperial'.
 
The dwarfs would almost cortainly win, they are a super power the likes of which the Asur tread lightly, the Empire is a second string power that is in many ways supported by its dwarvish alliance. That said yes the results would be catastrophic for the forces of Order.
Really? I thought the Empire would win as they have a much larger population and the dwarves would be fighting against hordes of enemies outside of their karaks. Though some Sigmarites would probably side with them as Alratan said.
 
Really? I thought the Empire would win as they have a much larger population and the dwarves would be fighting against hordes of enemies outside of their karaks. Though some Sigmarites would probably side with them as Alratan said.
Just because they have less population doesn't mean the Dwarves don't punch above their weight, because they do.

But as stated any such war will be far more costly than it is worth.
 
I'm not sure why everyone is hyper-focused on identifying the perpetrators via tracking their likely uninformed catspaws. I suspect we're far more likely to get to the bottom of things by narrowing down the suspects, and then going on a massive intelligence raid or three.

My personal suspicion is that the answers we seek are in a mansion somewhere in Mariensburg.
Because then we can track down the ones who hired then, then the ones who hired the ones who hired them, and so on and so forth.

It's what's called a lead.
 
Really? I thought the Empire would win as they have a much larger population and the dwarves would be fighting against hordes of enemies outside of their karaks. Though some Sigmarites would probably side with them as Alratan said.

The Empire has more peasants with pitchforks assuming they could somehow mobilize them in a way that does not leave them all starving, but when you get to the professional troops the dwarfs have the advantage, because their militia is basically every adult and they beat state troops. That is not even going into the religious upheaval you would face fighting dwarfs.
 
but somehow that mansion needs to get linked to the bandits here.
So we need to learn things about the bandits.
Finding the weapon that took down a Dwarven steamer is going to be much more informative than interrogating the bandits as to where this group came from.

Tracking down the catspaws loses versus the additional information we might be able to get out of rescued dwarves or checking out the bottom of the ship before it sinks further.
 
The Empire has more peasants with pitchforks assuming they could somehow mobilize them in a way that does not leave them all starving, but when you get to the professional troops the dwarfs have the advantage, because their militia is basically every adult and they beat state troops. That is not even going into the religious upheaval you would face fighting dwarfs.
I know that but I just don't see how they could beat the Empire. There's too little Dwarfs left. Maybe civil war but that would just be seen as the dwarfs intervening on the side of the true Sigmarites.
 
I know that but I just don't see how they could beat the Empire. There's too little Dwarfs left. Maybe civil war but that would just be seen as the dwarfs intervening on the side of the true Sigmarites.

There are enough dwarfs left, dwarfs bent on vengeance will break the hell out of mostly mundane human armies. Keep in mind in medieval war most of the casualties are not inflicted in pitched battle, but when one of the sides breaks. Also they have superior artillery and the best anti-magic in the setting.
 
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There are enough dwarfs left, dwarfs bent on vengeance will break the hell out of mostly mundane human armies. Keep in mind in medieval war most of the casualties are not inflicted in pitched battle, but when one of the sides breaks. Also they have superior artillery and the best anti-magic in the setting.
Maybe but how? Dwarfs can fight better and have better technology but they'd be above ground and if they were that good then they would have reclaimed the lost holds from the Orks as they have barely any technology.
 
Asking who would win in a fight between the Empire and Karaz Ankor is a dumb question, because the real winners are whatever outside force swoops in and cleans up whoever's left after the fighting.

Neither side can really afford that kind of war at the moment.
 
[x] Use Substance of Shadow to check the wrecked passenger ship for survivors

Hunting down the bandits is useful, but it just plain doesn't fit with the K8P agenda to prioritise finding a target to declare the Grudge against over saving Dwarves.

And no, there won't be a bunch of people going slayer over unfulfilled oaths if we don't have a target - the only people who would go slayer are those whose job it was to guard the ship, and I suspect most of them are already dead (although we may find some of them inside the wreck)
 
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Posibily, but that just means the empire has a weak claim on the loyalty of its citizens not that the halflings are significantly 'Imperial'.

My view is that they're as imperial as almost anyone else in the Empire is. They worship Sigmar as god of the Empire, their representative on the Prime Estates has can veto any Imperial level law or decree they disagree with, and their leader has a vote for the Emperor.

Almost no one is very imperial in the Empire. Virtually everyone has a higher loyalty to something more local. There are very, very few institutions that are actually loyal to or part of the central government. Mathilde just so happens to be part of the leadership of one of those very few.

My view is that if the central government of the Empire did this, we purge whoever ordered it, find some evidence that they were a traitor and to the Empire and a heretic to the state religion, which they clearly were, and use that to say it wasn't the Empire as an institution's fault as a result, and instead a personal one. It's not as if cultists trying to bring down the forces of order from within are an unknown factor.

My personal call on this is that this is the Lahmians, dark elves or skaven pulling an over-complicated plot, where they first have an agent in the Empire order a false flag operation to pull the Karaz Ankor into a Marienberg-Empire war, before then revealing the Empire's involvement in the false flag, when it's too late - probably after other false flags to push the high elves into the war.
 
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Maybe but how? Dwarfs can fight better and have better technology but they'd be above ground and if they were that good then they would have reclaimed the lost holds from the Orks as they have barely any technology.
Look its simple: the Empire would disintegrate as humans start killing each other in massive amounts, while the Dwarves would fort up in their Karaks. A year or two later the Dwarves would poke their heads out to negotiate the surrender of whoever is now in charge of the Empire by dint of having avoided the worst of the massive mess. That person would surrender, preferably while foisting off the worst of the blame for starting this whole thing on someone who cannot defend themselves because they are dead or captured.

No battles required.
 
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More than that, setting up siege lines, artillery and an army camp in the Cursed Marshes is also a great way to end up with the army dying of dysentery, malaria, and typhoid, while your artillery either sinks or is blown away by the much heavier and better sited artillery Marienberg will already have set up with calculated site lines.

On the elves, they don't have n embassy in Marienberg. They have a city in Marienberg that they consider part of their sovereign territory. If you besiege Marienberg you somehow have to do so without besieging the elven city that is colocated there - and if the eleven merchants can simple move around into and out of their city unhindered, there's nothing stopping them making a mockery of the siege.
Historically sieging a city with a river or marsh around them has been all about starving them out, or you've had maybe one spot where the ground is dry enough to set up cannons and you're stuck trying to batter the walls down from extreme range.
The plus here is that dwarven guns are good enough to handle what are probably pre-gunpowder walls at extreme range, but with our terrible luck the only angle to bombard the walls will be dropping shot directly at the elven quarter, which is a problem.
Maybe a rule where any elves can leave the city(and they get a warning of the siege force's intention to attack before anything starts) but they're not allowed back in? Something along the lines of: this elven city(inside a city) is under embargo against incoming travel due to fears that they could smuggle any incoming goods to the besieged city of Marienburg.
If the elves can just leave when they get hungry or uncomfortable, and we Idunno, promise to feed them if they leave?(or would that injure their pride?) promise to throw a feast whenever a certain number of elves leave the city all at once? They'd probably mostly leave the city over the siege. The problem is the ones that don't because they want to fight for their land. Get some kind of leverage on the head of the elf community over there and get them to disavow those who fight against the siege?
 
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Maybe but how? Dwarfs can fight better and have better technology but they'd be above ground and if they were that good then they would have reclaimed the lost holds from the Orks as they have barely any technology.

Dwarfs won the War of the Beard above ground. They may not be what they were then but the empire is nowhere near the High elves either. The reason they struggle to retake Karaks is that they are mostly facing limitless hordes that breed like wildfire and attack with inhuman tenacity.
 
[X] Try to track the bandits

It's not directly in line with Belegar's immediate priorities, but preventing a misdirected Grudge of this severity will also save lives - a lot of lives.
 
Because then we can track down the ones who hired then, then the ones who hired the ones who hired them, and so on and so forth.

It's what's called a lead.

Sure, I just expect the tracks (the metaphorical tracks) to be covered better than that.

Actually, that's something to consider. @BoneyM, if I'm reading the map right, the nearest human settlement to the crash site is Akendorf? Is there anything else of note in the area? And do we know if the bandits headed south or north?

Because it would seem to me that again, rather than trying to track the bandits, we could try to figure out where they'll be headed. The Forest of Gloom does not appear to be human-friendly.
 
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