Voted best in category in the Users' Choice awards.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
[x] Marksman Codrin Petrescu
[X] Volunteer to ride ahead and scout this long-lost port.
[x] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[x] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Thane Skaroki Grimbrow

Lets try and get to know all of the leadership.
 
Fairly boring turn.
Surprised we didn't get an option to find out 'what he did'.


What I actually want:
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Work with them to see if your eggs can be encouraged to hatch.
[X] Volunteer to ride ahead and scout this long-lost port.

Approval votes:
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Ask the smiths to teach him as a favour to you (-2 favours)
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.


Spend time with the Council of War:
[X] Marksman Codrin Petrescu
He commands the Stirlanders, he could be a useful friend to have later on.
...did you miss the part of the update which states, unequivocally, that the Empire peasants (which is the entirety of the Stirland force) hate and or fear us? He isn't going to be our friend.
 
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
[x] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
[X] Grand Master Sigwald Kriegersen
 
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...did you miss the part of the update which states, unequivocally, that the Empire peasants (which is the entirety of the Stirland force) hate and or fear us? He isn't going to be our friend.
I didn't miss it. You're making broad assumptions.

There's no suggestion that the stereotype applies to him. Finding out if it does is part of the entire point of getting to know him. Either way we'll know where we stand and if there's a chance work together later on.
 
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Work with them to see if your eggs can be encouraged to hatch.
[X] Test their skills in battle.
Swords, axes and dinosaurs, I love it!
 
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
 
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Continue to supervise the dispelling lessons.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
I didn't miss it. You're making broad assumptions.

There's no suggestion that the stereotype applies to him. Finding out if it does is part of the entire point of getting to know him. Either way we'll know where we stand and if there's a chance work together later on.
It would based upon him being uncomfortable around her on week three.
Ulthar Alriksson greets you warmly as you intrude on the planning session with Marksman Petrescu; Petrescu follows suit with some hesitation, clearly uncomfortable in your presence. You can guess why: his is a Sylvanian name.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Test their skills in battle.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Thane Skaroki Grimbrow
 
[X] Volunteer to ride ahead and scout this long-lost port.

[X] Thane Skaroki Grimbrow
[X] Marksman Codrin Petrescu

[X] Work with them to see if your eggs can be encouraged to hatch.
 
Spend time with the Council of War:
[X] Thane Skaroki Grimbrow
[X] Master Engineer Durin Wutokri
[X] Grand Master Sigwald Kriegersen
[X] Grand Master Ruprecht Wulfhart
[X] Marksman Codrin Petrescu
[X] Marshal Titus Muggins

It doesn't really feel like Mathilde is really needed for any of the practical army stuff at the moment. Our last couple conversations did open up some interesting plot threads, though, so I'm going to toss a vote to all of these. It could lead to interesting things if one of them gets chosen.

Esbern and Seija of the Amber Order
[X] Continue to supervise the dispelling lessons.

They seem to be doing fine with dispelling on their own. We should see how they apply a smackdown, too.
On second thought, those dispelling rolls are pretty iffy. The dice might be up to something. Better to supervise.

Maximilian de Gaynesford of the Gold Order
[X] Ask him to reforge your sword into a superior one.

I still want to see what he can do.
 
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[X] Volunteer to ride ahead and scout this long-lost port.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
[X] Work with them to see if your eggs can be encouraged to hatch.

We made this bed, let's lie in it
 
Contributing to the Campaign:
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
(OOC: Assisting the Rangers is kinda our specialty with our shadow magic, Volunteer to scout makes sense bc of our OP magicks and our superhorse, and the envenomed bolts bc I've been pushing for these for FOREVER and it needs to be done!)

Spend time with the Council of War:
[X] Master Engineer Durin Wutokri
(OOC: Because starting a dialogue with a Dwarven Master Engineer makes sense, especially bc of our Gold Wizards who could prove of us to him.)

Esbern and Seija of the Amber Order
[X] Test their skills in battle.
[X] Continue to supervise the dispelling lessons.
(OOC: Test them bc we need to know what they can and can't do, and Dispel monitoring bc if they make one mistake their heads could explode, which would ruin all of our work.)

Maximilian de Gaynesford of the Gold Order
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
(OOC: Because the longer he can learn from them, the more he can potentially learn, especially bc Dwarves take their damn time teaching anything to anybody, especially a human. We should have done this back in Turn 1 of this campaign, honestly.)

Johann of the Gold Order
[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
(OOC: With serious battle coming up, we need to make sure Johann can work with Dwarven cannon crews. Without that his ability to contribute is seriously diminished.)
 
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