Voted best in category in the Users' Choice awards.
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
 
[X] Ulthar's Rangers and Petrescu's marksmen are continuing to range far to ensure that any greenskin that claps eyes on the Expedition don't live to tell the tale. Assist them further.
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Volunteer to perform a sweep further out so you can spot any substantial forces that might be marching in your direction.
 
I didn't miss it. You're making broad assumptions.

There's no suggestion that the stereotype applies to him. Finding out if it does is part of the entire point of getting to know him. Either way we'll know where we stand and if there's a chance work together later on.
Even if he personally tolerates wizards (unlikely based on everything we have seen) his troops won't. These are the die hard traditionalists that quit Stirland because the EC introduced guns to the army. (Notably the Empire has had gunpowder a lot longer than it has had Wizards.) At best he would be undermining his position by working with us.
Recall that he has no formal authority, he is just the guy that stepped up when no other leader presented themselves.

Since this isn't a Bioware RPG, hammering the dialogue tree until something happens is more likely to alienate people than lead to harmony.
I was under the impression we were a Grey Wizard and former spymaster. Surely we have more options for investigating what a journymanling did to alienate his compatriot than walking up and asking.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
Even if he personally tolerates wizards (unlikely based on everything we have seen) his troops won't. These are the die hard traditionalists that quit Stirland because the EC introduced guns to the army. (Notably the Empire has had gunpowder a lot longer than it has had Wizards.) At best he would be undermining his position by working with us.
Recall that he has no formal authority, he is just the guy that stepped up when no other leader presented themselves.

I was under the impression we were a Grey Wizard and former spymaster. Surely we have more options for investigating what a journymanling did to alienate his compatriot than walking up and asking.
Not unless they keep a diary.
A scabbard as a staff, a long hollow place to store shadow/Bless Weapon fog does seem apropros for Mathilde.

But a greatsword scabbard looks like this:

That explains how people could unsheath them so easily. I thought they had to hunch over or something.
 
(OOC: Assisting the Rangers is kinda our specialty with our shadow magic, Volunteer to scout makes sense bc of our OP magicks and our superhorse, and the envenomed bolts bc I've been pushing for these for FOREVER and it needs to be done!)
FYI the bolts are on wait since we aren't really facing anything thats worth poisoned bolts yet. The goblins die just fine to normal bolts, so until we start facing bosses they aren't hugely important.
That's entirely unrelated to us being a wizard though. Plus he seems more concerned about staying out of our bad books in that passage more than anything else.
Keeping in mind on rep alone, our reputation outside of forces we directly commanded is wary fear. They are in favor of us being here, because we're going to be mowing down their enemies, but the typical Stirlander's reaction to magic is to stay far away in case it's a necromancer(and no, most people can't tell the difference between Magic and Bad Magic).

...and you might want to consider that the Stirlanders might have ample reason to be wary, because when we were spymaster our reputation was "hunting down traitors to Stirland", which, they having sort of quit the army, might be wary of potentially being one of said things being hunted.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Work with them to see if your eggs can be encouraged to hatch.
 
Oh and going to bed now but...whatever we do PLEASE monitor the dispel training. We specifically noted in the update that Journeymen teaching Journeymen is not normally advisable. We got a Dhar nullifier and can dispel any botched dispel if it goes bad.
 
[X] Marksman Codrin Petrescu
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Work with them to see if your eggs can be encouraged to hatch.

We done plenty of campaign contribution already so can we just talk to our countryman instead of dwarves already!
Adhoc vote count started by Jrin on Apr 6, 2018 at 7:39 AM, finished with 15960 posts and 78 votes.
 
Last edited:
[X] Marksman Codrin Petrescu
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
[X] Work with them to see if your eggs can be encouraged to hatch.

We done penalty of campaign contribution already so can we just talk to our countryman instead of dwarves already!
Do you mean plenty?
 
Contributing to the Campaign:

[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.

Panoramia + Poison + Black Lotus = Insta-kill. An easy way to deal with very hard targets (trolls, ogres, beasts), or put down enemies without disturbance.

[X] Forces have been sent ahead once more to bridge a second inconvenient tributary; join them and aid in standing guard against any that may try to stop you.
[X] Continue to supervise the dispelling lessons.
 
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
[X] Continue to supervise the dispelling lessons.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Continue to supervise the dispelling lessons.
[X] Have Ulthar handpick his best sharpshooters to be equipped with envenomed bolts.
 
[X] You've heard that greatswords and greataxes are near identical in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Work with them to see if your eggs can be encouraged to hatch.
[X] Test their skills in battle.
 
[X] Volunteer to ride ahead and scout this long-lost port.
[X] Test their skills in battle.
[X] Work with them to see if your eggs can be encouraged to hatch.
[X] Introduce him to the dwarven smiths so he can try to convince them to teach him.
 
We are getting close to enemies. We took responsibility for the Journeymanlings. It's high time that we make sure that Johann and the dwarf artillery work together. Teaching Maximilan is not that important.

[X] Volunteer to ride ahead and scout this long-lost port.

Esbern and Seija of the Amber Order
[X] Continue to supervise the dispelling lessons.

Johann of the Gold Order
[X] Help him find a place with the dwarf artillery crews so that he can supplement their abilities in combat.
 
[X] Volunteer to ride ahead and scout this long-lost port.

[X] Continue to supervise the dispelling lessons.
 
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