Voted best in category in the Users' Choice awards.
Like, even the most basic thing based on these runes:


-would be unbelievably useful.

Antimagic is very useful for a wandering wizard, and they're the best at it.
Yup, a 10 point version with both of those would kick ass, and even a 5point version would be good. Presuming the Dwarfs can adapt it to an Umgi Zhufokri and not spend a lot of effort to do so.

But... what does this mean?

"One use only."

Presumably 'per tabletop battle'- but for our game? I'd guess it needs time to 'ground out' the charge, but hopefully not a truely oneshot talisman? And is this what Boney said can stop miscasts?
 
Last edited:
[X] No
-[X] Talisman
-[X] Channeling/Antimagic
-[X] 10 Favors
[X] Test their skills in battle by sparring with them.
[X] Have them help you teach your fast-growing familiar simple commands.
 
Is there a post that lists the available effects and limits Channeling and Antimagic runes would have?

Nothing definitive from GM aside from "dwarfs do antimagic really well" and "they will be willing to try channeling, but the results are unknown". If you want to bring outside sources like TT, dwarfs have:

1) Banner Master rune that improves dispel rolls.
2) Banner Master rune that grants ward save to bearer and ward save vs shooting to all nearby allies, flavor text claims it is doing so by "stirring the winds of magic"
3) Banner rune that grants magic resistance to bearer's unit (stacks up to 3 runes)
4) Talisman Master rune that weakens enemy's magic and strengthens your counterspells at the same time. That one requires a runesmith to use, though.
5) Talisman rune that auto-counterspells once per battle, with two runes it also has a chance to deny enemy wizard access to the counterspelled spell for the rest of the battle. Requires a runesmith.
 
any chance we can study to learn a spell or two? i mean i'd like to know how to cast that magical dagger spell so we have some more options in combat.

No. You had the opportunity to cash in favours to take the scrolls for spells with you and instead chose the Seed of Regrowth.

Did I miss a post by @BoneyM stating that?

No, you didn't. You could, I suppose, reach that conclusion if you took the statement 'one favour equals ten points in the Dwarf army book', ignored the very great lengths I went to to specify it was a very vague rule of thumb only, and then take it one step further to translate the 100 points for a Runefang in an entirely different Army Book into favours. But you shouldn't.

I confess to not reading dozens of pages of discussion of WFB army list enchantments closely, but the impression I got was that @BoneyM said a pretty standard Dwarven anti-hostile-magic type rune would also be able to (have a chance to?) negate our own miscasts.

This is another thing I didn't say.

Don't forget about the huge magic storm that he used to power them up that hasn't come back in hundreds of years.

I've asked for a source on that before since I can't find it anywhere in Warhammer lore, or indeed anywhere on the internet except repeated in quest threads here and on SB, and I'm starting to suspect that Gaius Marius (the QM, not the reformer of the Roman Army) said it to get people to stop asking him for another Runefang.

I never understood why the runefangs were considered such a big deal considering that at least in terms of effects they're not much better than any high quality dwarven runic item.

Using tabletop rules, they automatically wound and ignore armour saves. That can't be replicated with runes from the Dwarf army book.

Nothing definitive from GM aside from "dwarfs do antimagic really well" and "they will be willing to try channeling, but the results are unknown".

This is a really good summation of what's been said so far.
 
Last edited:
"Heard more about you since you joined," he says thoughtfully. "The business in the land of the Vampires. Neat bit of work, that."

"It needed doing," you say simply.

He nods.
Mathilde continues to channel her Inner Dwarf to good effect with Dwarven notables.

Perhaps you made it far too sensitive, as the slightest breeze or the merest movement would set off the hornblow, which struggled to hold a constant note with so variable an origin.
Let us loose on the Hornhold ;)

He gives you a calculating look. "I could have sworn you didn't know. Bloody Grey Mages."
Thankyou Grey Order Deep Memory Implant Divison, now Johann thinks we've got a devastatingly effective poker face. Keep him on his toes about lying to us, hopefully.

This is another thing I didn't say.
Huh. I wonder where the anti-miscast idea originated from then? Is it a complete thread fabrication, or are you willing to say whether it's a possibility, or a likelihood, or a default effect of these anti-magic runes?
 
Last edited:
I advise that everyone stop trying to micromanage what the thousand-year-old, non-human smith may or may not be able to craft. If you find yourself thinking anything involving "d6", it's already gone wrong. Warhammer books should be used for narrative inspiration only, not stat benchmarking.
 
[X] No
[X] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
[X] Test their skills in battle by sparring with them.
[X] Have them help you teach your fast-growing familiar simple commands.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[X] The Black Lotus is a valuable trade good for those that encounter large and terrible beasts. Assist her in growing and selling some while you're here.
 
Whatever rune option gets voted (or does not) a friendly reminder to my fellow questers:

The QM has suggested (indirectly) multiple times not to min-max and meta-game.

This is his quest, and his sandbox.

If he decides to bend the original warhammer rules, interpret them differently, build upon them or discard them completely and put something of his instead, more power to him.

The more space he has to manouvre, greater is the chance that he will give us something that both works narratively and mechanically.
 
No. You had the opportunity to cash in favours to take the scrolls for spells with you and instead chose the Seed of Regrowth.
How far away is the Grey College from K8P?

Also, how would one go about learning battle magic?

Thirdly, would "Talisman, Protection" include our much desired effect of possibly negating miscasts? Maybe triggering the "magical" category under "protection"? Is that a consideration for an item made for a wizard?
 
How far away is the Grey College from K8P?
Here is the most detailed map of the Old World that I know of. It starts at Altdorf, where some basic googling will tell you the Colleges of Magic are located. Likewise, basic googling will also tell you that Karak Eight Peaks is well south of Karaz-A-Karak, just below the southernmost pass through the World's Edge Mountains.

Now can we please stop badgering the QM with questions that can be easily looked up by googling Warhammer maps?
 
[X] No
[X] Barak Varr is one of the greatest centers of trade in the world. Spend some time browsing to see if you find anything interesting.
[X] Test their skills in battle by sparring with them.
[X] Have them help you teach your fast-growing familiar simple commands.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[X] The Black Lotus is a valuable trade good for those that encounter large and terrible beasts. Assist her in growing and selling some while you're here.
 
[X] Yes
-[X] Talisman
-[X] protection
-[X] 15 Favors
I like staying alive and just not dead things in general. No offense intended @Omegahugger.

[X] You've heard that greatswords and greataxes are very similar in the way they're used, and you happen to be surrounded by experts in the art of the axe. Learn how to use one.
[X] Have them help you teach your fast-growing familiar simple commands.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
[X] Barak Varr is a trading hub; go shopping with her and employ your good name among dwarves to see if there's seeds of anything useful to be found.
 
Last edited:
Using tabletop rules, they automatically wound and ignore armour saves. That can't be replicated with runes from the Dwarf army book.

Yeah, armor ignore is exactly like a 50-point Alaric's rune, but closest the dwarfs get to auto-wound in 8th edition is Skalf Blackhammer's for 75, but it is still worse and they cannot be combined due to both being master runes.
 
How far away is the Grey College from K8P?

Also, how would one go about learning battle magic?

Thirdly, would "Talisman, Protection" include our much desired effect of possibly negating miscasts? Maybe triggering the "magical" category under "protection"? Is that a consideration for an item made for a wizard?
Somewhere around a thousand miles in a straight line or longer by road depending on which edition of Warhammer map you look at,

prove yourself trustworthy, competent and powerful,

and I think the more general answer to your third question and its general category of questions is something like "This isn't A Sword Without A Hilt, this isn't D&D, you can't craft magic items to a precise detailed specification, there is no master list of properties you will get, there is no predicting the exact result of a unique unprecedented request, and there is definitely no micromanaging what Kragg the Grim might make".
 
Huh. I wonder where the anti-miscast idea originated from then? Is it a complete thread fabrication, or are you willing to say whether it's a possibility, or a likelihood, or a default effect of these anti-magic runes?

It's one of several possible effects of dwarves trying their best to make their magic work with yours, but it's not something you can count on.

How far away is the Grey College from K8P?

As others have beaten me to, about 1500 miles. A third of that is through the anarchic Border Princes region and a third is through territory held by greenskins.

Also, how would one go about learning battle magic?

Assuming you mean 'without signing up for a life of being very carefully watched over and unleashed only for the most important battles', it'd require you to demonstrate a great deal of good judgement and loyalty to the Empire.

Thirdly, would "Talisman, Protection" include our much desired effect of possibly negating miscasts? Maybe triggering the "magical" category under "protection"? Is that a consideration for an item made for a wizard?

Miscast protection is not a problem that dwarves have ever given much thought to. It's a possibility when asking for protection though, especially if you throw a bunch of favours into it.



Exchanging favours for a magic item isn't the same as walking into a shop and commissioning something with good solid gold. It's indicating with subtlety and tact that you would be appreciative of an artifact of a certain type, and the dwarves take the hint and something is created to reward you for the good you have done for the dwarven people. As such, the less you specify, the more room they have for their imaginations (and mine!) to be fired up by the task and for them to create a magical wonder.
 
Where does it say this?

I've asked for a source on that before since I can't find it anywhere in Warhammer lore, or indeed anywhere on the internet except repeated in quest threads here and on SB, and I'm starting to suspect that Gaius Marius (the QM, not the reformer of the Roman Army) said it to get people to stop asking him for another Runefang.
Huh I believe you are correct I have been looking for anything on it but I can't find any source either.
 
Hm, considering that, I'm even more inclined to get a good weapon of some sort.

If we can't rely on anti-miscast, and can't rely on furthering our spell loadout, we are reduced to terror and shooting and stabbing.
 
Back
Top