If he was a cat he could be a Nekomancer!The danger of necromancy is that even those with very little power can utilize it to terrible effect. So yes, Wolf could theoretically become a necromancer.
I figured as much. We ARE basically obligated to propose Waystone Network Investigation, because:I suspect Belegar will outright assign us to the Waystone Network rather than us proposing a slate of projects, to be perfectly honest.
In this case the Perpetual's most important quality is their reliability. The second most important is their education.When it comes to a wizard minion I am of two minds. On one hand, it is not that expensive, we earn what? 3-4 favor per turn minimum? a slight drain will not be noticed. But on the other hand I remember what Abelhelm taught us about making organizations that require wizards to function. There is always a shortage of wizards, and an even greater shortage of component ones. There are probably more perpetuals then journeymans or magisters bit the same thinking applies. This is a job that does not need a wizard to run it so do we realy want to make one run it or would they do better doing something that you need a perpetual to do.
Praestantia is a mutually intelligible dialect of Eltharin. The fact that it's also strongly resonant with magic is therefore super weird; it's extremely unlikely that a natural language would have developed close enough to being magical that you could accidentally blow yourself up with it if you had the wrong accent. This suggests to me that Praestantia, and therefore Eltharin, actually aren't privileged: there should be mutually intelligible magically-resonant dialects of most or all other natural languages. For example, presumably High Queekish is stable and uniform partially because it's close to such a magical language which will drift much less quickly due to its history and focus on flawlessly enunciated ritual phrases. I wouldn't be surprised if Khazalid has similar thaumolinguistic engineering in its past to make it safer for dwarves with their lethal magic allergies. Do Reikspiel or Cathayan have similar projects?
Well, we still have whatever results we can get next turn when we finally call in Kragg or Thorek (25 Dwarf Favor) to work on it. I imagine the success of that venture will determine the proposals for the turn after that, as far as the Vitae's inclusion or not. I wouldn't be too surprised if after all the work we did in preparation for the actual work, the possibilities that might arise skyrocket in number.Aethyric Vitae potentially has great utility, but its currently at "Loremaster's Pet Project" level with no immediate deliverables that would be relevant in the next three years.
I personally don't want to spend favor getting them interested. We likely don't need one of the best rune smiths in the world.Well, we still have whatever results we can get next turn when we finally call in Kragg or Thorek (25 Dwarf Favor) to work on it. I imagine the success of that venture will determine the proposals for the turn after that, as far as the Vitae's inclusion or not.
It's, uh, not 25 Dwarf Favour to call them in on it. It's 10, or was last time this came up:Well, we still have whatever results we can get next turn when we finally call in Kragg or Thorek (25 Dwarf Favor) to work on it. I imagine the success of that venture will determine the proposals for the turn after that, as far as the Vitae's inclusion or not.
Uh...so basically, if we're going for Favour and we want Kragg, we have to pay his level of Favour?
Also I think we might want to do other tests before calling someone in to look at it. Specifically, the dwarf rune interaction seems like a reasonable place to start.Yep.
"One point for skilled but common in dwarf society (Miners), two for specialized units (Rangers), three for true expertise (Ironbreakers), six for hero-level instruction, ten for contenders for most knowledgeable in their subject in the known world."
Ah, my bad.It's, uh, not 25 Dwarf Favour to call them in on it. It's 10, or was last time this came up:
Also I think we might want to do other tests before calling them someone in to look at it.
i personally think not involving them when they're the ones that throw around Ancestor Runes is necessary.I personally don't want to spend favor getting them interested. We likely don't need one of the best rune smiths in the world.
@BoneyM, I know you didn't want to do any world building for Cathay... but it seems Ranald has different ideas.
@BoneyM, something I learned from the GM of We Stand in Awe: don't give the players an option that you don't want to write, even if it would "make sense" for them to have that option. Just fiat don't give it to them. It might make "sense" for us to go to Cathay now, but you can and should flat out deny us the option if you don't want that to be a thing.
Boney said this earlier in response to a request to add writeins to the chapter:[X] Johann, as both of you reflect on the events both of you went through together over the past year, that began with the hunt for a Clan Skyre gasmask.
@BoneyM, can you please edit this and other write-ins into the chapter?
That would be an implicit endorsement of how effective that might be. The point of write-ins is that it's up to the thread to judge that.
I edited my post, so you missed it, but I specifically had in mind the "interaction with dwarf antimagic runes."We've basically done all the steps that could translate over to runecraft, anything else is an entirely different field. Though I do want to learn Powerstones so we can work on that conventionally and with Vitae, it's not really something that works with the Dwarfs.
Escalating to favors seems a bit more awkward than just doing it from the start ('You don't want to? After all I've done for the Karak?' It just feels a bit weird). Plus, if they do it out of interest they get more of the credit for it, and if they don't take interest it's a waste of an AP.I edited my post, so you missed it, but I specifically had in mind the "interaction with dwarf antimagic runes."
Tangentially, do you think we ought to spend the Favour to guarantee they take a look, or should we take the option of trying to get them interested, first?
Ah...yeah, I suppose that could be an option.I edited my post, so you missed it, but I specifically had in mind the "interaction with dwarf antimagic runes."
Tangentially, do you think we ought to spend the Favour to guarantee they take a look, or should we take the option of trying to get them interested, first?
There is also the somewhat intangible benefit that having Kragg and/or Thorek F L E X I N G competitively at each other ought to be really good for Dwarf morale in the Karak.Aethyric Vitae potentially has great utility, but its currently at "Loremaster's Pet Project" level with no immediate deliverables that would be relevant in the next three years.
I'm so pleased by the phrase "thaumolinguistic engineering"Praestantia is a mutually intelligible dialect of Eltharin. The fact that it's also strongly resonant with magic is therefore super weird; it's extremely unlikely that a natural language would have developed close enough to being magical that you could accidentally blow yourself up with it if you had the wrong accent. This suggests to me that Praestantia, and therefore Eltharin, actually aren't privileged: there should be mutually intelligible magically-resonant dialects of most or all other natural languages. For example, presumably High Queekish is stable and uniform partially because it's close to such a magical language which will drift much less quickly due to its history and focus on flawlessly enunciated ritual phrases. I wouldn't be surprised if Khazalid has similar thaumolinguistic engineering in its past to make it safer for dwarves with their lethal magic allergies. Do Reikspiel or Cathayan have similar projects?
But aside from the political sensitivities of pointing this out, while we're a xenophiliac, we're not a (xeno)linguist."A respite to suffering. Are you in harmony with the Daroir, if their story here is yet to be concluded?" Daroir: remembrance and the strength of stone. Also the rarely-used polite Eltharin word for the Dwarves, and intriguingly close to their own word of Dawi.
Okay, didn't see that before.Boney said this earlier in response to a request to add writeins to the chapter:
Ah, for missed Polyglot opportunities.I believe Mathilde already noticed a clue to their possible relationship, in the polite Eltharin word for Dwarves, Daroir, being similar to Dawi.
But aside from the political sensitivities of pointing this out, while we're a xenophiliac, we're not a (xeno)linguist.
Scouting Karak Drazh is a waste of our time unless Belegar wants to attack it. (He doesn't.)So for our proposal, what makes sense to propose seems to be:
-Waystone Network Investigation/Eonir Collaboration
-Bok Investigation
-Scouting Karak Drazh
-A second Doom Tower, overlooking the second Gate
Aethyric Vitae potentially has great utility, but its currently at "Loremaster's Pet Project" level with no immediate deliverables that would be relevant in the next three years.