Voted best in category in the Users' Choice awards.
You know it is interesting how mix and match our role in 8 Peaks is. We are not diplomacy, but when our king wants to send a message to Stirland we are the one he sends. We are not the Stewardship, but we "control" the company that has a complete monopoly on the 8 Peaks Empire trade and by extension the leader of the Undumgi. We are not military but we are also the most effective scout and most battles so far have been against very disorganized forces thanks to us. We are not Piety, but we stick our oar in there as well with our secret knowledge of the dead. Also setting up temples.

Court Wizard: You are on the Council of Karak Eight Peaks as the Court Wizard, and have as your remit any magical, mysterious, or otherwise inexplicable phenomena within or near the Hold.
Our remit is so very vague.
 
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@BoneyM I have a few questions about the world-building about Perpetuals in this quest, and what you exactly mean by a Freshly minted Perpetual:

1. In the fluff, there seems to be indications that Freedom of movement for Perpetuals is not a right automatically granted to Perpetuals upon being made Perpetuals, but rather something earned through years of service that demonstrates they can be entrusted with freedom of movement. Is this still the case in Divided Loyalties, where the right for a Perpetual to move freely is a privilege earned through service, rather than freedom automatically granted? Or are all Perpetuals granted the same travel freedoms of a Journeyman or Magister, else they'd never make Perpetual, to begin with?

1a. As a corollary, is it safe to say that the pool of qualified Perpetuals that Mathilde can hire therefore limited because only a trusted portion of Perpetuals are given the kinds of freedoms Mathilde's position would probably require (and almost everyone in those privileged few already have long term positions), but the upside is that they really have been thoroughly vetted by the Grey order just to even qualify for Mathilde's job, which almost certainly presumes that applicants are permitted freedom of movement by the Grey College? Is it correct to say that one of the things 1CF per turn buys us, is someone whose integrity passes muster under the lens of the Grey Order?

2. When you mean "Freshly minted Perpetual", do you mean a Perpetual who is effectively a fresh graduate with zero prior job experience, and hence Mathilde can mold him completely from scratch? Or do you mean a Perpetual who has had some years working for the Grey Order in some sensitive capacity that gives the Grey Order confidence that he is reliable/loyal (Translator, Junior Auditor at the Bursar office, junior Secretary to a handler in some other Magister's network, Messenger/Herald etc, etc), but what Mathilde is offering is basically his first managerial gig and he has no managerial level experience, rather than zero working experience? Or is the first and second scenarios dependant on a set of Dice rolls, and both green as grass fresh graduate and one of Algard's promising young personal agents to go with a promising young Magister are on the "loot table so to speak".

3. Statistically, some of Mathilde's fellow peers must have never made Magister, and could only reach Perpetual. Are they within the age range of Perpetuals Mathilde is likely to get, and if so, is there a possibility that on the right dice rolls, we might finally meet one of those fellow apprentices that Mathilde wrote to so many years ago?

The last two questions are about mechanics:

4. As @picklepikkl and @BeepSmile proposes, can we put the gambler onto the recruit a Perpetual Apprentice action? Ranald knows we are in his hands here.

5. Is the gender of the Perpetual a coin flip?


Thanks in advance!
 
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@BoneyM I have a few questions about the world-building about Perpetuals in this quest, and what you exactly mean by a Freshly minted Perpetual:

1. In the fluff, there seems to be indications that Freedom of movement for Perpetuals is not a right automatically granted to Perpetuals upon being made Perpetuals, but rather something earned through years of service that demonstrates they can be entrusted with freedom of movement. Is this still the case in Divided Loyalties, where the right for a Perpetual to move freely is a privilege earned through service, rather than freedom automatically granted? Or are all Perpetuals granted the same travel freedoms of a Journeyman or Magister, else they'd never make Perpetual, to begin with?

Most Perpetuals have the 'freedom' to leave the College when there's a job for them to do outside of it. It's the freedom to go where they please that must be earned.

1a. As a corollary, is it safe to say that the pool of qualified Perpetuals that Mathilde can hire therefore limited because only a trusted portion of Perpetuals are given the kinds of freedoms Mathilde's position would probably require (and almost everyone in those few already have long term positions), but the upside is that they really have been thoroughly vetted by the Grey order just to even qualify for Mathilde's job, which almost certainly presumes that applicants are permitted freedom of movement by the Grey College? Is it correct to say that one of the things 1CF per turn buys us, is someone whose integrity passes muster under the lens of the Grey Order?

If the Grey College didn't believe them trustworthy, they would still be regular Apprentices.

2. When you mean "Freshly minted Perpetual", do you mean a Perpetual who is effectively a fresh graduate with zero prior job experience, and hence Mathilde can mold him completely from scratch? Or do you mean a Perpetual who has had some years working for the Grey Order in some sensitive capacity that gives the Grey Order confidence that he is reliable/loyal (Translator, Junior Auditor at the Bursar office, junior Secretary to a handler in some other Magister's network, Messenger/Herald etc, etc), but what Mathilde is offering is basically his first managerial gig and he has no managerial level experience, rather than zero working experience? Or is the first and second scenarios dependant on a set of Dice rolls, and both green as grass fresh graduate and one of Algard's promising young personal agents to go with a promising young Magister are on the "loot table so to speak".

Both types are possibilities.

3. Statistically, some of Mathilde's fellow peers must have never made Magister, and could only reach Perpetual. Are they within the age range of Perpetuals Mathilde is likely to get, and if so, is there a possibility that on the right dice rolls, we might finally meet one of those fellow apprentices that Mathilde wrote to so many years ago?

It's not impossible.

The last two questions are about mechanics:

4. As @picklepikkl and @BeepSmile proposes, can we put the gambler onto the recruit a Perpetual Apprentice action? Ranald knows we are in his hands here.

You can put the Gambler onto any action you like. It's the thread's job to decide how useful it would be to place it here.

5. Is the gender of the Perpetual a coin flip?

I won't know the exact process I'll use to create the candidates until and unless I actually do so.
 
[X] Plan: Spoken Queekish v4
[X] Plan: Spoken Queekish v4 with Better Max
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
 
[X] Plan: Spoken Queekish v4
[X] Plan: Spoken Queekish v4 with Better Max
[X] Plan: Spoken Queekish v4 with Better Max and Better Paper
All three of those plans are currently in the top three. So if you care at all, it would make sense to only vote for your favorite amongst them. Or for your favorite two if they are currently in second and third place.
 
Spoken Queekish v4 with Better Max is the current winning plan
Adhoc vote count started by Nurgle on Feb 18, 2020 at 8:25 AM, finished with 1061 posts and 121 votes.

  • [X] Plan: Spoken Queekish v4 with Better Max
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max and Better Paper
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [x] Plan Redshirt v2
    -[x] MAX: Receive dictation: Queekish-Khazalid Lexicon
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] Dictate papers: Queekish-Khazalid Lexicon
    --[x] COIN: The Gambler
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Spoken Queekish with better gambits
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, powerstones for AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Travel to the Grey College - Powerstones (1 College Favour per class) (For future AV and better enchantments)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2 (Coin)
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    [X] PLAN WOLF, v2
    -[X] JOHANN: Study an artefact: Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X] MAX: Receive dictation: Queekish-Khazalid Dictionary
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] TOWER: Have a gyrocopter landing pad built into your balcony.
    -[X] SERENITY: Queekish-Reikspiel Dictionary, part 1/2
    -[X] P1: Dictate papers: Queekish-Khazalid Dictionary
    -[X] P2: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] P3: Travel to the Grey College and attend lessons there: Waystone Class
    -[X] P4: AV: Investigate the exact circumstances required to induce a transformation.
    --[X] The Gambler
    -[X] OVERWORK: Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] COIN: The Gambler
    [X] Plan: Save the History! also AV and Job I guess...
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish and AV preliminary research done. V3
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    - [X] JOHANN: Have him teach Adela what he knows of engineering.
    - [X] DUCK: Magical target-shooting is rough on normal targets. Set up a specialized target range for your ducklings, and for any other wizards at Eight Peaks.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan Dictionaries now, Runelord checks out AV stuff and jazz
    -[X] MAX: Receive dictation: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] JOHANN: Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] TASK: Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Travel to the Grey College - Waystones 101 (1 College Favour per class)
    -[X] Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae. (Will start at the top and work your way down) (Coin)
    -[X] Dictate papers: Queekish-Reikspiel Dictionary Actions 1 + 2
    -[X] OVERWORK: Write a paper: Queekish-Khazalid Dictionary 1
    -[X] SERENITY: Write a paper Queekish-Khazalid Dictionary 2
    -[X] Have a gyrocopter landing pad built into your balcony.
    -[X] COIN: The Gambler: Attempt to interest one of the currently present Runesmiths in the interaction between Runes and Vitae.
    [X] Plan: Save the History! also AV and Job I guess... V3 better Max
    -[X] OVERWORK
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    --[X] GAMBIT: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Rat Spider Snake and Wolf
    -[X] OVERWORK
    -[X] MAX: Study an artefact: Unknown black gem.
    -[X] JOHANN: Study an artefact: Breathing apparatus.
    -[X] DUCK: Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X] Start hiring handlers who can then start hiring informers and begin to collect non-public information.
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Other: Convince Qrech the Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising the familiars to that faction. Ask him to teach wolf, and by extension you, spoken Queekish.
    -[X] Investigate how the We communicates with... itself?
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] Write a paper: Translated Eshin correspondence on the Skaven Civil War.
    -[X] Have a tower built atop Karag Nar: -100gc for 1 room, bonus to room's purpose.
    -[X] The Deceiver: The Queekish faction in the colleges can teach familiars spoken Queekish, except that it results in compromising those familiars to that faction.
    [X] Plan: Save the History! also AV and Job I guess... V2
    -[X] OVERWORK
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with convincing Qrech that noone knows he's alive.
    -[X] Contains one Overwork action
    -[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish...
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] PLAN REAPER
    -[X] MAX: Write a paper: specify which.
    --[X]The psychology and social structure of the We. (FADED)
    -[X] JOHANN: Study an artefact: specify which.
    --[X] Breathing apparatus, stolen from Clan Skryre. (shared project with Johann)
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    -[X] Found an auditors division, to make sure the ledgers are in order.
    -[X] Write a paper: select which. (TOWER)(FREE)
    --[X] Brief observations on Eshin Sorcery (FRESH)
    -[X] Have a gyrocopter landing pad built into your balcony. (FREE)
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere. (ACTION 1)
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. (FREE)
    -[X] Branulhune's ability to disappear and reappear at a thought allows entirely new forms of combat. Try to create them. (ACTION 2)
    -[X] Investigate the exact circumstances required to induce a transformation. (ACTION 3)
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia) (ACTION 4) (COIN)
    -[X] The Gambler: specify an action this will apply to.
    [X] Plan: Spoken Queekish v4 with Better Max, Better Paper, and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Plan: Spoken Queekish v4 with Better Max and Better Gambits.
    -[X] Contains one Overwork action
    -[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    -[X] Try to convince him outright to teach you spoken Queekish.
    --[X] Deceiver: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Travel to the Grey College and attend lessons there: Waystones and Waystone maintenance
    -[X][AV] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    [X] Plan: Spoken Queekish v4 with convincing
    [x] Plan: Cunning Linguists, No Overwork
    -[x] MAX: Bring him into the classified study on Warptech and have him assist Johann with the Ratling Gun.
    -[x] JOHANN: Study an artefact: Black Gem.
    -[X] DUCK: Johann's investigation into the ratling gun has hit a wall. See if you can help.
    --[x] COIN: The Gambler
    -[X] EIC: Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[x] Use King Belegar's pull to bring in some linguistics experts from the Empire's universities, though after proper vetting and swearing them to silence.
    -[x]Travel to the Grey College and attend lessons there x2:
    --[x] Waystone Fundamentals
    --[x] Practical Diplomacy
    -[x] BUILD: Have a gyrocopter landing pad built into your balcony.
    -[x] SERENITY: Queekish-Reikspiel Lexicon (1/2)
    [X] Plan: Save the History! also AV and Job I guess... V4 even better Max
    -[X] OVERWORK
    -[X][MAX] Write a paper: Translated Eshin correspondence on the Skaven Civil War (TIMELESS)
    -[X][JOHANN] Study an artefact: Breathing apparatus, stolen from Clan Skryre
    -[X][DUCK] Johann's investigation into the ratling gun has hit a wall. See if you can help
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Try to convince him outright to teach you spoken Queekish.
    - [X] GAMBIT: Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life.
    --[X] GAMBIT: "My efforts in destroying Mors should have won me a great position and much prestige, unfortunately due to bypassing them the people who should be teaching me to speak the language (a prerequisite for the position I deserve.) are stonewalling me. They can't afford to do so forever but every day the luster of my victory fades. If I could go over their heads and speak it on my own though..."
    -[X] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] Investigate the exact circumstances required to induce a transformation.
    -[X] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X][SERENITY] Brief observations on Eshin Sorcery (FRESH)
    -[X][COIN] The Deceiver: Skaven Gambit
    [X] Spoken Queekish with better gambits
    [X] Spoken Queekish + AV & Waystones with Overwork (Rafin-QAWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & Waystones with Overwork (Rafin-QWWYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Waystones /w no Overwork (Rafin-QWayNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Travel to the Grey College and attend lessons there. Waystones.
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf & AV with Overwork (Rafin-QWAYes)
    -[X] Yes Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    -[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    -[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [OVERWORK] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + Wolf /w no Overwork (Rafin-QWNo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Wolf is fully grown and a Very Good Boy. Train him. (increases his intelligence, he may learn to speak Praestantia)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
    [X] Spoken Queekish + AV /w no Overwork (Rafin-QANo)
    -[X] No Overwork.
    -[X] [MAX] MAX: See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment.
    -[X][JOHANN] Study an artefact: Unknown black gem, stolen from the Skaven.
    -[X] [DUCK] Work with Panoramia for her to finally get around to investigating the greenskin mushrooms she found.
    -[X][EIC] Put policies in place that local news should be collected and sent to you (rumour mill).
    -[X] [A1] Seek to build a stronger rapport with Qrech, and provide enough sources of mental stimulation that you can turn your attention elsewhere.
    --[X] Convince Qrech that the Under-Empire has no way of knowing he's even alive, and that he should prioritize the comfort with which he will live the rest of his life. Make up additional fake reasons as to why this is true. (Deceiver)
    -[X] [A2] Try to convince him outright to teach you spoken Queekish.
    --[X] Continue with the Gambit that teaching you Queekish continues to cause discontent in the Grey Order and of course the Grey Order itself already has Queekish… (Deceiver)
    -[X] [A3] Record all the entries of the Grand Urbaz vaults and select a good-quality example of each minting to save from the smelters.
    -[X] [A4] Investigate the exact circumstances required to induce a transformation. (Aetheric Vitae)
    -[X] [SERENITY] Write a paper: Brief observations on Eshin Sorcery (Fresh).
    -[X][PENTHOUSE] Have a gyrocopter landing pad built into your balcony.
    -[X] [COIN] The Deceiver: Skaven Gambits
 
@BoneyM when are we going to party like its the end of the world for retaking the rest of the Karak?

When is dwarfdom as a whole going to?

After fortifications are all set up or...?

I mean it would make sense to wait for the Kazak group...
 
@BoneyM when are we going to party like its the end of the world for retaking the rest of the Karak?

When is dwarfdom as a whole going to?

After fortifications are all set up or...?

I mean it would make sense to wait for the Kazak group...
Three and a half years from now, iirc, when the support has done a lot of work, as in "We'll party when it's done"

Also, @thread; I have noticed a THING!

"Write a paper: Translated text on Chaos Dwarf anatomy"

Is this really sonething that is that worthwhile? Dwarves don't really like people talking about chaos dwarves, so it might cause friction or unplesant discussions imo.

I advocate that people argue over changing this to something else and trying to get people to change their votes to the alternative :p
 
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Considering how often we "help" with other council members tasks I wonder if any of them will ever unexpectedly help with one of ours? Than again lately Belegar has been keeping our tasks secret.

Edit: Or has that been happening and I haven't noticed?
 
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Considering how often we "help" with other council members tasks I wonder if any of them will ever unexpectedly help with one of ours? Than again lately Belegar has been keeping our tasks secret.

Edit: Or has that been happening and I haven't noticed?
Considering most of our tasks are either magic or secret yeah I do not see them helping us too much. Plus the whole fortify the Karak before we get attacked Seems to be a priority.
 
Considering most of our tasks are either magic or secret yeah I do not see them helping us too much. Plus the whole fortify the Karak before we get attacked Seems to be a priority.
Not sure why this translation work is secret. I mean it would be in the Empire, but there is no conspiracy of silence with the dwarfs.
 
Three and a half years from now, iirc, when the support has done a lot of work, as in "We'll party when it's done"

Also, @thread; I have noticed a THING!

"Write a paper: Translated text on Chaos Dwarf anatomy"

Is this really sonething that is that worthwhile? Dwarves don't really like people talking about chaos dwarves, so it might cause friction or unplesant discussions imo.

I advocate that people argue over changing this to sonething else and trying to get people to change their votes to the alternative :p
Grey College, and its less "Secret, we can't talk about this" and more "Shameful, we don't want to talk about this".
About the same level of classification as Skaven stuff, thereabouts.

The dwarves won't be happy if we announced it to the world, but within a community that already knows about their existence? Its not that bad.
 
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