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Hey, we've got the Seed.

That's at least four good punches per day.

Potential Branulhune sword style is now defunct, time to become a punch wizard and develop a Seed of Regrowth combat style!

Mathilde out here casting Throttle left and right whilst shattering her limbs in MIGHTY BLOWS against other foes. Mix in using the Throttle restrained enemies to shield herself from counter attacks whilst she regens herself and recharges the seed. Nothing could go wrong! :V
 
[X] Plan: Spoken Queekish v4 with Better Max

The Eshin Sorcery paper would be nice to do, but losing the freshness is worth getting the Eshin Civil War paper done and off to Altdorf. And, possibly, the Karaz Ankor- @BoneyM - would it be possible to do a Khazalid translation since I imagine the Dwarves would like that information, too? Or would that require a separate action?
 
From an OOC storytelling perspective, my main concern is that we're taking this as a chance to introduce yet another new character while ignoring the opportunity to further develop existing relationships. Also, more ducky times is more good times.

From an IC narrative perspective, Gretel is our favorite duckling and her motivation is wealth. If we aim to support her, we should put her into positions where she is liable to earn more wealth while doing so in a way that also encourages loyalty to the Empire and our ideals. The EIC would be a good place to foster that kind of character growth.

From a mechanical perspective, I really don't want to roll a set of new stats and traits when we already have a strong candidate-- the rolled stats are unlikely to be better, imo.

For the people who're complaining about the Thief trait, remember that Mathilde embezzled a good chunk of her discretionary fund to pay off student loans. We hired a thief to run the Stirland Watch. While a taste for personal wealth can be bad, it's not incompatible with our ideology or goals for the EIC. In Abelheim Advisor terms, you're making the assumption that Gretel is another De Verezzo instead of another Weber, and that's a big assumption to make.
 
Gretel seems fine where she is, she's looted enough to live in comfort, the Eight Peaks region gives her plenty of opportunities to go out there and kill a few gribblies for the good of the Empire, and theres a lot of old dead things to chat with Shyish-ly

Nothing wrong with wanting more of a character you like, but Gretel's intrigue is oriented somewhat more toward stealth than organizational intrigue at present.
Most Dwarfs don't have high intrigue. Wizards probably open options and grant bonuses that non-wizards don't.

I did raise the possibility of promoting from within the EIC, but I'm not sure if QM would allow that, and it's probably not risk-free, maybe even riskier than Gretel, and definitely more risky than a Perpetual.
We could, but they wouldn't have College basic training and vetting.
My take is that an EIC network is valuable enough that a few of the intel magisters are willing to drop in a favour each, each turn in order to subsidise the cost between them :)
We asked before. You get a Favor discount if the person you're hiring is personally interested in the job opportunity to some extent.

Managing the EIC as an intelligence network is a bit of a coup for a Perpetual Apprentice.
 
I didn't list them in tally order; I explained Spoken Queekish v4 first because it's the basis for a bunch of the other plans. Like I said in the Better Max description, the standard plan uses a write-in to get Max looking through Moulder books, but Better Max has him write a paper instead. Apologies if the way I structured it was unclear/confusing!
No, I mean look:
[X] Plan: Spoken Queekish v4 with Better Max
-[X] Contains one Overwork action
-[X][MAX] Write a paper: Translated text on Chaos Dwarf anatomy (TIMELESS)

[X] Plan: Spoken Queekish v4
-[X] Contains one Overwork action
-[X][MAX] See if you can find more Queekish within those books: All Under-Karagril Clan Moulder books not bound in leather or written on vellum or parchment. Awaiting translation.

Standard v4 is the one with Moulder, but you said Better Max was the one with Moulder. Nothing to do with order, just content.
 
We asked before. You get a Favor discount if the person you're hiring is personally interested in the job opportunity to some extent.

Managing the EIC as an intelligence network is a bit of a coup for a Perpetual Apprentice.
If we are going to add a new character that we are going to invest in why not have it be an Apprentice?
 
Standard v4 is the one with Moulder, but you said Better Max was the one with Moulder. Nothing to do with order, just content.
No I didn't?
  • Plan: Spoken Queekish v4 with Better Max is the first variant we shall speak of. The standard plan uses a write-in to get Max looking through Moulder books for missing vocabulary. This plan was created after people in the thread (disclosure here for bias: including me) noticed this and worried that this would not be a useful thing for Max to do, since we are only missing magical vocabulary and we didn't think that Moulder had a good chance of providing the missing pieces, especially on a writein. So instead he writes a paper. This is my preferred "get spoken Queekish" plan.
I grant that I could have phrased it more clearly.

(Also, you cast votes in that post that I'm not sure you meant to.)
 
No I didn't?

I grant that I could have phrased it more clearly.

(Also, you cast votes in that post that I'm not sure you meant to.)
My mistake, I misread what you said.

[X] Plan: Spoken Queekish v4 with Better Max
[X] Plan: Spoken Queekish v4

The reason I'm voting for these comes down to the fact that it translates the civil war stuff, which becomes less relevant as time goes on. This is especially true in the short term, and delaying could result in good guy Old World factions missing out on prime opportunities to kick in the skaven's butts.

If it weren't for its lack of a civil war translation, I'd vote for Redshirt v2 on the basis that it takes a class on practical diplomacy.
 
If we are going to add a new character that we are going to invest in why not have it be an Apprentice?
Apprentices are meant to graduate to Journeyman and move on, saddling them with a responsibility like that limits their growth.
Perpetual Apprentices have no better prospects. A financially inclined Perpetual Grey usually winds up working for the Bursar doing the College's accounts.
 
I wonder which god allows you to talk in IMPACT!
The Chaos gods can likely let their followers talk in Comic Sans MS
 
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I don't know, if we ever manage to get a few free of the Horned Rat, they're gonna need a new god or two. :V
CITATION!
Cult of Myrmidia Wiki Page's First Paragraph said:
The Cult of Myrmidia is considered to be one of the largest organized cults in the Old World. The story of Bellona Myrmidia ("The War Goddess Myrmidia") begins with the tale of the tragically flawed Tylos, the legendary father of the Tilean peoples. Tylos made a covenant with raven-haired Myrmidia, a Goddess of Civilization, Beauty, and Honour, and with her help built a great city for his tribe. However, this city was not enough for Tylos, for he dreamed of surpassing the slender, white structures to the south. So, he ordered his people to build a tall tower, one to humble even the Elves. Myrmidia was appalled at this pointless toil, and, after many warnings, abandoned Tylos, claiming she would return when his people knew honour again. The fate of the city is unclear, but some scholars claim it fell to the Dark Gods, its corruption spreading outwards to form what is now known as the Blighted Marshes.[1a]
Myrmidia would return when the people of Tylos knew honor again.
 
I don't know, if we ever manage to get a few free of the Horned Rat, they're gonna need a new god or two. :V
Come to think, if we want to get skaven free of casual disintegration by the Horned Rat, we could definitely use the help of a diety whose primary ritual and social role is the protection of her people from outside spiritual influences. Say, one with lots of experience protecting an entire species from hostile ambient spiritual conditions that would cause them to turn to stone.
 
Come to think, if we want to get skaven free of casual disintegration by the Horned Rat, we could definitely use the help of a diety whose primary ritual and social role is the protection of her people from outside spiritual influences. Say, one with lots of experience protecting an entire species from hostile ambient spiritual conditions that would cause them to turn to stone.
I don't think that the ancestor gods are that interested in expansion of the faith.
 
So I was reading the Warhammer Fantasy wiki apprentice article, and apparently this except came up:

The most skilled, long-standing, and loyal Apprentices will be pushed and pushed until they are skilled and trusted enough to be allowed the limited freedoms of full apprentices—sometimes even greater freedoms if they have served loyally for ten years or more.

It's occurred to me that it might well be that if we were to take up a Perpetual as our agent, he might have up to ten years of service behind him in lower-level roles before the Grey Order permitted him freedom of travel. This might actually be his first gig in a command position , and the Grey Order would not have permitted him the freedom of travel demanded by a Intelligence Chief Executive unless he had shown through years of service in junior capacities that he could be trusted with command positons and unrestricted travel permissions.

Grey College vetting regarding the candidates we can employ means we aren't necessarily recuiting newly minted Intelligence agents here, but agents that have had some years of sufficiently meritorioius services that they are considered suitable to make the leap to be trusted with a command position, and have the total freedom of travels needed to do their jobs.
 
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