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My reaction to Al-Urlic can be summed up as:
"Oh, phew. It didn't go badly, huh? Now, what will we do with that snek-ju-"
"A plot hook approaches." Algard interrupts.
"No."
"It's a very important person, one leading a church to your hated god's rival."
"No please, I have long-term projects to pursue!"
"He asked to see you personally."
"MY AP NOOOOO- :cry:"

[X] Agree to meet the Ar-Ulric.
Time to kick Sigmar in the shins.
 
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"No. He has no authority over you and I won't lend him mine. The decision is yours. But I won't deny that I'm curious, and ever since the trouble with Norrland started they Ulricans have been incredibly tight-lipped, and if you can bring any new information to the table it would be an enormous help."
Is this about Ulrikadrin I wonder?
 
The second phase of lectures focuses on spell disruption, and where previous attempts went wrong. Your audience remains about the same size but grows in prestige, as Apprentices drop out but Battle Wizards and Lord Magisters read the transcripts so far and decide to see the rest in person.
Also, I reckon that this is good enough proof that our lecture was successful. At first we were interesting enough for mages of all grades to see us, but with the transcripts showing that we know what we're talking about, and at a grade that's too advanced for journeymen to follow, I reckon we've hit the jackpot.
 
[X] Agree to meet the Ar-Ulric.

This seems to have gone well! It'll be interesting to see what the Ar-Ulric wants. The only way we've really interacted with the Ulricans are that group who came on the Expedition to avoid getting involved in the spat with the Sigmarites, and I don't think we could really be held responsible for that?
 
So... apologies if this is not close to the current subject, but I just cannot stop thinking about Ranald. I also started writing this before the update, apologies for that.

Ranald has 4 facets, they say, 3 neutral/slightly evil and 1 good. But is that true? Is that correct? On a cultural standpoint, maybe. But when evaluating, or assessing Ranald as a god, I am unsure if that can be taken as gospel. Each god has multiple domains , but a god is not the sum of their domains, I think. I think a god exists based on the way their domains interact with each other and/or with their tenets.

After all, if a god was just their aspects, then worshipping, say, Nurgle in the aspect of endurance or Tzeentch in the aspect of change should not be corrupting, nor should it enpower evil powers. Yet it is, and it does, because these gods are greater than their aspects.

In that sense, Ranald may be the god that thieves worship or the god that guides thieves, but he is not really the god of thieves per se, at least if my analysis is right. The way his aspects would work if so, theft, deception and gambling are more means that ends, even if they are fun. Its the aspect of the Protector that is the end. A holistic view or Ranald would, under that viewpoint, be of "the god that guides the weak to fight against the strong when the strong oppress them".

In these lens, thievery, wit, stealth, risk(gambling), risk with stacked odds (also gambling) and deception are his aspects mostly because these are the only tools someone weaker can use to beat someone stronger. There is one more tool, unity, and it is one Ranald champions as well in his commandments. Ranald wants you to always go against someone stronger, because oppressors are by definition stronger than you. So he asks you to use solely the tools the weak use to defeat the strong.

In that sense, we didn't lie to Belegar, as he is the closer cultural equivalent to the god of rangers. Dwarfs have no tyrants who forget their obligations to the people, after all, and when they do, they are quick to depose them, so their oppressors are without rather than within. A Ranaldian Dwarf would, in that sense, be a ranger, for there is no dwarf that the Ranaldian talents should be used against.

[X] Agree to meet the Ar-Ulric.
 
That said, yay, our lectures were pretty damn good, apparently. Maybe not fantastic, but good enough to retain the interest of important bits of the initial audience.
 
[X] Agree to meet the Ar-Ulric.

Sure let's talk to the head woofer, probably about his rogue puppers. Worst case it just ends in a wizard-religion holy war! Nothing'll go wrong!
 
Oh, yeah, this is probably that. Leader of Ulrikadrin was, possibly is, pretty politically savvy, IIRC.
Yup, that's one of his traits. I'm more worried about the text of the second trait.
Sir Ruprecht Wulfhart, Grand Master of the Winter Wolves of Ulrikadrin

Politically Savvy: For a man who rides a wolf, Ruprecht is fairly skilled at the arts of diplomacy and politics.
Principled: Ruprecht cut all ties with the Cult of Ulric and lead the Winter Wolves out of Middenheim rather than go against his beliefs.
Wolf-Rider: Those particularly blessed by Ulric ride a Winter Wolf into battle.
My guess is that he'll ask us to help bring them back into the fold, which I'll need to think about. Not meeting him is one thing, but meeting him and potentially refusing may hurt us politically.
 
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[X] Agree to meet the Ar-Ulric.

Seems like it might be worth it, and I doubt we will be attacked or anything.
 
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