Voted best in category in the Users' Choice awards.
Take Eight Peaks, Then Thorgrim has a backstop for a march to reclaim Black Crag And Iron Rock from the Orks. Would probably be one of the biggest clearings of the Book of Grudges in modern history.

Well, this isn't Total War where you can reclaim an entire hold in one turn. The amount of time to retake Karak Eight Peaks will likely be measured in decades.

I'm all for helping the Dwarves where ever possible, but I feel like K8P is a little out of our weight class at the moment. It would take us far from the empire and likely require a significant time investment.

All of it.
The quest really needs its structure. Last couple of updates feel a little purposeless; too many options for things that are hardly importnant, like wells and granaries and literal human shit. If I may advise, I'd prefer next vote to be something like that:

Well, those options offered were a direct result of our decisions, and while they might not be important at the moment, they could certainly change things down the road.

The so-called lack of structure is thematically consistent with Mathilde's current position and is unlikely to last long. Once we reach Magister the college will send missions our way on a fairly regular basis if we do not choose some other larger cause to become a part of.
 
Well, this isn't Total War where you can reclaim an entire hold in one turn. The amount of time to retake Karak Eight Peaks will likely be measured in decades.

I'm all for helping the Dwarves where ever possible, but I feel like K8P is a little out of our weight class at the moment. It would take us far from the empire and likely require a significant time investment.



Well, those options offered were a direct result of our decisions, and while they might not be important at the moment, they could certainly change things down the road.

The so-called lack of structure is thematically consistent with Mathilde's current position and is unlikely to last long. Once we reach Magister the college will send missions our way on a fairly regular basis if we do not choose some other larger cause to become a part of.

Doesn't take them decades to get their toehold in canon IIRC, just a single relatively short campaign. Cleaning the whole place out would take longer of course, but they're not trying to brute force the entire hold like Dwarf Vietnam.

Or, you know, have the Skaven and the Greenskin factions ridiculously buffed due to the horseshit that happened in the Bonelands.
 
[X] Keep Blacksmiths Tools

[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

[X] Keep it.


Feels like the first time I've voted here in a while now that I'm mostly cooled off from Van Hal's death. Don't have a strong opinion on our gun
 
Why do people want to buy the blacksmithing tools? Does everyone else dislike our current set of options so much they want to replace them with learning entirely new skills?
 
Why do people want to buy the blacksmithing tools? Does everyone else dislike our current set of options so much they want to replace them with learning entirely new skills?
I think it's more to do with a quester's inability to let go of anything once it has entered the inventory.

We'll probably never use them, but we might, and what kind of deviant doesn't fight the final boss with 99 high potions in their inventory anyway?
 
[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Keep it.
[X] Dwarven Revolver, 125 gc.
 
As long s we keep the tools we don't have to pay a tithe on the income, and we can always sell them later if we need to. We could use them to establish a blacksmith on our lands as well.

Edit: What I don't understand is why people want to give the ring to the bright college? A bird in the hand and all that. It gives us an unexpected weapon, something useful when everything goes to hell. Maybe one last attack before something eats our face. Is ??? really that interesting?
 
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[X] Keep Blacksmiths Tools
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Keep it.
[X] Dwarven Revolver, 125 gc.
 
I'll be adding enchantment options to the next turn, and will likely add something to the threadmark then after I nail down how it's all going to work.
i was just thinking Sylvania is a perfect place for the cult of Ranald to grow if it weren't full of you meddling kids witch-hunters
i was just thinking before the last turn they had no gods as the maid we interrogated said 'no god saved them so they worship no god'
i think Ranald the protector as well as the god of luck as they lived under oppression for generations that leave a mark as well it as luck they don't get eaten by monster is more a matter of luck than anything
 
Blacksmithing Tools:
[X] Keep

Pack rat instincts...

Shrine to Stromfels:
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)

Yeah, with the clarifying notes from QM, let's deal with this right...

Doomfire Ring:
[X] Return it to the Bright College (???).

I've been convinced.

Pistol:
[X] One of each pistol

Fuck it, let's splurge.
 
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Plus, imagining the faces of those prissy Midnight Aristocracy asshats as they realize their favorite land has been overrun with worshippers of what is essentially a peasant god is most amusing.

VIVA LA RANALD-UTION!
 
Edit: What I don't understand is why people want to give the ring to the bright college? A bird in the hand and all that. It gives us an unexpected weapon, something useful when everything goes to hell. Maybe one last attack before something eats our face. Is ??? really that interesting?

Pretty much. We've been told directly to assume that the mystery reward will be about as useful as the ring, so for me it's the combination of its greater utility to a Bright Wizard, our already high amount of mundane firepower, and the desire to start cultivating contacts and favours like a proper Grey Wizard.
 
Inserted tally
Adhoc vote count started by Sinsystems on Mar 19, 2018 at 5:10 PM, finished with 10913 posts and 70 votes.
 
[X] Sell (+75 gc}
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Keep it.
[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.

Also, I am very excited for Matty to go on dorf adventures once the Magister business is dealt with. Think of all the rep we'll get to spend!
 
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[X] Keep
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Return to the Bright College (???)
[X] Dwarven Pistol: 100 gc and Dwarven Revolver, 125 gc.
 
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i was just thinking Sylvania is a perfect place for the cult of Ranald to grow if it weren't full of you meddling kids witch-hunters
I mean, to be fair, it's not actually against the law, just frowned upon, and people already know we worship Ranald due to us pushing Ranald on the Watch, so really the only reason not to try and push Ranald on Sylvania is due to us wanting to use the time to do other things.
 
People keep saying that the only way to use the blacksmithing tools is to learn to use them ourselves. Again, I'd like to point out that's not necessarily the case. It is entirely possible that we might come across another character that would be willing to move onto our land to be a blacksmith and we can give him free tools. Of course, a blacksmith without tools is either a poor blacksmith, literally or skill-wise, ie. either they are straight up not good, or have little to no practice in it. Furthermore, it would have to be a human, a dwarf would never use the, presumably, human blacksmithing tools we have. So really, selling them makes sense. It's a little extra money, and we really don't lose anything by not keeping them, not if we plan on finding someone else to forge for us.
 
amount of time to retake Karak Eight Peaks will likely be measured in decades.

I'm all for helping the Dwarves where ever possible, but I feel like K8P is a little out of our weight class at the moment. It would take us far from the empire and likely require a significant time investment.
Decades sounds like a wild exaggeration.

But it does mean we will have time to more or less do as what we have done so far, do a few army actions and a few research actions.
 
[X] Sell (+75 gc}
[X] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Keep it.
[X] Dwarven Revolver, 125 gc.

The mystery box option is not always the best one, and the Doomfire Ring has a lot of options vis a vis playing head games with people by fireballing people as an ulgu wizard.

Also I'd rather pick the Dwarven pistol, but that hasn't got a hope in hell of winning, so. Second best choice it is.
People keep saying that the only way to use the blacksmithing tools is to learn to use them ourselves. Again, I'd like to point out that's not necessarily the case. It is entirely possible that we might come across another character that would be willing to move onto our land to be a blacksmith and we can give him free tools. Of course, a blacksmith without tools is either a poor blacksmith, literally or skill-wise, ie. either they are straight up not good, or have little to no practice in it. Furthermore, it would have to be a human, a dwarf would never use the, presumably, human blacksmithing tools we have. So really, selling them makes sense. It's a little extra money, and we really don't lose anything by not keeping them, not if we plan on finding someone else to forge for us.
We could also find a character who is a blacksmith. In fact, I'm pretty sure we could walk down the street and do that. With a shop and tools and everything.
 
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I think it's more to do with a quester's inability to let go of anything once it has entered the inventory.

We'll probably never use them, but we might, and what kind of deviant doesn't fight the final boss with 99 high potions in their inventory anyway?
Personally, I'm voting to keep the blacksmith tools because this seems like exactly the wrong time to be acquiring more gold with the attention of the Bursar Ninjas.

@BoneyM I suggest you remove the "mountain vietnam" tag from the thread because that joke was funny once in thread and then got dumb, it certainly doesn't belong in the tags when we haven't gone there yet, and you might also remove "please stop saying derp" as that seems to have entirely stopped and the tone of the quest changed to the point where I think it's very unlikely to restart.
 
[x] Melt down the idol, cast it into a new one to Ranald, call in your priest friends to re-sanctify the room. (bonus to rolls and reduced cost to creating a second shrine to Ranald, either in your Estate or elsewhere, +1 room, ???)
[X] Keep Blacksmiths Tools
[X] Return to the Bright College (???)
[X] Dwarven Revolver, 125 gc.
 
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