- Location
- Memphis, TN
Sigmar's Dwarf rep must be through the roof now that I think about it.
Cool, but not to be rude, this is literally pure speculation.grows here" cause). In which case there really is likely to be sedimentary iron and possibly copper ore down there under the surface rock, but you'd need to go deep and no human prospector is going there..
Was it a gut-punch? Yes. But it hasn't ruined the quest or anything.That's my bad, then. Apologies.
Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
Most quests are an endless sequence of successes upon successes and that can get boring. Failing here and failing even though we tried our best makes the story more interesting.
Absolutely, yes.anybody else really starting to dislike the term "Dwarf Vietnam"?
Can we at least work on learning, like, a bunch more spells first? We really are not a magical powerhouse yet and I think we can all agree that if we are going to take part in Army Scale battles we should work towards learning some Army Scale Magics.I do like the idea of going delving. Head to Zhufbar, attach to one of the Gromril expeditions, hit things with sword/pistol, spot magical traps for the dwarves.
Unfortunately, we need another 12-13 spells learnt to do that.Can we at least work on learning, like, a bunch more spells first? We really are not a magical powerhouse yet and I think we can all agree that if we are going to take part in Army Scale battles we should work towards learning some Army Scale Magics.
People buying multiple pistols... you remember that we are a wizard and greatsword warrior, right? And that we just got a three-shot magic ring? How much firepower do you guys expect to need?
8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?To be fair, the greatest advantage to carrying a second pistol isn't doubling the firepower available, it's doubling the number times we can fire without reloading. Think back to the times of blackbeard and the old west. Back then you carried more pistols so that when one ran dry you could just grab another.
The thing is those were single shot and highly inaccurate while dwarf revolver has 8 shots and is very accurate not that you don't make a good point that having more bullets to shoot before having to reload though you also spend twice as long reloading.To be fair, the greatest advantage to carrying a second pistol isn't doubling the firepower available, it's doubling the number times we can fire without reloading. Think back to the times of blackbeard and the old west. Back then you carried more pistols so that when one ran dry you could just grab another.
I've had a suspicion, and I don't know why but I do, that why we might be able to burn Dhar out of an area through the use of Qhayash.
We'll find out when we finally get around to investigating it I guess.
Thats what he is saying he wants to buy 2 revolvers to get 16 shots before reloading.Then buy a revolver, eight times as many shots before reloading.
Maybe we can get a whole pistol brace made out of nothing but revolvers!Thats what he is saying he wants to buy 2 revolvers to get 16 shots before reloading.
8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?
My only issue with the quest is that all of the fun characters were bound up in our job, and we've been cut loose. Van Hal and Markus are dead; Jack has departed for greener pastures (and we never really got to interact with him after that first time); Narfi, Wilhelmina and Anton have their own duties.Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
Mathilde is the sort of person who forgot to mention she was being stalked by a warp-creature for literal years while she went about her job for Abelhelm. She ain't afraid of no shark god. I'd feel nostalgic if we did end up chased by sharknados.There's not really a good way to drop the information that you have a shrine to what may very well be Khorne on your hands, and it's likely to end in them insisting quite strenuously that you tell them the location so they can burn it to the ground and salt the earth it stands on. The safe option is to brick it up and pretend you never saw it; if you want to get something out of it, either smelt down the icon and take your chances or sic Ranald on it and watch the fireworks. That said, being in Stirland is about as safe as you can be from a malevolent ocean deity without being up a mountain.
Worse comes to worse we fight a giant wereshark which is kinda badassMathilde is the sort of person who forgot to mention she was being stalked by a warp-creature for literal years while she went about her job for Abelhelm. She ain't afraid of no shark god. I'd feel nostalgic if we did end up chased by sharknados.
To be fair, it looks like we won't be fireballin for a while yet.8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?
To the extent of doubling our purchase price when we don't have any income worth the name (all our current income is going to get sucked up into loans and tithes, or earmarked for Sonningweise expansion)
So next turn. Are we going for Magister? Or is it going to be a full research turn?
Because if we go for, and Pass Magister training, then I honestly want to go with Ironhammer on his Expedition to Karak Eight Peaks.
If Total War: Warhammer has taught me Anything, it's that Eight Peaks is surrounded by Orks and Goblins, But Theres also a few Dwarf holds right next door that are still holding on.
Take Eight Peaks, Then Thorgrim has a backstop for a march to reclaim Black Crag And Iron Rock from the Orks. Would probably be one of the biggest clearings of the Book of Grudges in modern history.
All he needs is for Belagor to take and hold Karak Eight Peaks, And suddenly reclaiming holds that have been lost for Millenia becomes a near certainty.
All of it.
The quest really needs its structure. Last couple of updates feel a little purposeless; too many options for things that are hardly importnant, like wells and granaries and literal human shit. If I may advise, I'd prefer next vote to be something like that:Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
IT might not be too late to take control of Drakenhof.We should go for Magister, while also figure out how to get our stuff out of town, because it's getting increasingly unpleasant for us to be here, with the new Van Hal seeming like a puppet for the Witch Hunters.
With what action point and what army?
So next turn. Are we going for Magister? Or is it going to be a full research turn?
I support Magister, magister are supposed to be the ones researching, while journeymen go around exploring. Going elsewhere now would be fine too, but sitting here researching is sounding like an increasingly bad idea between the new Van Hal and our master's pokings.We should go for Magister, while also figure out how to get our stuff out of town, because it's getting increasingly unpleasant for us to be here, with the new Van Hal seeming like a puppet for the Witch Hunters.
With her teeth, obviously.How would Mathilde use her great sword if she has two pistols in her hand?
Well, we do have a "Summon Army" book lying around.