Voted best in category in the Users' Choice awards.
I do like the idea of going delving. Head to Zhufbar, attach to one of the Gromril expeditions, hit things with sword/pistol, spot magical traps for the dwarves.
 
grows here" cause). In which case there really is likely to be sedimentary iron and possibly copper ore down there under the surface rock, but you'd need to go deep and no human prospector is going there..
Cool, but not to be rude, this is literally pure speculation.

We need to take the actions to be sure.
That's my bad, then. Apologies.


Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
Was it a gut-punch? Yes. But it hasn't ruined the quest or anything.

I think some time fully away from Stirland would do us good. We are just in that shaky consolidation period.

One thing I'm worried about is that we might just explode as soon as we reach the dreamt of heights of battle magic, no ifs or buts.

Besides, the bellow quote has a lot of merit to it:
Most quests are an endless sequence of successes upon successes and that can get boring. Failing here and failing even though we tried our best makes the story more interesting.

anybody else really starting to dislike the term "Dwarf Vietnam"?
Absolutely, yes.
 
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I do like the idea of going delving. Head to Zhufbar, attach to one of the Gromril expeditions, hit things with sword/pistol, spot magical traps for the dwarves.
Can we at least work on learning, like, a bunch more spells first? We really are not a magical powerhouse yet and I think we can all agree that if we are going to take part in Army Scale battles we should work towards learning some Army Scale Magics.
Adhoc vote count started by Ashmaker on Mar 19, 2018 at 3:07 PM, finished with 10869 posts and 64 votes.
 
Can we at least work on learning, like, a bunch more spells first? We really are not a magical powerhouse yet and I think we can all agree that if we are going to take part in Army Scale battles we should work towards learning some Army Scale Magics.
Unfortunately, we need another 12-13 spells learnt to do that.

Maybe we focused completely on learning spells with one or two research actions on the side, we could do it in 2-odd years, with some luck.
 
People buying multiple pistols... you remember that we are a wizard and greatsword warrior, right? And that we just got a three-shot magic ring? How much firepower do you guys expect to need?

To be fair, the greatest advantage to carrying a second pistol isn't doubling the firepower available, it's doubling the number times we can fire without reloading. Think back to the times of blackbeard and the old west. Back then you carried more pistols so that when one ran dry you could just grab another.
 
To be fair, the greatest advantage to carrying a second pistol isn't doubling the firepower available, it's doubling the number times we can fire without reloading. Think back to the times of blackbeard and the old west. Back then you carried more pistols so that when one ran dry you could just grab another.
8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?

To the extent of doubling our purchase price when we don't have any income worth the name (all our current income is going to get sucked up into loans and tithes, or earmarked for Sonningweise expansion)
 
To be fair, the greatest advantage to carrying a second pistol isn't doubling the firepower available, it's doubling the number times we can fire without reloading. Think back to the times of blackbeard and the old west. Back then you carried more pistols so that when one ran dry you could just grab another.
The thing is those were single shot and highly inaccurate while dwarf revolver has 8 shots and is very accurate not that you don't make a good point that having more bullets to shoot before having to reload though you also spend twice as long reloading.
 
I've had a suspicion, and I don't know why but I do, that why we might be able to burn Dhar out of an area through the use of Qhayash.

We'll find out when we finally get around to investigating it I guess.

My thought was that since we know that there is a spell to raise all zombies and a spell to kill all zombies, then having a spell to disrupt attempts to manipulate Dhar is possible. And then use the Qhayash juice to keep it running in perpetuity.

Even if it is possible it's an extremely long range goal, but I like the thought of Mathilde dedicating her life to improve the empire, Stirland and in a lesser way finish the Van Hal legacy.
 
8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?

To be fair, magic fireballs and bullets are in two different categories, as in they do two different things. Similar, yes. But It's similar in the vein of smashing a hole in a wall is from lighting it on fire. If you're desperate enough to do both, there's no reason to have more firepower.

And there's a reason to carry extra firepower, Mathilde has seen horrible miscasts and the failures of magic in magister grade wizards. Always have a mundane solution indeed.

Also, I haven't voted. I don't really care if we buy one revolver or two, or if we keep the ring or give it away. I'm merely speaking as a devil's advocate. Demon's advocate... whatever the warhammer fantasy equivalent would be.
 
Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
My only issue with the quest is that all of the fun characters were bound up in our job, and we've been cut loose. Van Hal and Markus are dead; Jack has departed for greener pastures (and we never really got to interact with him after that first time); Narfi, Wilhelmina and Anton have their own duties.

We could probably get a new cast by moving to Sonningweise or hanging out our shingle as a wizard or joining the dwarf reclamation effort or whatever, it's not like I doubt your ability to write new interesting characters. But we currently don't have any, and that's a bummer.
There's not really a good way to drop the information that you have a shrine to what may very well be Khorne on your hands, and it's likely to end in them insisting quite strenuously that you tell them the location so they can burn it to the ground and salt the earth it stands on. The safe option is to brick it up and pretend you never saw it; if you want to get something out of it, either smelt down the icon and take your chances or sic Ranald on it and watch the fireworks. That said, being in Stirland is about as safe as you can be from a malevolent ocean deity without being up a mountain.
Mathilde is the sort of person who forgot to mention she was being stalked by a warp-creature for literal years while she went about her job for Abelhelm. She ain't afraid of no shark god. I'd feel nostalgic if we did end up chased by sharknados.
 
Man though, even canonically, Karak Eight Peaks eventually got a toehold set down just from these adventuring parties. It's hardly going to be Dwarf Vietnam.

And it's a great opportunity to gain rep and experience once we're a proper Magister--but yeah, it's looking increasingly dangerous to be around Wurtbad.
 
So next turn. Are we going for Magister? Or is it going to be a full research turn?

Because if we go for, and Pass Magister training, then I honestly want to go with Ironhammer on his Expedition to Karak Eight Peaks.

If Total War: Warhammer has taught me Anything, it's that Eight Peaks is surrounded by Orks and Goblins, But Theres also a few Dwarf holds right next door that are still holding on.

Take Eight Peaks, Then Thorgrim has a backstop for a march to reclaim Black Crag And Iron Rock from the Orks. Would probably be one of the biggest clearings of the Book of Grudges in modern history.

All he needs is for Belagor to take and hold Karak Eight Peaks, And suddenly reclaiming holds that have been lost for Millenia becomes a near certainty.
 
8 revolver shots + 3 magic ring shots + magic + sword < all of that plus one other pistol shot?

To the extent of doubling our purchase price when we don't have any income worth the name (all our current income is going to get sucked up into loans and tithes, or earmarked for Sonningweise expansion)
To be fair, it looks like we won't be fireballin for a while yet.

[x] Keep it.
 
So next turn. Are we going for Magister? Or is it going to be a full research turn?

Because if we go for, and Pass Magister training, then I honestly want to go with Ironhammer on his Expedition to Karak Eight Peaks.

If Total War: Warhammer has taught me Anything, it's that Eight Peaks is surrounded by Orks and Goblins, But Theres also a few Dwarf holds right next door that are still holding on.

Take Eight Peaks, Then Thorgrim has a backstop for a march to reclaim Black Crag And Iron Rock from the Orks. Would probably be one of the biggest clearings of the Book of Grudges in modern history.

All he needs is for Belagor to take and hold Karak Eight Peaks, And suddenly reclaiming holds that have been lost for Millenia becomes a near certainty.

We should go for Magister, while also figure out how to get our stuff out of town, because it's getting increasingly unpleasant for us to be here, with the new Van Hal seeming like a puppet for the Witch Hunters.
 
How much firepower do you guys expect to need?
All of it.

Is this view widespread? Has the quest become unenjoyable? It's not the first time it's been said, and if the bottom has fallen out then there's little point spending the time I do on it.
The quest really needs its structure. Last couple of updates feel a little purposeless; too many options for things that are hardly importnant, like wells and granaries and literal human shit. If I may advise, I'd prefer next vote to be something like that:

What's the last things you do before taking magisterial exams:
[] Learn a few new spells
[] Research something
[] Upgrade your niter factory to a profitable gunpowder enterprise

Who do spend time with before you depart:
[] Write-in three names

What gig you take up afterwards, either as a first assignment or a learning opportunity after failing:
[] Spy in Tilea (where Anton is sent as an Ambassador)
[] Dwarven crusade tagalong
[] Scouting of Sylvania
[] ...

And then the turn structure to be tailored to the new job. 6-actions is poor suited to the transition period.
 
So next turn. Are we going for Magister? Or is it going to be a full research turn?
We should go for Magister, while also figure out how to get our stuff out of town, because it's getting increasingly unpleasant for us to be here, with the new Van Hal seeming like a puppet for the Witch Hunters.
I support Magister, magister are supposed to be the ones researching, while journeymen go around exploring. Going elsewhere now would be fine too, but sitting here researching is sounding like an increasingly bad idea between the new Van Hal and our master's pokings.
 
I think people are overreacting to things abit to much. If u followed the multpiple gun logic why not go more than two . And we dont have endless money unless we get more from our dragon chronichle .

also random thought , what do people in the colleges think of our paper we wrote wich is probably going to be our magister entrance thingie ..

Altough i do like looting/mining karak varn if people dont wanna do eightpeaks campaign thanks to the other warhammer quest trauma.
 
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