Night_stalker
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[X] FIRST LINE: Caldera
[X] THIRD LINE: Eastern Valley
[X] SECOND LINE: Hold
[X] THIRD LINE: Eastern Valley
[X] SECOND LINE: Hold
That's a recurring theme with us. Remember when we had all sorts of epically insane plans to prevent reinforcements to the Citadel and ended up just burning everything.Personally, I'm amused that Belegar, the dwarf king brought up by arch-conservatives, had the character-development moment of "Here are some good and sensible arguments for withdrawing and harrying the enemy forces, due to the indirect and subtle tactics that I learned from you, my human friend," but the way the vote is going, Mathilde is going to be like "No. We hold the line and crush them with weight of metal."
BelegarQuest: "dafuq"
MoneyB: "You do remember that after she took command of the Sylvania expedition, she relied almost exclusively on artillery for the remainder of the campaign?"
BelegarQuest: "Are you telling us that our umgi cat assassin wizard is also Gustavus Adolphus?"
Sometimes the simple and obvious solution is the best one.That's a recurring theme with us. Remember when we had all sorts of epically insane plans to prevent reinforcements to the Citadel and ended up just burning everything.
I think there is a difference between 'your style' and 'we have a shit ton of range artillery.'Yeah, it is rather ironic how many in the thread are going full dorf over this.
And, don't mistake me, i am usually all in on going full dorf, but maybe not here...
Good post. It's also worth reminding folks that before they can assault the Karagril or Karag Mhonar positions, they have to get through the rocks blocking those entrances:One thing to remember with the coming fight with the Orks is that if they just attack at a trickle limited by the speed they can enter the gate, our artillery and ranged weapons kill them all before they get into their range. If they wait and group up, they're either doing so in prime range of our siege (a rather dumb choice even for Orks) or they do so in an area that we can hit with the shadow.
Yes, there are places we can't hit with the shadow that could hold a lot of Orks and the time it takes for enough Orks to enter for the loss to be crippling is long enough for Orks that have made it in to start attacking, but they would need to make some very odd choices to actually exploit that. They can attack with numbers too few to make it close to our defensive positions before getting mown down, they can group up out of range of our artillery and need to march through a large area that can be affected by our shadow, or they can try to group up in an area that is out of our shadow's influence but will still be within the effective range of our siege and runelords. Those are basically their options, and from that I don't see a reasonable scenario where they don't take beyond horrific losses before they can deal scratch damage to the dwarves.
And once they open a breach, it will be a narrow chokepoint; Mhonar doesn't have Grapecannon mountings, but Karagril sure does, so Karagril should be a complete slaughter until they get rid of the choke. So they'll have to widen the breach before they can do anything useful to our forces. And they have to do all of this while under our guns -- I don't think we can hit everything from the Citadel, but we have the cliff of the Eastern Valley available to us:And that means they're likely to push on Karagril and Karag Mhonar, which they should be able to reach the blocked entrances of without becoming vulnerable to the Eye, and they'd have enough reason to start excavating them.
It shadows the eastern quarter of the Caldera from the Eye of Gazul, which sucks, but it is convenient high ground to emplace artillery on for firing on the Karagril/Mhonar breakthrough positions, which is nice.The Caldera is ringed by mountains everywhere but where it meets the Eastern Valley, where there's a cliff from Karag Lhune to Kvinn-Wyr. The Citadel is in the middle of that cliff, and that cliff shadows the eastern quarter of the Caldera from the Grey Tower.
If our artillery really is that long ranged and the Caldera is that small, we may get another advantage: corpse clogging. The sheer amount of firepower concentrated in that choke point will result in a lot of bodies, bodies that'll pile up and slow the advance of the orcs, giving us yet more time to shoot into them. Not only that, but I remember my mum telling me that on big battlefields, it was sometimes an actual thing that the battleground would get literally soaked in blood from men and horses (warhorses was the topic that led into it). The ground could very well end up muddy, making an already arduous choke point even more so.Two more points worth noting:
-A falconet from the sixteenth century has a max range of roughly 1500m.
Our cannon are larger.
The caldera is only 2 km across.
There is a good chance that at maximum range, our cannons can reach the entrance to the Caldera from the Citadel using roundshot.
And if we're massing upwards of 30 guns in one defensive battery, that is going to get bloody fast.
BEFORE they get close and we switch to canister.
Best we make sure that they don't get murdered by enemy casters.
They will likely be more important to this battle than it first appears.
-At the Battle of Flodden Field in the 16th century, the Scots were only managing a shot per minute from their cannon.
The English, with lighter artillery, were managing 2 or 3 times their firing rate.
That's something to keep in mind about artillery performance.In Niccolò Machiavelli's The Art of War, the Italian Renaissance writer observed that "small pieces of cannon… do more damage than heavy artillery. The best remedy against the latter is making a resolute attack upon it as soon as possible…"[12][13] As was the case at Flodden in 1513, the Scottish siege artillery could only fire one round a minute, while the English field guns could fire twice or even thrice as many.[14] Guns also had to be moved back into position after recoil, and the speed of this would reflect the gunners' experience.[14]
Cannon operation - Wikipedia
en.wikipedia.org
You know.. this is no longer Mountain Vietnam scenario, where we're conducting search and destroy scenarioGood post. It's also worth reminding folks that before they can assault the Karagril or Karag Mhonar positions, they have to get through the rocks blocking those entrances:
And once they open a breach, it will be a narrow chokepoint; Mhonar doesn't have Grapecannon mountings, but Karagril sure does, so Karagril should be a complete slaughter until they get rid of the choke. So they'll have to widen the breach before they can do anything useful to our forces. And they have to do all of this while under our guns -- I don't think we can hit everything from the Citadel, but we have the cliff of the Eastern Valley available to us:
It shadows the eastern quarter of the Caldera from the Eye of Gazul, which sucks, but it is convenient high ground to emplace artillery on for firing on the Karagril/Mhonar breakthrough positions, which is nice.
So we have a whole bunch of roadblocks in place before the orcs can close to melee, and most of those roadblocks have to be dealt with while the Waaagh is under raking fire.
And once they open a breach, it will be a narrow chokepoint; Mhonar doesn't have Grapecannon mountings, but Karagril sure does, so Karagril should be a complete slaughter until they get rid of the choke. So they'll have to widen the breach before they can do anything useful to our forces. And they have to do all of this while under our guns -- I don't think we can hit everything from the Citadel, but we have the cliff of the Eastern Valley available to us:
Yeah. Honestly, I would not be completely surprised if on a particularly good roll the hinderances add up to the point that the orcs physically can't break into the Karags before the terrain is too much of a mess for them to meaningfully try and dig in.If our artillery really is that long ranged and the Caldera is that small, we may get another advantage: corpse clogging. The sheer amount of firepower concentrated in that choke point will result in a lot of bodies, bodies that'll pile up and slow the advance of the orcs, giving us yet more time to shoot into them. Not only that, but I remember my mum telling me that on big battlefields, it was sometimes an actual thing that the battleground would get literally soaked in blood from men and horses (warhorses was the topic that led into it). The ground could very well end up muddy, making an already arduous choke point even more so.
I think Eye of Gazul will burn the bodies.If our artillery really is that long ranged and the Caldera is that small, we may get another advantage: corpse clogging. The sheer amount of firepower concentrated in that choke point will result in a lot of bodies, bodies that'll pile up and slow the advance of the orcs, giving us yet more time to shoot into them. Not only that, but I remember my mum telling me that on big battlefields, it was sometimes an actual thing that the battleground would get literally soaked in blood from men and horses (warhorses was the topic that led into it). The ground could very well end up muddy, making an already arduous choke point even more so.
If the Eye of Gazul could burn the bodies outside Karagril and Karag Mhonar, we wouldn't be having this conversation because the orcs couldn't assault those Karags in the first place.
That's still quite a lot of ash, but we're thinking about the tens/hundreds of thousands hit by artillery at the Karag entrances.
You might note I was responding to a post talking about the whole Caldera.If the Eye of Gazul could burn the bodies outside Karagril and Karag Mhonar, we wouldn't be having this conversation because the orcs couldn't assault those Karags in the first place.
You're right; my mistake.You might note I was responding to a post talking about the whole Caldera.
Honestly if it wasn't for the 800k snotlings, I'd say withdraw is the best option, but with all that fodder soak up traps and such it's simply leaves the dwarfs tired and out of places to run while several hundred thousand orks are right behind them.Personally, I'm amused that Belegar, the dwarf king brought up by arch-conservatives, had the character-development moment of "Here are some good and sensible arguments for withdrawing and harrying the enemy forces, due to the indirect and subtle tactics that I learned from you, my human friend," but the way the vote is going, Mathilde is going to be like "No. We hold the line and crush them with weight of metal."
BelegarQuest: "dafuq"
MoneyB: "You do remember that after she took command of the Sylvania expedition, she relied almost exclusively on artillery for the remainder of the campaign?"
BelegarQuest: "Are you telling us that our umgi cat assassin wizard is also Gustavus Adolphus?"