Mindhole is one person at a time and can be resisted by someone who is alert and/or strong of will. You can't just walk through a crowd and Mindhole every person in it.
Yes, but we generally don't need an entire crowd to forget us at once.
Also, the spell I said is obsoleted by it is also resisted via will. So if we walk through a crowd, some of them are bound to resist it.
Ok, here is a condensed list of just the spell I want to further take/learn
For combat, I mainly wish to create a cohesive whole from this combo:
M / Shadowsteed - adapt the mastery we created for it to steed of shadows
U / Steed of Shadows - upgrades shadowsteed into a drake or pegasus. I want drake.
U / Smoke and Mirrors - constant short range teleports in battle.
K / Aethyric Armour - our armor is magic
K / Blessed Weapon - our sword is magic
U / Burning Shadows - the shadows we cast melt things. Works with our sword, and would be great with our drake's wingspan.
Those 6 spells have amazing synergy. Moreso if we can actually seamlessly meld them into a cohesive whole (basically, a single spell that is our "warform"). Of course, we are far far far away from this level of magic.
U / Silence
also for combat, but not part of the combo. Would be used against enemy mages.
For noncombat, I want to add the following spells to our spellbook
U / Shroud of Invisibility
U / Mockery of Death - Disguise self as a vampire
U / Doppelganger - false flag operations
U / Eye of the Beholder - bribe people easier before mind holing them
U / Shadowcloak - more stealth
U / Skywalk - jump from street to rooftop/window.
F / Sleep - easier kidnapping