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It would be interesting to ask the Elves if they know anything about fixing arcane marks. What do we canonically know that they know about souls?

Dwarves are an interesting thought. They have that whole magic resistant thing going on, and Runes are all about bending magic into a desired orderly shape instead of letting it fly around free changing things. They also have whatever knowledge about souls they inherited from their gods. There are a lot of potential routes to some useful knowledge for dealing with arcane marks there.

Heck, if we could structurally reinforce a human soul with a bit of the structure that creates dwarven resistance in just the right way it might be possible to make it resistant to Wind mutation while still being able to harness the Winds.


That sounds like an excellent idea. We should absolutely ask him about arcane marks in any case, and see if the Dwarves know anything about healing souls.



There are runes for sucking undesired magic out of things. Maybe there's a route to a fix there?

...come to think of it, could it be possible to carve a rune into a being's soulstuff? The Dwarves might never have thought of it, but it's a fascinating idea.
The idea of Warhammer magic is, unless you're an Elf who don't physically mutate, you need those marks as a part of your magic. Fixing them is not really a thing.

The Gazul idea requires swearing oaths that are not liked by some, including myself because we have other options, and if we break them we become literal enemy number one of the Dwarf race.
 
I mean, someone probably did something ridiculous to get us that charsheet reconstruction going, and get us Advanced Ancestor gods at 2/3 progress.

That said, we now know that there is at least one tier after Advanced for skills; transcendent.
No that's probably more of a descriptor of the our relationship with ranald, rather than a level of skill with the god. We ain't a priest of his for a start so it'd be hard.
 
Hmm. Mathilde isn't really able to go on a Pilgrimage of Fingers due to her (Title Drop!) Divided Loyalties, but befitting her role as a Ranaldian hermit in the mountains, I wonder if she qualifies as someone that might give a task to someone on the Pilgrimage of Fingers?
 
I know, but I like leaving the possibility open. That being said we've likely done something to get that final level up of Karaz Ankor knowledge, although that may just be the whole becoming a thane thing.
What, like... The Ancestor Gods gathering around a table and arguing that since Mathilde is a Thane, she is now Dawi?
 
If you want to get rid of those marks all you gotta do is get vampirized.

Yesh.

Then you can cast all the magic you want.
 
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Hmm. Mathilde isn't really able to go on a Pilgrimage of Fingers due to her (Title Drop!) Divided Loyalties, but befitting her role as a Ranaldian hermit in the mountains, I wonder if she qualifies as someone that might give a task to someone on the Pilgrimage of Fingers?
Almost certainly I think, which would be fun for Boney to pull on us.
 
The idea of Warhammer magic is, unless you're an Elf who don't physically mutate, you need those marks as a part of your magic. Fixing them is not really a thing.

The Gazul idea requires swearing oaths that are not liked by some, including myself because we have other options, and if we break them we become literal enemy number one of the Dwarf race.
The arcane marks can't be a requirement to working magic because apprentices work magic without having any yet, right?

I don't really know anything about the whole Gazul thing and what that has to do with souls. Could someone fill me in?
 
People need to stop freaking out about the forgettable mark. The marks description specifically means that people can't remember our FACE, not the rest of us. People will still know our name and reputation, recognize us by the sword, robes and hat, etc. If we were missing a limb or had a distinctive tattoo/scar not on the face that people saw, they would remember that as well.
....
Well now I want a dwarven runic mask that looks like our face, but blocks out air and converts CO2 into O2 for us :D.

They can forget our face all they want. The mark says nothing about remembering something that looks like our face :)
 
Technically it's not that the elves do not mutate, it's that they are resistant to mutation. Pour enough Chaos into anything and it will mutate.

Note that the Dark Elven Anointed of Slanessh have managed to chill in the Chaos Wastes while being active, Marked Chaos Champions without being mutated beyond having funky eye and skin colour.

They're clearly very, very resistant, given they've been there since just after the Sundering.
 
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The arcane marks can't be a requirement to working magic because apprentices work magic without having any yet, right?

I don't really know anything about the whole Gazul thing and what that has to do with souls. Could someone fill me in?
An apprentice can learn and use magic without marks. A mark is a permanent mutation of their soul which is now a part of their magic and relationship with magic, not that you need them to learn it.
 
An apprentice can learn and use magic without marks. A mark is a permanent mutation of their soul which is now a part of their magic and relationship with magic, not that you need them to learn it.
So hypothetically if there were a way to restore the soul to its former shape a wizard would still be able to use magic just fine, right?
 
So hypothetically if there were a way to restore the soul to its former shape a wizard would still be able to use magic just fine, right?
In our system it'd mess up some of their Masteries, so no.

Some of the marks also directly increase your power, like the Rune of Ulgu. Getting rid of that would mess you up.

E: Basically the way human magic works is to turn yourself into a tuning fork for your particular wind and hyperspecialize with it, so marks are basically part of the point.
 
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I am pretty meh about Gazul's soul lore since we have like a bazillion of other things to chase, but for what it is worth, the oaths as Boney explained them are lax enough to not ruin the game. If it becomes a part of the game, it'll be another cool char quirk, rather than a hindrance.
 
I am pretty meh about Gazul's soul lore since we have like a bazillion of other things to chase, but for what it is worth, the oaths as Boney explained them are lax enough to not ruin the game. If it becomes a part of the game, it'll be another cool char quirk, rather than a hindrance.

I'm much more interested in pursuing in now we have the Ancestor Gods Piety skill at 2/3.
 
To make things clearer:

Parts of Mathildes soul are now made out of Ulgu, and have been since her first arcane mark. This makes it easier for her to manipulate Ulgu, but is not required.

If parts of her soul were made out of not-Mathilde and not-Ulgu (say, for instance, of Ranald, as having a divine mark would mean), she would no longer be able to cast.

There isn't much chance of removing an arcane mark - iirc Boney compared it to having to amputate a limb, with no chance for regrowth and limited chances for "prosthetics".
 
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In our system it'd mess up some of their Masteries, so no.

Some of the marks also directly increase your power, like the Rune of Ulgu. Getting rid of that would mess you up.

E: Basically the way human magic works is to turn yourself into a tuning fork for your particular wind and hyperspecialize with it, so marks are basically part of the point.
How does Elf magic work, then? Not all elves are high mages, plenty specialize. Are they impaired by the inability to allow a wind to alter their souls, or do they have a way around it?
 
For those curious these were the strictures:

Always oppose all defilers of the dead, especially necromancers.
Never refuse to perform burial rites for any that perish.
Never enter or disturb a place of burial that has been blessed.

Me personally I see no point in swearing oaths to anyone regardless of the actual content of the oaths, when we have perfectly good options already in our lap via the Coin and Ranald.
 
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To make things clearer:

Parts of Mathildes soul are now made out of Ulgu, and have been since her first arcane mark. This makes it easier for her to manipulate Ulgu, but is not required.

If parts of her soul were made out of not-Ulgu (say, for instance, of Ranald, as having a divine mark would mean), she would no longer be able to cast.

There isn't much chance of removing an arcane mark - iirc Boney compared it to having to amputate a limb, with no chance for regrowth and limited chances for "prosthetics".
Oh, is having bits of soul made out of divinity how divine magic works, or is that optional?

It sounds like casting is only possible if soul is neutral (original flavor) or wind-specific?
 
How does Elf magic work, then? Not all elves are high mages, plenty specialize. Are they impaired by the inability to allow a wind to alter their souls, or do they have a way around it?

They don't get the special Warhammer human benefits of literally mutating to better suit their chosen speciality. They still get the mundane benefits of specializing that exist IRL though.
 
People need to stop freaking out about the forgettable mark. The marks description specifically means that people can't remember our FACE, not the rest of us. People will still know our name and reputation, recognize us by the sword, robes and hat, etc. If we were missing a limb or had a distinctive tattoo/scar not on the face that people saw, they would remember that as well.
Not necessarily. The only thing Boney has said on it is this.

How would the Arcane Mark Forgettable work? Would people who knew us prior to having it still recognize us? Would people be unable to describe the face, but 'know it when they see it'? Something else?
If it comes up I'm likely to think of a few different ways it could work and roll against them to see which one becomes true.

It's entirely possible it'll work like "People know all about the deeds of Mathilde Weber, but have trouble connecting you to her", or something.
 
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